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	<title>Comments on: Tile Changes in 0.7</title>
	<atom:link href="http://crawl.develz.org/wordpress/tile-changes-in-0-7/feed" rel="self" type="application/rss+xml" />
	<link>https://crawl.develz.org/wordpress/tile-changes-in-0-7</link>
	<description>Development live!</description>
	<lastBuildDate>Mon, 16 Mar 2026 09:52:57 +0000</lastBuildDate>
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	<item>
		<title>By: kristi</title>
		<link>https://crawl.develz.org/wordpress/tile-changes-in-0-7/comment-page-1#comment-429</link>
		<dc:creator>kristi</dc:creator>
		<pubDate>Thu, 04 Nov 2010 01:20:55 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1254#comment-429</guid>
		<description>I&#039;d really like an option to use the old tileset. My vision&#039;s a bit poor, and I found the crisp high-contrast of the earlier version made things much easier to make out.</description>
		<content:encoded><![CDATA[<p>I&#8217;d really like an option to use the old tileset. My vision&#8217;s a bit poor, and I found the crisp high-contrast of the earlier version made things much easier to make out.</p>
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	<item>
		<title>By: eobet</title>
		<link>https://crawl.develz.org/wordpress/tile-changes-in-0-7/comment-page-1#comment-417</link>
		<dc:creator>eobet</dc:creator>
		<pubDate>Sun, 15 Aug 2010 20:20:01 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1254#comment-417</guid>
		<description>I only found this out today... in light of having recently played Minecraft, the old more basic tiles enables your mind&#039;s imagination to work a lot harder than what these new, more detailed dungeon tiles do.

The more detailed it gets, it&#039;s easier to see the flaws rather than the possibilities:

* The sheep looks more like a gorilla.
* The new shadow imp looks like a complete wimp, unfortunately.
* The new ghoul as well, he&#039;s shrunk and lost all menace.
* Snorg same thing, a fat blob instead of a huge troll with tree trunks for arms and legs.
* Finally, the shadow has become something from a disney movie, and also ignored the perspective of the rest of the tiles by grounding himself firmly to the bottom row of pixels.

