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	<title>Comments on: Trunk updates, 11 August 2014</title>
	<atom:link href="http://crawl.develz.org/wordpress/trunk-updates-11-august-2014/feed" rel="self" type="application/rss+xml" />
	<link>https://crawl.develz.org/wordpress/trunk-updates-11-august-2014</link>
	<description>Development live!</description>
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		<title>By: Plaintextman</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-11-august-2014/comment-page-1#comment-1893</link>
		<dc:creator>Plaintextman</dc:creator>
		<pubDate>Wed, 27 Aug 2014 08:55:25 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2897#comment-1893</guid>
		<description>Carrying weight capacity isn&#039;t just about tedium, though I guess through the mid-game it can tend toward that on low-str builds. Like the item count limit, carry weight is about carefully deciding what you can and what you can&#039;t take along with you deep into a certain branch, and about deciding what loot you leave behind in an Abyss or Pan raid. That said, I play high-strength characters most of the time, and this consideration of what to take and what to leave is IMO enforced by the item count limit in a somewhat less annoying way. Still, I hope carrying weight stays in some form or another. Perhaps by rethinking item weight, such as making most items lighter and eg. artifact armours inherently heavier.</description>
		<content:encoded><![CDATA[<p>Carrying weight capacity isn&#8217;t just about tedium, though I guess through the mid-game it can tend toward that on low-str builds. Like the item count limit, carry weight is about carefully deciding what you can and what you can&#8217;t take along with you deep into a certain branch, and about deciding what loot you leave behind in an Abyss or Pan raid. That said, I play high-strength characters most of the time, and this consideration of what to take and what to leave is IMO enforced by the item count limit in a somewhat less annoying way. Still, I hope carrying weight stays in some form or another. Perhaps by rethinking item weight, such as making most items lighter and eg. artifact armours inherently heavier.</p>
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		<title>By: warren</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-11-august-2014/comment-page-1#comment-1884</link>
		<dc:creator>warren</dc:creator>
		<pubDate>Wed, 20 Aug 2014 18:13:53 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2897#comment-1884</guid>
		<description>The reason for &quot;game balance&quot; is to have every decision be a trade-off. The recent changes have eliminated much of the game balance and made it much closer to a hack, slash, and loot game like all the others out there.
I am not asking for item destruction to come back, it was annoying and frustrating. But inventory weight would be a good way to restore some game balance. It would also restore some of the diversity of experience between the play style of different races.</description>
		<content:encoded><![CDATA[<p>The reason for &#8220;game balance&#8221; is to have every decision be a trade-off. The recent changes have eliminated much of the game balance and made it much closer to a hack, slash, and loot game like all the others out there.<br />
I am not asking for item destruction to come back, it was annoying and frustrating. But inventory weight would be a good way to restore some game balance. It would also restore some of the diversity of experience between the play style of different races.</p>
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		<title>By: e1999</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-11-august-2014/comment-page-1#comment-1883</link>
		<dc:creator>e1999</dc:creator>
		<pubDate>Wed, 20 Aug 2014 12:26:17 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2897#comment-1883</guid>
		<description>having to constantly stash things adds nothing to the game unless you rarely get winning characters.

its just tedium to the max.</description>
		<content:encoded><![CDATA[<p>having to constantly stash things adds nothing to the game unless you rarely get winning characters.</p>
<p>its just tedium to the max.</p>
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		<title>By: kek</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-11-august-2014/comment-page-1#comment-1882</link>
		<dc:creator>kek</dc:creator>
		<pubDate>Tue, 19 Aug 2014 23:19:26 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2897#comment-1882</guid>
		<description>Crawl demands suspension of disbelief in many ways so I see no problem with ogres and elves carrying the same amount. The problem is that the amount is too big right now! 30+ items?!</description>
		<content:encoded><![CDATA[<p>Crawl demands suspension of disbelief in many ways so I see no problem with ogres and elves carrying the same amount. The problem is that the amount is too big right now! 30+ items?!</p>
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		<title>By: Skyspire</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-11-august-2014/comment-page-1#comment-1879</link>
		<dc:creator>Skyspire</dc:creator>
		<pubDate>Sun, 17 Aug 2014 03:05:16 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2897#comment-1879</guid>
		<description>I agree.  Felids and Spriggans should not be allowed to carry around as much weight as an ogre.  It doesn&#039;t make sense.  Its just huge buff to casters and weak races.</description>
		<content:encoded><![CDATA[<p>I agree.  Felids and Spriggans should not be allowed to carry around as much weight as an ogre.  It doesn&#8217;t make sense.  Its just huge buff to casters and weak races.</p>
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		<title>By: Tristian</title>
		<link>https://crawl.develz.org/wordpress/trunk-updates-11-august-2014/comment-page-1#comment-1878</link>
		<dc:creator>Tristian</dc:creator>
		<pubDate>Fri, 15 Aug 2014 04:51:26 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2897#comment-1878</guid>
		<description>Loving the additions and changes...
But I hate the loss of item weight.
Ogres are strong, Deep Elves/Felids are weak... there should be a difference in how much they can carry.

I&#039;m not a big guy... My father -in-law is stocky........ I&#039;m strong and I&#039;m tough,  but he can pack a heavier load than I can.
I&#039;m the Kobold to his Ogre.
Get my point here?</description>
		<content:encoded><![CDATA[<p>Loving the additions and changes&#8230;<br />
But I hate the loss of item weight.<br />
Ogres are strong, Deep Elves/Felids are weak&#8230; there should be a difference in how much they can carry.</p>
<p>I&#8217;m not a big guy&#8230; My father -in-law is stocky&#8230;&#8230;.. I&#8217;m strong and I&#8217;m tough,  but he can pack a heavier load than I can.<br />
I&#8217;m the Kobold to his Ogre.<br />
Get my point here?</p>
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