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	<title>Comments on: Whisper &#8216;Farewell&#8217; when you leave, Gimli</title>
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	<item>
		<title>By: evktalo</title>
		<link>https://crawl.develz.org/wordpress/whisper-farewell-when-you-leave-gimli/comment-page-3#comment-907</link>
		<dc:creator>evktalo</dc:creator>
		<pubDate>Fri, 25 Nov 2011 14:44:51 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2010#comment-907</guid>
		<description>Waltorious, such weapon moves and perks are &lt;a href=&quot;https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:combat:weapon_reform&quot; rel=&quot;nofollow&quot;&gt;discussed and planned&lt;/a&gt; for future inclusion. All polearms actually have &quot;natural&quot; reaching in 0.10, and there&#039;s still hope for (unarmed) construction for Nagas and Octopodes before the release.

--Eino</description>
		<content:encoded><![CDATA[<p>Waltorious, such weapon moves and perks are <a href="https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:combat:weapon_reform" rel="nofollow">discussed and planned</a> for future inclusion. All polearms actually have &#8220;natural&#8221; reaching in 0.10, and there&#8217;s still hope for (unarmed) construction for Nagas and Octopodes before the release.</p>
<p>&#8211;Eino</p>
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	<item>
		<title>By: Waltorious</title>
		<link>https://crawl.develz.org/wordpress/whisper-farewell-when-you-leave-gimli/comment-page-3#comment-906</link>
		<dc:creator>Waltorious</dc:creator>
		<pubDate>Mon, 21 Nov 2011 22:10:24 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2010#comment-906</guid>
		<description>First, let me say that I completely understand the developers&#039; reasoning for this change.  But, like everyone else, I feel it is the wrong fix.  I think that the game already heavily favors non-melee characters and that removing one of the melee-focused races won&#039;t help.  Instead I&#039;d like to see a combination of greater differentiation of the melee-focused races with more depth and options in melee combat.  Others have mentioned Brogue; it has polearms that have a longer reach and can hit two enemies in a line, axes that can hit all adjacent enemies, etc.

How about being able to perform a shield bash?  Or sword users being able to parry?  What about dual-wielding certain weapons?  Optional special moves that are race-dependent and / or dependent on skill level with certain weapons?

I think changes like that would allow for greater racial diversity for melee-focused races.  One race could focus on shields, other races could have strong biases towards certain weapon types which come with their own special combat abilities, etc.  I hope that the developers are planning on adding some depth to melee combat in this way in the future.

Before I forget, I want to say that I love Dungeon Crawl Stone Soup and I have agreed with most of the changes the devs have made (I&#039;ve been playing since v0.6).  I just don&#039;t want to see melee characters fall by the wayside.

I was also really hoping to get my first win with my Mountain Dwarf FIghter newbie build, so I may stick with v0.91 for a little longer.  Last time I came REALLY close!</description>
		<content:encoded><![CDATA[<p>First, let me say that I completely understand the developers&#8217; reasoning for this change.  But, like everyone else, I feel it is the wrong fix.  I think that the game already heavily favors non-melee characters and that removing one of the melee-focused races won&#8217;t help.  Instead I&#8217;d like to see a combination of greater differentiation of the melee-focused races with more depth and options in melee combat.  Others have mentioned Brogue; it has polearms that have a longer reach and can hit two enemies in a line, axes that can hit all adjacent enemies, etc.</p>
<p>How about being able to perform a shield bash?  Or sword users being able to parry?  What about dual-wielding certain weapons?  Optional special moves that are race-dependent and / or dependent on skill level with certain weapons?</p>
<p>I think changes like that would allow for greater racial diversity for melee-focused races.  One race could focus on shields, other races could have strong biases towards certain weapon types which come with their own special combat abilities, etc.  I hope that the developers are planning on adding some depth to melee combat in this way in the future.</p>
<p>Before I forget, I want to say that I love Dungeon Crawl Stone Soup and I have agreed with most of the changes the devs have made (I&#8217;ve been playing since v0.6).  I just don&#8217;t want to see melee characters fall by the wayside.</p>
<p>I was also really hoping to get my first win with my Mountain Dwarf FIghter newbie build, so I may stick with v0.91 for a little longer.  Last time I came REALLY close!</p>
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	<item>
		<title>By: Sealer</title>
		<link>https://crawl.develz.org/wordpress/whisper-farewell-when-you-leave-gimli/comment-page-3#comment-905</link>
		<dc:creator>Sealer</dc:creator>
		<pubDate>Thu, 17 Nov 2011 14:53:12 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2010#comment-905</guid>
		<description>1. +2. + 3. I feel are pretty much the same. Removing MD is a change as well, and if I can accept it effortlessly I have troubles understanding other people who don&#039;t even care about the race feel differently. It is a change just as much as removing hill dwarves or grey elves and other races was a change. I don&#039;t feel any more robbed than when they removed gnomes or the other races (on the other hand I love the flavour of deep dwarves which came in to replace gnomes somehow).

4. I guess your point with saying you haven&#039;t played mountain dwarves in at least 2 years is that it isn&#039;t what makes you not play the game/despise the change. 

Some reasons provided here to why people hate the change are downright ridiculous (fx. roleplaying) and all the dev bashing is just distasteful.</description>
		<content:encoded><![CDATA[<p>1. +2. + 3. I feel are pretty much the same. Removing MD is a change as well, and if I can accept it effortlessly I have troubles understanding other people who don&#8217;t even care about the race feel differently. It is a change just as much as removing hill dwarves or grey elves and other races was a change. I don&#8217;t feel any more robbed than when they removed gnomes or the other races (on the other hand I love the flavour of deep dwarves which came in to replace gnomes somehow).</p>
<p>4. I guess your point with saying you haven&#8217;t played mountain dwarves in at least 2 years is that it isn&#8217;t what makes you not play the game/despise the change. </p>
<p>Some reasons provided here to why people hate the change are downright ridiculous (fx. roleplaying) and all the dev bashing is just distasteful.</p>
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	<item>
		<title>By: megane</title>
		<link>https://crawl.develz.org/wordpress/whisper-farewell-when-you-leave-gimli/comment-page-3#comment-904</link>
		<dc:creator>megane</dc:creator>
		<pubDate>Wed, 16 Nov 2011 03:41:19 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2010#comment-904</guid>
		<description>1. Online Servers are kept up to date.
2. You forego other changes, almost all of which are good changes.
3. Besides &#039;good&#039; changes, change itself can keep things from being stale.
4. Personally, any avoiding of playing crawl would be due to distaste for this whole process. I haven&#039;t played a mountain dwarf in at least 2 years, but it makes me feel like doing something else with my time.</description>
		<content:encoded><![CDATA[<p>1. Online Servers are kept up to date.<br />
2. You forego other changes, almost all of which are good changes.<br />
3. Besides &#8216;good&#8217; changes, change itself can keep things from being stale.<br />
4. Personally, any avoiding of playing crawl would be due to distaste for this whole process. I haven&#8217;t played a mountain dwarf in at least 2 years, but it makes me feel like doing something else with my time.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sealer</title>
		<link>https://crawl.develz.org/wordpress/whisper-farewell-when-you-leave-gimli/comment-page-3#comment-902</link>
		<dc:creator>Sealer</dc:creator>
		<pubDate>Mon, 14 Nov 2011 19:31:51 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2010#comment-902</guid>
		<description>Sooo... just making sure I got it right... people hate this change because they want to roleplay in crawl? After the 1000th death when the welcoming screen says &#039;What name will you choose today&#039; people want to pop in Gimli, imagine the small sturdy axe wielder and roll another MDFi?

2 other things that concerned me are first - what is so hard or bad about picking an old version of crawl to play if you dislike the changes? I like most of the changes (maybe dislike the cloud traps a bit), but if I didn&#039;t, instead of a big bad &#039;Fuck you&#039; posted here, I would just enjoy a version of crawl that I liked more.

Second: What is so emotional about playing the dwarf in crawl instead of in any other game? It feels like most people posting the negative comments played crawl BECAUSE IT HAS DWARVES and now that it doesn&#039;t they will stop! 

This is a single player game, you can&#039;t really say this was a &#039;nerf&#039; to something because you are not pitted against each other, furthermore there are multiple versions of the game available for download - and since this game is a single player game you&#039;re actually still allowed to play dwarves. 

Don&#039;t get me wrong, I actually dislike felids and think that octopodes are the worst idea ever, but this change striked me as fairly reasonable. I wouldn&#039;t have thought anyone cared about this species anyway ;).</description>
		<content:encoded><![CDATA[<p>Sooo&#8230; just making sure I got it right&#8230; people hate this change because they want to roleplay in crawl? After the 1000th death when the welcoming screen says &#8216;What name will you choose today&#8217; people want to pop in Gimli, imagine the small sturdy axe wielder and roll another MDFi?</p>
<p>2 other things that concerned me are first &#8211; what is so hard or bad about picking an old version of crawl to play if you dislike the changes? I like most of the changes (maybe dislike the cloud traps a bit), but if I didn&#8217;t, instead of a big bad &#8216;Fuck you&#8217; posted here, I would just enjoy a version of crawl that I liked more.</p>
<p>Second: What is so emotional about playing the dwarf in crawl instead of in any other game? It feels like most people posting the negative comments played crawl BECAUSE IT HAS DWARVES and now that it doesn&#8217;t they will stop! </p>
<p>This is a single player game, you can&#8217;t really say this was a &#8216;nerf&#8217; to something because you are not pitted against each other, furthermore there are multiple versions of the game available for download &#8211; and since this game is a single player game you&#8217;re actually still allowed to play dwarves. </p>
<p>Don&#8217;t get me wrong, I actually dislike felids and think that octopodes are the worst idea ever, but this change striked me as fairly reasonable. I wouldn&#8217;t have thought anyone cared about this species anyway ;).</p>
]]></content:encoded>
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	<item>
		<title>By: dpeg</title>
		<link>https://crawl.develz.org/wordpress/whisper-farewell-when-you-leave-gimli/comment-page-3#comment-901</link>
		<dc:creator>dpeg</dc:creator>
		<pubDate>Mon, 14 Nov 2011 10:14:09 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2010#comment-901</guid>
		<description>mutesock: I think I can explain why. At the core, a project like this (free, open content, no money involved) is about endless addition of new content: There are no deadlines, no responsiblities, so content tends to get more and more.
We deliberately try to fight this. The major reason is that more content does not mean more fun or better game. (Both of these are subjective notions, I&#039;ll get to that in a moment.)
1. More content tends to lead to longer games. Crawl already is very long, a bit too long in some developers&#039; opinion even. This is why new branches aren&#039;t just added, but chosen to (randomly) replace other branches.
2. New content has a tendency to make old content less relevant. This is often called the &quot;power spiral&quot;. We are very much aware and afraid of this effect. (It applies to all kind of games, including collectible card games, board games etc.) This is one reason for the permanent nerfing. At any given time, there will be features that are best or worst for any given task (like &quot;killing with fire&quot;). If one such feature is so strong/weak as to always/never be used, we have to react. We like to react a bit earlier than that, too.
3. A rich game like Crawl inevitably has fake choices, that is content under different labels, which in the end turns out to be (too) similar. New content tends to aggravate to this problem.

Because of all these, we generally think like this: whenever we&#039;re evaluating content, we ask (i) Is it good to have in the game? If not, would we&#039;d be better off removing it? (ii) Is it too strong? Will a nerf help, or do we have to remove? (iii) Will new content hurt what&#039;s already there?

