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	<title>Comments on: Trunk updates, 23 December 2016</title>
	<atom:link href="http://crawl.develz.org/wordpress/trunk-updates-23-december-2016/feed" rel="self" type="application/rss+xml" />
	<link>https://crawl.develz.org/wordpress/trunk-updates-23-december-2016</link>
	<description>Development live!</description>
	<lastBuildDate>Mon, 16 Mar 2026 09:52:57 +0000</lastBuildDate>
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	<generator>http://wordpress.org/?v=3.2.1</generator>
	<item>
		<title>By: Styro</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-23-december-2016/comment-page-1#comment-2713</link>
		<dc:creator>Styro</dc:creator>
		<pubDate>Tue, 17 Jan 2017 21:05:21 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3817#comment-2713</guid>
		<description>Very disappointed to see high elves taken out. They are my favorite race. I don&#039;t understand what the devs have against Tolkien. Doesn&#039;t seem like a very good reason to remove something so many people enjoy. I like many of the new changes, but I really struggle with the removal of races that have been there for a long time. The game becomes less fun for me. Roleplaying a frog does not have the same appeal to me as roleplaying a dwarf or elf.</description>
		<content:encoded><![CDATA[<p>Very disappointed to see high elves taken out. They are my favorite race. I don&#8217;t understand what the devs have against Tolkien. Doesn&#8217;t seem like a very good reason to remove something so many people enjoy. I like many of the new changes, but I really struggle with the removal of races that have been there for a long time. The game becomes less fun for me. Roleplaying a frog does not have the same appeal to me as roleplaying a dwarf or elf.</p>
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		<title>By: sika</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-23-december-2016/comment-page-1#comment-2703</link>
		<dc:creator>sika</dc:creator>
		<pubDate>Sat, 14 Jan 2017 16:51:47 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3817#comment-2703</guid>
		<description>I am so happy we are removing high elves for thematic reasons, now eating slices of pizza totally fits in! :P</description>
		<content:encoded><![CDATA[<p>I am so happy we are removing high elves for thematic reasons, now eating slices of pizza totally fits in! :P</p>
]]></content:encoded>
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		<title>By: warren</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-23-december-2016/comment-page-1#comment-2702</link>
		<dc:creator>warren</dc:creator>
		<pubDate>Fri, 13 Jan 2017 05:40:39 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3817#comment-2702</guid>
		<description>Taking out the wands is going to have a huge impact on the 15 rune ability of melee classes. It has very little impact on a 3 rune run for anyone, and a 15 rune caster can avoid most spiky damage. But without a wand of heal wounds, a 15 rune melee run goes from medium risk to very high failure. Thus, the reason this change is not good is that it impacts different classes in a very unequal manner.</description>
		<content:encoded><![CDATA[<p>Taking out the wands is going to have a huge impact on the 15 rune ability of melee classes. It has very little impact on a 3 rune run for anyone, and a 15 rune caster can avoid most spiky damage. But without a wand of heal wounds, a 15 rune melee run goes from medium risk to very high failure. Thus, the reason this change is not good is that it impacts different classes in a very unequal manner.</p>
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	<item>
		<title>By: pratamawirya</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-23-december-2016/comment-page-1#comment-2701</link>
		<dc:creator>pratamawirya</dc:creator>
		<pubDate>Wed, 11 Jan 2017 00:54:01 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3817#comment-2701</guid>
		<description>I don&#039;t know about any flavor fail, but the new ogres is my most played race right now. The -1 m&amp;f kinda sucks (but you can always take Oka to mitigate it), but -1 spell schools are so good.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t know about any flavor fail, but the new ogres is my most played race right now. The -1 m&amp;f kinda sucks (but you can always take Oka to mitigate it), but -1 spell schools are so good.</p>
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		<title>By: Billy Bob</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-23-december-2016/comment-page-1#comment-2700</link>
		<dc:creator>Billy Bob</dc:creator>
		<pubDate>Wed, 11 Jan 2017 00:01:46 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3817#comment-2700</guid>
		<description>I&#039;ve been playing DCSS for years and this update is very disappointing. I hope there are VERY GOOD REASONS for such changes. Let me get this straight:

- remove high elves,
- remove wands of healing, teleportation and hasting,
- Ogres flavor fail,
- remove hill giants, :c
- made The Shining One even more useful, despite the fact that it&#039;s already one of the most used Gods.

