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	<title>Comments on: Trunk Updates, 24 April 2017</title>
	<atom:link href="http://crawl.develz.org/wordpress/trunk-updates-24-april-2017/feed" rel="self" type="application/rss+xml" />
	<link>https://crawl.develz.org/wordpress/trunk-updates-24-april-2017</link>
	<description>Development live!</description>
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		<title>By: amalloy</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-24-april-2017/comment-page-1#comment-2886</link>
		<dc:creator>amalloy</dc:creator>
		<pubDate>Mon, 01 May 2017 22:05:21 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3904#comment-2886</guid>
		<description>I would be astonished if your proposed version of &quot;easy mode&quot; (ie, previous playthroughs impact future games) were ever implemented. However, if you want a more relaxed game, you can press the + key to enter Explore Mode, where death is optional.</description>
		<content:encoded><![CDATA[<p>I would be astonished if your proposed version of &#8220;easy mode&#8221; (ie, previous playthroughs impact future games) were ever implemented. However, if you want a more relaxed game, you can press the + key to enter Explore Mode, where death is optional.</p>
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		<title>By: Prustan</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-24-april-2017/comment-page-1#comment-2885</link>
		<dc:creator>Prustan</dc:creator>
		<pubDate>Mon, 01 May 2017 01:17:50 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3904#comment-2885</guid>
		<description>Do you think you could implement an &#039;easy mode&#039;, where your highscores for said easy mode get converted into post-death upgrade points?  Possible things to spend points on being more stat points, aptitudes, hp/mp, better starting gear etc.  This would be mainly for the more casual DCSS player who wants a chance to win, without needing to minmax the character and spend 100+ lives to do it.  Also not something I&#039;d expect to see for a while, if at all.</description>
		<content:encoded><![CDATA[<p>Do you think you could implement an &#8216;easy mode&#8217;, where your highscores for said easy mode get converted into post-death upgrade points?  Possible things to spend points on being more stat points, aptitudes, hp/mp, better starting gear etc.  This would be mainly for the more casual DCSS player who wants a chance to win, without needing to minmax the character and spend 100+ lives to do it.  Also not something I&#8217;d expect to see for a while, if at all.</p>
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		<title>By: warren</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-24-april-2017/comment-page-1#comment-2883</link>
		<dc:creator>warren</dc:creator>
		<pubDate>Thu, 27 Apr 2017 02:05:26 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3904#comment-2883</guid>
		<description>Gnolls are meh. Just did 3 rune win in about 5 tries. Lava Orc of the Month. I agree that a way to make them more interesting would be to give them an ability that counteracts their inherent extended weakness, thus probably some sort of torment resistance since the end-game is mostly about torment survival currently. The back story could be that their short-attention span makes them more easily move on from torturous pain, thus they take 50% less torment damage, which is further reduced by rN+ and deity-based abilities.</description>
		<content:encoded><![CDATA[<p>Gnolls are meh. Just did 3 rune win in about 5 tries. Lava Orc of the Month. I agree that a way to make them more interesting would be to give them an ability that counteracts their inherent extended weakness, thus probably some sort of torment resistance since the end-game is mostly about torment survival currently. The back story could be that their short-attention span makes them more easily move on from torturous pain, thus they take 50% less torment damage, which is further reduced by rN+ and deity-based abilities.</p>
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		<title>By: Dhanone3</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-24-april-2017/comment-page-1#comment-2882</link>
		<dc:creator>Dhanone3</dc:creator>
		<pubDate>Wed, 26 Apr 2017 19:33:19 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3904#comment-2882</guid>
		<description>Gnolls seem really weak. How could you compensate for their weakness; How would you be able to get past 3 runes if the highest level you can get a skill is 17?</description>
		<content:encoded><![CDATA[<p>Gnolls seem really weak. How could you compensate for their weakness; How would you be able to get past 3 runes if the highest level you can get a skill is 17?</p>
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	<item>
		<title>By: ViolentBeetle</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-24-april-2017/comment-page-1#comment-2881</link>
		<dc:creator>ViolentBeetle</dc:creator>
		<pubDate>Wed, 26 Apr 2017 17:34:09 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3904#comment-2881</guid>
		<description>Hyped for Gnolls. Those guys are actually interesting.</description>
		<content:encoded><![CDATA[<p>Hyped for Gnolls. Those guys are actually interesting.</p>
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		<title>By: hungryneko</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-24-april-2017/comment-page-1#comment-2880</link>
		<dc:creator>hungryneko</dc:creator>
		<pubDate>Wed, 26 Apr 2017 09:42:21 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3904#comment-2880</guid>
		<description>tourney HYPE!</description>
		<content:encoded><![CDATA[<p>tourney HYPE!</p>
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	<item>
		<title>By: kefirnik</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-24-april-2017/comment-page-1#comment-2879</link>
		<dc:creator>kefirnik</dc:creator>
		<pubDate>Tue, 25 Apr 2017 21:43:44 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3904#comment-2879</guid>
		<description>You devs really are set to force Mus to grind Hells for extended, aren&#039;t you? =)</description>
		<content:encoded><![CDATA[<p>You devs really are set to force Mus to grind Hells for extended, aren&#8217;t you? =)</p>
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