We are pretty strict about this, but in my opinion, that&#039;s the only way for longterm appeal. You should note that Crawl has gained heaps of new content over the years: branches (including portal vaults -- which make the game longer but allow for unique flavour and threats, and we *love* to add stuff; a random single level vault is the smallest unit by which to expand the game world), monsters, species, backgrounds, gods, spells, items, uniques, the whole package. Not all new stuff will please everyone; some removed old stuff will hurt many (like the MD removal obviously does).

I think I have explained the advantages of our strategy (and en passant why having an &quot;add only branch&quot; won&#039;t really fly -- apart from the fact that is would be a lot of work to maintain). What are the drawbacks?
1. Moving goalposts. The game is always in a flux. If you&#039;ve grown used to a particularly strong feature (e.g. god or spell), chances are it gets nerfed sooner or later, or even removed. This can be discomforting. Is it really still the game you used to play back in the day?
2. Flavour. Since balance takes precedence over everything else, flavour is thrown overboard at times. This hurts; typical examples are how Nemelex has the &quot;portable altar&quot; or how berserkers lost their spears. MD removal does not really fit (it was not removed for balance concerns); see below.
3. Old vs new. We&#039;re only human, so it is much more tempting to remove old content rather than new one. (This does not apply to nerfs: we nerf anything that is deemed too strong.) Since older content is more familiar among players, this is a potential source of conflict right there. On the other hand, I believe that the standards of design have risen (some old branches, species or gods would never be accepted if proposed today), so there is some advantage to the system.
4. Us vs them. Very often, it comes down to an executive decision. So we think the overlap between two features is too big and one has to go. The matter is discussed in the devteam and that&#039;s it. We don&#039;t think about popularity at this point but only what seems more fun to ourselves. (The hope being that fun for us will also mean fun to some players.) If we manage to hit a sensitive spot with players, we get an outcry. (MD removal is not the first one. Others were: megabats (we gave in needlessly, in my opinion), food reform (there were serious flaws and we came up with something better, which however may have never come about without the original reform), randomised energy (got tweaked but not removed). I would like to write what &quot;community participation&quot; means, but this text is too long already.

Finally, some words on what I consider to be misconceptions.
1. The game gets harder and harder. Or: Developers only care about the best players, i.e. design for themselves.
These are just not true. While Crawl always had a reputation of being fiendlishly difficult and we enjoy that, it really was a lot harder in older versions. Two examples: In 4b26, anything could be spawned in the starting room. In 0.9, every character got +3 HP. It is easy to miss the buffs among the nerfs/removals that get all the attention. What is true is that broken features get removed -- but this hurts spoiled players much more than anyone else. (The bit about the meta information, i.e. spoilers, I cannot comprehend. We are very much aware of spoiler information and try to reduce it. A spoiled player always has a huge advantage over a naive player, but the game is not designed for source divers. Also, we did not remove MD because it was too easy. As stated upthread, Mi is just as easy. It was only about (lack of) differentation.)
2. Instead of removing, why don&#039;t they just make it interesting?
Yes, that is always an option. But it also requires a lot of work. Someone has to come up with ideas, they have to be assessed and discussed and finally implemented, tested and tweaked. The way from a player saying &quot;they should simply do *this*&quot; to the released version is much longer than people expect. Often, we prefer to remove instead. MD is an example: ignoring the name/flavour side for a moment, once we agreed that certain species were lacking differentiation, we did discuss tweaks. None of them seemed good or easy enough (small size was even tried out), so we went with removal. Players have all kinds of ideas; one player made a patch which may turn into a new, official species at some point. (And even so, the Forge Dwarves still have to go some distance, if I understand my fellow developers correctly.)
3. They are getting their flavour all wrong. (Aka: approach to Tolkien/D&amp;D/whatever)
To a certain, small extent, designing a game is like art. We would like to express ourselves. Is it more fun to follow large footprints or to discover something yourself? The question is not rhetorical and you may discover that being a developer or being a player makes a difference in the answer. But even if you&#039;re a fan of a kind of flavour we don&#039;t like so much (e.g. Tolkien dwarves), you may appreciate that Crawl&#039;s uniques, branches and gods are beginning to get a life of their own. (Uniques used to be very bland: now they often stand out, not just as threats rather than re-named standard monsters, but also in flavour. Branches like Slime, Orc or the Abyss have become a lot more interesting over the years, in my opinion; and again not just in gameplay but also in their own lore. Gods are supposed to be less like slot machines and more like divine beings. It is an awfully long process, but we enjoy it.)  Ultimately, flavour decisions are even more subjective than &quot;what is fun&quot; (in comparison, &quot;what is balanced&quot; is outright objective a question). There were reasons to keep Mi over MD and you are fully entitled to disliking all the reasons. But if you were in the driver&#039;s seat, would you take the option *you* like less? (This is one of the instances where the fact that no copies are sold is crucial. In a commercial game, you&#039;d always put your vision behind what the market demands. In a project like this, not necessarily so.)

In the end, everyone should be aware that it&#039;s only a game. There are more important things in life. If you cannot relate anymore, take a break. If you decide to have a look after a year or five, you can be sure that there will be some version under development, with all kinds of new features to play with.</description>
		<content:encoded><![CDATA[<p>mutesock: I think I can explain why. At the core, a project like this (free, open content, no money involved) is about endless addition of new content: There are no deadlines, no responsiblities, so content tends to get more and more.<br />
We deliberately try to fight this. The major reason is that more content does not mean more fun or better game. (Both of these are subjective notions, I&#8217;ll get to that in a moment.)<br />
1. More content tends to lead to longer games. Crawl already is very long, a bit too long in some developers&#8217; opinion even. This is why new branches aren&#8217;t just added, but chosen to (randomly) replace other branches.<br />
2. New content has a tendency to make old content less relevant. This is often called the &#8220;power spiral&#8221;. We are very much aware and afraid of this effect. (It applies to all kind of games, including collectible card games, board games etc.) This is one reason for the permanent nerfing. At any given time, there will be features that are best or worst for any given task (like &#8220;killing with fire&#8221;). If one such feature is so strong/weak as to always/never be used, we have to react. We like to react a bit earlier than that, too.<br />
3. A rich game like Crawl inevitably has fake choices, that is content under different labels, which in the end turns out to be (too) similar. New content tends to aggravate to this problem.</p>
<p>Because of all these, we generally think like this: whenever we&#8217;re evaluating content, we ask (i) Is it good to have in the game? If not, would we&#8217;d be better off removing it? (ii) Is it too strong? Will a nerf help, or do we have to remove? (iii) Will new content hurt what&#8217;s already there?</p>
<p>We are pretty strict about this, but in my opinion, that&#8217;s the only way for longterm appeal. You should note that Crawl has gained heaps of new content over the years: branches (including portal vaults &#8212; which make the game longer but allow for unique flavour and threats, and we *love* to add stuff; a random single level vault is the smallest unit by which to expand the game world), monsters, species, backgrounds, gods, spells, items, uniques, the whole package. Not all new stuff will please everyone; some removed old stuff will hurt many (like the MD removal obviously does).</p>
<p>I think I have explained the advantages of our strategy (and en passant why having an &#8220;add only branch&#8221; won&#8217;t really fly &#8212; apart from the fact that is would be a lot of work to maintain). What are the drawbacks?<br />
1. Moving goalposts. The game is always in a flux. If you&#8217;ve grown used to a particularly strong feature (e.g. god or spell), chances are it gets nerfed sooner or later, or even removed. This can be discomforting. Is it really still the game you used to play back in the day?<br />
2. Flavour. Since balance takes precedence over everything else, flavour is thrown overboard at times. This hurts; typical examples are how Nemelex has the &#8220;portable altar&#8221; or how berserkers lost their spears. MD removal does not really fit (it was not removed for balance concerns); see below.<br />
3. Old vs new. We&#8217;re only human, so it is much more tempting to remove old content rather than new one. (This does not apply to nerfs: we nerf anything that is deemed too strong.) Since older content is more familiar among players, this is a potential source of conflict right there. On the other hand, I believe that the standards of design have risen (some old branches, species or gods would never be accepted if proposed today), so there is some advantage to the system.<br />
4. Us vs them. Very often, it comes down to an executive decision. So we think the overlap between two features is too big and one has to go. The matter is discussed in the devteam and that&#8217;s it. We don&#8217;t think about popularity at this point but only what seems more fun to ourselves. (The hope being that fun for us will also mean fun to some players.) If we manage to hit a sensitive spot with players, we get an outcry. (MD removal is not the first one. Others were: megabats (we gave in needlessly, in my opinion), food reform (there were serious flaws and we came up with something better, which however may have never come about without the original reform), randomised energy (got tweaked but not removed). I would like to write what &#8220;community participation&#8221; means, but this text is too long already.</p>
<p>Finally, some words on what I consider to be misconceptions.<br />
1. The game gets harder and harder. Or: Developers only care about the best players, i.e. design for themselves.<br />
These are just not true. While Crawl always had a reputation of being fiendlishly difficult and we enjoy that, it really was a lot harder in older versions. Two examples: In 4b26, anything could be spawned in the starting room. In 0.9, every character got +3 HP. It is easy to miss the buffs among the nerfs/removals that get all the attention. What is true is that broken features get removed &#8212; but this hurts spoiled players much more than anyone else. (The bit about the meta information, i.e. spoilers, I cannot comprehend. We are very much aware of spoiler information and try to reduce it. A spoiled player always has a huge advantage over a naive player, but the game is not designed for source divers. Also, we did not remove MD because it was too easy. As stated upthread, Mi is just as easy. It was only about (lack of) differentation.)<br />
2. Instead of removing, why don&#8217;t they just make it interesting?<br />
Yes, that is always an option. But it also requires a lot of work. Someone has to come up with ideas, they have to be assessed and discussed and finally implemented, tested and tweaked. The way from a player saying &#8220;they should simply do *this*&#8221; to the released version is much longer than people expect. Often, we prefer to remove instead. MD is an example: ignoring the name/flavour side for a moment, once we agreed that certain species were lacking differentiation, we did discuss tweaks. None of them seemed good or easy enough (small size was even tried out), so we went with removal. Players have all kinds of ideas; one player made a patch which may turn into a new, official species at some point. (And even so, the Forge Dwarves still have to go some distance, if I understand my fellow developers correctly.)<br />
3. They are getting their flavour all wrong. (Aka: approach to Tolkien/D&#038;D/whatever)<br />
To a certain, small extent, designing a game is like art. We would like to express ourselves. Is it more fun to follow large footprints or to discover something yourself? The question is not rhetorical and you may discover that being a developer or being a player makes a difference in the answer. But even if you&#8217;re a fan of a kind of flavour we don&#8217;t like so much (e.g. Tolkien dwarves), you may appreciate that Crawl&#8217;s uniques, branches and gods are beginning to get a life of their own. (Uniques used to be very bland: now they often stand out, not just as threats rather than re-named standard monsters, but also in flavour. Branches like Slime, Orc or the Abyss have become a lot more interesting over the years, in my opinion; and again not just in gameplay but also in their own lore. Gods are supposed to be less like slot machines and more like divine beings. It is an awfully long process, but we enjoy it.)  Ultimately, flavour decisions are even more subjective than &#8220;what is fun&#8221; (in comparison, &#8220;what is balanced&#8221; is outright objective a question). There were reasons to keep Mi over MD and you are fully entitled to disliking all the reasons. But if you were in the driver&#8217;s seat, would you take the option *you* like less? (This is one of the instances where the fact that no copies are sold is crucial. In a commercial game, you&#8217;d always put your vision behind what the market demands. In a project like this, not necessarily so.)</p>
<p>In the end, everyone should be aware that it&#8217;s only a game. There are more important things in life. If you cannot relate anymore, take a break. If you decide to have a look after a year or five, you can be sure that there will be some version under development, with all kinds of new features to play with.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bhaak</title>
		<link>https://crawl.develz.org/wordpress/whisper-farewell-when-you-leave-gimli/comment-page-3#comment-900</link>
		<dc:creator>Bhaak</dc:creator>
		<pubDate>Mon, 14 Nov 2011 09:55:31 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2010#comment-900</guid>
		<description>You should look at the bright side. The dwarven population has a chance to increase again, now that no longer an uncountable number of dwarves will be dying an untimely death on the dangerous quest to the Orb of Zot.</description>
		<content:encoded><![CDATA[<p>You should look at the bright side. The dwarven population has a chance to increase again, now that no longer an uncountable number of dwarves will be dying an untimely death on the dangerous quest to the Orb of Zot.</p>
]]></content:encoded>
	</item>
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		<title>By: megane</title>
		<link>https://crawl.develz.org/wordpress/whisper-farewell-when-you-leave-gimli/comment-page-3#comment-899</link>
		<dc:creator>megane</dc:creator>
		<pubDate>Mon, 14 Nov 2011 02:29:15 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2010#comment-899</guid>
		<description>DD trivializes a very large part of the game.  You&#039;ve got it right, any time you run into anything dangerous at all, you&#039;ve got tons of hp, great damage shaving, and wand of healing on demand. It&#039;s a no brainer - do I die, or do I use the wand.  So I don&#039;t play DD much, since for the beginning of the game it&#039;s not much different from being on wizard mode.  It&#039;s about more than just being a good race.</description>
		<content:encoded><![CDATA[<p>DD trivializes a very large part of the game.  You&#8217;ve got it right, any time you run into anything dangerous at all, you&#8217;ve got tons of hp, great damage shaving, and wand of healing on demand. It&#8217;s a no brainer &#8211; do I die, or do I use the wand.  So I don&#8217;t play DD much, since for the beginning of the game it&#8217;s not much different from being on wizard mode.  It&#8217;s about more than just being a good race.</p>
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		<title>By: themutesock</title>
		<link>https://crawl.develz.org/wordpress/whisper-farewell-when-you-leave-gimli/comment-page-3#comment-898</link>
		<dc:creator>themutesock</dc:creator>
		<pubDate>Mon, 14 Nov 2011 02:22:49 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2010#comment-898</guid>
		<description>Good Evening.  I just want to state that I used to really enjoy this game.  I liked playing, and I still do it casually.  In fact I still pick up version around 0.4-0.6 once in a while.  I am not hard core, and to be honest, I have never been particularly good at this game.  I have only ever gotten a few runes, and I have only been down to zot once or twice.  I love the fact you only have one life, and I like how difficult the game is.  

