<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Trunk updates, 13 December 2015</title>
	<atom:link href="http://crawl.develz.org/wordpress/trunk-updates-13-december-2015/feed" rel="self" type="application/rss+xml" />
	<link>https://crawl.develz.org/wordpress/trunk-updates-13-december-2015</link>
	<description>Development live!</description>
	<lastBuildDate>Mon, 16 Mar 2026 09:52:57 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
	<item>
		<title>By: Matt</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-13-december-2015/comment-page-1#comment-2351</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Tue, 05 Jan 2016 17:33:36 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3422#comment-2351</guid>
		<description>Why is shortening Orc to 2 levels considered a good idea?</description>
		<content:encoded><![CDATA[<p>Why is shortening Orc to 2 levels considered a good idea?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: toastedzergling</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-13-december-2015/comment-page-1#comment-2350</link>
		<dc:creator>toastedzergling</dc:creator>
		<pubDate>Thu, 31 Dec 2015 19:27:54 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3422#comment-2350</guid>
		<description>Short Orcs means fewer followers for Beoghites and more randomized health of the ones who do!  Ah well, should still be fine/fun.

I&#039;m looking forward to the .18 tournament!</description>
		<content:encoded><![CDATA[<p>Short Orcs means fewer followers for Beoghites and more randomized health of the ones who do!  Ah well, should still be fine/fun.</p>
<p>I&#8217;m looking forward to the .18 tournament!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: graffen69</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-13-december-2015/comment-page-1#comment-2349</link>
		<dc:creator>graffen69</dc:creator>
		<pubDate>Tue, 29 Dec 2015 10:17:01 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3422#comment-2349</guid>
		<description>Well, since the changes to coding still makes the game unplayable on some window versions still clinging to 0.16-a0-2097 :(</description>
		<content:encoded><![CDATA[<p>Well, since the changes to coding still makes the game unplayable on some window versions still clinging to 0.16-a0-2097 :(</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: WalkerBoh</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-13-december-2015/comment-page-1#comment-2348</link>
		<dc:creator>WalkerBoh</dc:creator>
		<pubDate>Mon, 28 Dec 2015 22:31:27 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3422#comment-2348</guid>
		<description>Luckily old versions are not deleted and are freely available for you to play any time. No one will ever like every change made to the game, but in my mind the improvements vastly, vastly outweigh any negatives that are introduced. Overall I like the direction of Crawl development.</description>
		<content:encoded><![CDATA[<p>Luckily old versions are not deleted and are freely available for you to play any time. No one will ever like every change made to the game, but in my mind the improvements vastly, vastly outweigh any negatives that are introduced. Overall I like the direction of Crawl development.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Chonchonts</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-13-december-2015/comment-page-1#comment-2347</link>
		<dc:creator>Chonchonts</dc:creator>
		<pubDate>Sun, 27 Dec 2015 15:50:50 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3422#comment-2347</guid>
		<description>It&#039;s could be good to carefully read changelog, there a small amount of objects removed. A lot balanced or replaced. 
People love variety, but DCSS is VERY variety. And a lot of mecanisms are new. And you have a new god...
Player are really always complaining...</description>
		<content:encoded><![CDATA[<p>It&#8217;s could be good to carefully read changelog, there a small amount of objects removed. A lot balanced or replaced.<br />
People love variety, but DCSS is VERY variety. And a lot of mecanisms are new. And you have a new god&#8230;<br />
Player are really always complaining&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dissapoint</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-13-december-2015/comment-page-1#comment-2346</link>
		<dc:creator>Dissapoint</dc:creator>
		<pubDate>Sun, 27 Dec 2015 11:46:16 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3422#comment-2346</guid>
		<description>Guys,what are you doing to the game?
Can&#039;t you just make two game options?
1)Crawl classic
2)Crawl Tournament

In the first mode,no stuff would be deleted but new stuff added.
Believe it or not,but people like variety.
Its no good to strip of everything for the sake of efficiency.

Hugely dissapointed to the direction that this wonderful game is taking.Still lurking around for positive changes though.