I do appreciate the voluntary work behind DCSS, but this is no the kind of design process that it&#039;s going to make the game more fun. I&#039;ve started to notice more and more questionable updates.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been playing DCSS for years and this update is very disappointing. I hope there are VERY GOOD REASONS for such changes. Let me get this straight:</p>
<p>- remove high elves,<br />
- remove wands of healing, teleportation and hasting,<br />
- Ogres flavor fail,<br />
- remove hill giants, :c<br />
- made The Shining One even more useful, despite the fact that it&#8217;s already one of the most used Gods.</p>
<p>I do appreciate the voluntary work behind DCSS, but this is no the kind of design process that it&#8217;s going to make the game more fun. I&#8217;ve started to notice more and more questionable updates.</p>
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	<item>
		<title>By: Kyle</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-23-december-2016/comment-page-1#comment-2699</link>
		<dc:creator>Kyle</dc:creator>
		<pubDate>Tue, 10 Jan 2017 02:55:16 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3817#comment-2699</guid>
		<description>Yep terrible.

Depth, content and variety is what makes players hooked on a game. Crawl has lost a huge bulk of these since these last few years of *updates* due to that stupid over-dumbified game design concept being pushed by the devs.

You&#039;ve lost me as a player as well, sad to say.</description>
		<content:encoded><![CDATA[<p>Yep terrible.</p>
<p>Depth, content and variety is what makes players hooked on a game. Crawl has lost a huge bulk of these since these last few years of *updates* due to that stupid over-dumbified game design concept being pushed by the devs.</p>
<p>You&#8217;ve lost me as a player as well, sad to say.</p>
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	<item>
		<title>By: Andy</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-23-december-2016/comment-page-1#comment-2698</link>
		<dc:creator>Andy</dc:creator>
		<pubDate>Mon, 09 Jan 2017 19:31:36 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3817#comment-2698</guid>
		<description>Thanks for the reply, commit link, and your work, PleasingFungus!  The commit is an almost textbook example of &quot;it&#039;s boring/similar to other stuff, so we dropped it&quot;, but I did notice the part on trying to get away from Tolkien-esque things.  The removal is not a satisfying result, since I do think there is room for improvement rather than elimination, but I suppose it&#039;s somewhat reasonable in the &quot;get away from Tolkien&quot; argument.  He didn&#039;t invent elves, though... ;)

Oh, and I finally got your joke in the post, too!</description>
		<content:encoded><![CDATA[<p>Thanks for the reply, commit link, and your work, PleasingFungus!  The commit is an almost textbook example of &#8220;it&#8217;s boring/similar to other stuff, so we dropped it&#8221;, but I did notice the part on trying to get away from Tolkien-esque things.  The removal is not a satisfying result, since I do think there is room for improvement rather than elimination, but I suppose it&#8217;s somewhat reasonable in the &#8220;get away from Tolkien&#8221; argument.  He didn&#8217;t invent elves, though&#8230; ;)</p>
<p>Oh, and I finally got your joke in the post, too!</p>
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	<item>
		<title>By: PleasingFungus</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-23-december-2016/comment-page-1#comment-2697</link>
		<dc:creator>PleasingFungus</dc:creator>
		<pubDate>Mon, 09 Jan 2017 19:21:40 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3817#comment-2697</guid>
		<description>We try to explain our reasoning in the commits; you can see the high elf removal commit &lt;a href=&quot;https://github.com/crawl/crawl/commit/ab3cf41a373173a495257f2d9559b6c6dfb43c30&quot; rel=&quot;nofollow&quot;&gt;here.&lt;/a&gt; Most development discussion occurs on the IRC, ##crawl-dev on freenode; you can &lt;a href=&quot;http://s-z.org/crawl-dev/&quot; rel=&quot;nofollow&quot;&gt;search the logs&lt;/a&gt; for more discussion, though the search UI isn&#039;t ideal. If you want to talk about this in more detail, I&#039;d be happy to discuss it on IRC.</description>
		<content:encoded><![CDATA[<p>We try to explain our reasoning in the commits; you can see the high elf removal commit <a href="https://github.com/crawl/crawl/commit/ab3cf41a373173a495257f2d9559b6c6dfb43c30" rel="nofollow">here.</a> Most development discussion occurs on the IRC, ##crawl-dev on freenode; you can <a href="http://s-z.org/crawl-dev/" rel="nofollow">search the logs</a> for more discussion, though the search UI isn&#8217;t ideal. If you want to talk about this in more detail, I&#8217;d be happy to discuss it on IRC.</p>
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	<item>
		<title>By: Andy</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-23-december-2016/comment-page-1#comment-2696</link>
		<dc:creator>Andy</dc:creator>
		<pubDate>Mon, 09 Jan 2017 19:13:16 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3817#comment-2696</guid>
		<description>Ah, ok.  Sorry, I am an engineer by trade and used to writing big papers explaining everything... in tiring detail!  :)