I just started to get the impression that anytime something became subjectively unbalanced, the devs would take it out.  Whether it was fun or not.  I mean, every time I come to check on the status of the game, the Devs are removing something, or nerfing something, etc.  I understand that there is a vision to this game.  I just that vision seems to be in the direction of very hard core, and based on a lot of meta information.  It would be interesting to see the diffences in perception of a race based on dozens of games, and no access to the source code.  I would say even in the early versions of the game, there were no trivial games.  The only people who thought that a character class combination was trivial was because they already had so much meta information about the game, they could play exceptionally well.  They knew what monsters were to be found, and how to fight them.  In addition, why not have some race class combinations that are easier?  I mean the MDBe is one of the first combos I could get down to any levels with.  I learned about the game this way.  The removal of the MD makes me sad.  Like somehow an entire race of people have been wiped from the face of this world.  It is an act of fictional genocide.  All the heroes whose bones litter the depths of those crawls will never be remembered by their people in song, cause their people are gone.  No more heroes from the halls of the mountain king will seek the orb of zot.  

Can I ask honestly, why?  I understand that it is your game, and a great game it has been.  Well designed, well thought out, and much dedication have gone into it.  The execution is very good.  I understand that some decisions will go against the community, and some of the new ideas going in have been very good.  I just don&#039;t understand why you constantly have to remove, or nerf to add new things.  What&#039;s wrong with there being an easier race to play?  What&#039;s wrong with leaving in a race just cause it conjures up good images of your character, and people relate to that?  Maybe all the races should just be called Race [A-F] and you can assign numbers appropriately?  Part of the fun of the game is the perceived image of the character, and part of that is the race.  The differences in the dungeons really express this perception of the story.  They create a sense of immersion into the game.  Otherwise everything could look the same and just have different stats.  The race chosen is not just for stats, but partially for the perception of that character.  Without those perceptions in many senses you lose a valuable element of immersion for the game.  

In my opinion, fundamentally, playing a game is about fun.  I like well thought out games, I like difficult games, and I think this is a wonderful example of that.  I like games that require me to think, and learn.  I just have lost any interest cause if I enjoy something about the game, the next time I check it out, it gets removed, or nerfed, in the name of &quot;balance&quot;, or &quot;differentiation&quot;.  I mean is it too much to ask that a branch of the game get created where you don&#039;t nerf, or remove anything?  Just add the new content.  I understand that it will be more complicated than that, like the school of Divination becoming a god, but bascially that is what I want.  

I mean honestly, if people just want to play dwarves, does it hurt anything to leave them in?  I mean if you don&#039;t want to use the iconic fantasy races, feel free to completely remove all the races.  Then just allow people to generate a character with the stats they want to play using some sort of point system, or some other thing.  That would allow for the most differentiation and specification.  It would allow for the largest range of playing styles.  Otherwise seek input on how to differentiate the race instead of removing it.  Surely there are other ways a race can be differentiated if it feels the same to the devs.  I mean it isn&#039;t the same in perception.  A dwarf is not a minotaur regardless if their stats are exacly the same, their height is not.  Plus the whole horns thing is a dead giveaway  A fact that was probably very important when the first fork of the game was release.   

In conclusion, I want to say thank you for creating this game by forking it from the original dungeon crawl.  Thank you for keeping it alive.  Thank you for managing lots of new content, new versions, and a tough community.  Thank you for seeking input from the community on what to implement.  Please just try to remember that there are things about the game that people like, and some of us are playing because we think the game is fun.  We are playing because we enjoy the concept, and perception.  We are playing because there are hundreds of hilarious ways to die.  Not because we can&#039;t tell the differnce between a dwarf and a minotaur.  Not because we think the game is too easy.  (Please raise your hand if you think the game is too easy...)  Not because we think that every class needs to be totally differentiated, and every race class needs to be the same level of &quot;difficult&quot;.   

Just my two cents.

-themutesock</description>
		<content:encoded><![CDATA[<p>Good Evening.  I just want to state that I used to really enjoy this game.  I liked playing, and I still do it casually.  In fact I still pick up version around 0.4-0.6 once in a while.  I am not hard core, and to be honest, I have never been particularly good at this game.  I have only ever gotten a few runes, and I have only been down to zot once or twice.  I love the fact you only have one life, and I like how difficult the game is.  </p>
<p>I just started to get the impression that anytime something became subjectively unbalanced, the devs would take it out.  Whether it was fun or not.  I mean, every time I come to check on the status of the game, the Devs are removing something, or nerfing something, etc.  I understand that there is a vision to this game.  I just that vision seems to be in the direction of very hard core, and based on a lot of meta information.  It would be interesting to see the diffences in perception of a race based on dozens of games, and no access to the source code.  I would say even in the early versions of the game, there were no trivial games.  The only people who thought that a character class combination was trivial was because they already had so much meta information about the game, they could play exceptionally well.  They knew what monsters were to be found, and how to fight them.  In addition, why not have some race class combinations that are easier?  I mean the MDBe is one of the first combos I could get down to any levels with.  I learned about the game this way.  The removal of the MD makes me sad.  Like somehow an entire race of people have been wiped from the face of this world.  It is an act of fictional genocide.  All the heroes whose bones litter the depths of those crawls will never be remembered by their people in song, cause their people are gone.  No more heroes from the halls of the mountain king will seek the orb of zot.  </p>
<p>Can I ask honestly, why?  I understand that it is your game, and a great game it has been.  Well designed, well thought out, and much dedication have gone into it.  The execution is very good.  I understand that some decisions will go against the community, and some of the new ideas going in have been very good.  I just don&#8217;t understand why you constantly have to remove, or nerf to add new things.  What&#8217;s wrong with there being an easier race to play?  What&#8217;s wrong with leaving in a race just cause it conjures up good images of your character, and people relate to that?  Maybe all the races should just be called Race [A-F] and you can assign numbers appropriately?  Part of the fun of the game is the perceived image of the character, and part of that is the race.  The differences in the dungeons really express this perception of the story.  They create a sense of immersion into the game.  Otherwise everything could look the same and just have different stats.  The race chosen is not just for stats, but partially for the perception of that character.  Without those perceptions in many senses you lose a valuable element of immersion for the game.  </p>
<p>In my opinion, fundamentally, playing a game is about fun.  I like well thought out games, I like difficult games, and I think this is a wonderful example of that.  I like games that require me to think, and learn.  I just have lost any interest cause if I enjoy something about the game, the next time I check it out, it gets removed, or nerfed, in the name of &#8220;balance&#8221;, or &#8220;differentiation&#8221;.  I mean is it too much to ask that a branch of the game get created where you don&#8217;t nerf, or remove anything?  Just add the new content.  I understand that it will be more complicated than that, like the school of Divination becoming a god, but bascially that is what I want.  </p>
<p>I mean honestly, if people just want to play dwarves, does it hurt anything to leave them in?  I mean if you don&#8217;t want to use the iconic fantasy races, feel free to completely remove all the races.  Then just allow people to generate a character with the stats they want to play using some sort of point system, or some other thing.  That would allow for the most differentiation and specification.  It would allow for the largest range of playing styles.  Otherwise seek input on how to differentiate the race instead of removing it.  Surely there are other ways a race can be differentiated if it feels the same to the devs.  I mean it isn&#8217;t the same in perception.  A dwarf is not a minotaur regardless if their stats are exacly the same, their height is not.  Plus the whole horns thing is a dead giveaway  A fact that was probably very important when the first fork of the game was release.   </p>
<p>In conclusion, I want to say thank you for creating this game by forking it from the original dungeon crawl.  Thank you for keeping it alive.  Thank you for managing lots of new content, new versions, and a tough community.  Thank you for seeking input from the community on what to implement.  Please just try to remember that there are things about the game that people like, and some of us are playing because we think the game is fun.  We are playing because we enjoy the concept, and perception.  We are playing because there are hundreds of hilarious ways to die.  Not because we can&#8217;t tell the differnce between a dwarf and a minotaur.  Not because we think the game is too easy.  (Please raise your hand if you think the game is too easy&#8230;)  Not because we think that every class needs to be totally differentiated, and every race class needs to be the same level of &#8220;difficult&#8221;.   </p>
<p>Just my two cents.</p>
<p>-themutesock</p>
]]></content:encoded>
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	<item>
		<title>By: minmay</title>
		<link>https://crawl.develz.org/wordpress/whisper-farewell-when-you-leave-gimli/comment-page-3#comment-897</link>
		<dc:creator>minmay</dc:creator>
		<pubDate>Mon, 14 Nov 2011 01:58:48 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2010#comment-897</guid>
		<description>...Are you sure you aren&#039;t confusing DD with Gn? DDFi (also, literally any other DD) is effectively invincible in the early game, on account of starting with a wand of healing. By the time it runs out of charges, you&#039;ve already taken Makhleb or Kiku at the Temple, which turns the species&#039; only disadvantage into an inconvenience. Meanwhile, you have excellent aptitudes and HP, as well as taking 2-5 less damage from literally every attack.

