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	<title>Comments on: Trunk updates, 23 May 2014</title>
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	<link>https://crawl.develz.org/wordpress/trunk-updates-23-may-2014</link>
	<description>Development live!</description>
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		<title>By: zardo</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-23-may-2014/comment-page-1#comment-1752</link>
		<dc:creator>zardo</dc:creator>
		<pubDate>Sun, 01 Jun 2014 08:00:35 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2821#comment-1752</guid>
		<description>a lot of people would like to remove food entirely. there&#039;s a good chance they will remove chunks and it will be awesome

p.s. the problem with vampires was that they were distinguished by *not* being fun</description>
		<content:encoded><![CDATA[<p>a lot of people would like to remove food entirely. there&#8217;s a good chance they will remove chunks and it will be awesome</p>
<p>p.s. the problem with vampires was that they were distinguished by *not* being fun</p>
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		<title>By: DaStockMan</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-23-may-2014/comment-page-1#comment-1749</link>
		<dc:creator>DaStockMan</dc:creator>
		<pubDate>Fri, 30 May 2014 13:37:22 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2821#comment-1749</guid>
		<description>Seriously why is this game constantly simplified.  I guess it&#039;s time to remove food altogether, as it is so very grindy.  So is killing all of those tedious monsters:  let&#039;s just remove them.  Gaining experience is so very grindy as well, time for it to go.  The only thing keeping this on my play-list is the convenient user interface, it is becoming way too simplistic these days.</description>
		<content:encoded><![CDATA[<p>Seriously why is this game constantly simplified.  I guess it&#8217;s time to remove food altogether, as it is so very grindy.  So is killing all of those tedious monsters:  let&#8217;s just remove them.  Gaining experience is so very grindy as well, time for it to go.  The only thing keeping this on my play-list is the convenient user interface, it is becoming way too simplistic these days.</p>
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		<title>By: Joe</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-23-may-2014/comment-page-1#comment-1748</link>
		<dc:creator>Joe</dc:creator>
		<pubDate>Fri, 30 May 2014 02:37:10 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2821#comment-1748</guid>
		<description>I love DCSS, I think it&#039;s one of the greatest computer games ever made, though at the risk of sounding like a whiny fanboy, I&#039;m not a fan of some of the recent updates which seem to be aimed toward &quot;leveling&quot; the experience of different character types, so the gameplay becomes more similar regardless of the character type or the player&#039;s choices.

For example, pacifying holy monsters had very little consequence, since holy monsters are extremely rare outside of extended, but it contributed to a different flavored gameplay experience for good-aligned PCs. The gameworld felt smart and consistent.  With this change, holy monsters become just another monster and the gameworld feels impoverished.

Similarly, removing traits of vampires makes them more and more like just another race, when it is the differences that make them fun to play in the first place.

That said, the content that has been added to the game in the past couple versions is fantastic, like the new naga and demonspawn monsters and the new gods.  Thanks for all the hard work on a game that has given me many hours of enjoyment for free!</description>
		<content:encoded><![CDATA[<p>I love DCSS, I think it&#8217;s one of the greatest computer games ever made, though at the risk of sounding like a whiny fanboy, I&#8217;m not a fan of some of the recent updates which seem to be aimed toward &#8220;leveling&#8221; the experience of different character types, so the gameplay becomes more similar regardless of the character type or the player&#8217;s choices.</p>
<p>For example, pacifying holy monsters had very little consequence, since holy monsters are extremely rare outside of extended, but it contributed to a different flavored gameplay experience for good-aligned PCs. The gameworld felt smart and consistent.  With this change, holy monsters become just another monster and the gameworld feels impoverished.</p>
<p>Similarly, removing traits of vampires makes them more and more like just another race, when it is the differences that make them fun to play in the first place.</p>
<p>That said, the content that has been added to the game in the past couple versions is fantastic, like the new naga and demonspawn monsters and the new gods.  Thanks for all the hard work on a game that has given me many hours of enjoyment for free!</p>
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		<title>By: Cobalt</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-23-may-2014/comment-page-1#comment-1740</link>
		<dc:creator>Cobalt</dc:creator>
		<pubDate>Sun, 25 May 2014 15:25:16 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2821#comment-1740</guid>
		<description>species communism :)</description>
		<content:encoded><![CDATA[<p>species communism :)</p>
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	<item>
		<title>By: Trent</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-23-may-2014/comment-page-1#comment-1739</link>
		<dc:creator>Trent</dc:creator>
		<pubDate>Sun, 25 May 2014 14:26:31 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2821#comment-1739</guid>
		<description>Could I suggest that the CDO webpage make a brief statement of the DCSS design principles (Section N of the manual).

Something along the lines of:

&quot;DCSS is a tactical fantasy roguelike, which aims to minimise grinding and non-essential item management&quot;</description>
		<content:encoded><![CDATA[<p>Could I suggest that the CDO webpage make a brief statement of the DCSS design principles (Section N of the manual).</p>
<p>Something along the lines of:</p>
<p>&#8220;DCSS is a tactical fantasy roguelike, which aims to minimise grinding and non-essential item management&#8221;</p>
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	<item>
		<title>By: Marlowe</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-23-may-2014/comment-page-1#comment-1738</link>
		<dc:creator>Marlowe</dc:creator>
		<pubDate>Sun, 25 May 2014 00:19:38 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2821#comment-1738</guid>
		<description>^Right? Like why are we getting rid of all the racial differences in food consumption? Also does that last one mean okawaru is going to start dropping arrows even if I&#039;m a melee fighter or am I misreading that?</description>
		<content:encoded><![CDATA[<p>^Right? Like why are we getting rid of all the racial differences in food consumption? Also does that last one mean okawaru is going to start dropping arrows even if I&#8217;m a melee fighter or am I misreading that?</p>
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		<title>By: skinnynecro</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-23-may-2014/comment-page-1#comment-1737</link>
		<dc:creator>skinnynecro</dc:creator>
		<pubDate>Sun, 25 May 2014 00:08:16 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2821#comment-1737</guid>
		<description>Does the change to ammo mean that Okawaru will give more to people that don&#039;t want it?</description>
		<content:encoded><![CDATA[<p>Does the change to ammo mean that Okawaru will give more to people that don&#8217;t want it?</p>
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	<item>
		<title>By: schmoe</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-23-may-2014/comment-page-1#comment-1733</link>
		<dc:creator>schmoe</dc:creator>
		<pubDate>Sat, 24 May 2014 04:56:10 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2821#comment-1733</guid>
		<description>Did someone decide that food is unfun?</description>
		<content:encoded><![CDATA[<p>Did someone decide that food is unfun?</p>
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	<item>
		<title>By: Artinuis</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-23-may-2014/comment-page-1#comment-1732</link>
		<dc:creator>Artinuis</dc:creator>
		<pubDate>Fri, 23 May 2014 17:50:18 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2821#comment-1732</guid>
		<description>I think it&#039;s time I tried vampires.</description>
		<content:encoded><![CDATA[<p>I think it&#8217;s time I tried vampires.</p>
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