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	<title>Comments on: Trunk Updates, 16 May 2015</title>
	<atom:link href="http://crawl.develz.org/wordpress/trunk-updates-16-may-2015/feed" rel="self" type="application/rss+xml" />
	<link>https://crawl.develz.org/wordpress/trunk-updates-16-may-2015</link>
	<description>Development live!</description>
	<lastBuildDate>Mon, 16 Mar 2026 09:52:57 +0000</lastBuildDate>
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		<title>By: PleasingFungus</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-16-may-2015/comment-page-1#comment-2214</link>
		<dc:creator>PleasingFungus</dc:creator>
		<pubDate>Mon, 25 May 2015 22:37:31 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3263#comment-2214</guid>
		<description>@hasnt_won_crawl_once: Godspeed! If you have any trouble, feel free to come into ##crawl-dev on chat.freenode.org - we&#039;re here to help.</description>
		<content:encoded><![CDATA[<p>@hasnt_won_crawl_once: Godspeed! If you have any trouble, feel free to come into ##crawl-dev on chat.freenode.org &#8211; we&#8217;re here to help.</p>
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		<title>By: hasnt_won_crawl_once</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-16-may-2015/comment-page-1#comment-2213</link>
		<dc:creator>hasnt_won_crawl_once</dc:creator>
		<pubDate>Mon, 25 May 2015 07:56:43 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3263#comment-2213</guid>
		<description>i think a fork is coming along real soon. if all this &#039;crawl is too hard, let&#039;s remove everything that makes it real and make it into a computer rulebook simulation&#039; stuff keeps going on, i&#039;ll be attempting one in a few months myself, after some groundwork and research.</description>
		<content:encoded><![CDATA[<p>i think a fork is coming along real soon. if all this &#8216;crawl is too hard, let&#8217;s remove everything that makes it real and make it into a computer rulebook simulation&#8217; stuff keeps going on, i&#8217;ll be attempting one in a few months myself, after some groundwork and research.</p>
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		<title>By: 15RunesOrBust</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-16-may-2015/comment-page-1#comment-2212</link>
		<dc:creator>15RunesOrBust</dc:creator>
		<pubDate>Sun, 24 May 2015 11:43:31 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3263#comment-2212</guid>
		<description>@wheals: Unlike species intrinsics, the flight spell can run out, and since you can&#039;t typically renew it mid-flight, this makes that not-water a potentially extremely dangerous terrain.  I find that much more interesting than perma-flight, and even that is interesting on account of being able to use terrain for tactical advantage rather than (otherwise) nearly always have it work against you (namely when you&#039;re not aquatic and, typically, enemies are).</description>
		<content:encoded><![CDATA[<p>@wheals: Unlike species intrinsics, the flight spell can run out, and since you can&#8217;t typically renew it mid-flight, this makes that not-water a potentially extremely dangerous terrain.  I find that much more interesting than perma-flight, and even that is interesting on account of being able to use terrain for tactical advantage rather than (otherwise) nearly always have it work against you (namely when you&#8217;re not aquatic and, typically, enemies are).</p>
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		<title>By: Werehound</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-16-may-2015/comment-page-1#comment-2211</link>
		<dc:creator>Werehound</dc:creator>
		<pubDate>Sat, 23 May 2015 22:14:50 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3263#comment-2211</guid>
		<description>I have to say that at first I thought crawl was becoming way too easy. Playing through the changes though, it becomes obvious the developers are removing the micro management that plagued all mid game characters. I no longer have to run all the way back to my stash to grab that scroll or potion I needed. I don&#039;t need to drop rotten chunks so to make room for that sword I want to ID. Now, I don&#039;t have to Ctrl click something I&#039;m not even mildly worried about. The solutions for these problems are certainly not obvious; but I&#039;m happy with the direction that&#039;s being taken to fix them.</description>
		<content:encoded><![CDATA[<p>I have to say that at first I thought crawl was becoming way too easy. Playing through the changes though, it becomes obvious the developers are removing the micro management that plagued all mid game characters. I no longer have to run all the way back to my stash to grab that scroll or potion I needed. I don&#8217;t need to drop rotten chunks so to make room for that sword I want to ID. Now, I don&#8217;t have to Ctrl click something I&#8217;m not even mildly worried about. The solutions for these problems are certainly not obvious; but I&#8217;m happy with the direction that&#8217;s being taken to fix them.</p>
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		<title>By: Doome</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-16-may-2015/comment-page-1#comment-2210</link>
		<dc:creator>Doome</dc:creator>
		<pubDate>Fri, 22 May 2015 18:51:16 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3263#comment-2210</guid>
		<description>As much as I like Crawl and appreciate the work devs do, I cant stand latest buffs and simplification of gameplay. With every patch devs remove things that made this game somewhat unique. It makes me quite sad.</description>
		<content:encoded><![CDATA[<p>As much as I like Crawl and appreciate the work devs do, I cant stand latest buffs and simplification of gameplay. With every patch devs remove things that made this game somewhat unique. It makes me quite sad.</p>
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		<title>By: wheals</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-16-may-2015/comment-page-1#comment-2209</link>
		<dc:creator>wheals</dc:creator>
		<pubDate>Wed, 20 May 2015 11:48:38 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3263#comment-2209</guid>
		<description>I honestly don&#039;t understand the complaints about not falling into water/lava when confused. I&#039;ve never run into a situation where I couldn&#039;t just ctrl-attack to swing without any danger -- since you can&#039;t do that anymore, it really is a net nerf in almost all cases!