MDFi dies to orc wizards, centaurs, and kobolds with branded weapons. DDFi uses one or two wand charges instead.</description>
		<content:encoded><![CDATA[<p>&#8230;Are you sure you aren&#8217;t confusing DD with Gn? DDFi (also, literally any other DD) is effectively invincible in the early game, on account of starting with a wand of healing. By the time it runs out of charges, you&#8217;ve already taken Makhleb or Kiku at the Temple, which turns the species&#8217; only disadvantage into an inconvenience. Meanwhile, you have excellent aptitudes and HP, as well as taking 2-5 less damage from literally every attack.</p>
<p>MDFi dies to orc wizards, centaurs, and kobolds with branded weapons. DDFi uses one or two wand charges instead.</p>
]]></content:encoded>
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	<item>
		<title>By: jackalKnight</title>
		<link>https://crawl.develz.org/wordpress/whisper-farewell-when-you-leave-gimli/comment-page-3#comment-896</link>
		<dc:creator>jackalKnight</dc:creator>
		<pubDate>Sun, 13 Nov 2011 21:13:40 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2010#comment-896</guid>
		<description>DD are not &quot;better at every single background&quot;. Melee DD is a terrible idea, and lots of people liked MD for Fighter. Virtually nobody will go DD Fighter.</description>
		<content:encoded><![CDATA[<p>DD are not &#8220;better at every single background&#8221;. Melee DD is a terrible idea, and lots of people liked MD for Fighter. Virtually nobody will go DD Fighter.</p>
]]></content:encoded>
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	<item>
		<title>By: megane</title>
		<link>https://crawl.develz.org/wordpress/whisper-farewell-when-you-leave-gimli/comment-page-3#comment-895</link>
		<dc:creator>megane</dc:creator>
		<pubDate>Sun, 13 Nov 2011 16:41:26 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2010#comment-895</guid>
		<description>No disrespect is intended and I doubt any is taken.  It doesn&#039;t take a genius to come up with those tweaks. Dude is just trying to work around the stubbornness of &#039;No Mountain Dwarves!&#039;. He&#039;s put some effort into it, which is both ballsy and clever, because it&#039;s still just a dwarf, and because he realized if he just changed the name it could go through.  Respect for that.</description>
		<content:encoded><![CDATA[<p>No disrespect is intended and I doubt any is taken.  It doesn&#8217;t take a genius to come up with those tweaks. Dude is just trying to work around the stubbornness of &#8216;No Mountain Dwarves!&#8217;. He&#8217;s put some effort into it, which is both ballsy and clever, because it&#8217;s still just a dwarf, and because he realized if he just changed the name it could go through.  Respect for that.</p>
]]></content:encoded>
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	<item>
		<title>By: minmay</title>
		<link>https://crawl.develz.org/wordpress/whisper-farewell-when-you-leave-gimli/comment-page-3#comment-894</link>
		<dc:creator>minmay</dc:creator>
		<pubDate>Sun, 13 Nov 2011 15:05:00 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2010#comment-894</guid>
		<description>jackalKnight: Huh? As far as I can tell, DD are better at every single background than MD except for berserker and abyssal knight, and even those are debatable.</description>
		<content:encoded><![CDATA[<p>jackalKnight: Huh? As far as I can tell, DD are better at every single background than MD except for berserker and abyssal knight, and even those are debatable.</p>
]]></content:encoded>
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	<item>
		<title>By: evktalo</title>
		<link>https://crawl.develz.org/wordpress/whisper-farewell-when-you-leave-gimli/comment-page-3#comment-893</link>
		<dc:creator>evktalo</dc:creator>
		<pubDate>Sun, 13 Nov 2011 11:25:19 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2010#comment-893</guid>
		<description>megane, I think that is very disrespectful to the effort involved, especially as the effort comes from outside the development team. FD comes with analysis of the available &quot;dwarfy&quot; niches in the game after MD/Mi/HO changes, playtesting and iterations (well communicated in the tavern and wiki), and a completely new ability for the species. Not to mention the person had no previous coding experience. That effort has the &quot;stone soup&quot; spirit. I can&#039;t guarantee FD will get in (it might turn out they don&#039;t bring enough to the game), but they are getting a branch for testing on CDO.

I can&#039;t speak for File200 but I would also hazard a guess that the sensible part of the discussion (offering well-though out ideas for MD differentation) has been useful for FD.

--Eino</description>
		<content:encoded><![CDATA[<p>megane, I think that is very disrespectful to the effort involved, especially as the effort comes from outside the development team. FD comes with analysis of the available &#8220;dwarfy&#8221; niches in the game after MD/Mi/HO changes, playtesting and iterations (well communicated in the tavern and wiki), and a completely new ability for the species. Not to mention the person had no previous coding experience. That effort has the &#8220;stone soup&#8221; spirit. I can&#8217;t guarantee FD will get in (it might turn out they don&#8217;t bring enough to the game), but they are getting a branch for testing on CDO.</p>
<p>I can&#8217;t speak for File200 but I would also hazard a guess that the sensible part of the discussion (offering well-though out ideas for MD differentation) has been useful for FD.</p>
<p>&#8211;Eino</p>
]]></content:encoded>
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	<item>
		<title>By: megane</title>
		<link>https://crawl.develz.org/wordpress/whisper-farewell-when-you-leave-gimli/comment-page-3#comment-892</link>
		<dc:creator>megane</dc:creator>
		<pubDate>Sun, 13 Nov 2011 07:14:04 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2010#comment-892</guid>
		<description>Calling the whole &quot;Forge Dwarf&quot; thing constructive criticism is very telling to me.

All he did was take Mountain Dwarves and rename them, and tweak them a little bit to make them different.  This is what -everyone- was saying was needed to be done.

Perhaps there is some illusion that Forge Dwarves aren&#039;t a tolkien thing.  But ultimately that seems to be what it comes down to, if you rename the race it can stay in crawl.</description>
		<content:encoded><![CDATA[<p>Calling the whole &#8220;Forge Dwarf&#8221; thing constructive criticism is very telling to me.</p>
<p>All he did was take Mountain Dwarves and rename them, and tweak them a little bit to make them different.  This is what -everyone- was saying was needed to be done.</p>
<p>Perhaps there is some illusion that Forge Dwarves aren&#8217;t a tolkien thing.  But ultimately that seems to be what it comes down to, if you rename the race it can stay in crawl.</p>
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		<title>By: jackalKnight</title>
		<link>https://crawl.develz.org/wordpress/whisper-farewell-when-you-leave-gimli/comment-page-3#comment-891</link>
		<dc:creator>jackalKnight</dc:creator>
		<pubDate>Sun, 13 Nov 2011 06:15:40 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2010#comment-891</guid>
		<description>HI aren&#039;t identical to MD. MD had both Fire and Earth, all HI get for casting is a crappy +1 Fire. All DD are are modded Gnomes that are terrible at most MD roles. And this basically amounts to huge nerf on Dwarf armor, just as a Dwarf vault was implemented.</description>
		<content:encoded><![CDATA[<p>HI aren&#8217;t identical to MD. MD had both Fire and Earth, all HI get for casting is a crappy +1 Fire. All DD are are modded Gnomes that are terrible at most MD roles. And this basically amounts to huge nerf on Dwarf armor, just as a Dwarf vault was implemented.</p>
]]></content:encoded>
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	<item>
		<title>By: strangerc</title>
		<link>https://crawl.develz.org/wordpress/whisper-farewell-when-you-leave-gimli/comment-page-3#comment-890</link>
		<dc:creator>strangerc</dc:creator>
		<pubDate>Sat, 12 Nov 2011 23:06:19 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2010#comment-890</guid>
		<description>Just don&#039;t make up what other people enjoy.

&quot;Go play race X if you want palystyle X&quot;
&quot;MD is not interesting, similar to &quot;
&quot;it entangles new player to an easy race&quot;
&quot; fits the armored fighter role well&quot;

I just can&#039;t believe such a terrible, weak, subjective statement comes out from devs of the game.

And, what makes this issue worse most is the dev&#039;s attitude towards community.

It seems they consider any objection against the matter as pointless flaming or insult, but don&#039;t you understand that it&#039;s your side that started the flaming by offending many people, that was just silently enjoying the game, for &quot;playing boring race I don&#039;t like, which deserves removal&quot;?

Yeah non of you exactly said such, but not using explicit words does not make it a reasonable and sane claim when the outcome / determination process is not reasonable one at all.

Why you just can&#039;t leave them if only handful of people don&#039;t like it?
Why couldn&#039;t you notice the community more eariler and have a poll about it?
Why we need to be forced to choose a race based on your feelings?

The list can go a lot more, and none of devs answers them in reasonabe way.

I am very saddened to see such negative way of communication is initiated from the devs of this wonderful game.</description>
		<content:encoded><![CDATA[<p>Just don&#8217;t make up what other people enjoy.</p>
<p>&#8220;Go play race X if you want palystyle X&#8221;<br />
&#8220;MD is not interesting, similar to &#8221;<br />
&#8220;it entangles new player to an easy race&#8221;<br />
&#8221; fits the armored fighter role well&#8221;</p>
<p>I just can&#8217;t believe such a terrible, weak, subjective statement comes out from devs of the game.</p>
<p>And, what makes this issue worse most is the dev&#8217;s attitude towards community.</p>
<p>It seems they consider any objection against the matter as pointless flaming or insult, but don&#8217;t you understand that it&#8217;s your side that started the flaming by offending many people, that was just silently enjoying the game, for &#8220;playing boring race I don&#8217;t like, which deserves removal&#8221;?</p>
<p>Yeah non of you exactly said such, but not using explicit words does not make it a reasonable and sane claim when the outcome / determination process is not reasonable one at all.</p>
<p>Why you just can&#8217;t leave them if only handful of people don&#8217;t like it?<br />
Why couldn&#8217;t you notice the community more eariler and have a poll about it?<br />
Why we need to be forced to choose a race based on your feelings?</p>
<p>The list can go a lot more, and none of devs answers them in reasonabe way.</p>
<p>I am very saddened to see such negative way of communication is initiated from the devs of this wonderful game.</p>
]]></content:encoded>
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	<item>
		<title>By: Blade</title>
		<link>https://crawl.develz.org/wordpress/whisper-farewell-when-you-leave-gimli/comment-page-3#comment-889</link>
		<dc:creator>Blade</dc:creator>
		<pubDate>Sat, 12 Nov 2011 19:45:33 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2010#comment-889</guid>
		<description>Everybody keeps mentioning minotaurs, but HILL ORCS ARE ALMOST IDENTICAL TO MOUNTAIN DWARVES, WITH THE AWESOME ADDITION OF BEOGH. You want a heavy armour fighter with no restricted slots? Go Hill Orc. You want a heavy armour caster? Go Hill Orc. You want a buff, axe-wielding, whirlwind of devastation? Go Hill Orc. You can call him Dwarf and worship Oka if you so desire; your gameplay will not have to change a single bit.

I admit that having a nice, &quot;default&quot; melee race is comforting, and dwarves did that well, but having that default also discourages exploration. Very little was really lost in the way of flavour; Deep Dwarves fulfill the dwarfy role just fine, and Forge Dwarves sound incredibly cool. Nothing was lost in the way of gameplay; Hill Orcs and Minotaurs fill *every single role Mountain Dwarves played.* The only solid reason to keep Mountain Dwarves is tradition, and that is not good enough.

