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	<title>Comments on: Trunk updates, 13 July 2014</title>
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	<link>https://crawl.develz.org/wordpress/trunk-updates-13-july-2014</link>
	<description>Development live!</description>
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		<title>By: warren</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-13-july-2014/comment-page-1#comment-1834</link>
		<dc:creator>warren</dc:creator>
		<pubDate>Mon, 21 Jul 2014 03:24:42 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2878#comment-1834</guid>
		<description>The Regeneration spell is now too difficult to find with the removal of the war chants spellbook and the addition of all the other random books. In my last 15 rune win, I encountered over 80 books and not a single one contained the Regeneration spell.</description>
		<content:encoded><![CDATA[<p>The Regeneration spell is now too difficult to find with the removal of the war chants spellbook and the addition of all the other random books. In my last 15 rune win, I encountered over 80 books and not a single one contained the Regeneration spell.</p>
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		<title>By: anonymous</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-13-july-2014/comment-page-1#comment-1833</link>
		<dc:creator>anonymous</dc:creator>
		<pubDate>Fri, 18 Jul 2014 23:00:37 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2878#comment-1833</guid>
		<description>Aww man, i will miss the brown chunks. How many redesigns since the original dungeon crawl have they undergone?

They used to have a chance to rot the player, then there was a chance to cause sickness, then just a nutrition penalty, and now they are finally gone.
Fuck whoever is has been pushing these changes all these years. The &quot;has a chance to cause sickness&quot; was the best spot imo. Added some complexity and choice with the penalty on failure being not too high.</description>
		<content:encoded><![CDATA[<p>Aww man, i will miss the brown chunks. How many redesigns since the original dungeon crawl have they undergone?</p>
<p>They used to have a chance to rot the player, then there was a chance to cause sickness, then just a nutrition penalty, and now they are finally gone.<br />
Fuck whoever is has been pushing these changes all these years. The &#8220;has a chance to cause sickness&#8221; was the best spot imo. Added some complexity and choice with the penalty on failure being not too high.</p>
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		<title>By: warren</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-13-july-2014/comment-page-1#comment-1832</link>
		<dc:creator>warren</dc:creator>
		<pubDate>Thu, 17 Jul 2014 21:12:48 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2878#comment-1832</guid>
		<description>Qazlal didn&#039;t seem overpowered. Not sure why the elemental resist was removed. TSO basically gets THREE free Negative energy resists at max power.</description>
		<content:encoded><![CDATA[<p>Qazlal didn&#8217;t seem overpowered. Not sure why the elemental resist was removed. TSO basically gets THREE free Negative energy resists at max power.</p>
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		<title>By: Quazifuji</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-13-july-2014/comment-page-1#comment-1831</link>
		<dc:creator>Quazifuji</dc:creator>
		<pubDate>Mon, 14 Jul 2014 04:32:25 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2878#comment-1831</guid>
		<description>Melee non-amphibious water and lava enemies were basically tedious free XP, since you could just fight them in a corner of the water and run away if you got low on health.</description>
		<content:encoded><![CDATA[<p>Melee non-amphibious water and lava enemies were basically tedious free XP, since you could just fight them in a corner of the water and run away if you got low on health.</p>
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	<item>
		<title>By: M</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-13-july-2014/comment-page-1#comment-1830</link>
		<dc:creator>M</dc:creator>
		<pubDate>Mon, 14 Jul 2014 02:44:59 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2878#comment-1830</guid>
		<description>Slings might have a purpose now. Huzzah.
Qazlal loses resistance boost. Boo!
No more water/lava creatures. Meh. They were always mild irritations.</description>
		<content:encoded><![CDATA[<p>Slings might have a purpose now. Huzzah.<br />
Qazlal loses resistance boost. Boo!<br />
No more water/lava creatures. Meh. They were always mild irritations.</p>
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		<title>By: Anonymous</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-13-july-2014/comment-page-1#comment-1829</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Mon, 14 Jul 2014 01:42:32 +0000</pubDate>
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		<description>Why kill off all the water and lava enemies?</description>
		<content:encoded><![CDATA[<p>Why kill off all the water and lava enemies?</p>
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