{"id":1448,"date":"2010-12-05T00:00:40","date_gmt":"2010-12-04T22:00:40","guid":{"rendered":"http:\/\/crawl.develz.org\/wordpress\/?p=1448"},"modified":"2011-07-22T19:24:53","modified_gmt":"2011-07-22T17:24:53","slug":"play-testing-0-8-development","status":"publish","type":"post","link":"https:\/\/crawl.develz.org\/wordpress\/play-testing-0-8-development","title":{"rendered":"So what&#8217;s been happening in 0.8 development?"},"content":{"rendered":"<p>On returning from yet another break at Crawl development, one of the first things I always do is try to find out what I&#8217;ve missed. Now this would have been much easier if there had been any recent Playtesting blog posts, but unfortunately this was not to be. Then again, since I&#8217;m already rummaging through the commit log, I might as well share my findings. You guys love to read these lists, right?<\/p>\n<p>So here&#8217;s the gargantuan listing of what&#8217;s been going on in 0.8 development. Enjoy!<\/p>\n<p><!--more--><\/p>\n<h1>Bug fixes<\/h1>\n<h3>Critical bugs<\/h3>\n<ol>\n<li>Fix #2289: crashes on entering new levels with restart_after_game = true.<\/li>\n<li>Fix Jiyva off-level eating crash.<\/li>\n<li>Fix a crash when Jiyva worshippers spawn jellies for non-monster-damage.<\/li>\n<li>Fix #2628: Don&#8217;t treat rods as throwable. Fixes crashes.<\/li>\n<li>Fix a crash when autoinscribing items no longer in the inventory.<\/li>\n<li>Fix ?\/M crashing; monster_info won&#8217;t have a real monster.<\/li>\n<li>Fix a demonspawn mutation loop.<\/li>\n<li>Fix #2909: Prevent save file corruption for overly long player names.<\/li>\n<li>Fix #537: wizard mode spellcasting crash.<\/li>\n<li>Fix #2879: gods missing from the game due to corrupted_temple.<\/li>\n<\/ol>\n<p>Non-critical bugs are listed under the corresponding category.<\/p>\n<h1>The big stuff<\/h1>\n<h3>New god:<\/h3>\n<ul>\n<li><strong>Ashenzari<\/strong>, <a href=\"https:\/\/crawl.develz.org\/wiki\/doku.php?id=dcss:brainstorm:god:ashenzari\">god of divinations<\/a><\/li>\n<\/ul>\n<h3>New species:<\/h3>\n<ul>\n<li><strong>Felids<\/strong>, <a href=\"https:\/\/crawl.develz.org\/wiki\/doku.php?id=dcss:brainstorm:species:cat\">sentient cats<\/a><\/li>\n<\/ul>\n<h3>New spells:<\/h3>\n<ul>\n<li><a href=\"https:\/\/crawl.develz.org\/wiki\/doku.php?id=dcss:brainstorm:magic:golubria\">Passage of Golubria<\/a> (level 5 Translocations)<\/li>\n<li><a href=\"https:\/\/crawl.develz.org\/wiki\/doku.php?id=dcss:brainstorm:magic:summoning:malign_gateway\">Malign Gateway<\/a> (level 7 Summonings\/Translocations)<\/li>\n<li>Tornado (level 9 Air)<\/li>\n<\/ul>\n<h3>New monster sets:<\/h3>\n<ul>\n<li><a href=\"https:\/\/crawl.develz.org\/wiki\/doku.php?id=dcss:issue:4\">holy monsters<\/a><\/li>\n<li><a href=\"https:\/\/crawl.develz.org\/wiki\/doku.php?id=dcss:brainstorm:branch:dwarf:dwarf_hall_of_fallen_heroes\">deep dwarves<\/a><\/li>\n<li>feature mimics<\/li>\n<\/ul>\n<p>The former two may be encountered in Ziggurats.<\/p>\n<h1>Everything else<\/h1>\n<h2>Gods<\/h2>\n<h3>Yredelemnul<\/h3>\n<ul>\n<li>Turn Yred&#8217;s prayer (Injury Mirror) into an ability.<\/li>\n<li>Reduce Injury Mirror spam when getting hit by multiple attacks.<\/li>\n<li>Remove Yred&#8217;s twisted enslaved souls, they&#8217;re all intact now.<\/li>\n<li>Let torment damage be reflected by Yred.