That is all.</description>
		<content:encoded><![CDATA[<p>Everybody keeps mentioning minotaurs, but HILL ORCS ARE ALMOST IDENTICAL TO MOUNTAIN DWARVES, WITH THE AWESOME ADDITION OF BEOGH. You want a heavy armour fighter with no restricted slots? Go Hill Orc. You want a heavy armour caster? Go Hill Orc. You want a buff, axe-wielding, whirlwind of devastation? Go Hill Orc. You can call him Dwarf and worship Oka if you so desire; your gameplay will not have to change a single bit.</p>
<p>I admit that having a nice, &#8220;default&#8221; melee race is comforting, and dwarves did that well, but having that default also discourages exploration. Very little was really lost in the way of flavour; Deep Dwarves fulfill the dwarfy role just fine, and Forge Dwarves sound incredibly cool. Nothing was lost in the way of gameplay; Hill Orcs and Minotaurs fill *every single role Mountain Dwarves played.* The only solid reason to keep Mountain Dwarves is tradition, and that is not good enough.</p>
<p>That is all.</p>
]]></content:encoded>
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		<title>By: minmay</title>
		<link>https://crawl.develz.org/wordpress/whisper-farewell-when-you-leave-gimli/comment-page-3#comment-888</link>
		<dc:creator>minmay</dc:creator>
		<pubDate>Sat, 12 Nov 2011 17:23:10 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2010#comment-888</guid>
		<description>Maybe I&#039;m weird, but I generally prefer the removals to the additions. I&#039;m very glad to be rid of maprot (well, for some reason this hasn&#039;t been completely removed yet), Divinations, Alter Self, and crystal balls of fixation. Meanwhile, I couldn&#039;t care less about sky beasts, porcupines, and felids, and I actively dislike feature mimics, cloud traps, and turtles/snails hiding in shells.</description>
		<content:encoded><![CDATA[<p>Maybe I&#8217;m weird, but I generally prefer the removals to the additions. I&#8217;m very glad to be rid of maprot (well, for some reason this hasn&#8217;t been completely removed yet), Divinations, Alter Self, and crystal balls of fixation. Meanwhile, I couldn&#8217;t care less about sky beasts, porcupines, and felids, and I actively dislike feature mimics, cloud traps, and turtles/snails hiding in shells.</p>
]]></content:encoded>
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	<item>
		<title>By: blueDave</title>
		<link>https://crawl.develz.org/wordpress/whisper-farewell-when-you-leave-gimli/comment-page-3#comment-887</link>
		<dc:creator>blueDave</dc:creator>
		<pubDate>Sat, 12 Nov 2011 07:35:20 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2010#comment-887</guid>
		<description>What bothers me the most about changes of this type is that it&#039;s relatively a waste of developers time.  Why spend precious developer hours taking something out and balancing what was left to cover the loss, when it could instead be spent on new features, content, and bug fixes?

The other thing is, never! Never!! NEVER!!! take away a feature that a lot of people like.  Not everyone plays the game the way you envision it.  So what, there&#039;s a Tolkienesque race in the game?  So what if there are a few races which are very similar?  Similar aptitudes aren&#039;t the only factors -- as many others have said, just being able to recognize a character and predict intuitively what it&#039;s strengths and weaknesses should be is golden for a newcomer.  And if a lot of people play a combination in a lot of games, it means they like it.  For someone who struggles to reach Lvl 15, infinite replayability is finding a unique way to die every time.  And those people who win 2/3 their games can always play with voluntary handicaps like choosing bad combinations or by just not picking up some items.

My suggestion would be the same as what several people have said before.  Revert, and if you must do something to differentiate then tweak the similar races to make them different.</description>
		<content:encoded><![CDATA[<p>What bothers me the most about changes of this type is that it&#8217;s relatively a waste of developers time.  Why spend precious developer hours taking something out and balancing what was left to cover the loss, when it could instead be spent on new features, content, and bug fixes?</p>
<p>The other thing is, never! Never!! NEVER!!! take away a feature that a lot of people like.  Not everyone plays the game the way you envision it.  So what, there&#8217;s a Tolkienesque race in the game?  So what if there are a few races which are very similar?  Similar aptitudes aren&#8217;t the only factors &#8212; as many others have said, just being able to recognize a character and predict intuitively what it&#8217;s strengths and weaknesses should be is golden for a newcomer.  And if a lot of people play a combination in a lot of games, it means they like it.  For someone who struggles to reach Lvl 15, infinite replayability is finding a unique way to die every time.  And those people who win 2/3 their games can always play with voluntary handicaps like choosing bad combinations or by just not picking up some items.</p>
<p>My suggestion would be the same as what several people have said before.  Revert, and if you must do something to differentiate then tweak the similar races to make them different.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Lyulf</title>
		<link>https://crawl.develz.org/wordpress/whisper-farewell-when-you-leave-gimli/comment-page-3#comment-886</link>
		<dc:creator>Lyulf</dc:creator>
		<pubDate>Sat, 12 Nov 2011 00:57:41 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2010#comment-886</guid>
		<description>Minotaurs should never have been similar to dwarves to begin with, IMHO. Dwarves using heavy armour makes sense (especially as they have less bulk to cover and thus armouring the whole body in plate would be practical even in time periods where enough steel to armour a human to a similar lever would be prohibitively expensive. The cost of steel was a major historical obstacle to plate-bedecked armies, but being a dwarf means cutting that cost by ~2/5ths), but a minotaur cannot put on any torso armour that another creature would need to pull over their head (because horns). This limits the demibovine warrior to armour that toggles up at the front, which is rare, because the line along which it toggles may as well be a giant neon sign saying &quot;stab here to bypass armour&quot; (while there were types of armour that toggled up more often than not, such as many gambesons and all jacks-of-plates*, they were often worn in conjunction with armour that lacked this weakness, gambesons typically being worn under chain or plate. as neither armour exists at present in crawl**, minotaurs would reasonably have an armour selection of either cloth or nudity). Thus, having minotaurs supplant dwarves as the heavy armour race is probably a bad idea, considering their biological inability to wear typical armour. Thus, in order to differentiate the races I feel we should focus on changing minotuars to focus on the martial abilities they actually have. Horns, hooves and, given the original Minotaur&#039;s appetite for the raw flesh of still-struggling human sacrifices, probably some fairly vicious teeth would be a good start, all of which play off unarmed combat. While the traditional association between minotaurs and axes is the result of misconceptions and blurring of history with myth (double-bladed axes were used in historical Minos for ritual animal sacrifices, and were later incorporated into generic D&amp;D-esque portrayals of minotaurs despite not being present in the original myth) I feel that the strong association between the two is possibly enough reason to let them keep their axe specialties. On top of this, their association with barbarism and dishonourable combat (the original Minotaur ambushed defenceless opponents in the dark and gruesomely cannabalised them, dying when a would be sacrifice was able to fight it on equal terms) suggest the race should be directed towards Trog worship and all that it entails, and perhaps barred from serving the good gods and/or the honourable warrior god Okawuru. I also personally feel Hill Orcs should be angled more towards polearm use than axe use. Spears in particular feel orcish to me somehow.

* A jack of plates is esentially a padded leather or canvas coat sewn around the better part of a suit of plate armour, being designed primarily around protecting the arms and torso from arrows.

** It could be argued that some of the leather armours found in the dungeon are gambesons, though spritework indicates otherwise.</description>
		<content:encoded><![CDATA[<p>Minotaurs should never have been similar to dwarves to begin with, IMHO. Dwarves using heavy armour makes sense (especially as they have less bulk to cover and thus armouring the whole body in plate would be practical even in time periods where enough steel to armour a human to a similar lever would be prohibitively expensive. The cost of steel was a major historical obstacle to plate-bedecked armies, but being a dwarf means cutting that cost by ~2/5ths), but a minotaur cannot put on any torso armour that another creature would need to pull over their head (because horns). This limits the demibovine warrior to armour that toggles up at the front, which is rare, because the line along which it toggles may as well be a giant neon sign saying &#8220;stab here to bypass armour&#8221; (while there were types of armour that toggled up more often than not, such as many gambesons and all jacks-of-plates*, they were often worn in conjunction with armour that lacked this weakness, gambesons typically being worn under chain or plate. as neither armour exists at present in crawl**, minotaurs would reasonably have an armour selection of either cloth or nudity). Thus, having minotaurs supplant dwarves as the heavy armour race is probably a bad idea, considering their biological inability to wear typical armour. Thus, in order to differentiate the races I feel we should focus on changing minotuars to focus on the martial abilities they actually have. Horns, hooves and, given the original Minotaur&#8217;s appetite for the raw flesh of still-struggling human sacrifices, probably some fairly vicious teeth would be a good start, all of which play off unarmed combat. While the traditional association between minotaurs and axes is the result of misconceptions and blurring of history with myth (double-bladed axes were used in historical Minos for ritual animal sacrifices, and were later incorporated into generic D&amp;D-esque portrayals of minotaurs despite not being present in the original myth) I feel that the strong association between the two is possibly enough reason to let them keep their axe specialties. On top of this, their association with barbarism and dishonourable combat (the original Minotaur ambushed defenceless opponents in the dark and gruesomely cannabalised them, dying when a would be sacrifice was able to fight it on equal terms) suggest the race should be directed towards Trog worship and all that it entails, and perhaps barred from serving the good gods and/or the honourable warrior god Okawuru. I also personally feel Hill Orcs should be angled more towards polearm use than axe use. Spears in particular feel orcish to me somehow.</p>
<p>* A jack of plates is esentially a padded leather or canvas coat sewn around the better part of a suit of plate armour, being designed primarily around protecting the arms and torso from arrows.</p>
<p>** It could be argued that some of the leather armours found in the dungeon are gambesons, though spritework indicates otherwise.</p>
]]></content:encoded>
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		<title>By: minmay</title>
		<link>https://crawl.develz.org/wordpress/whisper-farewell-when-you-leave-gimli/comment-page-3#comment-885</link>
		<dc:creator>minmay</dc:creator>
		<pubDate>Sat, 12 Nov 2011 00:34:13 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2010#comment-885</guid>
		<description>The very first suggested combo in hints mode is MiBe. Also, the combo I most frequently see new, unspoiled players pick is HuFi, not MD.

One more thing. People have suggested to change MD&#039;s aptitudes and such around to make them sufficiently different from HO and Mi to justify their existence. But because they were so similar to HO and Mi, doing this would require making them into what would basically be a completely new species - so why should it be called mountain dwarf?</description>
		<content:encoded><![CDATA[<p>The very first suggested combo in hints mode is MiBe. Also, the combo I most frequently see new, unspoiled players pick is HuFi, not MD.</p>
<p>One more thing. People have suggested to change MD&#8217;s aptitudes and such around to make them sufficiently different from HO and Mi to justify their existence. But because they were so similar to HO and Mi, doing this would require making them into what would basically be a completely new species &#8211; so why should it be called mountain dwarf?</p>
]]></content:encoded>
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	<item>
		<title>By: megane</title>
		<link>https://crawl.develz.org/wordpress/whisper-farewell-when-you-leave-gimli/comment-page-3#comment-884</link>
		<dc:creator>megane</dc:creator>
		<pubDate>Fri, 11 Nov 2011 23:58:55 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2010#comment-884</guid>
		<description>Silly.  As silly as just up and removing gnomes, without any discussion, was.  People liked Gnomes, and it would have been easy to differentiate them as well. They were cannibalized for the pet project of the DD.  A race which makes most of the game boring because it&#039;s so painfully easy/simple.

