{"id":1725,"date":"2011-04-17T14:53:50","date_gmt":"2011-04-17T12:53:50","guid":{"rendered":"http:\/\/crawl.develz.org\/wordpress\/?p=1725"},"modified":"2011-04-17T16:02:18","modified_gmt":"2011-04-17T14:02:18","slug":"a-glimpse-into-the-future-the-0-8-pre-release","status":"publish","type":"post","link":"https:\/\/crawl.develz.org\/wordpress\/a-glimpse-into-the-future-the-0-8-pre-release","title":{"rendered":"A Glimpse Into the Future: the 0.8 pre-release"},"content":{"rendered":"<p>If you&#8217;ve been following the Stonesoup development, you might have noticed the recent shift of activity from longterm development to shortterm bugfixing, as well as a switch of trunk to version 0.9; the reason being the release of 0.8 that is currently slated for April 24.<\/p>\n<p>The recent changes include the incorporation of the unicode branch, which fixes a number of issues with non-ASCII path names etc., bringing Ashenzari up to speed, and the aforementioned gazillions of bug fixes. In a concerted effort of several developers, we&#8217;ve managed to close 100+ bug reports on our bug tracker over the last couple of weeks, which is quite a feat, let me tell you. Of course, we wouldn&#8217;t have been able to do that if they hadn&#8217;t been reported in the first place. So, here&#8217;s a large thank you to our diligent reporters! :)<\/p>\n<p>What follows is the list of changes in the 0.8 pre-release branch <a href=http:\/\/crawl.develz.org\/trunk\/>currently available on CDO<\/a> (a206725), meaning they&#8217;ll be included in the stable release.<\/p>\n<p><!--more--><\/p>\n<h2>Player<\/h2>\n<h3>Bug fixes<\/h3>\n<ul>\n<li>Fix #3676: crashes when butcher delay tries to switch back to empty hands.<\/li>\n<li>Fix #3748: crash when viewing aptitude with CK or Wa selected.<\/li>\n<li>Fix a crash when an aptitude was improved between saves.<\/li>\n<li>Fix #3156, #3709: cloud safety checks getting randomized AC reductions.<\/li>\n<li>Fix #3598: if necessary, update perma-mutation if you gain a mutation.<\/li>\n<li>Fix #2395: Disallow ending forms\/levitation if it would cause drowning.<\/li>\n<li>Fix antitraining when opposite skill is nil.<\/li>\n<li>Stop quick actions from letting you search faster.<\/li>\n<li>Don&#8217;t avoid glow by cancelling semicontrolled blinks with enter instead of escape.<\/li>\n<li>Fix trying to climb when overloaded taking a turn.<\/li>\n<li>Fix #3801: Don&#8217;t consume a turn when trying to go downstairs while levitating.<\/li>\n<li>Fix #3660: canceling DD recharging ability still costing max MP.<\/li>\n<li>Fix #3781: wall clinging not triggering traps.<\/li>\n<li>No stealth bonus from boots if you&#8217;re flying or in water.<\/li>\n<li>Fix clinging status not updated properly when switching out of spider form.<\/li>\n<li>Fix #3444: off-by-one error in autopickup_no_burden checks.<\/li>\n<li>Fix #3334: boot of levitation message when melding and not levitating.<\/li>\n<li>Message fix for levitation while clinging.<\/li>\n<\/ul>\n<h3>Other changes for player characters<\/h3>\n<ul>\n<li>Disable Arcane Marksmen.<\/li>\n<li>All sources of berserk are blocked at &#8220;Very Hungry&#8221;. Berserk automatically stops when you hit &#8220;Starving&#8221;.<\/li>\n<li>Remove experience pool limit; abbreviate the XP pool above 100K.<\/li>\n<li>Replace scroll reading penalty while brainless with 80% failure chance.<\/li>\n<li>A wielded ranged weapon will only &#8220;clumsily bash&#8221; monsters, no matter its enchantment.<\/li>\n<li>Prompt the player before moving to a deadly cell with an expiring status.