<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Trunk updates, 26 June 2014</title>
	<atom:link href="http://crawl.develz.org/wordpress/trunk-updates-26-june-2014/feed" rel="self" type="application/rss+xml" />
	<link>https://crawl.develz.org/wordpress/trunk-updates-26-june-2014</link>
	<description>Development live!</description>
	<lastBuildDate>Mon, 16 Mar 2026 09:52:57 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
	<item>
		<title>By: Sudarshan S</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-26-june-2014/comment-page-1#comment-1827</link>
		<dc:creator>Sudarshan S</dc:creator>
		<pubDate>Fri, 11 Jul 2014 05:25:41 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2858#comment-1827</guid>
		<description>Can we please have the next development update? It&#039;s nearly two weeks now!</description>
		<content:encoded><![CDATA[<p>Can we please have the next development update? It&#8217;s nearly two weeks now!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: reaverb</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-26-june-2014/comment-page-1#comment-1825</link>
		<dc:creator>reaverb</dc:creator>
		<pubDate>Tue, 08 Jul 2014 01:44:25 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2858#comment-1825</guid>
		<description>Eating chunks off the ground was briefly removed from the game. This change, however, was reverted 2-3 days later. (so players can now eat chunks off the ground again.)</description>
		<content:encoded><![CDATA[<p>Eating chunks off the ground was briefly removed from the game. This change, however, was reverted 2-3 days later. (so players can now eat chunks off the ground again.)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nick</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-26-june-2014/comment-page-1#comment-1823</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Sat, 05 Jul 2014 20:16:25 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2858#comment-1823</guid>
		<description>Qazlal is something else, goodness gracious.</description>
		<content:encoded><![CDATA[<p>Qazlal is something else, goodness gracious.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Joe</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-26-june-2014/comment-page-1#comment-1822</link>
		<dc:creator>Joe</dc:creator>
		<pubDate>Fri, 04 Jul 2014 02:03:28 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2858#comment-1822</guid>
		<description>Is it just me or does eating chunks off the ground no longer work?</description>
		<content:encoded><![CDATA[<p>Is it just me or does eating chunks off the ground no longer work?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tristian</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-26-june-2014/comment-page-1#comment-1820</link>
		<dc:creator>Tristian</dc:creator>
		<pubDate>Tue, 01 Jul 2014 19:14:26 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2858#comment-1820</guid>
		<description>Loving most of the changes that have come about recently. But I have to agree with some of the previous comments on bringing back encumbrance/item weight. It doesn&#039;t seem right that a Felid or Spriggan can now carry the same amount of stuff as an Ogre or Troll. 
The encumbrance factor made you think a little more about what was important enough to lug along with you.</description>
		<content:encoded><![CDATA[<p>Loving most of the changes that have come about recently. But I have to agree with some of the previous comments on bringing back encumbrance/item weight. It doesn&#8217;t seem right that a Felid or Spriggan can now carry the same amount of stuff as an Ogre or Troll.<br />
The encumbrance factor made you think a little more about what was important enough to lug along with you.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: PleasingFungus</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-26-june-2014/comment-page-1#comment-1819</link>
		<dc:creator>PleasingFungus</dc:creator>
		<pubDate>Sun, 29 Jun 2014 22:26:49 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2858#comment-1819</guid>
		<description>The version of trunk on the download page (0.15-a0-1668-g49c5cce) is from Jun. 23 - the Beogh changes are from a few days after that.</description>
		<content:encoded><![CDATA[<p>The version of trunk on the download page (0.15-a0-1668-g49c5cce) is from Jun. 23 &#8211; the Beogh changes are from a few days after that.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: old_akakaraka</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-26-june-2014/comment-page-1#comment-1818</link>
		<dc:creator>old_akakaraka</dc:creator>
		<pubDate>Sun, 29 Jun 2014 22:20:36 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2858#comment-1818</guid>
		<description>As a huge fan of Orc Jesus / Orcus Christus, I am thrilled to see changes in Beogh mechanics; however, some of the features described above don&#039;t seem to be included in current trunk i just downloaded (crawl_tiles-0.15-a0-1668):
- And he’ll gift weapons, armour, shields, and ammo to orcs who lack them. =&gt; did not see that happen. 
- And he’ll give some extra ammo to any orc that the player chooses to gift a ranged weapon to. =&gt; did not happen. I gave my orc knight an awesome randart crossbow, which he never used due to lack of ammo.
- And orcs won’t drop their melee weapons when the player gives them a ranged weapon, or vice versa. =&gt; when i gave my orc knight a crossbow (see above), he dropped his melee weapon and went unarmed in close combat. 
- Godless hill orcs can now convert to Beogh with ‘p’ when orc priests are nearby, as an alternative to using the option from the abilities menu. =&gt; I still had to use the &#039;a&#039;/&#039;Y&#039; mechanic