<\/li>\n<li>Take kills of artificial beings (golems, gargoyles).<\/li>\n<\/ul>\n<h3>Kikubaaqudgha<\/h3>\n<ul>\n<li>Tone down Kiku&#8217;s mummy death curse protection.<\/li>\n<li>Kiku protects followers from ordinary mummy curses.<\/li>\n<li>Make Kiku properly accept your undead slaves&#8217; kills of demons.<\/li>\n<\/ul>\n<h3>Elyvilon<\/h3>\n<ul>\n<li>Allow Ely&#8217;s Destroy Weapons ability to work on staves.<\/li>\n<li>Improve Elyvilon&#8217;s healing descriptions.<\/li>\n<li>Improve Ely&#8217;s in-game pacification messaging.<\/li>\n<\/ul>\n<h3>Zin<\/h3>\n<ul>\n<li>Allow Zin to protect from Hell effects, dependent on piety.<\/li>\n<li>Make spell failure glow anger Zin.<\/li>\n<li>Distinguish costly glow in Zin&#8217;s messages.<\/li>\n<\/ul>\n<h3>The Shining One<\/h3>\n<ul>\n<li>Remove item sacrifices.<\/li>\n<li>Fix #2784: Properly remove halo on TSO penance.<\/li>\n<\/ul>\n<h3>All good gods<\/h3>\n<ul>\n<li>Extending (card\/Xom) Necromutation results in excommunication.<\/li>\n<\/ul>\n<h3>Xom<\/h3>\n<ul>\n<li>Fix #2903: Disallow starvation by Xom swapping you to a vampiric weapon.<\/li>\n<li>Harmless new Xom effect: coloured smoke trail behind player.<\/li>\n<li>Tiles: Xom altar animations (by coolio).<\/li>\n<\/ul>\n<h3>Cheibriados<\/h3>\n<ul>\n<li>Beefed up Chei wrath to be interesting and dangerous.<\/li>\n<li>Make armour keep its ponderousness when melded.<\/li>\n<\/ul>\n<h3>Jiyva<\/h3>\n<ul>\n<li>Followers of Jiyva gain food, hp and mp on jellies slurping items.<\/li>\n<li>Jiyva no longer provides the &#8220;amulet of conservation&#8221; effect.<\/li>\n<\/ul>\n<h3>Trog<\/h3>\n<ul>\n<li>Extended rage doesn&#8217;t cause glow.<\/li>\n<li>Fix #411: Properly handle igniting spellbooks under clouds or features.<\/li>\n<\/ul>\n<h3>Fedhas<\/h3>\n<ul>\n<li>Fix #2457: Make Fedhas care about trees burned down in forest fires.<\/li>\n<\/ul>\n<h3>Sif Muna<\/h3>\n<ul>\n<li>Sif Muna punishes destruction of spellbooks.<\/li>\n<\/ul>\n<h3>General<\/h3>\n<ul>\n<li>Add some penance welcome messages.<\/li>\n<li>New wizmode command &amp;W to force god wrath.<\/li>\n<\/ul>\n<h2>The player character<\/h2>\n<h3>Bugs fixed<\/h3>\n<ol>\n<li>Fix doubled berserk penalties<\/li>\n<li>Fix mutators and glowing occasionally giving good mutations.<\/li>\n<li>Fix clarity being ignored in some cases when it&#8217;s supposed to be heeded.<\/li>\n<li>Fix Merfolk in water having functional talons.<\/li>\n<li>Fix #873: Make hellfire ignore monster AC.<\/li>\n<li>Fix #2727: Handle passive freeze mutation properly handle in clouds of cold.<\/li>\n<li>Fix #2186: Demonspawn Fire and Ice facets are now mutually exclusive.<\/li>\n<li>Fix #2758: Blade Hands being better for STR and DEX of multiplies of 4.<\/li>\n<li>Fix #2901: Player undead and Demonspawn can now be mutated properly again.<\/li>\n<li>Fix some body slot mutations not taking effect immediately.<\/li>\n<li>Fix #2205: Ghouls being unable to use food-cost abilities while starving.<\/li>\n<li>Fix #2294: Let bloodless Vampires and starving Ghouls evoke invisibility.<\/li>\n<li>Fix #2380: Scale Vampire hunger for poisonous blood with duration.<\/li>\n<li>Fix #2136: Don&#8217;t train stealth for unaware pacified monsters.<\/li>\n<li>Fix Empathy not working in portal vaults and Pan.