<\/li>\n<li>Remove the satiation requirements from evokable invis.<\/li>\n<li>Disable ghost creation\/loading in wizard non-debug mode.<\/li>\n<li>Better warning messages for form and levitation expiration.<\/li>\n<li>Special Airstrike message if struck while flying.<\/li>\n<li>Don&#8217;t auto-attack toadstools when wielding the Wrath of Trog.<\/li>\n<li>Reduce the spam when butchering with artefacts.<\/li>\n<li>Consistently abort teleportation attempts when wearing stasis or -TELE.<\/li>\n<li>Nerf Felid aptitudes: Fighting\/UC: 0 -> -2, Ice\/Earth: -1 -> -2, improve Cj: -2 -> -1.<\/li>\n<li>Decrease Felid&#8217;s factor for getting hp from Fighting from 1\/5 -> 1\/8.<\/li>\n<li>Reduce Felid exp modifier from 15 to 16.<\/li>\n<li>Don&#8217;t let Felids (auto)quiver anything, hide the Qv line.<\/li>\n<li>Obey no_tele_into when bringing you a new fresh kitty.<\/li>\n<li>Give Ogres an extra +1 hp per level, and +3 apts in Fighting and M&#038;F.<\/li>\n<li>Let Kenku use beak+talons for butchering, like birds they are.<\/li>\n<li>Mention dietary and drinkary habits of mummies on the &#8216;A&#8217; screen.<\/li>\n<li>Meld all weapons unless you&#8217;re in a form that allows wielding.<\/li>\n<li>Don&#8217;t consider melding a distortion weapon to be unwielding.<\/li>\n<li>Don&#8217;t check inscriptions on melding stuff &#8212; you&#8217;re not removing them.<\/li>\n<li>Don&#8217;t show &#8220;it sticks to your hand&#8221; on cursed unmeld.<\/li>\n<li>Prevent ice form from picking items at the bottom of deep water.<\/li>\n<li>Disallow wearing hats in spider or ice form.<\/li>\n<li>Allow wearing shields in statue form.<\/li>\n<li>Don&#8217;t give Green Dracs poison spit in spider form.<\/li>\n<li>Don&#8217;t cling to the wall when levitating.<\/li>\n<li>Clear clinging status when taking stairs.<\/li>\n<li>Don&#8217;t drown when transforming into a flying form while clinging.<\/li>\n<li>Allow spider form to scramble out of deep water by clinging to a wall. (#2967)<\/li>\n<li>Allow extending spider form while clinging over dangerous terrain<\/li>\n<li>Set clinging status colour according to the current feature.<\/li>\n<li>Allow wall clinging on closed doors (#3778).<\/li>\n<li>Don&#8217;t give Halfling hunters a buckler for free.<\/li>\n<li>Save weapon selection for quarterstaves with new games.<\/li>\n<li>Let player elves have elven gear.<\/li>\n<\/ul>\n<h2>Gods<\/h2>\n<h3>Ashenzari<\/h3>\n<ul>\n<li>Fix #3344: Don&#8217;t crash if you.transfer_to_skill somehow is SK_NONE.<\/li>\n<li>Fix #3735: some dropped and useless items being autopickuped.<\/li>\n<li>Don&#8217;t crash on old saves in Ashenzari penance.<\/li>\n<li>New Ashenzari passive ability: identify monster equipment with chance boundedness\/3.<\/li>\n<li>Ashenzari also warns about monsters&#8217; wands.<\/li>\n<li>Nerf Ashenzari transfer knowledge: double XP penalty (20%), greatly increase piety cost 10 -> 25.<\/li>\n<li>Lower piety gain.<\/li>\n<li>Forbid reskilling from or into Fighting.<\/li>\n<li>Make scrying fail proof and instantaneous.<\/li>\n<li>Ashenzari: scale passive mapping density with piety.<\/li>\n<li>Ashenzari on-sight item identification.<\/li>\n<li>Reskilling: keep the same letters between the from and to menu.<\/li>\n<li>Wrath: Reduces xp gain by 50%.<\/li>\n<li>Allow Ashenzarites to cancel scrolls of remove curse.<\/li>\n<li>Allow Ashenzarites to choose which piece of armour\/jewellery to curse.<\/li>\n<\/ul>\n<h3>The good gods: Elyvilon, The Shining One, Zin<\/h3>\n<ul>\n<li>Shorten and tweak Elyvilon&#8217;s ^! description to fit in an 80&#215;24 screen.