One last thing I do want to make clear: I am GRATEFUL to the devs, including you (PleasingFungus).  I am sure some of you opt more for cutting stuff and focusing on core mechanics, and others are more for fixing and enhancing what exists.  That DCSS is still going shows that it has had devs who have made mostly sound decisions... I and others just don&#039;t think cutting stuff is one of them.  There have definitely been things throughout the years that should have been removed (and were), but what purpose do things like removing High Elves serve?  Oh, and that&#039;s not rhetorical: really, why are you all cutting stuff?</description>
		<content:encoded><![CDATA[<p>Ah, ok.  Sorry, I am an engineer by trade and used to writing big papers explaining everything&#8230; in tiring detail!  :)</p>
<p>One last thing I do want to make clear: I am GRATEFUL to the devs, including you (PleasingFungus).  I am sure some of you opt more for cutting stuff and focusing on core mechanics, and others are more for fixing and enhancing what exists.  That DCSS is still going shows that it has had devs who have made mostly sound decisions&#8230; I and others just don&#8217;t think cutting stuff is one of them.  There have definitely been things throughout the years that should have been removed (and were), but what purpose do things like removing High Elves serve?  Oh, and that&#8217;s not rhetorical: really, why are you all cutting stuff?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: PleasingFungus</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-23-december-2016/comment-page-1#comment-2695</link>
		<dc:creator>PleasingFungus</dc:creator>
		<pubDate>Mon, 09 Jan 2017 19:06:31 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3817#comment-2695</guid>
		<description>@Andy: The comments section of a blog post isn&#039;t the right place to have a lengthy discussion, so I&#039;ll just clarify one small point. The &#039;straight edge&#039; line was a joke. If you don&#039;t get it, don&#039;t worry, since it was a pretty dumb joke to begin with!</description>
		<content:encoded><![CDATA[<p>@Andy: The comments section of a blog post isn&#8217;t the right place to have a lengthy discussion, so I&#8217;ll just clarify one small point. The &#8216;straight edge&#8217; line was a joke. If you don&#8217;t get it, don&#8217;t worry, since it was a pretty dumb joke to begin with!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Andy</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-23-december-2016/comment-page-1#comment-2694</link>
		<dc:creator>Andy</dc:creator>
		<pubDate>Mon, 09 Jan 2017 18:59:53 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3817#comment-2694</guid>
		<description>Devin, you do make a good point.  We don&#039;t need a bunch of copy-n-paste classes/enemies/items/etc.  That certainly *is* bad for a game, because it is boring.  However, I would rather have &quot;two similar but slightly different&quot; things than &quot;one thing twice&quot;, because in this extreme case a little flavor is better than none.  The main complaint I (and I think many others) have is this: we would rather the devs put effort into redesigning things to be more interesting, or more distinct, or more complementary, or whatever that would contribute more to gameplay.  Our complaint is that they INSTEAD seem to go &quot;Well, it&#039;s broken/unbalanced/uninteresting/[fill in the blank] so let&#039;s just throw it out.  We don&#039;t feel like fixing it, so bye!&quot;

Now, I don&#039;t want to criticize the devs too much.  I have been modding and programming for 20 years, and sometimes you really can&#039;t fix something.  Or maybe for a better feature to be implemented, something else has to go.  But removal should serve a good, defensible purpose.  What did removing High Elves accomplish, other than annoying people?  What is this &quot;straight edge&quot; lifestyle?  As I wrote, I usually play as a Mummy, so removing High Elf as a playable race doesn&#039;t really affect me.  But it seems endemic to this mindset on the devs that they are in charge, so they can do whatever the heck they want to.  The devs ARE in charge, to an extent (though people can make their own changes to the source code and make their own DCSS); what the devs forget is that they are *custodians* of DCSS.  When I make a new gun for a game, it is for me and me alone.  The DCSS devs are making a game, but it is NOT for themselves only: it is for all of us, their players!  And our opinions matter for the following reason:

At it&#039;s core, gameplay is about the players&#039; preference.  A good game give the player what they want.  It doesn&#039;t have to have EVERYTHING, just what attracts the player.  People play some game genres and not others, but role-playing games are about playing roles and making choices.  You can&#039;t make choices if you don&#039;t have choices, and you can&#039;t play a role if it doesn&#039;t exist.  The irritating thing is that a lot of choices (items, spells, characters), options (playstyles), roles (overall preferred character builds), and flavor (maybe I just want to look like an elf today?) exist[ed] in DCSS that is simply being removed.

Cutting stuff left and right shows the devs really don&#039;t seem to care much about the game, since they don&#039;t put the effort into fixing it.  Ignoring the feelings that I and others have about the [seemingly] capricious cutting of content is just that: the devs ignoring us.  The core, however, is this: you keep cutting pieces off a game, then you will eventually have no game anyone wants to play.  I like new stuff, and balancing can be very beneficial, but I have seen very little ADDED content that would necessitate so much REMOVAL.

