{"id":2699,"date":"2014-05-04T03:57:25","date_gmt":"2014-05-04T01:57:25","guid":{"rendered":"http:\/\/crawl.develz.org\/wordpress\/?p=2699"},"modified":"2014-05-04T03:57:25","modified_gmt":"2014-05-04T01:57:25","slug":"trunk-updates-3-may-2014","status":"publish","type":"post","link":"https:\/\/crawl.develz.org\/wordpress\/trunk-updates-3-may-2014","title":{"rendered":"Trunk updates, 3 May 2014"},"content":{"rendered":"<p>Hi crawlers! Here&#8217;s what&#8217;s new in trunk:<\/p>\n<ul>\n<li>The <code>ranged_combat<\/code> branch has landed &#8211; it is a rewrite of the ranged combat system to be based on many of the same formulas as melee attacks, so the effect of AC\/EV on ranged attacks is more predictable, weapon delay is more predictable, and even Throwing should be a viable option compared to the other ranged weapons.<\/li>\n<li>Jewellery automatically identifies on equipping it.<\/li>\n<li>Cleaving hits the full eight squares around a player.<\/li>\n<li>Rebranding a distortion weapon no longer causes a distortion effect.<\/li>\n<li>Scrolls of brand weapon can no longer affix brands; they keep their effect of rerolling a weapon brand.<\/li>\n<li>Blessed weapons can be rebranded.<\/li>\n<li>Amulets of inaccuracy are always cursed.<\/li>\n<li>New rings of stealth and loudness, which positively\/negatively adjust a player&#8217;s stealth; these take the place of rings of sustenance and hunger.<\/li>\n<li>Followers of good gods no longer get a chance to turn holy enemies neutral.<\/li>\n<li>The Book of War Chants is no more.<\/li>\n<li>Removed spells: Fire Brand, Freezing Aura, Lethal Infusion, Poison Weapon.<\/li>\n<li>Removed enemies: silver stars, flaming corpses, grizzly bears.<\/li>\n<\/ul>\n<p>A brief reminder that the <code>gods<\/code> experimental branch is still available for testing on <a href=\"http:\/\/crawl.s-z.org\">cszo<\/a> and <a href=\"http:\/\/crawl.beRotato.org:8080\">cbro<\/a>; if you want to help get our newest potential additions to the pantheon into the game, be sure to help us try them out!<\/p>\n<p>Happy crawling!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Hi crawlers! Here&#8217;s what&#8217;s new in trunk: The ranged_combat branch has landed &#8211; it is a rewrite of the ranged combat system to be based on many of the same formulas as melee attacks, so the effect of AC\/EV on ranged attacks is more predictable, weapon delay is more predictable, and even Throwing should be [&hellip;]<\/p>\n","protected":false},"author":25,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[9],"tags":[],"_links":{"self":[{"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/posts\/2699"}],"collection":[{"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/users\/25"}],"replies":[{"embeddable":true,"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/comments?post=2699"}],"version-history":[{"count":1,"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/posts\/2699\/revisions"}],"predecessor-version":[{"id":2700,"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/posts\/2699\/revisions\/2700"}],"wp:attachment":[{"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/media?parent=2699"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/categories?post=2699"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/tags?post=2699"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}