<\/li>\n<li>Don&#8217;t consume food\/mp\/piety when trying to pacify invalid targets.<\/li>\n<li>Make TSO non-holy summon extension at most double the current duration.<\/li>\n<li>Zin forbids shapeshifting spells and protects against Kirke&#8217;s pig spell.<\/li>\n<li>Fix recite working through walls and squarelosish.<\/li>\n<li>Make recite train more often.<\/li>\n<li>Add a message when you switch from a good god to another good god.<\/li>\n<\/ul>\n<h3>Other gods<\/h3>\n<ul>\n<li>No stat boosts during Cheibriados penance.<\/li>\n<li>Fedhas: Don&#8217;t blame the player for trees felled by monster-cast tornado.<\/li>\n<li>Reduce the number of corpses from Kiku&#8217;s invocation.<\/li>\n<li>Makhleb: Fix Lesser Servant summoning chaos spawn instead of hellwings.<\/li>\n<li>Increase piety cost of Makhleb&#8217;s greater servant, since 1s were improved.<\/li>\n<li>Fix Okawaru not accepting kills of holy beings.<\/li>\n<li>Repair Xom&#8217;s potion of experience.<\/li>\n<li>When Xom lifesaves you, clear stat_zero penalty.<\/li>\n<li>Let His Xomminess grant you extra xp at level 27 (xp pool).<\/li>\n<li>Don&#8217;t let Yred gift Eidolons anymore.<\/li>\n<\/ul>\n<h3>General<\/h3>\n<ul>\n<li>No instant divine retribution &#8212; many gods are abusable.<\/li>\n<li>Don&#8217;t give experience or items for killing monsters from god wrath<\/li>\n<li>Reduce the amount of unrands among god gifts.<\/li>\n<\/ul>\n<h2>Monsters<\/h2>\n<h3>Bug fixes<\/h3>\n<ul>\n<li>Don&#8217;t crash on banishing dancing weapons; don&#8217;t abyss any kinds of summons.<\/li>\n<li>Fix a crash when the player thinks the monster has a wand but it doesn&#8217;t.<\/li>\n<li>Fix #2404: Disallow polymorphing monsters taking the stairs.<\/li>\n<li>Fix #2927: crash when looking up ghosts in the db search.<\/li>\n<li>Fix non-ghost spells not getting loaded.<\/li>\n<li>Fix silence working on demons, orbs of fire, etc.<\/li>\n<li>Fix #3750: coming into view messages ignoring mislead.<\/li>\n<li>Fix shouting monsters not being announced.<\/li>\n<li>Fix resurrected shedu being placed in bad places.<\/li>\n<li>Fix #3718: grey draconians not floundering in deep water.<\/li>\n<li>Don&#8217;t give a chance to hit rock worms in walls except in Zotdef.<\/li>\n<li>Fix #3689: dual wielding monsters&#8217; descriptions.<\/li>\n<\/ul>\n<h3>Mimics<\/h3>\n<ul>\n<li>Remove trap mimics.<\/li>\n<li>Disable portal mimic generation for 0.8.<\/li>\n<li>Prevent stair mimics from posing as branch stairs.<\/li>\n<li>Don&#8217;t place downstairs mimic on branch bottom, and vice versa.<\/li>\n<li>Make door mimics replace actual doors.<\/li>\n<li>Make item mimics appear earlier, reduce both types&#8217; rarity.<\/li>\n<li>Don&#8217;t include unknown mimics in beam targetting.<\/li>\n<li>Include item type in item mimics&#8217; names.<\/li>\n<\/ul>\n<h3>Uniques<\/h3>\n<ul>\n<li>Disable Terpsichore, she&#8217;s not ready for 0.8.<\/li>\n<li>Give Asmodeus a permanent ring of flames, replace greater demon with fire summon, remove bolt of draining.<\/li>\n<li>Dispater: give LCS instead of lightning bolt, remove common demon summon.<\/li>\n<li>Mnoleg: + AF_BLINK\/AF_MUTATE attacks, -greater demon, -invis, +summon eyeballs, more hp.<\/li>\n<li>Lom Lobon: give AF_ANTIMAGIC attacks.<\/li>\n<li>Make Antaeus amphibious again.<\/li>\n<li>Make the royal jelly stay on Slime:6.<\/li>\n<li>Give Grinder AF_PAIN attacks instead of a weapon.<\/li>\n<li>Give Pikel a whip of elec instead of pain.<\/li>\n<li>Remove rF+ and rC+ from Nergalle.<\/li>\n<li>Allow Ijyb to get high-tier wands in normal game.<\/li>\n<li>Give Jory Mesmerise (new spell) instead of Cause Fear.