Sad that these decisions are still being made like this.  What happened to &quot;stone soup&quot;, are the original developers still around?</description>
		<content:encoded><![CDATA[<p>Silly.  As silly as just up and removing gnomes, without any discussion, was.  People liked Gnomes, and it would have been easy to differentiate them as well. They were cannibalized for the pet project of the DD.  A race which makes most of the game boring because it&#8217;s so painfully easy/simple.</p>
<p>Sad that these decisions are still being made like this.  What happened to &#8220;stone soup&#8221;, are the original developers still around?</p>
]]></content:encoded>
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	<item>
		<title>By: Erich</title>
		<link>https://crawl.develz.org/wordpress/whisper-farewell-when-you-leave-gimli/comment-page-3#comment-883</link>
		<dc:creator>Erich</dc:creator>
		<pubDate>Fri, 11 Nov 2011 22:03:06 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2010#comment-883</guid>
		<description>For someone looking to check out dcss, it&#039;s awfully nice to have some obvious cliches so they don&#039;t need to research tables of proficiencies to figure out how to play.  I can accept that the minotaur can function as that role for someone who wants a heavy armor fighter.  But that is not at all obvious since the only minotaur in mythology was pretty feral.  I understand that the deep dwarf is good at the job too.  But again that&#039;s not something obvious.  The stereotypical dwarf is a entrypoint, a gateway character, that can help grow/sustain the player base.  I&#039;m leaving aside the fact that obviously a lot of active players enjoy playing MD because you don&#039;t seem to care (but...that IS pretty weird)

As for the players lost to &quot;no dwarves&quot; you make a false comparison.  You already had dwarves AND minotaurs.  It seems like you are only going to be picking up the players whose line is &quot;I refuse to try a game with Mountain Dwarves in it&quot;  Have you been hearing much of that?  The closest I&#039;ve seen to such a weird mindset seems to be coming from the dev side :)

Seriously, I love this game a lot and will remain deeply grateful for it even without Mountain Dwarves.  I&#039;ll keep trying the latest versions to see what cool things develop.  But that doesn&#039;t mean this whole episode doesn&#039;t seem like a tragic case of a few people who can&#039;t stand the idea of Tolkein fans having fun.</description>
		<content:encoded><![CDATA[<p>For someone looking to check out dcss, it&#8217;s awfully nice to have some obvious cliches so they don&#8217;t need to research tables of proficiencies to figure out how to play.  I can accept that the minotaur can function as that role for someone who wants a heavy armor fighter.  But that is not at all obvious since the only minotaur in mythology was pretty feral.  I understand that the deep dwarf is good at the job too.  But again that&#8217;s not something obvious.  The stereotypical dwarf is a entrypoint, a gateway character, that can help grow/sustain the player base.  I&#8217;m leaving aside the fact that obviously a lot of active players enjoy playing MD because you don&#8217;t seem to care (but&#8230;that IS pretty weird)</p>
<p>As for the players lost to &#8220;no dwarves&#8221; you make a false comparison.  You already had dwarves AND minotaurs.  It seems like you are only going to be picking up the players whose line is &#8220;I refuse to try a game with Mountain Dwarves in it&#8221;  Have you been hearing much of that?  The closest I&#8217;ve seen to such a weird mindset seems to be coming from the dev side :)</p>
<p>Seriously, I love this game a lot and will remain deeply grateful for it even without Mountain Dwarves.  I&#8217;ll keep trying the latest versions to see what cool things develop.  But that doesn&#8217;t mean this whole episode doesn&#8217;t seem like a tragic case of a few people who can&#8217;t stand the idea of Tolkein fans having fun.</p>
]]></content:encoded>
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	<item>
		<title>By: dpeg</title>
		<link>https://crawl.develz.org/wordpress/whisper-farewell-when-you-leave-gimli/comment-page-3#comment-882</link>
		<dc:creator>dpeg</dc:creator>
		<pubDate>Fri, 11 Nov 2011 21:27:30 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2010#comment-882</guid>
		<description>Maybe time for another observation: it is perfectly fine to feel nostalgic about your first win, or the first impressions you got when Crawl was new to you. I am not immune to this, I fondly recall the harsh difficulty of 4b26 and my first wins were HDFi and GEAE, if memory serves right.
...However! A player who is starting right now will feel exactly the same mystique: a screen full of species names, most of them unfamiliar, some outright strange. Gods with names nobody ever heard of. And so on.

And one more: For every potential player lost to &quot;no dwarves&quot; (discriminating against deep dwarves, as it happens), there might be one enticed by the species that are actually there. We won&#039;t know, and obviously here we will mostly (but not exclusively, despite the rants!) hear from those who mourn.

You know that we will not (read: cannot) care about the &quot;I&#039;ll not play 0.10&quot; statements but if 
you want to go the constructive path, follow fellow player file200, who wrote a patch for a new species, dubbed Forge Dwarf. https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:species:forge_dwarf</description>
		<content:encoded><![CDATA[<p>Maybe time for another observation: it is perfectly fine to feel nostalgic about your first win, or the first impressions you got when Crawl was new to you. I am not immune to this, I fondly recall the harsh difficulty of 4b26 and my first wins were HDFi and GEAE, if memory serves right.<br />
&#8230;However! A player who is starting right now will feel exactly the same mystique: a screen full of species names, most of them unfamiliar, some outright strange. Gods with names nobody ever heard of. And so on.</p>
<p>And one more: For every potential player lost to &#8220;no dwarves&#8221; (discriminating against deep dwarves, as it happens), there might be one enticed by the species that are actually there. We won&#8217;t know, and obviously here we will mostly (but not exclusively, despite the rants!) hear from those who mourn.</p>
<p>You know that we will not (read: cannot) care about the &#8220;I&#8217;ll not play 0.10&#8243; statements but if<br />
you want to go the constructive path, follow fellow player file200, who wrote a patch for a new species, dubbed Forge Dwarf. <a href="https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:species:forge_dwarf" rel="nofollow">https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:species:forge_dwarf</a></p>
]]></content:encoded>
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	<item>
		<title>By: minmay</title>
		<link>https://crawl.develz.org/wordpress/whisper-farewell-when-you-leave-gimli/comment-page-3#comment-881</link>
		<dc:creator>minmay</dc:creator>
		<pubDate>Fri, 11 Nov 2011 17:56:58 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2010#comment-881</guid>
		<description>I know I&#039;m repeating myself here, but MD&#039;s balance was fine. They were not removed because they were badly balanced, they were removed because they were overly similar to other species.

Roleplaying is never mentioned in the design philosophy. For this reason, I doubt DCSS is intended to be a roleplaying game.</description>
		<content:encoded><![CDATA[<p>I know I&#8217;m repeating myself here, but MD&#8217;s balance was fine. They were not removed because they were badly balanced, they were removed because they were overly similar to other species.</p>
<p>Roleplaying is never mentioned in the design philosophy. For this reason, I doubt DCSS is intended to be a roleplaying game.</p>
]]></content:encoded>
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		<title>By: Shasd</title>
		<link>https://crawl.develz.org/wordpress/whisper-farewell-when-you-leave-gimli/comment-page-3#comment-880</link>
		<dc:creator>Shasd</dc:creator>
		<pubDate>Fri, 11 Nov 2011 08:30:59 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2010#comment-880</guid>
		<description>I think I&#039;ll just keep playing .9 There&#039;s no legitimate reason to get rid of MD :/</description>
		<content:encoded><![CDATA[<p>I think I&#8217;ll just keep playing .9 There&#8217;s no legitimate reason to get rid of MD :/</p>
]]></content:encoded>
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		<title>By: Deathcraft</title>
		<link>https://crawl.develz.org/wordpress/whisper-farewell-when-you-leave-gimli/comment-page-3#comment-879</link>
		<dc:creator>Deathcraft</dc:creator>
		<pubDate>Fri, 11 Nov 2011 02:20:30 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2010#comment-879</guid>
		<description>When I first played Linley&#039;s DC the variety of available classes and races just dazzled me. That was one of the main reasons to play the game. And I was a kid (&quot;easier for new players&quot; argument is not good enogh i suppose). All the possibilities! I mean, sometimes it is not about the balance, but about the roleplay. It s roleplayin game alright is it not? I know that very often there are no dwarves in the gaming world. But here they were introduced. Why remove them? Once again, for me the balance is not an argument. 
It just fills disappointing. I mean, anyway thank you guys for such a great job on Stone Soup! But I guess I have no choice but to stick to older versions for now.</description>
		<content:encoded><![CDATA[<p>When I first played Linley&#8217;s DC the variety of available classes and races just dazzled me. That was one of the main reasons to play the game. And I was a kid (&#8220;easier for new players&#8221; argument is not good enogh i suppose). All the possibilities! I mean, sometimes it is not about the balance, but about the roleplay. It s roleplayin game alright is it not? I know that very often there are no dwarves in the gaming world. But here they were introduced. Why remove them? Once again, for me the balance is not an argument.<br />
It just fills disappointing. I mean, anyway thank you guys for such a great job on Stone Soup! But I guess I have no choice but to stick to older versions for now.</p>
]]></content:encoded>
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	<item>
		<title>By: Bim</title>
		<link>https://crawl.develz.org/wordpress/whisper-farewell-when-you-leave-gimli/comment-page-3#comment-878</link>
		<dc:creator>Bim</dc:creator>
		<pubDate>Fri, 11 Nov 2011 02:08:42 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2010#comment-878</guid>
		<description>&quot;Very often, things that players like and rely on are precisely the broken features begging for a nerf.&quot;
I...what..ahh..errrm...ah?

I abandoned the boards and giving my feedback as soon as I realised that most of the changes were just from devs that had been playing crawl for so long that they wanted to change it up. 

As pretty much everyone has said on the most commented blog post in the time of crawl - people enjoy playing them ALOT. However, this is obviously a crutch, and people would enjoy the game alot more if they were forced to do what they don&#039;t enjoy.

However, I do think that there could have been more mixing up of the HArmour classes, but not like this.</description>
		<content:encoded><![CDATA[<p>&#8220;Very often, things that players like and rely on are precisely the broken features begging for a nerf.&#8221;<br />
I&#8230;what..ahh..errrm&#8230;ah?</p>
<p>I abandoned the boards and giving my feedback as soon as I realised that most of the changes were just from devs that had been playing crawl for so long that they wanted to change it up. </p>
<p>As pretty much everyone has said on the most commented blog post in the time of crawl &#8211; people enjoy playing them ALOT. However, this is obviously a crutch, and people would enjoy the game alot more if they were forced to do what they don&#8217;t enjoy.</p>
<p>However, I do think that there could have been more mixing up of the HArmour classes, but not like this.</p>
]]></content:encoded>
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	<item>
		<title>By: minmay</title>
		<link>https://crawl.develz.org/wordpress/whisper-farewell-when-you-leave-gimli/comment-page-3#comment-877</link>
		<dc:creator>minmay</dc:creator>
		<pubDate>Thu, 10 Nov 2011 21:19:01 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2010#comment-877</guid>
		<description>Sorry, hit submit by accident.

If the idea is to have a species with as few choices involved as possible in order to minimize the chance of screwing up, felids are better at accomplishing that than mountain dwarves ever were.</description>
		<content:encoded><![CDATA[<p>Sorry, hit submit by accident.</p>
<p>If the idea is to have a species with as few choices involved as possible in order to minimize the chance of screwing up, felids are better at accomplishing that than mountain dwarves ever were.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: minmay</title>
		<link>https://crawl.develz.org/wordpress/whisper-farewell-when-you-leave-gimli/comment-page-3#comment-876</link>
		<dc:creator>minmay</dc:creator>
		<pubDate>Thu, 10 Nov 2011 21:17:33 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2010#comment-876</guid>
		<description>I&#039;d think that if anything, MD removal made the game easier for new players to pick up; with one less species on the selection screen, they have a better chance of choosing DD.
It also helps to stop people from using badly outdated guides, since they&#039;ll try to start an MD, realize they were removed, then hopefully realize their 0.5 wiki guide written by someone who has never made it to Lair is not that useful after all.