<\/li>\n<li>Always display ability upgrade messages in the proper sequence.<\/li>\n<li>Fix skill points rescaling when changing race in wizmode.<\/li>\n<li>Fix #2506: Update Draconians&#8217; glyph on maturing (show_player_species).<\/li>\n<\/ol>\n<h3>Other player character changes<\/h3>\n<ul>\n<li>More interesting Draconians.<\/li>\n<li>Dragon form changes for Draconians according to colour.<\/li>\n<li>Allow Merfolk transformations even in water.<\/li>\n<li>Retain talons, fangs and tail in appropriate transformations.<\/li>\n<li>Stalkers as transmutations-based Stabbers.<\/li>\n<li>Balanced demonic guardian timeout, minimum time of existence at 4 turns.<\/li>\n<li>Don&#8217;t treat contaminated chunks as clean for Ghouls.<\/li>\n<li>Allow Merfolk\/Kenku to blink over deep water\/lava.<\/li>\n<li>Allow Kenku to stop flying.<\/li>\n<li>Change Kenku aptitudes to air +3 and earth -3.<\/li>\n<li>Boost yellow scales acid resistance.<\/li>\n<li>Auxilary unarmed attacks have additional effects, according to type.<\/li>\n<li>Character selection: highlight recommended species in aptitudes table (%).<\/li>\n<li>Show cross\/anti training as aptitude bonus\/malus on the m-screen.<\/li>\n<li>Potions of berserk rage are useful for Vampires when full or above.<\/li>\n<li>Let fur help against acid, but only for naked slots.<\/li>\n<li>Healers gain 1 extra starting mp, but no Unarmed Combat.<\/li>\n<li>Allow redefining the spider form&#8217;s glyph (&#8220;spider&#8221;).<\/li>\n<li>Tiles fix: Fix Merfolk keeping the fishtail tile when levitating out of water.<\/li>\n<li>Tiles: Many new player doll tiles (by coolio).<\/li>\n<\/ul>\n<h2>Interface improvement<\/h2>\n<h3>Bugs fixed<\/h3>\n<ol>\n<li>Fix #2513: exclusion LOS not being updated properly.<\/li>\n<li>Fix #1983: Don&#8217;t waste a turn for not renouncing religion.<\/li>\n<li>Fix cursor placement with messages_at_top.<\/li>\n<li>Fix #2399: Tab not working correctly in startup menus.<\/li>\n<li>Fix #2595: default god choice not being read correctly.<\/li>\n<li>Fix #2228: Reinitialize the message window and the notes for new games.<\/li>\n<\/ol>\n<h3>Other interface changes<\/h3>\n<ul>\n<li>Allow item interaction from the inventory.<\/li>\n<li>Messages for things coming into view even when not exploring.<\/li>\n<li>More status lights: transformation, post-berserk exhaustion, temporary resistances.<\/li>\n<li>Timeout information for temporary resists and See Invisible.<\/li>\n<li>Don&#8217;t consider places next to slime walls as &#8220;safe&#8221;.<\/li>\n<li>Make i_feel_safe smarter about stuff behind lava\/statues\/etc.<\/li>\n<li>Explicitly name inventory items that are getting destroyed.<\/li>\n<li>Display ghosts&#8217; xl rank, species and background when they come into view and in the notes.<\/li>\n<li>ASCII: Don&#8217;t override monster colour when berserk.<\/li>\n<li>Stop shift-running for exclusions.<\/li>\n<li>Allow &#8216; to auto-switch from unarmed to slot (b).<\/li>\n<li>Misc. items don&#8217;t require wielding (except decks, lantern of shadow).<\/li>\n<li>Don&#8217;t waste turns attempting known prevented scroll teleports\/blinks.<\/li>\n<li>Abort scrolls used on items if none are available.<\/li>\n<li>Inscribe item modification scrolls with &#8220;tried on foo&#8221;.