@15RunesOrBust: The issue with Flight really wasn&#039;t that it was too strong, it was just that the spell effectively made water into not-water. Kind of boring, though as you say it&#039;s also true of some other species intrinsics.</description>
		<content:encoded><![CDATA[<p>I honestly don&#8217;t understand the complaints about not falling into water/lava when confused. I&#8217;ve never run into a situation where I couldn&#8217;t just ctrl-attack to swing without any danger &#8212; since you can&#8217;t do that anymore, it really is a net nerf in almost all cases!</p>
<p>@15RunesOrBust: The issue with Flight really wasn&#8217;t that it was too strong, it was just that the spell effectively made water into not-water. Kind of boring, though as you say it&#8217;s also true of some other species intrinsics.</p>
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		<title>By: mummy</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-16-may-2015/comment-page-1#comment-2207</link>
		<dc:creator>mummy</dc:creator>
		<pubDate>Wed, 20 May 2015 01:02:40 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3263#comment-2207</guid>
		<description>THEYRE FIXING CONFUSE AND JELLIES BEING BAD</description>
		<content:encoded><![CDATA[<p>THEYRE FIXING CONFUSE AND JELLIES BEING BAD</p>
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		<title>By: Zazu2006</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-16-may-2015/comment-page-1#comment-2206</link>
		<dc:creator>Zazu2006</dc:creator>
		<pubDate>Tue, 19 May 2015 23:51:05 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3263#comment-2206</guid>
		<description>I agree with Brickman on the jelly and confuse changes, you guys have gone total easy mode on this game lately.  I don&#039;t understand what you are trying to fix.</description>
		<content:encoded><![CDATA[<p>I agree with Brickman on the jelly and confuse changes, you guys have gone total easy mode on this game lately.  I don&#8217;t understand what you are trying to fix.</p>
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		<title>By: 15RunesOrBust</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-16-may-2015/comment-page-1#comment-2205</link>
		<dc:creator>15RunesOrBust</dc:creator>
		<pubDate>Sat, 16 May 2015 22:16:12 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3263#comment-2205</guid>
		<description>Going to echo Brickman here a bit.  I also am very appreciative of the new artifact negative properties.  What about, as another thought along those lines, one that gives you a temporary malmutation (similar to those damn stars) after taking damage?