It is possible that eventually DCSS will hit a slump, nothing will happen for a while, then we will start getting all sorts of forks like what happened to Angband.  Who knows?  But I would rather play DCSS, *if* I can enjoy what is there for me to play.</description>
		<content:encoded><![CDATA[<p>Devin, you do make a good point.  We don&#8217;t need a bunch of copy-n-paste classes/enemies/items/etc.  That certainly *is* bad for a game, because it is boring.  However, I would rather have &#8220;two similar but slightly different&#8221; things than &#8220;one thing twice&#8221;, because in this extreme case a little flavor is better than none.  The main complaint I (and I think many others) have is this: we would rather the devs put effort into redesigning things to be more interesting, or more distinct, or more complementary, or whatever that would contribute more to gameplay.  Our complaint is that they INSTEAD seem to go &#8220;Well, it&#8217;s broken/unbalanced/uninteresting/[fill in the blank] so let&#8217;s just throw it out.  We don&#8217;t feel like fixing it, so bye!&#8221;</p>
<p>Now, I don&#8217;t want to criticize the devs too much.  I have been modding and programming for 20 years, and sometimes you really can&#8217;t fix something.  Or maybe for a better feature to be implemented, something else has to go.  But removal should serve a good, defensible purpose.  What did removing High Elves accomplish, other than annoying people?  What is this &#8220;straight edge&#8221; lifestyle?  As I wrote, I usually play as a Mummy, so removing High Elf as a playable race doesn&#8217;t really affect me.  But it seems endemic to this mindset on the devs that they are in charge, so they can do whatever the heck they want to.  The devs ARE in charge, to an extent (though people can make their own changes to the source code and make their own DCSS); what the devs forget is that they are *custodians* of DCSS.  When I make a new gun for a game, it is for me and me alone.  The DCSS devs are making a game, but it is NOT for themselves only: it is for all of us, their players!  And our opinions matter for the following reason:</p>
<p>At it&#8217;s core, gameplay is about the players&#8217; preference.  A good game give the player what they want.  It doesn&#8217;t have to have EVERYTHING, just what attracts the player.  People play some game genres and not others, but role-playing games are about playing roles and making choices.  You can&#8217;t make choices if you don&#8217;t have choices, and you can&#8217;t play a role if it doesn&#8217;t exist.  The irritating thing is that a lot of choices (items, spells, characters), options (playstyles), roles (overall preferred character builds), and flavor (maybe I just want to look like an elf today?) exist[ed] in DCSS that is simply being removed.</p>
<p>Cutting stuff left and right shows the devs really don&#8217;t seem to care much about the game, since they don&#8217;t put the effort into fixing it.  Ignoring the feelings that I and others have about the [seemingly] capricious cutting of content is just that: the devs ignoring us.  The core, however, is this: you keep cutting pieces off a game, then you will eventually have no game anyone wants to play.  I like new stuff, and balancing can be very beneficial, but I have seen very little ADDED content that would necessitate so much REMOVAL.</p>
<p>It is possible that eventually DCSS will hit a slump, nothing will happen for a while, then we will start getting all sorts of forks like what happened to Angband.  Who knows?  But I would rather play DCSS, *if* I can enjoy what is there for me to play.</p>
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	<item>
		<title>By: Devin Buck</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-23-december-2016/comment-page-1#comment-2693</link>
		<dc:creator>Devin Buck</dc:creator>
		<pubDate>Fri, 06 Jan 2017 21:00:41 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3817#comment-2693</guid>
		<description>I personally like the removals. I usually look at things like hill giants and go &quot;why is that even in the game?&quot;</description>
		<content:encoded><![CDATA[<p>I personally like the removals. I usually look at things like hill giants and go &#8220;why is that even in the game?&#8221;</p>
]]></content:encoded>
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	<item>
		<title>By: pratamawirya</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-23-december-2016/comment-page-1#comment-2691</link>
		<dc:creator>pratamawirya</dc:creator>
		<pubDate>Fri, 06 Jan 2017 01:07:17 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3817#comment-2691</guid>
		<description>Yeah, sometimes you get unlucky with stones, lol. I&#039;m not sure it&#039;s a bad thing, tho; it&#039;s kinda fun and different from other book starts.</description>
		<content:encoded><![CDATA[<p>Yeah, sometimes you get unlucky with stones, lol. I&#8217;m not sure it&#8217;s a bad thing, tho; it&#8217;s kinda fun and different from other book starts.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gottschkopf</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-23-december-2016/comment-page-1#comment-2690</link>
		<dc:creator>Gottschkopf</dc:creator>
		<pubDate>Thu, 05 Jan 2017 14:37:03 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3817#comment-2690</guid>
		<description>So, how are we supposed to play EE now? You are forced to use all your stones on trash, and if you run out of stones before getting Stone arrow to a reliable successrate (and a big enough Manapool)? Too bad, Ctrl+Q it is.</description>
		<content:encoded><![CDATA[<p>So, how are we supposed to play EE now? You are forced to use all your stones on trash, and if you run out of stones before getting Stone arrow to a reliable successrate (and a big enough Manapool)? Too bad, Ctrl+Q it is.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Morphy</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-23-december-2016/comment-page-1#comment-2689</link>
		<dc:creator>Morphy</dc:creator>
		<pubDate>Wed, 04 Jan 2017 21:45:35 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3817#comment-2689</guid>
		<description>Agreed with hating all of the removal.  The biggest reason I played DCSS a ton was the huge option selection in races.  Why remove things, just because they&#039;re not quite unique enough/played enough/your style enough?  I never got to play as an Ent, and I wish I could have.  Other races, like Djinn, were plenty fun, to me.  It&#039;s just frustrating/disappointing to see devs&#039; work thrown in the trash for no good reason.</description>
		<content:encoded><![CDATA[<p>Agreed with hating all of the removal.  The biggest reason I played DCSS a ton was the huge option selection in races.  Why remove things, just because they&#8217;re not quite unique enough/played enough/your style enough?  I never got to play as an Ent, and I wish I could have.  Other races, like Djinn, were plenty fun, to me.  It&#8217;s just frustrating/disappointing to see devs&#8217; work thrown in the trash for no good reason.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: removed</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-23-december-2016/comment-page-1#comment-2687</link>
		<dc:creator>removed</dc:creator>
		<pubDate>Tue, 03 Jan 2017 23:14:13 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3817#comment-2687</guid>
		<description>Really disappointed by the constant removal of content.</description>
		<content:encoded><![CDATA[<p>Really disappointed by the constant removal of content.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Andy</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-23-december-2016/comment-page-1#comment-2686</link>
		<dc:creator>Andy</dc:creator>
		<pubDate>Tue, 03 Jan 2017 22:04:41 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3817#comment-2686</guid>
		<description>&quot;Hope everyone’s been enjoying the holiday season as much as we have.&quot;