If the idea is to have a species with as few choices involved as possible in order to maximize the chance of</description>
		<content:encoded><![CDATA[<p>I&#8217;d think that if anything, MD removal made the game easier for new players to pick up; with one less species on the selection screen, they have a better chance of choosing DD.<br />
It also helps to stop people from using badly outdated guides, since they&#8217;ll try to start an MD, realize they were removed, then hopefully realize their 0.5 wiki guide written by someone who has never made it to Lair is not that useful after all.</p>
<p>If the idea is to have a species with as few choices involved as possible in order to maximize the chance of</p>
]]></content:encoded>
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		<title>By: Christopher</title>
		<link>https://crawl.develz.org/wordpress/whisper-farewell-when-you-leave-gimli/comment-page-3#comment-874</link>
		<dc:creator>Christopher</dc:creator>
		<pubDate>Thu, 10 Nov 2011 17:11:55 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2010#comment-874</guid>
		<description>Do not like this change.  Should have used your imaginations, other sources or peoples&#039; suggestions to diversify Mountain Dwarves in some fashion, not removed them (or diversify the other two).</description>
		<content:encoded><![CDATA[<p>Do not like this change.  Should have used your imaginations, other sources or peoples&#8217; suggestions to diversify Mountain Dwarves in some fashion, not removed them (or diversify the other two).</p>
]]></content:encoded>
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	<item>
		<title>By: jackalKnight</title>
		<link>https://crawl.develz.org/wordpress/whisper-farewell-when-you-leave-gimli/comment-page-3#comment-873</link>
		<dc:creator>jackalKnight</dc:creator>
		<pubDate>Thu, 10 Nov 2011 16:32:22 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2010#comment-873</guid>
		<description>Minos really should have Trample, I always imagined them of being capable of it. They do it in Age of Mythology...</description>
		<content:encoded><![CDATA[<p>Minos really should have Trample, I always imagined them of being capable of it. They do it in Age of Mythology&#8230;</p>
]]></content:encoded>
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		<title>By: Turg Shieldbanger</title>
		<link>https://crawl.develz.org/wordpress/whisper-farewell-when-you-leave-gimli/comment-page-3#comment-872</link>
		<dc:creator>Turg Shieldbanger</dc:creator>
		<pubDate>Thu, 10 Nov 2011 15:08:58 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2010#comment-872</guid>
		<description>Forgot Shield -1 (Mino). Dunno where the idea that Minos shud use a shield comes from.</description>
		<content:encoded><![CDATA[<p>Forgot Shield -1 (Mino). Dunno where the idea that Minos shud use a shield comes from.</p>
]]></content:encoded>
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		<title>By: Turg Shieldbanger</title>
		<link>https://crawl.develz.org/wordpress/whisper-farewell-when-you-leave-gimli/comment-page-3#comment-871</link>
		<dc:creator>Turg Shieldbanger</dc:creator>
		<pubDate>Thu, 10 Nov 2011 11:08:25 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2010#comment-871</guid>
		<description>I´ll sign on to that Walter. 
I also wondered why Minos can use pretty much all weapons at +2, just SB/UC +1. Something more in the line of
this:
MINOTAUR
Size Large
+4 to thowing when using Nets and +4 on Horn unarmed/stab attacks

Skills: Arm +1, Ddg +1, Sth 0, Stb 0, T&amp;D 0, Inv –1, Evo –1, HP +1, MP –2, EXP 140, Fgt +2, SB1 0, LB1 0, M&amp;F +2, Axs +4, Pla +2, Stv 0, UC +1, Thr +1, Slg 0, Bws 0, Crb 0, Spc –3, Coj –3, Hex –4, Cha –4, Sum –3, Nec –3, Trl –3, Trm –2, Fir –3, Ice –3, Air –3, Ear –2, Poi –3

//Now add Class Specific bonuses to each god, and i´ll cry of happiness.</description>
		<content:encoded><![CDATA[<p>I´ll sign on to that Walter.<br />
I also wondered why Minos can use pretty much all weapons at +2, just SB/UC +1. Something more in the line of<br />
this:<br />
MINOTAUR<br />
Size Large<br />
+4 to thowing when using Nets and +4 on Horn unarmed/stab attacks</p>
<p>Skills: Arm +1, Ddg +1, Sth 0, Stb 0, T&amp;D 0, Inv –1, Evo –1, HP +1, MP –2, EXP 140, Fgt +2, SB1 0, LB1 0, M&amp;F +2, Axs +4, Pla +2, Stv 0, UC +1, Thr +1, Slg 0, Bws 0, Crb 0, Spc –3, Coj –3, Hex –4, Cha –4, Sum –3, Nec –3, Trl –3, Trm –2, Fir –3, Ice –3, Air –3, Ear –2, Poi –3</p>
<p>//Now add Class Specific bonuses to each god, and i´ll cry of happiness.</p>
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		<title>By: Walter Fergusson</title>
		<link>https://crawl.develz.org/wordpress/whisper-farewell-when-you-leave-gimli/comment-page-3#comment-870</link>
		<dc:creator>Walter Fergusson</dc:creator>
		<pubDate>Thu, 10 Nov 2011 07:56:52 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2010#comment-870</guid>
		<description>I could never get my head around the minotaur.  The in game description and aptitudes never meshed with the mythos in my mind.
I always pictured that the minotaur would  excel in gladiator type combat (nets, spears) and not be good at other types of weapons that require space to swing them.

My minotaur would have excellent unarmed combat skill for the horns.
Both player and monster minotaurs would be able to charge enemies by moving one square and then butting the now adjacent enemy.  This ability could be e(v)oked like a weapon of reaching.  Accuracy and damage would be equivalent to stabbing. (Actually just use the stabbing code but use the unarmed skill.)  Give the minotaur a bit of stealth and detect terrain/detect monster then I can play a high risk ambush style that is not currently available in Crawl.

-Walter</description>
		<content:encoded><![CDATA[<p>I could never get my head around the minotaur.  The in game description and aptitudes never meshed with the mythos in my mind.<br />
I always pictured that the minotaur would  excel in gladiator type combat (nets, spears) and not be good at other types of weapons that require space to swing them.</p>
<p>My minotaur would have excellent unarmed combat skill for the horns.<br />
Both player and monster minotaurs would be able to charge enemies by moving one square and then butting the now adjacent enemy.  This ability could be e(v)oked like a weapon of reaching.  Accuracy and damage would be equivalent to stabbing. (Actually just use the stabbing code but use the unarmed skill.)  Give the minotaur a bit of stealth and detect terrain/detect monster then I can play a high risk ambush style that is not currently available in Crawl.</p>
<p>-Walter</p>
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		<title>By: Turg Shieldbanger</title>
		<link>https://crawl.develz.org/wordpress/whisper-farewell-when-you-leave-gimli/comment-page-3#comment-869</link>
		<dc:creator>Turg Shieldbanger</dc:creator>
		<pubDate>Thu, 10 Nov 2011 05:10:14 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2010#comment-869</guid>
		<description>Sob, there goes my fav race. Ok, back to older DCSS versions for now.

So now that its settled, lets all focus into getting MDs (or Hill Dwarfs, heck i be happy to have ANY dwarf along with the DD) back to the game by giving constructive suggestions on how they could be implemented .

I´ll go first:
   	
MD (or any new dwarf race) 
 Reintroduce them as they were with the req of only good &amp; neutral gods, Shields raised from +2 to +3, and a +10% gold amount drop bonus (MD only skill: gold find)
HO        Revert to old but with +2 Inv
Mi         Revert to new but with Axes +4, shield –1</description>
		<content:encoded><![CDATA[<p>Sob, there goes my fav race. Ok, back to older DCSS versions for now.</p>
<p>So now that its settled, lets all focus into getting MDs (or Hill Dwarfs, heck i be happy to have ANY dwarf along with the DD) back to the game by giving constructive suggestions on how they could be implemented .</p>
<p>I´ll go first:</p>
<p>MD (or any new dwarf race)<br />
 Reintroduce them as they were with the req of only good &amp; neutral gods, Shields raised from +2 to +3, and a +10% gold amount drop bonus (MD only skill: gold find)<br />
HO        Revert to old but with +2 Inv<br />
Mi         Revert to new but with Axes +4, shield –1</p>
]]></content:encoded>
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		<title>By: evktalo</title>
		<link>https://crawl.develz.org/wordpress/whisper-farewell-when-you-leave-gimli/comment-page-3#comment-868</link>
		<dc:creator>evktalo</dc:creator>
		<pubDate>Wed, 09 Nov 2011 21:15:43 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2010#comment-868</guid>
		<description>Stone Soup has added: tiles into it&#039;s main development line, tutorials, hint mode, WebTiles.. yeah sure, no interest (or effort!) to attract new players. :)

--Eino</description>
		<content:encoded><![CDATA[<p>Stone Soup has added: tiles into it&#8217;s main development line, tutorials, hint mode, WebTiles.. yeah sure, no interest (or effort!) to attract new players. :)</p>
<p>&#8211;Eino</p>
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		<title>By: Arn</title>
		<link>https://crawl.develz.org/wordpress/whisper-farewell-when-you-leave-gimli/comment-page-3#comment-866</link>
		<dc:creator>Arn</dc:creator>
		<pubDate>Tue, 08 Nov 2011 16:07:52 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2010#comment-866</guid>
		<description>Just further proof that the developers have no interest in attracting new players. They are driving what *was* a standout game in a niche genre further and further into the &quot;You don&#039;t want to play this unless you are already intimately familiar with it&quot; stereotype that plagues so many roguelikes. With the past nerfs to heavy armour and Okawaru, it&#039;s not like MDs were even particularly good anymore. They were just easy to play, making them a good race for new players or someone looking for a break from playing a race where they have to mull over their options all the time.  Just hit it with an axe.</description>
		<content:encoded><![CDATA[<p>Just further proof that the developers have no interest in attracting new players. They are driving what *was* a standout game in a niche genre further and further into the &#8220;You don&#8217;t want to play this unless you are already intimately familiar with it&#8221; stereotype that plagues so many roguelikes. With the past nerfs to heavy armour and Okawaru, it&#8217;s not like MDs were even particularly good anymore. They were just easy to play, making them a good race for new players or someone looking for a break from playing a race where they have to mull over their options all the time.  Just hit it with an axe.</p>
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		<title>By: Regnix</title>
		<link>https://crawl.develz.org/wordpress/whisper-farewell-when-you-leave-gimli/comment-page-3#comment-864</link>
		<dc:creator>Regnix</dc:creator>
		<pubDate>Mon, 07 Nov 2011 22:27:01 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2010#comment-864</guid>
		<description>I will miss the +3 Armour most, building a tank will be that bit harder. Are there any plans for a defensive melee race in the future?