I can&#039;t say I miss the old water tiles, though...</description>
		<content:encoded><![CDATA[<p>I only found this out today&#8230; in light of having recently played Minecraft, the old more basic tiles enables your mind&#8217;s imagination to work a lot harder than what these new, more detailed dungeon tiles do.</p>
<p>The more detailed it gets, it&#8217;s easier to see the flaws rather than the possibilities:</p>
<p>* The sheep looks more like a gorilla.<br />
* The new shadow imp looks like a complete wimp, unfortunately.<br />
* The new ghoul as well, he&#8217;s shrunk and lost all menace.<br />
* Snorg same thing, a fat blob instead of a huge troll with tree trunks for arms and legs.<br />
* Finally, the shadow has become something from a disney movie, and also ignored the perspective of the rest of the tiles by grounding himself firmly to the bottom row of pixels.</p>
<p>I can&#8217;t say I miss the old water tiles, though&#8230;</p>
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	<item>
		<title>By: John</title>
		<link>https://crawl.develz.org/wordpress/tile-changes-in-0-7/comment-page-1#comment-411</link>
		<dc:creator>John</dc:creator>
		<pubDate>Wed, 28 Jul 2010 21:14:18 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1254#comment-411</guid>
		<description>I echo the remarks about the contrast. On a mac, the latest version really gives me fits telling apart walls and floors. Plus it seems to me that the mini-map is smaller and less distinct also. Otherwise I heartily approve of all of the changes!</description>
		<content:encoded><![CDATA[<p>I echo the remarks about the contrast. On a mac, the latest version really gives me fits telling apart walls and floors. Plus it seems to me that the mini-map is smaller and less distinct also. Otherwise I heartily approve of all of the changes!</p>
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	</item>
	<item>
		<title>By: James</title>
		<link>https://crawl.develz.org/wordpress/tile-changes-in-0-7/comment-page-1#comment-387</link>
		<dc:creator>James</dc:creator>
		<pubDate>Fri, 23 Jul 2010 23:12:48 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1254#comment-387</guid>
		<description>Neat tiles, but it&#039;s harder to see things. It&#039;s not just telling the walls from the floor, there&#039;s also how all things goblin and koboldish look really similar now. Even previously distinct poses have been changed to be more samey.</description>
		<content:encoded><![CDATA[<p>Neat tiles, but it&#8217;s harder to see things. It&#8217;s not just telling the walls from the floor, there&#8217;s also how all things goblin and koboldish look really similar now. Even previously distinct poses have been changed to be more samey.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Leon</title>
		<link>https://crawl.develz.org/wordpress/tile-changes-in-0-7/comment-page-1#comment-383</link>
		<dc:creator>Leon</dc:creator>
		<pubDate>Wed, 21 Jul 2010 03:36:07 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1254#comment-383</guid>
		<description>I like the new tiles overall, but the new door looks a bit too grayish.</description>
		<content:encoded><![CDATA[<p>I like the new tiles overall, but the new door looks a bit too grayish.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: supulton</title>
		<link>https://crawl.develz.org/wordpress/tile-changes-in-0-7/comment-page-1#comment-373</link>
		<dc:creator>supulton</dc:creator>
		<pubDate>Sat, 17 Jul 2010 12:25:47 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1254#comment-373</guid>
		<description>The new tiles look amazing. Yeah, it could use some brightening up, but all the new monster details are really superb. Also thanks for toning down the water tiles, the contrast gave me seizures.</description>
		<content:encoded><![CDATA[<p>The new tiles look amazing. Yeah, it could use some brightening up, but all the new monster details are really superb. Also thanks for toning down the water tiles, the contrast gave me seizures.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: agentshags</title>
		<link>https://crawl.develz.org/wordpress/tile-changes-in-0-7/comment-page-1#comment-362</link>
		<dc:creator>agentshags</dc:creator>
		<pubDate>Thu, 15 Jul 2010 19:13:36 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1254#comment-362</guid>
		<description>will there be an option to use the previous tileset? that would be pretty cool. ascii + two tilesets....</description>
		<content:encoded><![CDATA[<p>will there be an option to use the previous tileset? that would be pretty cool. ascii + two tilesets&#8230;.</p>
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	</item>
	<item>
		<title>By: KiloByte</title>
		<link>https://crawl.develz.org/wordpress/tile-changes-in-0-7/comment-page-1#comment-357</link>
		<dc:creator>KiloByte</dc:creator>
		<pubDate>Thu, 15 Jul 2010 10:44:16 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1254#comment-357</guid>
		<description>I&#039;m afraid that the dark-gray on black color scheme makes it impossible to see anything during the day, it might be better to crank up the contrast.</description>
		<content:encoded><![CDATA[<p>I&#8217;m afraid that the dark-gray on black color scheme makes it impossible to see anything during the day, it might be better to crank up the contrast.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Epitaph64</title>
		<link>https://crawl.develz.org/wordpress/tile-changes-in-0-7/comment-page-1#comment-355</link>
		<dc:creator>Epitaph64</dc:creator>
		<pubDate>Tue, 13 Jul 2010 23:14:37 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1254#comment-355</guid>
		<description>Wow, the new first area tiles really improve the atmosphere of the game. Plus, new players who rarely see the other areas of the game until they get better at it will have a better impression of it right off the bat! Thanks everyone who works on this game and continues to improve it.</description>
		<content:encoded><![CDATA[<p>Wow, the new first area tiles really improve the atmosphere of the game. Plus, new players who rarely see the other areas of the game until they get better at it will have a better impression of it right off the bat! Thanks everyone who works on this game and continues to improve it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: vicvegax</title>
		<link>https://crawl.develz.org/wordpress/tile-changes-in-0-7/comment-page-1#comment-352</link>
		<dc:creator>vicvegax</dc:creator>
		<pubDate>Tue, 13 Jul 2010 15:05:45 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1254#comment-352</guid>
		<description>oh guys, that&#039;s great!

good and even better... tnx</description>
		<content:encoded><![CDATA[<p>oh guys, that&#8217;s great!</p>
<p>good and even better&#8230; tnx</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: M</title>
		<link>https://crawl.develz.org/wordpress/tile-changes-in-0-7/comment-page-1#comment-351</link>
		<dc:creator>M</dc:creator>
		<pubDate>Tue, 13 Jul 2010 13:11:24 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1254#comment-351</guid>
		<description>These look nice :)

I would love to see an option in the non-tile version to get the kind of colours and display that the dos builds used to provide. It was so much nicer to read and look at, and the screen space was used a lot better.