I was, until reading how you people are removing a bunch of stuff AGAIN... DCSS had so much going for it, but I started playing less and less after the first &quot;let&#039;s remove stuff because BALANCING REASONS&quot; years ago.  I lost some of my favorite spells, like tossing potions for cloud-filled explosions and Projecting Noises.  Yeah, it&#039;s been so long I can&#039;t even remember the names for some of them.  I do remember the dev&#039;s answer to the removal of Project Noise, though: it was &quot;unbalanced&quot; and could be used to sneak through difficult levels like the Tomb.  Well maybe I don&#039;t feel like throwing away a character I spent weeks on by charging into enemy ranks?  Maybe I like more to stealth than moving and hoping the RNG doesn&#039;t decide everyone should see (and kill) me right now?

THAT was a long time ago, but the problem of cutting stuff at a whim &quot;because balance&quot; or &quot;because it&#039;s old&quot; or &quot;because we have new features we want to force people to use&quot; persists.  Remove a monster because there are 3 identical other types I can understand, BUT... why not make it better or more interesting instead of just amputating it?  Like the Manticore, for example.  And why can&#039;t we leave stuff in because it&#039;s fun?  The devs *do* realize that &quot;balance&quot; is not the ultimate goal of playing a game, right?  Balance should help CONTRIBUTE to a game&#039;s fun by regulating playability, but nerfing stuff left and right, removing options that (apparently) a lot of people enjoy (like High Elves for people to like ROLE PLAYING), etc., doesn&#039;t really make sense.

I guess I am getting old.  I didn&#039;t starting playing games like DCSS because it is &quot;simple&quot; and &quot;easy to get into&quot;.  I like having a zillion different options, and removing stuff gets under my skin.  I get tired of having new stuff that looks cool, stuff that I want to try out, only to have it die forever on an apparent whim.  The changes listed in this dev post don&#039;t affect me much, I usually play a Mummy and don&#039;t use wands much.  But too many other times I get to read about decisions that DO impact me and the way I play the game.  Some decisions were correct, but others I still miss, years later.

Something is off when &quot;improving&quot; the game makes it harder to love.