<\/li>\n<li>Disallow accidentally blinking to dangerous places.<\/li>\n<li>Disallow autoexploring while berserking.<\/li>\n<li>Colours for output of Ctrl-F.<\/li>\n<li>Re-enable highlighting of notes.<\/li>\n<li>Colour annotations in Overview.<\/li>\n<li>Colouring labyrinth messages.<\/li>\n<li>Add force_more_messages for bazaar and labyrinth announcements.<\/li>\n<li>Don&#8217;t prompt for which ring to swap if one of them is cursed.<\/li>\n<li>When enchanting an unknown piece of armour, mark it as uncursed.<\/li>\n<li>Make the . drop\/pickup selector respect quantity input.<\/li>\n<li>&#8216;*&#8217; inverts selection instead of selecting drop_filter, and &#8216;,&#8217; selects all instead of inverting.<\/li>\n<li>More information when missing.<\/li>\n<li>More information when MR is effective.<\/li>\n<li>Display on the HUD if you&#8217;re both hasted and slowed.<\/li>\n<li>Add a toggle to the discoveries screen to display _un_known items.<\/li>\n<li>Check terrain before clouds for moveto check.<\/li>\n<li>Don&#8217;t warn about entering excluded portals.<\/li>\n<li>Force a -more- on death.<\/li>\n<li>Autoinscribe randarts after death.<\/li>\n<li>Allow easyexit on the overview screen.<\/li>\n<li>Add &#8220;You are wearing:&#8221; message when amulet of stasis autoIDs.<\/li>\n<li>Taskbar overlap is now automatically detected, and the window is placed just above it.<\/li>\n<li>Allow setting of the window size relative to the screen size.<\/li>\n<li>Tiles: Add a skill management tab. (Tiles by Denzi.)<\/li>\n<li>Tiles: Disturbance tiles for invisible monsters in clouds.<\/li>\n<li>Tiles: More helpful and less obnoxious exclusion tiles.<\/li>\n<\/ul>\n<h2>Spells<\/h2>\n<h3>Bugs fixed<\/h3>\n<ol>\n<li>Fix #2018: Prevent passwalling into deep water and lava if it would kill you.<\/li>\n<li>Fix #2581: Teleportation and trampling interrupt Passwall.<\/li>\n<li>Fix #2274: Disallow targeting Passwall at self, thereby wasting a turn.<\/li>\n<li>Fix weapon grinding via Shadow Creatures in the Hall of Blades.<\/li>\n<li>Fix #801: Animate Dead no longer animates through walls.<\/li>\n<li>Fix #2265: Don&#8217;t prompt for casting auto-hit spells &#8220;in direction&#8221; of allies.<\/li>\n<li>Fix #2291: More accurate Conjure Flame error messages.<\/li>\n<li>Fix #2598: bugginess in Confusing Touch status display.<\/li>\n<\/ol>\n<h3>Other spell changes<\/h3>\n<ul>\n<li>Haste now makes you go at x1.5 speed, not x2 as before. Similarly, Slow makes you only<br \/>\n1.5 times slower, not 2.<\/li>\n<li>Replace Selective Amnesia with scroll of amnesia.<\/li>\n<li>Allow forgetting spell from book, destroying the book in question.<\/li>\n<li>Removed slower training for magic schools, doubled exp cost for opposing schools.<\/li>\n<li>Add a toggle to the memorisation screen for the spell descriptions.<\/li>\n<li>Remove the restriction for cursed gear blocking transformations.<\/li>\n<li>Auto-id items of wizardry if you have spellcasting skills.<\/li>\n<li>Enable autotargeting for Vampiric Draining and Freeze.<\/li>\n<li>Make Borgnor&#8217;s Revivification cost 2-11 *percent* of maxhp.<\/li>\n<li>Restore casting noise for target spells.<\/li>\n<li>Add noise level to spell description.<\/li>\n<li>Increased claw damage for Dragon Form, also allows trampling.