{"id":189,"date":"2010-01-04T11:28:43","date_gmt":"2010-01-04T10:28:43","guid":{"rendered":"http:\/\/crawl.develz.org\/wordpress\/?p=189"},"modified":"2010-02-27T13:57:53","modified_gmt":"2010-02-27T12:57:53","slug":"play-testing-january-4th-2010","status":"publish","type":"post","link":"https:\/\/crawl.develz.org\/wordpress\/play-testing-january-4th-2010","title":{"rendered":"Play-testing &#8211; January 4th, 2010"},"content":{"rendered":"<p><em>Please see the previous <a href=\"http:\/\/crawl.develz.org\/wordpress\/category\/play-testing\">play-testing posts<\/a>.<\/em><\/p>\n<p><!--more--><\/p>\n<h1>Bugs fixed<\/h1>\n<ol>\n<li>Kikubaaqudgha is no longer described as &#8220;appreciating the sacrifice of corpses&#8221;.<\/li>\n<li>Map masks now check for collisions properly.<\/li>\n<li>Ilsuiw no longer has superfluous resistances which other merfolk recently lost.<\/li>\n<li>Clarity no longer affects intentional berserk.<\/li>\n<li>Ghosts should no longer show up in large clumps on early levels.<\/li>\n<li>Levels should no longer be broken up by some vaults.<\/li>\n<li>Demonspawn will not gain multiple breath weapons.<\/li>\n<li>Monster-cast Airstrike no longer has a massive damage variance.<\/li>\n<li>Neutral monsters no longer give you experience for kills.<\/li>\n<li>Door-blocked messages for invisible monsters will no longer generate random phrases under some circumstances.<\/li>\n<li>MP+X unrands (Hat of Pondering) now work as intended.<\/li>\n<li>Monsters will now use non-returning throwing weapons properly.<\/li>\n<li>Prompts in tiles will no longer cause the screen to go black.<\/li>\n<\/ol>\n<h1>New and changed features<\/h1>\n<ol>\n<li>Shoals have been dramatically improved. They now include tidal water, new classes of merfolk (javelineers, aquamancers and impalers), and other awesome things.<\/li>\n<li>Tiles: Maurice&#8217;s tile has been improved.<\/li>\n<li>Books have a new symbol in Unicode and IBM character sets.<\/li>\n<li>The Shining One&#8217;s Wrath effects (specifically, cleansing flame) have had their power reduced.<\/li>\n<li>New spell: Iskenderun&#8217;s Orb of Destruction (name subject to change). It creates a fast-moving &#8220;monster&#8221; projectile (such as ball lightning), which homes in on a target, penetrates them, and then explodes (using disintegration). Found in the Book of Annihilations.<\/li>\n<li>Iskenderun&#8217;s Mystic Blast is now found in the Book of Power.<\/li>\n<li>New portal vault: Wizard Laboratory. Consists of a large variety of different maps, each themed around a &#8220;named Wizard&#8221;. Currently incomplete and still in the testing stages, so comments are welcome.<\/li>\n<li>Fulsome Distillation now works in a manner that seems more sane.<\/li>\n<li>Transformations and other forms will no longer reduce the weight cap.<\/li>\n<li>New tiles: ballistomycetes now have tiles for active and inactive states, placeholder tiles for trees, bases for animated statues: light and dark vine-covered.<\/li>\n<li>One-handed polearms (spears and tridents) now gain the same stabbing bonus as do long blades.<\/li>\n<li>Ilsuiw now has the ability to control the Shoal&#8217;s tides, and is guaranteed on or before Shoals:5.<\/li>\n<li>Ettin and sheep no longer spawn in Shoals.<\/li>\n<li>Scorpions are now coloured yellow.<\/li>\n<li>Deep water and lava no longer automatically destroy items; items can be dropped in deep water and are visible and retrievable if merfolk, but not in other ways. Apportation will not work from deep water.<\/li>\n<li>Shoals tides either wash some items away, or wash over items.<\/li>\n<li>Aquatic monsters now come with corpses (fish, kraken, etc), and therefore zombies.<\/li>\n<li>Ice beasts are now amphibious.<\/li>\n<li>Shoals tides will not drown the player or monsters.<\/li>\n<li>Tiles: shallow water in shoals now has waves, causing a smoother look.<\/li>\n<li>New monster spell: Primal Wave, also causes the player to be pushed back and water to be generated. Found on merfolk aquamancers.<\/li>\n<li>Hand crossbows have been removed from the game.