Oh well, break is over.  Back to work.</description>
		<content:encoded><![CDATA[<p>&#8220;Hope everyone’s been enjoying the holiday season as much as we have.&#8221;</p>
<p>I was, until reading how you people are removing a bunch of stuff AGAIN&#8230; DCSS had so much going for it, but I started playing less and less after the first &#8220;let&#8217;s remove stuff because BALANCING REASONS&#8221; years ago.  I lost some of my favorite spells, like tossing potions for cloud-filled explosions and Projecting Noises.  Yeah, it&#8217;s been so long I can&#8217;t even remember the names for some of them.  I do remember the dev&#8217;s answer to the removal of Project Noise, though: it was &#8220;unbalanced&#8221; and could be used to sneak through difficult levels like the Tomb.  Well maybe I don&#8217;t feel like throwing away a character I spent weeks on by charging into enemy ranks?  Maybe I like more to stealth than moving and hoping the RNG doesn&#8217;t decide everyone should see (and kill) me right now?</p>
<p>THAT was a long time ago, but the problem of cutting stuff at a whim &#8220;because balance&#8221; or &#8220;because it&#8217;s old&#8221; or &#8220;because we have new features we want to force people to use&#8221; persists.  Remove a monster because there are 3 identical other types I can understand, BUT&#8230; why not make it better or more interesting instead of just amputating it?  Like the Manticore, for example.  And why can&#8217;t we leave stuff in because it&#8217;s fun?  The devs *do* realize that &#8220;balance&#8221; is not the ultimate goal of playing a game, right?  Balance should help CONTRIBUTE to a game&#8217;s fun by regulating playability, but nerfing stuff left and right, removing options that (apparently) a lot of people enjoy (like High Elves for people to like ROLE PLAYING), etc., doesn&#8217;t really make sense.</p>
<p>I guess I am getting old.  I didn&#8217;t starting playing games like DCSS because it is &#8220;simple&#8221; and &#8220;easy to get into&#8221;.  I like having a zillion different options, and removing stuff gets under my skin.  I get tired of having new stuff that looks cool, stuff that I want to try out, only to have it die forever on an apparent whim.  The changes listed in this dev post don&#8217;t affect me much, I usually play a Mummy and don&#8217;t use wands much.  But too many other times I get to read about decisions that DO impact me and the way I play the game.  Some decisions were correct, but others I still miss, years later.</p>
<p>Something is off when &#8220;improving&#8221; the game makes it harder to love.</p>
<p>Oh well, break is over.  Back to work.</p>
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	<item>
		<title>By: Gottschkopf</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-23-december-2016/comment-page-1#comment-2685</link>
		<dc:creator>Gottschkopf</dc:creator>
		<pubDate>Tue, 03 Jan 2017 08:55:45 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3817#comment-2685</guid>
		<description>Wow. Just wow. And not the good kind of wow.</description>
		<content:encoded><![CDATA[<p>Wow. Just wow. And not the good kind of wow.</p>
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	<item>
		<title>By: gpr</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-23-december-2016/comment-page-1#comment-2684</link>
		<dc:creator>gpr</dc:creator>
		<pubDate>Sun, 01 Jan 2017 07:38:31 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3817#comment-2684</guid>
		<description>Oh, look.  Crawl continues to disintegrate.
Maybe if you guys remove another race or two, and maybe a spell school, things will turn out all right?</description>
		<content:encoded><![CDATA[<p>Oh, look.  Crawl continues to disintegrate.<br />
Maybe if you guys remove another race or two, and maybe a spell school, things will turn out all right?</p>
]]></content:encoded>
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	<item>
		<title>By: pratamawirya</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-23-december-2016/comment-page-1#comment-2682</link>
		<dc:creator>pratamawirya</dc:creator>
		<pubDate>Fri, 30 Dec 2016 23:14:55 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3817#comment-2682</guid>
		<description>Yeah, a trove asked me for 15 tele scrolls once. If it was pre-patch, it ain&#039;t a thing, lol. OTOH, Ogre&#039;s -1 m&amp;f at least makes Oka more appealing. 