<\/li>\n<li>Animate Skeleton works on unskeletalized corpses and leaves chunks behind.<\/li>\n<li>Shadow Creatures summons only mobile monsters.<\/li>\n<li>Slightly bump Orb of Destruction (IOOD) damage.<\/li>\n<li>Mention the damage reduction for short range in IOODs&#8217; description.<\/li>\n<li>Allow Sticks to Snakes on staves.<\/li>\n<li>Allow Tukimizing staves.<\/li>\n<li>Move Horrible Things and Haunt from Summonings into Demonology.<\/li>\n<li>Remove Call Imp, Abjuration and Recall from the book of Demonology.<\/li>\n<li>Move around spells between books of Summonings and Demonology.<\/li>\n<li>Reduce the chance of any book to be replaced by Power\/Wizardry from 10% to 4%.<\/li>\n<li>Don&#8217;t prompt for targeting self with clouds if you&#8217;ve got the matching resistance.<\/li>\n<li>Make trying to cast Death&#8217;s Door when ineligible cost no time nor MP.<\/li>\n<li>Make only heavy armour remove Ozocubu&#8217;s Armour on wearing.<\/li>\n<li>Make large rocks do extra damage with Sandblast.<\/li>\n<li>Allow swapping to large rocks when Sandblast is memorised.<\/li>\n<li>Offer wielding coagulated blood for Sublimation of Blood.<\/li>\n<li>Make transformations affect stealth.<\/li>\n<li>Don&#8217;t prompt for unwielding weapons branded with Warp Weapon.<\/li>\n<li>Don&#8217;t incorrectly mark Levitation\/Flight as useless.<\/li>\n<li>More sensible spell sorting in the memorisation list.<\/li>\n<li>Include spell hunger in the chardump.<\/li>\n<\/ul>\n<h2>Monsters<\/h2>\n<h3>Bugs fixed<\/h3>\n<ol>\n<li>Fix #2450: Disallow monsters casting emergency spells while berserk.<\/li>\n<li>Fix #2497: Disallow various attacks on submerged monsters.<\/li>\n<li>Fix #33: sleeping trapdoor spiders submerging.<\/li>\n<li>Fix #2862: silence message from off-screen monster.<\/li>\n<li>Fix #2566: undead krakens&#8217; tentacles regenerating health.<\/li>\n<li>Fix #2280: Aizul casting sleep through allies, same for Mara&#8217;s bolts.<\/li>\n<li>Fix #2547: rock worms aimlessly moving around instead of attacking.<\/li>\n<li>Fix information leaks for misled monsters in monster_info.<\/li>\n<li>Fix Pikel&#8217;s freed slaves following the player.<\/li>\n<li>Fix #2434: Fix dispersal and Lugonu&#8217;s bend space blinking monsters more than once.<\/li>\n<li>Fix monsters throwing unthrowable weapons.<\/li>\n<li>Fix #2746: Prevent monsters from bleeding when no damage was dealt.<\/li>\n<li>Fix #2452: Make jumping spiders leap rather than blink.<\/li>\n<li>Fix #2609: buggy description of monster missile deflection.<\/li>\n<li>Fix buggy monster names involving prefixes or adjectives.<\/li>\n<li>Fix #2853: buggy messages for helpless monsters.<\/li>\n<\/ol>\n<h3>Other monster changes<\/h3>\n<ul>\n<li>New monsters: silent spectre, sky beast.<\/li>\n<li>New monster spells: Cause Fear, Drain Life, Agony, Summon Elemental, Noxious Cloud.<\/li>\n<li>New unique: Mennas, unique angel.<\/li>\n<li>Compensate for the haste nerf by slowing monsters that most people fight hasted.<\/li>\n<li>Huge monsters (dragons, elephants) can trample smaller ones, moving them around.<\/li>\n<li>Krakens have multi-segment tentacles.<\/li>\n<li>Spiders can cling to walls which allows them to effectively bypass water and other obstacles.<\/li>\n<li>Limit number of summons from lamp of fire and fan of air.<\/li>\n<li>Get rid of chain paralysis.