<\/li>\n<li>Only certain egos can be applied to certain ammunition types. <a href=\"http:\/\/crawl-ref.git.sourceforge.net\/git\/gitweb.cgi?p=crawl-ref\/crawl-ref;a=commit;h=03293efdcadea4df1bdb90b649f811c95d0285cb\">Full list.<\/a><\/li>\n<li>Deep elf crossbow aptitude has been increased to 130.<\/li>\n<li>The Darts skill has been removed and uses of it merged into the Throwing skill.<\/li>\n<li>Speed no longer appears on ranged launchers randomly, except on unrands and randarts.<\/li>\n<li>Non-player merfolk no longer submerge.<\/li>\n<li>Ammunition branding spells have been removed, and are replaced by the currently existent weapon branding spells. These apply to launchers, rather than to ammunition; the effects can be made permanent to launchers by using the vorpalise weapon scroll. Currently usable on launchers is: Fire Brand, Freezing Aura, Poison Weapon.<\/li>\n<li>Arcane Marksmen no longer get a choice of two books; instead, they get the Book of Brands, and a launcher (sling, crossbow or bow) and ammunition.<\/li>\n<li>Corruption is now usable in  the Hells and Pandemonium.<\/li>\n<li>Gold acquirement now uses a new formula (Min=220, Max=5520, Mean=1218, Std=911).<\/li>\n<li>Recharging of rods is no longer linked to the player&#8217;s MP, nor to them being wielded; they will recharge in your inventory, or even on the floor.<\/li>\n<li>Shield leakage for rods has been removed.<\/li>\n<li>Ugly things now have a fixed speed.<\/li>\n<li>Rods can be used as a weapon, using the Maces and Flails skill, and can be magically enchanted (and disenchanted).<\/li>\n<li>New needle brands: sleep, slow, paralysis, confusion, rage and sickness.<\/li>\n<li>Ego but unidentified ammunition will be described as &#8220;glowing&#8221;.<\/li>\n<li>Protection brands on launchers has been replaced with the evasion brand, providing +5 to EV.<\/li>\n<li>Sling bullets are now as common as bolts in generation.<\/li>\n<li>Hunters based on slings (kobolds and halflings) now generate with bucklers; halflings&#8217; shields aptitude has been change to 90 to emphasise and take advantage of this face.<\/li>\n<li>New tiles: slime creatures, varying in size.<\/li>\n<\/ol>\n<h1>Other<\/h1>\n<ol>\n<li>Clouds are now customizable in colour, description and tile.<\/li>\n<li>Further Wizard mode code cleanup has been made.<\/li>\n<li>Trap disarm requests have been untied from the auto-travel code.<\/li>\n<li>Wizard-mode teleports no longer show controlled teleport messages.<\/li>\n<li>mpr and mprf no longer have message length limits.<\/li>\n<li>mspec monsters marked as summoned will have their equipment also marked as such.<\/li>\n<li>For testing purposes, Swamp does not appear in DGL builds; this is most noticeable on the CDO server.<\/li>\n<\/ol>\n<p>That&#8217;s up-to-date at commit <em>0c8fe019dd<\/em>!<\/p>\n<p>As  always, we welcome your comments, suggestions and bug reports. Details on how to submit these can be found in the first play testing post. I hope everyone enjoys the holiday season and their relevant festivities!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Please see the previous play-testing posts.<\/p>\n","protected":false},"author":20,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[9],"tags":[],"_links":{"self":[{"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/posts\/189"}],"collection":[{"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/users\/20"}],"replies":[{"embeddable":true,"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/comments?post=189"}],"version-history":[{"count":9,"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/posts\/189\/revisions"}],"predecessor-version":[{"id":793,"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/posts\/189\/revisions\/793"}],"wp:attachment":[{"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/media?parent=189"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/categories?post=189"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/tags?post=189"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}