<\/li>\n<li>Adjust Roxanne&#8217;s casting messages, since she can&#8217;t move.<\/li>\n<\/ul>\n<h3>Other monster-related changes<\/h3>\n<ul>\n<li>Don&#8217;t give experience or items for killing monsters from god wrath or miscasts.<\/li>\n<li>Revert monsters avoiding walking into clouds &#8212; the new behaviour was abusable.<\/li>\n<li>Don&#8217;t cancel monster travels when player goes out of LoS.<\/li>\n<li>Don&#8217;t make a monster at the edge of LOS leave a trail.<\/li>\n<li>No elephants in D and Vaults, slightly reduce their frequency in Lair.<\/li>\n<li>Announce all monsters &#8220;coming into view&#8221; at once.<\/li>\n<li>Give the non-spellcasting random pan lords (10% chance) a guaranteed melee brand, and a chance of greater speed.<\/li>\n<li>Restore monster speeds for Orb Guardian, Royal Jelly, Fiends, Storm\/Golden dragon, Grater Mummy.<\/li>\n<li>Tweak holy monster speeds: phoenix\/blessed toe: 10, pearl dragon\/shedu: 12.<\/li>\n<li>Improve Cacodemons: -Dig, -Call Imp, +Energy Bolt, +Slow, +Confuse, + 3 levels rPois\/Elec, extra attack, more health.<\/li>\n<li>Green Death, Blue Death: remove call imp.<\/li>\n<li>Give Eidola spells: Cause Fear and Pain.<\/li>\n<li>Give giant orange brains Cause Fear instead of Polymorph Other.<\/li>\n<li>Hunger attack takes 25% of your nutrition.<\/li>\n<li>Give clinging to geckos, giant mites, cockroaches and demonic crawlers.<\/li>\n<li>Allow fake rakshasa to use weapons and armour like real ones; don&#8217;t hide equipment of Mara and rakshasa.<\/li>\n<li>Rework monster rElec levels.<\/li>\n<li>Set the xp for vanilla orcs to 3.<\/li>\n<li>Remove bears, replace with grizzly or black bears where appropriate.<\/li>\n<li>Boost monster ghouls&#8217; health and damage.<\/li>\n<li>Reduce electric eel accuracy slightly.<\/li>\n<li>Make Fiends and Pit Fiends use regular spells rather than abilities.<\/li>\n<li>Give vampires blood.<\/li>\n<li>Give Ophan high intelligence.<\/li>\n<li>Convert shedu&#8217;s main attack to kick instead of claw.<\/li>\n<li>Allow raising trapdoor spider zombies.<\/li>\n<li>Always remove the mold when fungal colony is destroyed.<\/li>\n<li>Add a message for monsters casting Trog&#8217;s Hand.<\/li>\n<\/ul>\n<h2>Spells<\/h2>\n<h3>Bug fixes<\/h3>\n<ul>\n<li>Fix #3650: Don&#8217;t spend turn\/MP when aborting the berserk spell.<\/li>\n<li>Fix placing Fire Storm on a wall.<\/li>\n<li>Don&#8217;t allow cancelling out of chain lightning with ally prompts.<\/li>\n<li>Guarantee IOOD placement on tiny levels.<\/li>\n<li>Correct the colour of LRDed glass.<\/li>\n<li>Don&#8217;t display a success message when aborting sublimation of blood at full mp.<\/li>\n<\/ul>\n<h3>Books<\/h3>\n<ul>\n<li>Remove Summon Hydra from the Book of Summonings.<\/li>\n<li>New spellbook, book of zoology: summon butterflies, sticks to snakes, call canine familiar, ice form, summon ice beast, summon hydra.<\/li>\n<li>Move Silence from the book of Maledictions to War Chants (replaces Haste).<\/li>\n<li>Add IOOD to the book of Power.<\/li>\n<\/ul>\n<h3>Other spell-related changes<\/h3>\n<ul>\n<li>Tornado changes for 0.8: pure Air, 80% damage, negative spell enhancer.<\/li>\n<li>Disable Tukima&#8217;s Ball as a player spell.<\/li>\n<li>Remove the Stonemail spell.<\/li>\n<li>Allow Sticks to Snakes on javelins, disallow on steel\/silver stuff.<\/li>\n<li>Death channel spectral monsters are not abjurable.<\/li>\n<li>Invisibility becomes pure Hex.<\/li>\n<li>Silence becomes Charms\/Air.<\/li>\n<li>Brand spells go back to being Charms.<\/li>\n<li>Simplify low spell success adjectives: Merge Cruddy and Bad into Very Poor (now 5-30%).