HE removal sounds like &quot;another meh patch thingy I don&#039;t care and quite probably will forget about soon&quot;. I kinda feel sorry for dudes who like playing them so much, tho.</description>
		<content:encoded><![CDATA[<p>Yeah, a trove asked me for 15 tele scrolls once. If it was pre-patch, it ain&#8217;t a thing, lol. OTOH, Ogre&#8217;s -1 m&amp;f at least makes Oka more appealing. </p>
<p>HE removal sounds like &#8220;another meh patch thingy I don&#8217;t care and quite probably will forget about soon&#8221;. I kinda feel sorry for dudes who like playing them so much, tho.</p>
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	<item>
		<title>By: tv1990</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-23-december-2016/comment-page-1#comment-2681</link>
		<dc:creator>tv1990</dc:creator>
		<pubDate>Fri, 30 Dec 2016 12:52:18 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3817#comment-2681</guid>
		<description>hmm, dcss just got a lil harder, but that&#039;s okay, i like a good challenge</description>
		<content:encoded><![CDATA[<p>hmm, dcss just got a lil harder, but that&#8217;s okay, i like a good challenge</p>
]]></content:encoded>
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	<item>
		<title>By: Shiki Ryōgi</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-23-december-2016/comment-page-1#comment-2680</link>
		<dc:creator>Shiki Ryōgi</dc:creator>
		<pubDate>Fri, 30 Dec 2016 05:46:25 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3817#comment-2680</guid>
		<description>Ah, I see, Thanks for the response.</description>
		<content:encoded><![CDATA[<p>Ah, I see, Thanks for the response.</p>
]]></content:encoded>
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	<item>
		<title>By: PleasingFungus</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-23-december-2016/comment-page-1#comment-2679</link>
		<dc:creator>PleasingFungus</dc:creator>
		<pubDate>Thu, 29 Dec 2016 04:58:07 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3817#comment-2679</guid>
		<description>@Shiki: some custom &#039;random&#039; spellbooks in vaults contained removed spells (cure poison mainly, iirc), and it was possible to memorize the spells from those books normally. (But not to cast them!) Both of those problems were, hopefully, fixed.</description>
		<content:encoded><![CDATA[<p>@Shiki: some custom &#8216;random&#8217; spellbooks in vaults contained removed spells (cure poison mainly, iirc), and it was possible to memorize the spells from those books normally. (But not to cast them!) Both of those problems were, hopefully, fixed.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Shiki Ryōgi</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-23-december-2016/comment-page-1#comment-2678</link>
		<dc:creator>Shiki Ryōgi</dc:creator>
		<pubDate>Thu, 29 Dec 2016 03:02:11 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3817#comment-2678</guid>
		<description>Wondering what &quot;You can no longer learn spells that no longer exist.&quot; entails, was it possible to learn spells from spell books by pressing certain hotkeys for skills that no longer exist in game?</description>
		<content:encoded><![CDATA[<p>Wondering what &#8220;You can no longer learn spells that no longer exist.&#8221; entails, was it possible to learn spells from spell books by pressing certain hotkeys for skills that no longer exist in game?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: pratamawirya</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-23-december-2016/comment-page-1#comment-2677</link>
		<dc:creator>pratamawirya</dc:creator>
		<pubDate>Thu, 29 Dec 2016 00:46:14 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3817#comment-2677</guid>
		<description>&quot;high elves have always been one of my favorite race choices…&quot; well, sucks to be you, then! lol j/k</description>
		<content:encoded><![CDATA[<p>&#8220;high elves have always been one of my favorite race choices…&#8221; well, sucks to be you, then! lol j/k</p>
]]></content:encoded>
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	<item>
		<title>By: Vil-hatarn</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-23-december-2016/comment-page-1#comment-2675</link>
		<dc:creator>Vil-hatarn</dc:creator>
		<pubDate>Wed, 28 Dec 2016 21:55:53 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3817#comment-2675</guid>
		<description>Pretty disappointed to see this update, high elves have always been one of my favorite race choices...</description>
		<content:encoded><![CDATA[<p>Pretty disappointed to see this update, high elves have always been one of my favorite race choices&#8230;</p>
]]></content:encoded>
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	<item>
		<title>By: Kriby</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-23-december-2016/comment-page-1#comment-2674</link>
		<dc:creator>Kriby</dc:creator>
		<pubDate>Wed, 28 Dec 2016 04:31:52 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3817#comment-2674</guid>
		<description>I don&#039;t quite understand why ogres can&#039;t be good with large clubs anymore. Seems like loss of flavor.

Mummies are my favorite masochistic pass-time, but without any source of haste they might be too much so.

High elves I guess I didn&#039;t really play. I just rarely understand the reasoning behind subtracting race choices.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t quite understand why ogres can&#8217;t be good with large clubs anymore. Seems like loss of flavor.</p>
<p>Mummies are my favorite masochistic pass-time, but without any source of haste they might be too much so.</p>
<p>High elves I guess I didn&#8217;t really play. I just rarely understand the reasoning behind subtracting race choices.</p>
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	<item>
		<title>By: Cirk</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-23-december-2016/comment-page-1#comment-2673</link>
		<dc:creator>Cirk</dc:creator>
		<pubDate>Tue, 27 Dec 2016 09:00:51 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3817#comment-2673</guid>
		<description>Shite patch. Ogre&#039;s no longer thematically sound. Better with staves than M&amp;F. 

Shining one summoning gold dragons? (pearl is more appropriate?)

Removing high elves to step away from tolkien, and because you consider them boring sounds dumb to me. High elves aren&#039;t a tolkien thing are they? I suppose maybe Noldor were seen as high elves or something? And they weren&#039;t boring. One of my most played.

