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	<title>Comments on: Trunk updates, 23 March 2016</title>
	<atom:link href="http://crawl.develz.org/wordpress/trunk-updates-23-march-2016/feed" rel="self" type="application/rss+xml" />
	<link>https://crawl.develz.org/wordpress/trunk-updates-23-march-2016</link>
	<description>Development live!</description>
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		<title>By: PleasingFungus</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-23-march-2016/comment-page-1#comment-2438</link>
		<dc:creator>PleasingFungus</dc:creator>
		<pubDate>Mon, 11 Apr 2016 05:33:19 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3486#comment-2438</guid>
		<description>&lt;blockquote&gt;autofight_warning = 0
        Enforce a minimum time (in milliseconds) between autofight commands.
        If you issue two consecutive autofight commands within this amount
        of time (for example, by holding down the tab key), the subsequent
        commands will be ignored, and the message &quot;You should not fight
        recklessly!&quot; printed to the danger channel. Any value less than
        or equal to zero disables this check.&lt;/blockquote&gt;

So it should be a number, yeah. Try setting it to 500 or something and see what happens?</description>
		<content:encoded><![CDATA[<blockquote><p>autofight_warning = 0<br />
        Enforce a minimum time (in milliseconds) between autofight commands.<br />
        If you issue two consecutive autofight commands within this amount<br />
        of time (for example, by holding down the tab key), the subsequent<br />
        commands will be ignored, and the message &#8220;You should not fight<br />
        recklessly!&#8221; printed to the danger channel. Any value less than<br />
        or equal to zero disables this check.</p></blockquote>
<p>So it should be a number, yeah. Try setting it to 500 or something and see what happens?</p>
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	<item>
		<title>By: Swedra</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-23-march-2016/comment-page-1#comment-2437</link>
		<dc:creator>Swedra</dc:creator>
		<pubDate>Thu, 07 Apr 2016 18:35:29 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3486#comment-2437</guid>
		<description>Nice to see this game is still being developed, i don&#039;t play it as much as i&#039;d want, but i always check in from time to time :) 

Nice on you all!</description>
		<content:encoded><![CDATA[<p>Nice to see this game is still being developed, i don&#8217;t play it as much as i&#8217;d want, but i always check in from time to time :) </p>
<p>Nice on you all!</p>
]]></content:encoded>
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	<item>
		<title>By: graffen69</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-23-march-2016/comment-page-1#comment-2436</link>
		<dc:creator>graffen69</dc:creator>
		<pubDate>Fri, 01 Apr 2016 21:27:25 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3486#comment-2436</guid>
		<description>&quot;New option: autofight_warning, disabling autofight (tab) if successive commands are received too quickly. Should be helpful in cases of lag or accident.&quot; I´m not sure what to write after &quot;warning&quot; Yes/no/or a #?. I tried  several but its still lagging.</description>
		<content:encoded><![CDATA[<p>&#8220;New option: autofight_warning, disabling autofight (tab) if successive commands are received too quickly. Should be helpful in cases of lag or accident.&#8221; I´m not sure what to write after &#8220;warning&#8221; Yes/no/or a #?. I tried  several but its still lagging.</p>
]]></content:encoded>
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	<item>
		<title>By: freynir</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-23-march-2016/comment-page-1#comment-2435</link>
		<dc:creator>freynir</dc:creator>
		<pubDate>Wed, 30 Mar 2016 13:22:47 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3486#comment-2435</guid>
		<description>Fragile item- just destroing?! When i using this type of item, it&#039;s a chance to broke them, then why it must be destroyed when i disarming it? Maybee some like chance 1/3 be better.</description>
		<content:encoded><![CDATA[<p>Fragile item- just destroing?! When i using this type of item, it&#8217;s a chance to broke them, then why it must be destroyed when i disarming it? Maybee some like chance 1/3 be better.</p>
]]></content:encoded>
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	<item>
		<title>By: Hirsch</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-23-march-2016/comment-page-1#comment-2434</link>
		<dc:creator>Hirsch</dc:creator>
		<pubDate>Sun, 27 Mar 2016 14:58:11 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3486#comment-2434</guid>
		<description>I swear the autofight_warning option will double my winrate. nice!</description>
		<content:encoded><![CDATA[<p>I swear the autofight_warning option will double my winrate. nice!</p>
]]></content:encoded>
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	<item>
		<title>By: zarath</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-23-march-2016/comment-page-1#comment-2433</link>
		<dc:creator>zarath</dc:creator>
		<pubDate>Sun, 27 Mar 2016 12:35:21 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3486#comment-2433</guid>
		<description>Well now I want a +72 club.</description>
		<content:encoded><![CDATA[<p>Well now I want a +72 club.</p>
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