<\/li>\n<li>Make poison clouds all lightgreen.<\/li>\n<li>Apportation targetting: allow cycling with +\/-.<\/li>\n<li>Don&#8217;t destroy the rest when apporting part of a stack.<\/li>\n<li>Don&#8217;t destroy items apported if at the item limit.<\/li>\n<li>Don&#8217;t rot while under Death&#8217;s Door.<\/li>\n<li>Fix spells being unaffected by antimagic in some cases.<\/li>\n<\/ul>\n<h2>Items<\/h2>\n<h3>Bug fixes<\/h3>\n<ul>\n<li>Fix #2722: crash when accessing a buggy deck&#8217;s description.<\/li>\n<li>Fix 2535: &#8220;stasis identification check.<\/li>\n<li>Fix scroll of fear not being use-IDed properly.<\/li>\n<li>Fix placeholders in Xom&#8217;s book gift names.<\/li>\n<li>Remove nutrition from kills with vampiric weapons.<\/li>\n<li>Fix #3614: wizmode creating &#8220;cards&#8221; not working.<\/li>\n<li>Fix an out-of-bounds assertion with unknown rings of sustain ability.<\/li>\n<li>Fix #3441: inventory actions occasionally affecting the wrong item.<\/li>\n<li>Fix #3319: Don&#8217;t prevent butcher swap with temporary distortion brand.<\/li>\n<li>Fix #3217: equipping sInv artefact not reactivating autopickup.<\/li>\n<li>Fix #3682: Identify brand of vampiric and holy artefact weapons when wielding fail.<\/li>\n<li>Fix throwing nets becoming &#8220;stuck&#8221; after a monster pushed past another monster trapped in a net.<\/li>\n<li>Prohibit flame-branded missiles from entering trees and wax.<\/li>\n<li>Filter scrolls of (old) paper out of the item knowledge screen.<\/li>\n<\/ul>\n<h3>Cards<\/h3>\n<ul>\n<li>New card for decks of Wonder: the Alchemist, transmuting some of your gold into health and magic.<\/li>\n<li>Don&#8217;t let high-power common\/rare Experience card be better than legendary.<\/li>\n<li>Fill the Potion card effect list with potions that are useful in battle.<\/li>\n<li>Make the Torment and Experience cards a little rarer.<\/li>\n<li>Improve the Hammer card at low power.<\/li>\n<li>Reduce the maximum duration of Pentagram, Dance, Foxfire and Bones cards.<\/li>\n<li>Tweak the weapons created by the Dance card at low power.<\/li>\n<\/ul>\n<h3>Other item-related changes<\/h3>\n<ul>\n<li>Remove crystal balls of fixation.<\/li>\n<li>Nerf the speed brand. Damage reduced to 90%.<\/li>\n<li>Reintroduce item stat loss prompts.<\/li>\n<li>Prompt before wearing or wielding a known-cursed item.<\/li>\n<li>Remove misleading messages about weapon str\/dex weighting.<\/li>\n<li>Warn when equipping armour with a penalty caused by low strength.<\/li>\n<li>Don&#8217;t let the vorpalise weapon effect destroy potions or scrolls.<\/li>\n<li>Correctly mark amulets of controlled flight useless for Kenku above xl5.<\/li>\n<li>Identify rings of sustain ability if they block stat loss completely.<\/li>\n<li>Don&#8217;t allow using crystal balls if they are guaranteed to fail.<\/li>\n<li>Don&#8217;t corrode ammo by clumsily bashing jellies with it.<\/li>\n<li>Don&#8217;t let antimagic work on priests.<\/li>\n<li>Don&#8217;t acquire manuals or sage to utterly useless skills.<\/li>\n<li>Make acquiring rods of striking less likely.<\/li>\n<li>Obsidian axe bug fixes. Add +Lev to get across obstacles.<\/li>\n<li>Improve rods of striking: 1d5 -> 1d8.<\/li>\n<li>Make default books &#8216;:&#8217; again, use different glyphs for detected items on Windows.<\/li>\n<\/ul>\n<h2>The Dungeon<\/h2>\n<h3>Bug fixes<\/h3>\n<ul>\n<li>Fix #218: Place upwards and downwards escape hatches in all isolated Orc bubbles.<\/li>\n<li>Fix returning from portals to Pan clobbering the level.<\/li>\n<li>Don&#8217;t place steam near fire out of bounds.