Only good thing out of this patch is the removal of the crutch-wands, and QoL change to sandblast. What a shit show.</description>
		<content:encoded><![CDATA[<p>Shite patch. Ogre&#8217;s no longer thematically sound. Better with staves than M&amp;F. </p>
<p>Shining one summoning gold dragons? (pearl is more appropriate?)</p>
<p>Removing high elves to step away from tolkien, and because you consider them boring sounds dumb to me. High elves aren&#8217;t a tolkien thing are they? I suppose maybe Noldor were seen as high elves or something? And they weren&#8217;t boring. One of my most played.</p>
<p>Only good thing out of this patch is the removal of the crutch-wands, and QoL change to sandblast. What a shit show.</p>
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	<item>
		<title>By: kefirnik</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-23-december-2016/comment-page-1#comment-2672</link>
		<dc:creator>kefirnik</dc:creator>
		<pubDate>Sun, 25 Dec 2016 16:07:57 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3817#comment-2672</guid>
		<description>It won&#039;t be that much harder for Mus to go extended, just more grinding for exp to train defence to compensate for wand removal.</description>
		<content:encoded><![CDATA[<p>It won&#8217;t be that much harder for Mus to go extended, just more grinding for exp to train defence to compensate for wand removal.</p>
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	<item>
		<title>By: lulu</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-23-december-2016/comment-page-1#comment-2671</link>
		<dc:creator>lulu</dc:creator>
		<pubDate>Sun, 25 Dec 2016 07:47:04 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3817#comment-2671</guid>
		<description>Two-headed ogres should also only wield quarterstaffs or spears....just kidding, i dont mind  your changes usually, but ogres and -1 for maces I cannot even begin to understand</description>
		<content:encoded><![CDATA[<p>Two-headed ogres should also only wield quarterstaffs or spears&#8230;.just kidding, i dont mind  your changes usually, but ogres and -1 for maces I cannot even begin to understand</p>
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		<title>By: Branded Warrior</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-23-december-2016/comment-page-1#comment-2670</link>
		<dc:creator>Branded Warrior</dc:creator>
		<pubDate>Sun, 25 Dec 2016 07:13:33 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3817#comment-2670</guid>
		<description>Mummies getting harder for extended game. Ehh.</description>
		<content:encoded><![CDATA[<p>Mummies getting harder for extended game. Ehh.</p>
]]></content:encoded>
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	<item>
		<title>By: Stop Removing Shit</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-23-december-2016/comment-page-1#comment-2669</link>
		<dc:creator>Stop Removing Shit</dc:creator>
		<pubDate>Sat, 24 Dec 2016 19:05:36 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3817#comment-2669</guid>
		<description>&gt;remove remove remove

&lt;b&gt;Admin Note&lt;/b&gt;: comment removed.</description>
		<content:encoded><![CDATA[<p>&gt;remove remove remove</p>
<p><b>Admin Note</b>: comment removed.</p>
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	<item>
		<title>By: PleasingFungus</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-23-december-2016/comment-page-1#comment-2668</link>
		<dc:creator>PleasingFungus</dc:creator>
		<pubDate>Sat, 24 Dec 2016 15:59:20 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3817#comment-2668</guid>
		<description>@ojifijod: Their wand recharge ability has been replaced with a self-healing ability that has a chance of decreasing their max MP every time they use it. Sorry, forgot to mention it in the post; I&#039;ll edit it now.</description>
		<content:encoded><![CDATA[<p>@ojifijod: Their wand recharge ability has been replaced with a self-healing ability that has a chance of decreasing their max MP every time they use it. Sorry, forgot to mention it in the post; I&#8217;ll edit it now.</p>
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		<title>By: Alex Henry</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-23-december-2016/comment-page-1#comment-2667</link>
		<dc:creator>Alex Henry</dc:creator>
		<pubDate>Sat, 24 Dec 2016 14:12:38 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3817#comment-2667</guid>
		<description>Calm down guys!! The only reason they&#039;re taking away High Elves is because they&#039;re putting Mountain Dwarves back in on the next release!!

(not really... xD)</description>
		<content:encoded><![CDATA[<p>Calm down guys!! The only reason they&#8217;re taking away High Elves is because they&#8217;re putting Mountain Dwarves back in on the next release!!</p>
<p>(not really&#8230; xD)</p>
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		<title>By: ojifijod</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-23-december-2016/comment-page-1#comment-2666</link>
		<dc:creator>ojifijod</dc:creator>
		<pubDate>Sat, 24 Dec 2016 10:48:13 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3817#comment-2666</guid>
		<description>wait what will deep dwarves do now that wand of heal wounds is no more?</description>
		<content:encoded><![CDATA[<p>wait what will deep dwarves do now that wand of heal wounds is no more?</p>
]]></content:encoded>
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	<item>
		<title>By: ojifijod</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-23-december-2016/comment-page-1#comment-2665</link>
		<dc:creator>ojifijod</dc:creator>
		<pubDate>Sat, 24 Dec 2016 10:47:09 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3817#comment-2665</guid>
		<description>what&#039;s gonna happen to deep dwarves now that wand of heal wounds isn&#039;t real</description>
		<content:encoded><![CDATA[<p>what&#8217;s gonna happen to deep dwarves now that wand of heal wounds isn&#8217;t real</p>
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