Regards!</description>
		<content:encoded><![CDATA[<p>Guys,what are you doing to the game?<br />
Can&#8217;t you just make two game options?<br />
1)Crawl classic<br />
2)Crawl Tournament</p>
<p>In the first mode,no stuff would be deleted but new stuff added.<br />
Believe it or not,but people like variety.<br />
Its no good to strip of everything for the sake of efficiency.</p>
<p>Hugely dissapointed to the direction that this wonderful game is taking.Still lurking around for positive changes though.</p>
<p>Regards!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Spidey</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-13-december-2015/comment-page-1#comment-2342</link>
		<dc:creator>Spidey</dc:creator>
		<pubDate>Fri, 18 Dec 2015 08:24:23 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3422#comment-2342</guid>
		<description>With the new god I find that I&#039;d like to be able to quiver a wand so I can just us the (f)ire command instead of e(V)oking and then picking the wand. Can we get this as an option?</description>
		<content:encoded><![CDATA[<p>With the new god I find that I&#8217;d like to be able to quiver a wand so I can just us the (f)ire command instead of e(V)oking and then picking the wand. Can we get this as an option?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Taxman</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-13-december-2015/comment-page-1#comment-2341</link>
		<dc:creator>Taxman</dc:creator>
		<pubDate>Thu, 17 Dec 2015 13:01:58 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3422#comment-2341</guid>
		<description>Why all the hate for amulet switching?</description>
		<content:encoded><![CDATA[<p>Why all the hate for amulet switching?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: onono</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-13-december-2015/comment-page-1#comment-2339</link>
		<dc:creator>onono</dc:creator>
		<pubDate>Wed, 16 Dec 2015 10:23:48 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3422#comment-2339</guid>
		<description>Ok, good to see amulet of stasis gone. It was one of those items that mostly took inventory space since it could be useful, but I mostly forgot to use. Can&#039;t see how reflection is a substitute though, to me it seems stasis could have been melded with clarity since they both block status effects. Clarity is only useful situationally or with certain builds.</description>
		<content:encoded><![CDATA[<p>Ok, good to see amulet of stasis gone. It was one of those items that mostly took inventory space since it could be useful, but I mostly forgot to use. Can&#8217;t see how reflection is a substitute though, to me it seems stasis could have been melded with clarity since they both block status effects. Clarity is only useful situationally or with certain builds.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Joe</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-13-december-2015/comment-page-1#comment-2338</link>
		<dc:creator>Joe</dc:creator>
		<pubDate>Tue, 15 Dec 2015 21:24:44 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3422#comment-2338</guid>
		<description>I don&#039;t really see anything to complain about in these changes.  They make the game more tense and exciting.  I certainly don&#039;t imagine any &quot;huge frustration&quot; from randomized HP, I&#039;m just confused because I seem to remember randomized speeds being removed from some monsters a while ago.

The only change in recent memory that I miss is monster Animate Dead removal.  in my experience this spell led to some of the most tense and unexpected tactical turns in my games.

Presumably someone on the Tavern wrote up a proof of how &quot;optimal play&quot; made it&#039;s inclusion irrelevant or tedious.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t really see anything to complain about in these changes.  They make the game more tense and exciting.  I certainly don&#8217;t imagine any &#8220;huge frustration&#8221; from randomized HP, I&#8217;m just confused because I seem to remember randomized speeds being removed from some monsters a while ago.</p>
<p>The only change in recent memory that I miss is monster Animate Dead removal.  in my experience this spell led to some of the most tense and unexpected tactical turns in my games.</p>
<p>Presumably someone on the Tavern wrote up a proof of how &#8220;optimal play&#8221; made it&#8217;s inclusion irrelevant or tedious.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TeshiAlair</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-13-december-2015/comment-page-1#comment-2337</link>
		<dc:creator>TeshiAlair</dc:creator>
		<pubDate>Mon, 14 Dec 2015 17:08:41 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3422#comment-2337</guid>
		<description>Usually I like every change, but &quot;All enemies, including uniques, now have (at least slightly) randomised HP&quot; is a freaking terrible idea.

Orc randomised HP was already a huge frustration.</description>
		<content:encoded><![CDATA[<p>Usually I like every change, but &#8220;All enemies, including uniques, now have (at least slightly) randomised HP&#8221; is a freaking terrible idea.</p>
<p>Orc randomised HP was already a huge frustration.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hackum</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-13-december-2015/comment-page-1#comment-2336</link>
		<dc:creator>Hackum</dc:creator>
		<pubDate>Mon, 14 Dec 2015 11:36:20 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3422#comment-2336</guid>
		<description>I love it. The game is evolving and that keeps me interested.</description>
		<content:encoded><![CDATA[<p>I love it. The game is evolving and that keeps me interested.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Somebody</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-13-december-2015/comment-page-1#comment-2335</link>
		<dc:creator>Somebody</dc:creator>
		<pubDate>Mon, 14 Dec 2015 07:43:20 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3422#comment-2335</guid>
		<description>Woooo, Trunk updates strike again!</description>
		<content:encoded><![CDATA[<p>Woooo, Trunk updates strike again!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: nimzo</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-13-december-2015/comment-page-1#comment-2333</link>
		<dc:creator>nimzo</dc:creator>
		<pubDate>Mon, 14 Dec 2015 07:24:26 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3422#comment-2333</guid>
		<description>Orcish mines only 2 levels? :( with all this shortening a new branch might be cool</description>
		<content:encoded><![CDATA[<p>Orcish mines only 2 levels? :( with all this shortening a new branch might be cool</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sharkman1231</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-13-december-2015/comment-page-1#comment-2332</link>
		<dc:creator>Sharkman1231</dc:creator>
		<pubDate>Sun, 13 Dec 2015 21:38:26 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3422#comment-2332</guid>
		<description>Everyone always complains about all these changes. I like that the game changes.</description>
		<content:encoded><![CDATA[<p>Everyone always complains about all these changes. I like that the game changes.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: matt</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-13-december-2015/comment-page-1#comment-2331</link>
		<dc:creator>matt</dc:creator>
		<pubDate>Sun, 13 Dec 2015 20:14:17 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3422#comment-2331</guid>
		<description>Strange direction this game is taking...</description>
		<content:encoded><![CDATA[<p>Strange direction this game is taking&#8230;</p>
]]></content:encoded>
	</item>
</channel>
</rss>