<\/li>\n<li>Fix door restrictions being ignored when calculating travel paths.<\/li>\n<li>Make troves handle manuals correctly.<\/li>\n<li>Fix the portal short timeout messages for unnannounced portals.<\/li>\n<li>Fix wizmode-blinking (xm, &#038;b) asserting in the Abyss.<\/li>\n<\/ul>\n<h3>Other level-related changes<\/h3>\n<ul>\n<li>No banishment from hell effects.<\/li>\n<li>Don&#8217;t enable cTele by quaffing Elf fountains.<\/li>\n<li>Shrink the hall of blades, guarantee a single rare weapon with a brand.<\/li>\n<li>No potion troves for mummies.<\/li>\n<li>Increase the chance of bleeding on walls.<\/li>\n<li>Give troves more loot items again.<\/li>\n<li>Add a note when entering a Pan Lord level.<\/li>\n<li>Let Zot vaults spawn more often.<\/li>\n<li>Don&#8217;t block off branches with grates.<\/li>\n<li>A wizmode command (&#038; ^R) to recreate the current level.<\/li>\n<li>ZotDef: no Abyss with Lugonu.<\/li>\n<li>Malign Gateway as a hell effect.<\/li>\n<li>If the Abyss has been wizmode-mapped, update the map on Abyss shifts.<\/li>\n<li>Various glyph changes for features.<\/li>\n<li>Give a message when a Golubria portal on the level closes.<\/li>\n<li>Disable _many_pools in Crypt.<\/li>\n<li>No more darkgrey walls\/floors in Geh:7 or Gloorx.<\/li>\n<li>Let Abyss and Pan entrances overwrite vaults to make them truly guaranteed.<\/li>\n<li>Add two new Spider portal vault maps by 7hm.<\/li>\n<li>An awesome Crypt end by evilmike.<\/li>\n<li>Replace Wiglaf with Norris in Sprint 1.<\/li>\n<\/ul>\n<h2>Interface<\/h2>\n<h3>Bug fixes<\/h3>\n<ul>\n<li>Fix a crash when reloading a game after restart_after_game.<\/li>\n<li>Fix #3535: Buggy movement keys for Windows consoles.<\/li>\n<li>Fix #3609: autoexplore stopping with no monster in sight.<\/li>\n<li>Fix multidrop with monsters in sight.<\/li>\n<li>Fix #3709: travel failing to start if standing right next to a cloud.<\/li>\n<li>Fix items not being announced when revealed by opening a door.<\/li>\n<li>Fix #2930: stash search results not being coloured correctly when matching item heaps.<\/li>\n<li>Fix #1184: Limit tagged block display&#8217;s lines to screen size.<\/li>\n<li>Fix #3700: sprint map menu offering you to replay tutorial.<\/li>\n<\/ul>\n<h3>Options<\/h3>\n<ul>\n<li>Change the explore_stop option to use greedy_pickup_smart by default.<\/li>\n<li>New travel_key_stop option for whether keypresses should interrupt travel\/resting.<\/li>\n<li>Default easy_exit_menu to false.<\/li>\n<li>Make all keyhelp menus respect the easy_exit_menu option.<\/li>\n<li>Mantis #1282: Make autopickup_no_burden default to true.<\/li>\n<\/ul>\n<h3>Other interface changes<\/h3>\n<ul>\n<li>Stop autoexplore when sensing a previously undetected monster nearby.<\/li>\n<li>New background choice layout, grouped by category.<\/li>\n<li>Autofight: fire at nearest enemy if wielding a ranged weapon.<\/li>\n<li>Don&#8217;t ranged autofight through walls\/glass\/scryed walls.<\/li>\n<li>Don&#8217;t start the game if terminal is smaller than 80&#215;24.<\/li>\n<li>Don&#8217;t print wielding effect when switching back from butchering.<\/li>\n<li>Display &#8220;-) Unavailable&#8221; if you cannot wield\/quiver anything.<\/li>\n<li>Better error messages for (M)emorisation. (#3665)<\/li>\n<li>Mantis #1839: Treat clearing annotation prompt as &#8220;safe&#8221;.<\/li>\n<li>Mantis #3727: When placing a single exclusion on part of a gate, exclude all of it.<\/li>\n<li>Mantis #3112: Mention any skeleton vampiric feeding leaves behind.<\/li>\n<\/ul>\n<h2>Tiles<\/h2>\n<h3>Bug fixes<\/h3>\n<ul>\n<li>Fix #3730: inventory crash at some resolutions.