Until then, maybe all that dwarf equipment could be generated as &quot;human&quot; gear - give them the racial bonus for it...</description>
		<content:encoded><![CDATA[<p>I will miss the +3 Armour most, building a tank will be that bit harder. Are there any plans for a defensive melee race in the future?</p>
<p>Until then, maybe all that dwarf equipment could be generated as &#8220;human&#8221; gear &#8211; give them the racial bonus for it&#8230;</p>
]]></content:encoded>
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	<item>
		<title>By: Eifeltrampel</title>
		<link>https://crawl.develz.org/wordpress/whisper-farewell-when-you-leave-gimli/comment-page-3#comment-863</link>
		<dc:creator>Eifeltrampel</dc:creator>
		<pubDate>Mon, 07 Nov 2011 21:48:22 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2010#comment-863</guid>
		<description>After reading all the comments I think that I&#039;m not alone as a magic hater ;-)
So maybe after removing the MD it&#039;s time for some melee improvments/tweaks.
Or maybe an improved unique version of the MD will show up again :-)</description>
		<content:encoded><![CDATA[<p>After reading all the comments I think that I&#8217;m not alone as a magic hater ;-)<br />
So maybe after removing the MD it&#8217;s time for some melee improvments/tweaks.<br />
Or maybe an improved unique version of the MD will show up again :-)</p>
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		<title>By: frankhovis</title>
		<link>https://crawl.develz.org/wordpress/whisper-farewell-when-you-leave-gimli/comment-page-3#comment-862</link>
		<dc:creator>frankhovis</dc:creator>
		<pubDate>Mon, 07 Nov 2011 19:56:23 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2010#comment-862</guid>
		<description>An observation: there are now more hybrids in the game than ever before, the -3 or worse Spellcasting club is left with only two members: Minotaur and Troll. The solution to the problem of the one-dimensional melee races seems to be: remove them or turn them into hybrids.</description>
		<content:encoded><![CDATA[<p>An observation: there are now more hybrids in the game than ever before, the -3 or worse Spellcasting club is left with only two members: Minotaur and Troll. The solution to the problem of the one-dimensional melee races seems to be: remove them or turn them into hybrids.</p>
]]></content:encoded>
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		<title>By: Erich</title>
		<link>https://crawl.develz.org/wordpress/whisper-farewell-when-you-leave-gimli/comment-page-3#comment-861</link>
		<dc:creator>Erich</dc:creator>
		<pubDate>Mon, 07 Nov 2011 15:51:33 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2010#comment-861</guid>
		<description>I&#039;ll admit that Tolkein is pretty overexposed these days.  And believe me, nobody is more annoyed by dwarves in general than me--I play a dragonborn fighter in 4e!

But seriously, the dwarven fighter is one of the pillars of fantasy now.  The &#039;pokemon&#039; comment above is spot on.   Avoiding the Tolkein stuff or the &#039;obvious&#039; stuff is the same as avoiding what people are interested in.

Designing to some stereotypes is AWESOME because it lets people dive right in and try the game and have a decent intuition about how they should play.  Then they can get hooked and get informed and starting trying more innovative stuff...if they want.

Also, the whole lack of differentiation...well I&#039;m not buying it.  The evocation, crossbow, HA, and earth combo was distinctive.

I *loved* having heavy armor a decent option again, and to have a mainstay armor user go away is sad.  The only upside I see is that maybe humans get a little more appealing now since they get full slots, unlike minotaurs.  I kind of like that effect, but overall I&#039;m definitely against this change.</description>
		<content:encoded><![CDATA[<p>I&#8217;ll admit that Tolkein is pretty overexposed these days.  And believe me, nobody is more annoyed by dwarves in general than me&#8211;I play a dragonborn fighter in 4e!</p>
<p>But seriously, the dwarven fighter is one of the pillars of fantasy now.  The &#8216;pokemon&#8217; comment above is spot on.   Avoiding the Tolkein stuff or the &#8216;obvious&#8217; stuff is the same as avoiding what people are interested in.</p>
<p>Designing to some stereotypes is AWESOME because it lets people dive right in and try the game and have a decent intuition about how they should play.  Then they can get hooked and get informed and starting trying more innovative stuff&#8230;if they want.</p>
<p>Also, the whole lack of differentiation&#8230;well I&#8217;m not buying it.  The evocation, crossbow, HA, and earth combo was distinctive.</p>
<p>I *loved* having heavy armor a decent option again, and to have a mainstay armor user go away is sad.  The only upside I see is that maybe humans get a little more appealing now since they get full slots, unlike minotaurs.  I kind of like that effect, but overall I&#8217;m definitely against this change.</p>
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		<title>By: Danei</title>
		<link>https://crawl.develz.org/wordpress/whisper-farewell-when-you-leave-gimli/comment-page-3#comment-860</link>
		<dc:creator>Danei</dc:creator>
		<pubDate>Mon, 07 Nov 2011 03:12:03 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2010#comment-860</guid>
		<description>I don&#039;t like the change very much. I would have favored MD and/or Mi aptitude changes for differentiation over a removal of either of them, and I would have favored the removal of Mi over MD.

Personally, I prefer to play races without gimmicks/in-built mutations. I play mostly humans and high elves. I never played MD much, so I&#039;m not particularly passionate about this issue, but I am slightly disappointed that they&#039;ve been removed.

&quot;Because it&#039;s common in fantasy&quot; isn&#039;t a good reason to have something in the game, but it also isn&#039;t a good reason not to have something in the game.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t like the change very much. I would have favored MD and/or Mi aptitude changes for differentiation over a removal of either of them, and I would have favored the removal of Mi over MD.</p>
<p>Personally, I prefer to play races without gimmicks/in-built mutations. I play mostly humans and high elves. I never played MD much, so I&#8217;m not particularly passionate about this issue, but I am slightly disappointed that they&#8217;ve been removed.</p>
<p>&#8220;Because it&#8217;s common in fantasy&#8221; isn&#8217;t a good reason to have something in the game, but it also isn&#8217;t a good reason not to have something in the game.</p>
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		<title>By: Humble</title>
		<link>https://crawl.develz.org/wordpress/whisper-farewell-when-you-leave-gimli/comment-page-3#comment-858</link>
		<dc:creator>Humble</dc:creator>
		<pubDate>Mon, 07 Nov 2011 00:44:21 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2010#comment-858</guid>
		<description>I guess if you look at the aptitudes then the three races are similar, but they have a very different flavor to them.

I guess the outcry is from the people who have an emotional attachment to a specific race, rather than seeing them as a collection of numbers and attributes to be maximized.</description>
		<content:encoded><![CDATA[<p>I guess if you look at the aptitudes then the three races are similar, but they have a very different flavor to them.</p>
<p>I guess the outcry is from the people who have an emotional attachment to a specific race, rather than seeing them as a collection of numbers and attributes to be maximized.</p>
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		<title>By: AndMyAxe</title>
		<link>https://crawl.develz.org/wordpress/whisper-farewell-when-you-leave-gimli/comment-page-3#comment-857</link>
		<dc:creator>AndMyAxe</dc:creator>
		<pubDate>Sun, 06 Nov 2011 22:48:27 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2010#comment-857</guid>
		<description>Someone mentioned the Pokemonification of the game. Elements from recognized fantasy themes like LOTR get removed and these get replaced by things like Felids and Octopuses out of nowhere. Lolcat and flying spaghetti monster??? 

Just stick to generally recognized fantasy themes, like LOTR, Greek myths(Centaur, Minotaur) and modern horror (Mummy, Vampire, Ghoul).</description>
		<content:encoded><![CDATA[<p>Someone mentioned the Pokemonification of the game. Elements from recognized fantasy themes like LOTR get removed and these get replaced by things like Felids and Octopuses out of nowhere. Lolcat and flying spaghetti monster??? </p>
<p>Just stick to generally recognized fantasy themes, like LOTR, Greek myths(Centaur, Minotaur) and modern horror (Mummy, Vampire, Ghoul).</p>
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		<title>By: minmay</title>
		<link>https://crawl.develz.org/wordpress/whisper-farewell-when-you-leave-gimli/comment-page-3#comment-856</link>
		<dc:creator>minmay</dc:creator>
		<pubDate>Sun, 06 Nov 2011 17:21:02 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2010#comment-856</guid>
		<description>&quot;There are many races in the game that have similar aptitudes and class preferences.&quot;

Name a few.</description>
		<content:encoded><![CDATA[<p>&#8220;There are many races in the game that have similar aptitudes and class preferences.&#8221;</p>
<p>Name a few.</p>
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		<title>By: lunatic</title>
		<link>https://crawl.develz.org/wordpress/whisper-farewell-when-you-leave-gimli/comment-page-3#comment-855</link>
		<dc:creator>lunatic</dc:creator>
		<pubDate>Sun, 06 Nov 2011 11:49:19 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2010#comment-855</guid>
		<description>Just a general note of support, I think that the willingness of the devs to take unpopular decisions in the past is part of what makes Stone Soup what it is. The reasons for removing MD or Mi seem quite valid, and I doubt there will be many people caring which one it is by the time 0.11 comes out.

Also, I support the notion something should be done about high elves. SE, DE are fine (well, maybe SE could be a bit more sludgey), but HE are just the ones you choose when you don&#039;t actually know what you want to do.</description>
		<content:encoded><![CDATA[<p>Just a general note of support, I think that the willingness of the devs to take unpopular decisions in the past is part of what makes Stone Soup what it is. The reasons for removing MD or Mi seem quite valid, and I doubt there will be many people caring which one it is by the time 0.11 comes out.</p>
<p>Also, I support the notion something should be done about high elves. SE, DE are fine (well, maybe SE could be a bit more sludgey), but HE are just the ones you choose when you don&#8217;t actually know what you want to do.</p>
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		<title>By: chillbain</title>
		<link>https://crawl.develz.org/wordpress/whisper-farewell-when-you-leave-gimli/comment-page-3#comment-854</link>
		<dc:creator>chillbain</dc:creator>
		<pubDate>Sun, 06 Nov 2011 07:20:02 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2010#comment-854</guid>
		<description>Sacrificing an entire race option for the sake of homogenization and disregarding the &quot;was it fun?&quot; factor is a poor choice. Dwarves are a fairly standard fantasy trope, to be sure, but not much different than having elves, dragons, and orcs in the game.  Would we remove those as well because they&#039;re prominent figures in other fantasy settings? 

The game play reasons for getting rid of MD also feel weak. There are many races in the game that have similar aptitudes and class preferences. Why choose to cut this race now? Seems like putting simplification before fun is not a good idea.</description>
		<content:encoded><![CDATA[<p>Sacrificing an entire race option for the sake of homogenization and disregarding the &#8220;was it fun?&#8221; factor is a poor choice. Dwarves are a fairly standard fantasy trope, to be sure, but not much different than having elves, dragons, and orcs in the game.  Would we remove those as well because they&#8217;re prominent figures in other fantasy settings? </p>
<p>The game play reasons for getting rid of MD also feel weak. There are many races in the game that have similar aptitudes and class preferences. Why choose to cut this race now? Seems like putting simplification before fun is not a good idea.</p>
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		<title>By: strangerc</title>
		<link>https://crawl.develz.org/wordpress/whisper-farewell-when-you-leave-gimli/comment-page-2#comment-853</link>
		<dc:creator>strangerc</dc:creator>
		<pubDate>Sat, 05 Nov 2011 18:45:08 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2010#comment-853</guid>
		<description>Such a personal preference (&quot;boring stereotype&quot;) should never be used as a reason for a content deletion as long as there&#039;s still people enjoying it, whether one is on the developler side or merely a player.

I don&#039;t see anything logical and persuasive argument given by the devs on this matter.
 Its nothing but a personal preference of tolkin-hater.

if you want your own themed fantasy so badly, which i would not complain at all, just screw every single known-species from the game and replace them with original ones.

In this way, no one would complain about any race addition or deletion, problem solved.</description>
		<content:encoded><![CDATA[<p>Such a personal preference (&#8220;boring stereotype&#8221;) should never be used as a reason for a content deletion as long as there&#8217;s still people enjoying it, whether one is on the developler side or merely a player.</p>
<p>I don&#8217;t see anything logical and persuasive argument given by the devs on this matter.<br />
 Its nothing but a personal preference of tolkin-hater.</p>
<p>if you want your own themed fantasy so badly, which i would not complain at all, just screw every single known-species from the game and replace them with original ones.</p>
<p>In this way, no one would complain about any race addition or deletion, problem solved.</p>
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