<\/li>\n<li>Prevent confused giant eyeballs from paralyzing.<\/li>\n<li>Make aquatic monsters chase instead of submerging if they can.<\/li>\n<li>Friendly monsters told to &#8220;wait here&#8221; don&#8217;t follow through stairs.<\/li>\n<li>Merged slimes split on polymorph.<\/li>\n<li>Ghost moth no longer hits like a bulldozer.<\/li>\n<li>Porkelated monsters can&#8217;t cast spells either.<\/li>\n<li>Enable elephant generation in Dungeon and Lair.<\/li>\n<li>Implement snail\/turtle shells; withdrawing into such a shell adds extra protection.<\/li>\n<li>Replace monster spriggan warpers with berserkers.<\/li>\n<li>Monster draconians may upgrade their weapons\/armour.<\/li>\n<li>Revert &#8220;more descriptive size names&#8221;.<\/li>\n<li>Print &#8220;zot!&#8221; sound when a friendly monster triggers a zot trap outside LOS.<\/li>\n<li>Make zombified monsters retain their stats (at least HD and HP).<\/li>\n<li>Monsters respect glowing when deciding whether to cast Invisibility.<\/li>\n<li>Ugly things may mutate if adjacent to a monster glowing with radiation.<\/li>\n<li>Make good and strict neutral monsters not choose nearby foes.<\/li>\n<li>Disallow armour mimics from taking the forms of hides.<\/li>\n<li>Naga\/serpent glyph changes.<\/li>\n<li>Refactor monster vamp draining.<\/li>\n<li>Remove Duane, Francis, Norbert; rename Wayne to Wiglaf.<\/li>\n<li>Experimentally increase iron imps&#8217; AC from 5 to 6.<\/li>\n<li>Experimentally decrease bushes&#8217; AC from 30 to 15.<\/li>\n<li>Don&#8217;t consider plants\/fungi &#8220;interesting&#8221;, no matter their rarity.<\/li>\n<li>Tiles: New mimic overlay (by coolio).<\/li>\n<li>Tiles: Different-coloured variant tiles for Tiamat (by minmay).<\/li>\n<li>New tiles for Geryon and the water elemental (by coolio).<\/li>\n<li>Tiles fix: Burning bushes now actually use their tile.<\/li>\n<\/ul>\n<h2>Level\/Map changes<\/h2>\n<h3>Bugs fixed<\/h3>\n<ol>\n<li>Fix #2493: portal vault levels not getting deleted.<\/li>\n<li>Fix #1542: duplicate baileys in dungeon due to trowel card.<\/li>\n<li>Fix #1870, #2651: beach-front portal vaults.<\/li>\n<li>Fix #2641: entering portal vaults from Hell.<\/li>\n<li>Fix #2837: Travelling to\/from the Vestibule of Hell works now.<\/li>\n<li>Fix #2576: Handle missing portal vault levels more gracefully.<\/li>\n<li>Fix no-ctele announcements being affected by Tloc skills.<\/li>\n<li>Fix vetoed levels messing up previous level&#8217;s connectivity data.<\/li>\n<li>Don&#8217;t generate outright useless troves.<\/li>\n<li>Fix #2394: Shoals incremental tide updates to guarantee a shallow water intermediate step.<\/li>\n<li>Fix #1417: Don&#8217;t open transparent secret doors with warnings.<\/li>\n<li>Fix #2583: Update stair emphasis on level load.<\/li>\n<li>Fix good_item gold giving ludicrous amounts.<\/li>\n<li>Fix traps on Zot:5 not being generated.<\/li>\n<\/ol>\n<h3>Other level changes<\/h3>\n<ul>\n<li>Ambient noise levels for dungeon branches (affecting stealth).<\/li>\n<li>Add Spider levels to Zigs, with bonus ghost moths and tarantellas.<\/li>\n<li>Include 2010 tournament Dungeon Sprint map, slightly tweaked.<\/li>\n<li>Plain water fountains give no nutrition.<\/li>\n<li>Reveal teletraps triggered by a monster in sight.<\/li>\n<li>Replace hell exit stairs with portals.