<\/li>\n<li>Fix #3772: Don&#8217;t crash when pressing odd key combinations.<\/li>\n<li>Fix #3643: kraken simulacra causing crashes in Tiles.<\/li>\n<li>Fix #3764: crash when drawing disconnected tentacle segment tiles.<\/li>\n<li>Fix #3596: Don&#8217;t fire at friendly monsters when clicking on them.<\/li>\n<li>Fix #3596: &#8220;Unknown command&#8221; when mouseclick-travelling.<\/li>\n<li>Fix #3703: pickup by mouseclick on player icon not taking a turn.<\/li>\n<li>Fix #3810: mouseclick movement working during the stat prompt.<\/li>\n<li>Fix manuals being mouseclick-readable while &#8220;brainless&#8221;.<\/li>\n<li>Fix mouseclick travel internally using the vi keys.<\/li>\n<li>Fix #3255: real staff tiles displayed in the undiscovered items list.<\/li>\n<li>Fix #3356: clearing the map having no effect in Tiles.<\/li>\n<li>Fix #3516: LRD exploding in odd tiles in the Elven Halls.<\/li>\n<li>Partially fix #3358: re-init tile flavour on Abyss shifts.<\/li>\n<li>Make wyvern zombies use the dragon zombie tile.<\/li>\n<li>Upgrade weapon tile when fixing a temp. brand with ?vorpalise weapon.<\/li>\n<li>Fix #3639: Slight tweaks to the player naga tiles.<\/li>\n<\/ul>\n<h3>New\/improved tiles<\/h3>\n<ul>\n<li>Curio: Ilsuiw, necromancer, wingless Grinder.<\/li>\n<li>Denzi: silver star, pillar of salt, Ashenzari altar, fire bat, Darkness spell, Leda&#8217;s Liquefaction spell tile, chardump command tile, arena icon, wingless shadow imp, pressure plate trap.<\/li>\n<li>dolphin: jumping spider, shark.<\/li>\n<li>Omndra: wall blood spatter.<\/li>\n<li>Porkchop: phoenix.<\/li>\n<li>purge: eye of devastation.<\/li>\n<li>XuaXua: glowing mold, death ooze.<\/li>\n<li>Add a tile for liquefied floor.<\/li>\n<li>Use !heal wounds icon (rather than !healing) for the wand of healing.<\/li>\n<li>Apply Tornado&#8217;s colour scheme to Tiles, as well.<\/li>\n<li>Remove omndra&#8217;s cauldron title screen, not fitting with the rest of them.<\/li>\n<\/ul>\n<p>Also various documentation updates and description fixes that I won&#8217;t bother listing in detail.<\/p>\n<p>As always, <a href=https:\/\/crawl.develz.org\/mantis\/bug_report_page.php>bug reports<\/a> are highly welcome. After all, the stable version 0.8 is at stake. Thanks in advance!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>If you&#8217;ve been following the Stonesoup development, you might have noticed the recent shift of activity from longterm development to shortterm bugfixing, as well as a switch of trunk to version 0.9; the reason being the release of 0.8 that is currently slated for April 24. The recent changes include the incorporation of the unicode [&hellip;]<\/p>\n","protected":false},"author":6,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[9],"tags":[],"_links":{"self":[{"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/posts\/1725"}],"collection":[{"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/users\/6"}],"replies":[{"embeddable":true,"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/comments?post=1725"}],"version-history":[{"count":18,"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/posts\/1725\/revisions"}],"predecessor-version":[{"id":1745,"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/posts\/1725\/revisions\/1745"}],"wp:attachment":[{"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/media?parent=1725"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/categories?post=1725"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/tags?post=1725"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}