Not liking the sound of the jelly change either.  The whole reason they worried me is now gone (the standard ones don&#039;t corrode enough anymore to be a concern and you don&#039;t see the truly corrosive sorts outside Slime and Zigs).

Not falling in water/lava when confused is another one of those changes that feels like it&#039;s neutering crawl to become too easy and without enough nailbiting.

Storm card&#039;s summoning of twisters was one of the coolest deck effects, period.  Why not get rid of something lame like Water instead?

Giant spores were just too annoying and rarely a useful entertainment/fear to really miss.  Good riddance to them.

Why the removal of Flight?  Were gargoyles not considered overpowered enough that they needed to become one of the only races that could fly without finding an item for it, period?  Or is this meant more as a stealth Tengu/lucky Drac/Vamp buff?</description>
		<content:encoded><![CDATA[<p>Going to echo Brickman here a bit.  I also am very appreciative of the new artifact negative properties.  What about, as another thought along those lines, one that gives you a temporary malmutation (similar to those damn stars) after taking damage?</p>
<p>Not liking the sound of the jelly change either.  The whole reason they worried me is now gone (the standard ones don&#8217;t corrode enough anymore to be a concern and you don&#8217;t see the truly corrosive sorts outside Slime and Zigs).</p>
<p>Not falling in water/lava when confused is another one of those changes that feels like it&#8217;s neutering crawl to become too easy and without enough nailbiting.</p>
<p>Storm card&#8217;s summoning of twisters was one of the coolest deck effects, period.  Why not get rid of something lame like Water instead?</p>
<p>Giant spores were just too annoying and rarely a useful entertainment/fear to really miss.  Good riddance to them.</p>
<p>Why the removal of Flight?  Were gargoyles not considered overpowered enough that they needed to become one of the only races that could fly without finding an item for it, period?  Or is this meant more as a stealth Tengu/lucky Drac/Vamp buff?</p>
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		<title>By: Fusha</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-16-may-2015/comment-page-1#comment-2204</link>
		<dc:creator>Fusha</dc:creator>
		<pubDate>Sat, 16 May 2015 19:05:32 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3263#comment-2204</guid>
		<description>Jellies being so oddly selective about eating only the stuff that some random intruder into the dungeon hasn&#039;t yet seen seems incredibly non-immersive and silly. This is arguably even more of an annoyance than them eating everything on the floor.</description>
		<content:encoded><![CDATA[<p>Jellies being so oddly selective about eating only the stuff that some random intruder into the dungeon hasn&#8217;t yet seen seems incredibly non-immersive and silly. This is arguably even more of an annoyance than them eating everything on the floor.</p>
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		<title>By: Brickman</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-16-may-2015/comment-page-1#comment-2203</link>
		<dc:creator>Brickman</dc:creator>
		<pubDate>Sat, 16 May 2015 18:22:01 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3263#comment-2203</guid>
		<description>You can&#039;t fall in water while confused anymore? But that was most of what made swamp drakes scary. Couldn&#039;t you just say that you can&#039;t fall into water/lava if you&#039;re *trying to attack an enemy* while confused?

The jelly change should remove a huge source of annoyance from the game, but it also defangs them a bit too much. Maybe give them back the ability to eat corpses and ammunition to heal? Those were the only cases that were really relevant in combat.

The other changes sound cool. The new artifact things sound fun.</description>
		<content:encoded><![CDATA[<p>You can&#8217;t fall in water while confused anymore? But that was most of what made swamp drakes scary. Couldn&#8217;t you just say that you can&#8217;t fall into water/lava if you&#8217;re *trying to attack an enemy* while confused?</p>
<p>The jelly change should remove a huge source of annoyance from the game, but it also defangs them a bit too much. Maybe give them back the ability to eat corpses and ammunition to heal? Those were the only cases that were really relevant in combat.</p>
<p>The other changes sound cool. The new artifact things sound fun.</p>
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