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	<title>Comments on: Trunk Updates, 30 April 2015</title>
	<atom:link href="http://crawl.develz.org/wordpress/trunk-updates-30-april-2015/feed" rel="self" type="application/rss+xml" />
	<link>https://crawl.develz.org/wordpress/trunk-updates-30-april-2015</link>
	<description>Development live!</description>
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		<title>By: PleasingFungus</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-30-april-2015/comment-page-1#comment-2184</link>
		<dc:creator>PleasingFungus</dc:creator>
		<pubDate>Fri, 08 May 2015 04:26:33 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3250#comment-2184</guid>
		<description>anonamenonymous: That annoys me too! It&#039;s especially bad now that most gods don&#039;t accept corpse sacrifice, so even Trog won&#039;t save you. Hopefully someone will change it at some point...

Sam: It&#039;s a buff!</description>
		<content:encoded><![CDATA[<p>anonamenonymous: That annoys me too! It&#8217;s especially bad now that most gods don&#8217;t accept corpse sacrifice, so even Trog won&#8217;t save you. Hopefully someone will change it at some point&#8230;</p>
<p>Sam: It&#8217;s a buff!</p>
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	<item>
		<title>By: Sam</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-30-april-2015/comment-page-1#comment-2183</link>
		<dc:creator>Sam</dc:creator>
		<pubDate>Wed, 06 May 2015 13:57:30 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3250#comment-2183</guid>
		<description>Has unarmed been weakened in any other way? otherwise letting you use heavy armour without the speed penalty seems a pretty massive buff.</description>
		<content:encoded><![CDATA[<p>Has unarmed been weakened in any other way? otherwise letting you use heavy armour without the speed penalty seems a pretty massive buff.</p>
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		<title>By: freynir</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-30-april-2015/comment-page-1#comment-2181</link>
		<dc:creator>freynir</dc:creator>
		<pubDate>Tue, 05 May 2015 00:29:55 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3250#comment-2181</guid>
		<description>Scrolls of random uselessness- And what you expect!? The Spanish Inquisition??
MEMBER. NOBODY EXPECTS THE SPANISH INQUISITION. Even a pizza murders.</description>
		<content:encoded><![CDATA[<p>Scrolls of random uselessness- And what you expect!? The Spanish Inquisition??<br />
MEMBER. NOBODY EXPECTS THE SPANISH INQUISITION. Even a pizza murders.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TeshiAlair</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-30-april-2015/comment-page-1#comment-2180</link>
		<dc:creator>TeshiAlair</dc:creator>
		<pubDate>Mon, 04 May 2015 17:45:37 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3250#comment-2180</guid>
		<description>The four variable Lair branches get shortened and Slime is still 6 levels.......what.</description>
		<content:encoded><![CDATA[<p>The four variable Lair branches get shortened and Slime is still 6 levels&#8230;&#8230;.what.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: anonamenonymous</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-30-april-2015/comment-page-1#comment-2179</link>
		<dc:creator>anonamenonymous</dc:creator>
		<pubDate>Sun, 03 May 2015 08:00:18 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3250#comment-2179</guid>
		<description>Here&#039;s something that happens to me at least once per DCSS session:

1. Start a new game, minotaur fighter for example (not berserker!)
2. Autoexplore, kill some stuff here and there
3. Get hungry
4. Autoexplore, find a bat / gnoll or some other edible enemy
5. Enemy slain, he leaves his corpse on a tile adjacent to me
6. Press Autoexplore
7. I&#039;m now miles away from the corpse, it has rotten away, and i&#039;m now very hungry
Meanwhile, where if i&#039;d chosen minotaur berserker (of Trog obviously)

6. Press autoexplore
7. I&#039;m now put on top of the corpse, and can &#039;c&#039; butcher it to fill my stomach or &#039;p&#039; sacrifice it.
Suggestion: Have an RC file (init.txt) option that let&#039;s my Autoexplore ALWAYS visit tiles with a corpse on it, even if not worshipping a sacrifice-happy-god like trog.

For example: autoexplore_visit_corpse_tiles = ( all &#124; no_poisonous_and_mutagenic &#124; no_poisonous &#124; no_mutagenic &#124; none ) where the default would be none</description>
		<content:encoded><![CDATA[<p>Here&#8217;s something that happens to me at least once per DCSS session:</p>
<p>1. Start a new game, minotaur fighter for example (not berserker!)<br />
2. Autoexplore, kill some stuff here and there<br />
3. Get hungry<br />
4. Autoexplore, find a bat / gnoll or some other edible enemy<br />
5. Enemy slain, he leaves his corpse on a tile adjacent to me<br />
6. Press Autoexplore<br />
7. I&#8217;m now miles away from the corpse, it has rotten away, and i&#8217;m now very hungry<br />
Meanwhile, where if i&#8217;d chosen minotaur berserker (of Trog obviously)</p>
<p>6. Press autoexplore<br />
7. I&#8217;m now put on top of the corpse, and can &#8216;c&#8217; butcher it to fill my stomach or &#8216;p&#8217; sacrifice it.<br />
Suggestion: Have an RC file (init.txt) option that let&#8217;s my Autoexplore ALWAYS visit tiles with a corpse on it, even if not worshipping a sacrifice-happy-god like trog.</p>
<p>For example: autoexplore_visit_corpse_tiles = ( all | no_poisonous_and_mutagenic | no_poisonous | no_mutagenic | none ) where the default would be none</p>
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		<title>By: anonamenonymous</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-30-april-2015/comment-page-1#comment-2178</link>
		<dc:creator>anonamenonymous</dc:creator>
		<pubDate>Sat, 02 May 2015 13:47:55 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3250#comment-2178</guid>
		<description>Please implement the bottom suggestion from https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:interface:autoexplore</description>
		<content:encoded><![CDATA[<p>Please implement the bottom suggestion from <a href="https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:interface:autoexplore" rel="nofollow">https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:interface:autoexplore</a></p>
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	<item>
		<title>By: Bagel</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-30-april-2015/comment-page-1#comment-2177</link>
		<dc:creator>Bagel</dc:creator>
		<pubDate>Fri, 01 May 2015 14:06:23 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3250#comment-2177</guid>
		<description>Thank god for branch reductions, and yeah, making Lair 6 sounds like it would be cool.

Please make animate dead useable again though, please.</description>
		<content:encoded><![CDATA[<p>Thank god for branch reductions, and yeah, making Lair 6 sounds like it would be cool.</p>
<p>Please make animate dead useable again though, please.</p>
]]></content:encoded>
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	<item>
		<title>By: Radz</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-30-april-2015/comment-page-1#comment-2176</link>
		<dc:creator>Radz</dc:creator>
		<pubDate>Fri, 01 May 2015 04:17:08 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3250#comment-2176</guid>
		<description>Great. Thanks. Please cut Lair to 6 too.</description>
		<content:encoded><![CDATA[<p>Great. Thanks. Please cut Lair to 6 too.</p>
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