<\/li>\n<li>New temple maps, many with &lt; 12 altars.<\/li>\n<li>Overflow altars for Xom.<\/li>\n<li>New orb chamber vaults.<\/li>\n<li>Boost alarm trap noise to 25.<\/li>\n<li>A custom trap: basket of spiders.<\/li>\n<li>A custom trap: falling grate.<\/li>\n<li>Many new entry vaults and mini vaults.<\/li>\n<li>Allow specifying monster gods in vaults.<\/li>\n<li>Add a KPROP &#8220;no_jiyva&#8221; that renders items safe. Used in slime end.<\/li>\n<li>Add explicit KFEAT: O = enter_branch, instead of relying on rune_subst.<\/li>\n<li>Add a wizard command (^E) that dumps level generation information.<\/li>\n<li>Tiles: New statue tiles (by coolio and LoginError).<\/li>\n<\/ul>\n<h2>Items<\/h2>\n<h3>Bugs fixed<\/h3>\n<ol>\n<li>Fix #2435: stacks of blood potions breaking when eaten by jellies and coagulating.<\/li>\n<li>Fix #2670: Autopickup weapons subjected to Tukima&#8217;s Dance.<\/li>\n<li>Fix #2441: Disallow blowing Geryon&#8217;s horn when silenced.<\/li>\n<li>Fix randarts with unknown base type sometimes not being eligible for identification.<\/li>\n<li>Fix #2188: AutoID&#8217;d &#8220;clarity not identifying item type.<\/li>\n<li>Fix #2224: rod pluses not being considered for ?identify.<\/li>\n<li>Fix #1880, #2626: misleading spell descriptions on rods; display average power.<\/li>\n<li>Fix #1998: unknown scrolls listing themselves in the item menu.<\/li>\n<li>Fix #2807: wrong items showing up in the wield screen.<\/li>\n<li>Fix #1791: Inscribe &#8220;was cursed&#8221; for items uncursed using enchant foo.<\/li>\n<li>Fix #2597: incorrect &#8220;comes into view&#8221; message for Xom animated weapons.<\/li>\n<li>Disallow creation of randart demonic weapons with the holy wrath brand.<\/li>\n<li>Fix #2714: permafood being coloured brown like contaminated chunks.<\/li>\n<li>Fix an information leak about magic resistance from unidentified items.<\/li>\n<\/ol>\n<h3>Other item changes<\/h3>\n<ul>\n<li>Remove the robe of the Archmagi&#8217;s exp penalty, without any compensation.<\/li>\n<li>Fix the robe of the Archmagi doubly enhancing Haunt and Regen.<\/li>\n<li>New items: scroll of curse jewellery, scroll of amnesia.<\/li>\n<li>Antimagic weapon brand.<\/li>\n<li>New artefact: ring of Charms. (May enslave creatures of your species.)<\/li>\n<li>Disable equipment corrosion from slime walls.<\/li>\n<li>Asphyxiation resistance blocks curare damage, but not slowing.<\/li>\n<li>Poison resistance protects against curare entirely.<\/li>\n<li>Add new chunk type that is both poisonous and contaminated.<\/li>\n<li>Remove +AC\/+EV from randarts.  Fixedarts still keep them.<\/li>\n<li>Do proper foe checking for rod spells that are direct effects.<\/li>\n<li>?EWII may uncurse blowguns.<\/li>\n<li>Remove nutrition on hit for vampiric weapons.<\/li>\n<li>Make Evocations skill help with ball of seeing radius.<\/li>\n<li>Disallow use of staff of channeling when starving.<\/li>\n<li>Give missiles of flame \/ frost some bonus damage.<\/li>\n<li>Add noise to missiles.<\/li>\n<li>Make wield mass check apply to all items.<\/li>\n<li>Make torment rarer in plain\/ornate decks.<\/li>\n<li>Allow staves and rods to become cursed.<\/li>\n<li>Special and non-special unrandarts use the same generation code.<\/li>\n<li>More detailed corrosion resistance reporting.