- Weapons and armour which aren’t visibly enchanted no longer have enchantments higher than +0. =&gt; picked up a lot of plain armor that has +1/+2 modifiers.
Maybe trunk is not up-to-date? Or is this just planned to be released in the 0.15 release in August?</description>
		<content:encoded><![CDATA[<p>As a huge fan of Orc Jesus / Orcus Christus, I am thrilled to see changes in Beogh mechanics; however, some of the features described above don&#8217;t seem to be included in current trunk i just downloaded (crawl_tiles-0.15-a0-1668):<br />
- And he’ll gift weapons, armour, shields, and ammo to orcs who lack them. =&gt; did not see that happen.<br />
- And he’ll give some extra ammo to any orc that the player chooses to gift a ranged weapon to. =&gt; did not happen. I gave my orc knight an awesome randart crossbow, which he never used due to lack of ammo.<br />
- And orcs won’t drop their melee weapons when the player gives them a ranged weapon, or vice versa. =&gt; when i gave my orc knight a crossbow (see above), he dropped his melee weapon and went unarmed in close combat.<br />
- Godless hill orcs can now convert to Beogh with ‘p’ when orc priests are nearby, as an alternative to using the option from the abilities menu. =&gt; I still had to use the &#8216;a&#8217;/'Y&#8217; mechanic<br />
- Weapons and armour which aren’t visibly enchanted no longer have enchantments higher than +0. =&gt; picked up a lot of plain armor that has +1/+2 modifiers.<br />
Maybe trunk is not up-to-date? Or is this just planned to be released in the 0.15 release in August?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: warren</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-26-june-2014/comment-page-1#comment-1815</link>
		<dc:creator>warren</dc:creator>
		<pubDate>Sat, 28 Jun 2014 19:30:42 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2858#comment-1815</guid>
		<description>I would not like to see item destruction reintroduced. It was a prime example of the type of annoying mechanic that is being eliminated. Reducing scroll/potion frequency to counteract elimination of item destruction makes sense. Please don&#039;t turn down identify scroll frequency though, since ID scrolls now never ID more than 1 item.</description>
		<content:encoded><![CDATA[<p>I would not like to see item destruction reintroduced. It was a prime example of the type of annoying mechanic that is being eliminated. Reducing scroll/potion frequency to counteract elimination of item destruction makes sense. Please don&#8217;t turn down identify scroll frequency though, since ID scrolls now never ID more than 1 item.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: somebody</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-26-june-2014/comment-page-1#comment-1814</link>
		<dc:creator>somebody</dc:creator>
		<pubDate>Sat, 28 Jun 2014 19:20:06 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2858#comment-1814</guid>
		<description>Good news, everyone!</description>
		<content:encoded><![CDATA[<p>Good news, everyone!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: warren</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-26-june-2014/comment-page-1#comment-1811</link>
		<dc:creator>warren</dc:creator>
		<pubDate>Sat, 28 Jun 2014 03:44:37 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2858#comment-1811</guid>
		<description>Absolutely. The combination of removing encumbrance AND item destruction means there is no disincentive to carrying huge stacks of scrolls and potions. This definitely dumbs down the game. Personally, I love the removal of item destruction, but encumbrance is necessary to maintain some balance. Encumbrance also encourages different play styles for different size races. It makes sense that an ogre could carry tons of stuff while an elf needs to be more selective.
One of the great things about Crawl is how different the play style needed to be in order to succeed with different classes/races. I would hate to see this become a game where every class boils down to blast and loot.</description>
		<content:encoded><![CDATA[<p>Absolutely. The combination of removing encumbrance AND item destruction means there is no disincentive to carrying huge stacks of scrolls and potions. This definitely dumbs down the game. Personally, I love the removal of item destruction, but encumbrance is necessary to maintain some balance. Encumbrance also encourages different play styles for different size races. It makes sense that an ogre could carry tons of stuff while an elf needs to be more selective.<br />
One of the great things about Crawl is how different the play style needed to be in order to succeed with different classes/races. I would hate to see this become a game where every class boils down to blast and loot.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: PleasingFungus</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-26-june-2014/comment-page-1#comment-1803</link>
		<dc:creator>PleasingFungus</dc:creator>
		<pubDate>Fri, 27 Jun 2014 15:28:49 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2858#comment-1803</guid>
		<description>We&#039;re going to be lowering consumable generation in the near future.</description>
		<content:encoded><![CDATA[<p>We&#8217;re going to be lowering consumable generation in the near future.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: BeardTony</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-26-june-2014/comment-page-1#comment-1802</link>
		<dc:creator>BeardTony</dc:creator>
		<pubDate>Fri, 27 Jun 2014 14:57:13 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2858#comment-1802</guid>
		<description>In this new series of patches (version .15), it seems like you have pretty much cleaned up everything that was obnoxious about the UI, and have made the game much more straight forward which I truly do appreciate.