I like the tile version, but I miss the dos console look :(</description>
		<content:encoded><![CDATA[<p>These look nice :)</p>
<p>I would love to see an option in the non-tile version to get the kind of colours and display that the dos builds used to provide. It was so much nicer to read and look at, and the screen space was used a lot better.</p>
<p>I like the tile version, but I miss the dos console look :(</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Chairman Poo</title>
		<link>https://crawl.develz.org/wordpress/tile-changes-in-0-7/comment-page-1#comment-350</link>
		<dc:creator>Chairman Poo</dc:creator>
		<pubDate>Tue, 13 Jul 2010 13:08:17 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1254#comment-350</guid>
		<description>I love the new tiles too.

Also, I dont know if it&#039;s the right place to point this stuff out, but I am playing 0.7 atm, and for some reason I can&#039;t invoke wearable items, such as invisibility rings and whatnot.</description>
		<content:encoded><![CDATA[<p>I love the new tiles too.</p>
<p>Also, I dont know if it&#8217;s the right place to point this stuff out, but I am playing 0.7 atm, and for some reason I can&#8217;t invoke wearable items, such as invisibility rings and whatnot.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: N</title>
		<link>https://crawl.develz.org/wordpress/tile-changes-in-0-7/comment-page-1#comment-349</link>
		<dc:creator>N</dc:creator>
		<pubDate>Tue, 13 Jul 2010 12:57:17 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1254#comment-349</guid>
		<description>A bit divided here. I like the new ones but the lack of contrast will require double of eye effort when exploring the gloomy corridors. Anyway great work guys.</description>
		<content:encoded><![CDATA[<p>A bit divided here. I like the new ones but the lack of contrast will require double of eye effort when exploring the gloomy corridors. Anyway great work guys.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Poor Yurik</title>
		<link>https://crawl.develz.org/wordpress/tile-changes-in-0-7/comment-page-1#comment-348</link>
		<dc:creator>Poor Yurik</dc:creator>
		<pubDate>Tue, 13 Jul 2010 09:36:19 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1254#comment-348</guid>
		<description>Thank you guys for all the feedback (+ and -) on the new art...not just on here, but on irc, on SA, etc.  A second set of eyes can be a huge help after working on a set of tiles for a while, but a few dozen sets of secondary eyes is even better.  I brightened the walls a bit, and you can play with the updated tiles in the latest development build.  Again, thanks guys, and have fun.</description>
		<content:encoded><![CDATA[<p>Thank you guys for all the feedback (+ and -) on the new art&#8230;not just on here, but on irc, on SA, etc.  A second set of eyes can be a huge help after working on a set of tiles for a while, but a few dozen sets of secondary eyes is even better.  I brightened the walls a bit, and you can play with the updated tiles in the latest development build.  Again, thanks guys, and have fun.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jaega1</title>
		<link>https://crawl.develz.org/wordpress/tile-changes-in-0-7/comment-page-1#comment-347</link>
		<dc:creator>Jaega1</dc:creator>
		<pubDate>Tue, 13 Jul 2010 03:18:40 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1254#comment-347</guid>
		<description>AWESOME guys!  I downloaded Trunk after seeing this and the visual improvement is so awesome.  It gives the game a very dark and creepy feel but I for one think that it is great.  Keep up the great work!</description>
		<content:encoded><![CDATA[<p>AWESOME guys!  I downloaded Trunk after seeing this and the visual improvement is so awesome.  It gives the game a very dark and creepy feel but I for one think that it is great.  Keep up the great work!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: purge</title>
		<link>https://crawl.develz.org/wordpress/tile-changes-in-0-7/comment-page-1#comment-346</link>
		<dc:creator>purge</dc:creator>
		<pubDate>Tue, 13 Jul 2010 00:02:44 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1254#comment-346</guid>
		<description>Amazing write-up Enne! Very nice work on the charts and screenshots!</description>
		<content:encoded><![CDATA[<p>Amazing write-up Enne! Very nice work on the charts and screenshots!</p>
]]></content:encoded>
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	<item>
		<title>By: Markosias</title>
		<link>https://crawl.develz.org/wordpress/tile-changes-in-0-7/comment-page-1#comment-345</link>
		<dc:creator>Markosias</dc:creator>
		<pubDate>Mon, 12 Jul 2010 23:51:56 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1254#comment-345</guid>
		<description>Beautiful! Thank you Poor Yurik for the fantastic job! I&#039;m looking forward to making some great zombie hordes ^^</description>
		<content:encoded><![CDATA[<p>Beautiful! Thank you Poor Yurik for the fantastic job! I&#8217;m looking forward to making some great zombie hordes ^^</p>
]]></content:encoded>
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	<item>
		<title>By: Mongrol</title>
		<link>https://crawl.develz.org/wordpress/tile-changes-in-0-7/comment-page-1#comment-344</link>
		<dc:creator>Mongrol</dc:creator>
		<pubDate>Mon, 12 Jul 2010 22:25:31 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1254#comment-344</guid>
		<description>The new tiles look awesome. Isn&#039;t ordering the monster list by difficulty a bit of a spoiler?</description>
		<content:encoded><![CDATA[<p>The new tiles look awesome. Isn&#8217;t ordering the monster list by difficulty a bit of a spoiler?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: RBL</title>
		<link>https://crawl.develz.org/wordpress/tile-changes-in-0-7/comment-page-1#comment-343</link>
		<dc:creator>RBL</dc:creator>
		<pubDate>Mon, 12 Jul 2010 20:28:36 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1254#comment-343</guid>
		<description>I haven&#039;t been this excited about a roguelike since NetHack 3.4.3 was released. Thank you for many wasted hours.</description>
		<content:encoded><![CDATA[<p>I haven&#8217;t been this excited about a roguelike since NetHack 3.4.3 was released. Thank you for many wasted hours.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: JimmyDietCoke</title>
		<link>https://crawl.develz.org/wordpress/tile-changes-in-0-7/comment-page-1#comment-342</link>
		<dc:creator>JimmyDietCoke</dc:creator>
		<pubDate>Mon, 12 Jul 2010 19:19:01 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1254#comment-342</guid>
		<description>Looks great, but I&#039;m totality with Tiedyemike, it&#039;s very hard to see the difference between the walls and floors at a glance now, and nearly impossible to see the darkened explored parts outside your direct line of sight.</description>
		<content:encoded><![CDATA[<p>Looks great, but I&#8217;m totality with Tiedyemike, it&#8217;s very hard to see the difference between the walls and floors at a glance now, and nearly impossible to see the darkened explored parts outside your direct line of sight.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: JMA</title>
		<link>https://crawl.develz.org/wordpress/tile-changes-in-0-7/comment-page-1#comment-341</link>
		<dc:creator>JMA</dc:creator>
		<pubDate>Mon, 12 Jul 2010 18:06:46 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1254#comment-341</guid>
		<description>No, really. I am serious. You guys are the BEST roguelike around.