<\/li>\n<li>Tweak blood potion descriptions to mention nutrition for non-herbivores.<\/li>\n<li>Hide pluses for rings and rods in the \\ menu.<\/li>\n<li>Tiles fix #2590: randomized animation of unidentified wand\/missile.<\/li>\n<li>Tiles: New runed armour\/weapon tiles (by LoginError).<\/li>\n<\/ul>\n<h2>Other Tiles-related changes<\/h2>\n<ul>\n<li>Add Omndra&#8217;s cool new title screen.<\/li>\n<li>Reinstate the red haze during berserk.<\/li>\n<li>Improve default tiles layout for high resolutions.<\/li>\n<li>New blood tiles.<\/li>\n<li>Run pngcrush in non-debug builds if installed, shaving 700KB per download.<\/li>\n<\/ul>\n<p>Some of the changes (especially for Tiles) can be admired on the <a href=\"http:\/\/crawl.develz.org\/wordpress\/screenshots\">updated Screenshot page<\/a>.<\/p>\n<h2>Coding changes<\/h2>\n<ul>\n<li>New save file format (safer, more convenient and *much* smaller).<\/li>\n<li>Autosave at game start and in Sprint, to keep crashes from losing the game.<\/li>\n<li>Internal changes to handling monsters\/LOS\/map\/UI, merged from NetTiles.<\/li>\n<li>Merge &#8220;Zot Defense&#8221; code into trunk.<\/li>\n<li>Plug security holes: multiuser, chmod, &#8230;<\/li>\n<li>Except for public servers, ensure robustness against filesystem crashes.<\/li>\n<li>Reorder spell code by school and functionality.<\/li>\n<li>Simplify ghost I\/O.<\/li>\n<li>Cleanup the level generation code.<\/li>\n<li>New option: show_real_turns (default off).<\/li>\n<\/ul>\n<p>And with that, we&#8217;re up-to-date with version 0.8.0-a0-3582-g199d915.<\/p>\n<p>As always, you can <a href=\"http:\/\/crawl.develz.org\/wordpress\/how\">play trunk online<\/a> or <a href=\"http:\/\/crawl.develz.org\/trunk\/\">download a fairly recent build<\/a> for Windows\/Mac.<br \/>\nPlease submit bug reports to our <a href=\"https:\/\/crawl.develz.org\/mantis\/main_page.php\">fabulous bug tracker<\/a> and give <a href=\"https:\/\/crawl.develz.org\/wiki\/doku.php?id=dcss:start\">feedback on the wiki<\/a>. Thank you!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>On returning from yet another break at Crawl development, one of the first things I always do is try to find out what I&#8217;ve missed. Now this would have been much easier if there had been any recent Playtesting blog posts, but unfortunately this was not to be. Then again, since I&#8217;m already rummaging through [&hellip;]<\/p>\n","protected":false},"author":6,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[9],"tags":[],"_links":{"self":[{"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/posts\/1448"}],"collection":[{"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/users\/6"}],"replies":[{"embeddable":true,"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/comments?post=1448"}],"version-history":[{"count":73,"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/posts\/1448\/revisions"}],"predecessor-version":[{"id":1911,"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/posts\/1448\/revisions\/1911"}],"wp:attachment":[{"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/media?parent=1448"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/categories?post=1448"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/tags?post=1448"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}