Most of these changes do make the game easier for less patient players, (Ex: Now I don&#039;t drop all of my scrolls when I see a mottled dragon, or drop all of my potions at entrance to the ice cave), but I think that was almost necessary with as you guys have removed &quot;safe zones&quot; in the mid to end game.
There is no longer an easy floor 15-26 to grind out levels before tackling the tough branches and some of the branches that were 5 to 7 floors deep have been trimmed down to 3.

The new weapon scroll mechanics are super nice, and now every one of them has value, and a like that. It does streamline the game in a way that is a less &quot;hardcore&quot; though, and I can completely understand why people are upset, but I just wanted to tell you that getting rid of acc and the weapon scroll failure % was the right way to go.

The removal of the encumbrance system, I have mixed feelings about, because in correlation with the removal of item destruction it changes some of the core mechanics of the game. On my last win, I had something on the order of 70 potions and 100 scrolls, which is a level of safety and opulence that just doesn&#039;t feel right in dungeon crawl. I do like it though, because it means I&#039;m better at dungeon crawl, but I feel it takes away some of game&#039;s teeth. Should Spriggans really be able to carry around 100 potions and 100 scrolls with 6 strength?

My suggestion would be to reapply item destruction, add 50-75% more carry weight to the old carry weight algorithm, and also allow for characters a 20% larger &quot;pack&quot;, because the &quot;pack is full&quot; message is the real annoyance that I think players would love you forever for getting rid of.

That is all.
-- BeardTony</description>
		<content:encoded><![CDATA[<p>In this new series of patches (version .15), it seems like you have pretty much cleaned up everything that was obnoxious about the UI, and have made the game much more straight forward which I truly do appreciate.</p>
<p>Most of these changes do make the game easier for less patient players, (Ex: Now I don&#8217;t drop all of my scrolls when I see a mottled dragon, or drop all of my potions at entrance to the ice cave), but I think that was almost necessary with as you guys have removed &#8220;safe zones&#8221; in the mid to end game.<br />
There is no longer an easy floor 15-26 to grind out levels before tackling the tough branches and some of the branches that were 5 to 7 floors deep have been trimmed down to 3.</p>
<p>The new weapon scroll mechanics are super nice, and now every one of them has value, and a like that. It does streamline the game in a way that is a less &#8220;hardcore&#8221; though, and I can completely understand why people are upset, but I just wanted to tell you that getting rid of acc and the weapon scroll failure % was the right way to go.</p>
<p>The removal of the encumbrance system, I have mixed feelings about, because in correlation with the removal of item destruction it changes some of the core mechanics of the game. On my last win, I had something on the order of 70 potions and 100 scrolls, which is a level of safety and opulence that just doesn&#8217;t feel right in dungeon crawl. I do like it though, because it means I&#8217;m better at dungeon crawl, but I feel it takes away some of game&#8217;s teeth. Should Spriggans really be able to carry around 100 potions and 100 scrolls with 6 strength?</p>
<p>My suggestion would be to reapply item destruction, add 50-75% more carry weight to the old carry weight algorithm, and also allow for characters a 20% larger &#8220;pack&#8221;, because the &#8220;pack is full&#8221; message is the real annoyance that I think players would love you forever for getting rid of.</p>
<p>That is all.<br />
&#8211; BeardTony</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Roderic</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-26-june-2014/comment-page-1#comment-1800</link>
		<dc:creator>Roderic</dc:creator>
		<pubDate>Fri, 27 Jun 2014 09:58:01 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2858#comment-1800</guid>
		<description>*Wonder*ful</description>
		<content:encoded><![CDATA[<p>*Wonder*ful</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Eight_of_Tentacles</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-26-june-2014/comment-page-1#comment-1799</link>
		<dc:creator>Eight_of_Tentacles</dc:creator>
		<pubDate>Fri, 27 Jun 2014 09:31:25 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2858#comment-1799</guid>
		<description>&gt;Weapons and armour which aren’t visibly enchanted no longer have enchantments higher than +0.
Yay!</description>
		<content:encoded><![CDATA[<p>&gt;Weapons and armour which aren’t visibly enchanted no longer have enchantments higher than +0.<br />
Yay!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sudarshan S</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-26-june-2014/comment-page-1#comment-1798</link>
		<dc:creator>Sudarshan S</dc:creator>
		<pubDate>Fri, 27 Jun 2014 06:03:42 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2858#comment-1798</guid>
		<description>Weapons and armour which aren’t visibly enchanted no longer have enchantments higher than +0
^ Finally!</description>
		<content:encoded><![CDATA[<p>Weapons and armour which aren’t visibly enchanted no longer have enchantments higher than +0<br />
^ Finally!</p>
]]></content:encoded>
	</item>
</channel>
</rss>