Thanks for all your hard work!</description>
		<content:encoded><![CDATA[<p>No, really. I am serious. You guys are the BEST roguelike around.</p>
<p>Thanks for all your hard work!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tiedyemike</title>
		<link>https://crawl.develz.org/wordpress/tile-changes-in-0-7/comment-page-1#comment-340</link>
		<dc:creator>Tiedyemike</dc:creator>
		<pubDate>Mon, 12 Jul 2010 17:33:17 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1254#comment-340</guid>
		<description>Desaturating the dungeon a bit I can understand, but does it have to be so dark? In a well-lit room, it&#039;s hard to tell walls from floors.</description>
		<content:encoded><![CDATA[<p>Desaturating the dungeon a bit I can understand, but does it have to be so dark? In a well-lit room, it&#8217;s hard to tell walls from floors.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jeff</title>
		<link>https://crawl.develz.org/wordpress/tile-changes-in-0-7/comment-page-1#comment-339</link>
		<dc:creator>Jeff</dc:creator>
		<pubDate>Mon, 12 Jul 2010 17:18:54 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1254#comment-339</guid>
		<description>PANTS!</description>
		<content:encoded><![CDATA[<p>PANTS!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: HANS</title>
		<link>https://crawl.develz.org/wordpress/tile-changes-in-0-7/comment-page-1#comment-338</link>
		<dc:creator>HANS</dc:creator>
		<pubDate>Mon, 12 Jul 2010 16:39:01 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1254#comment-338</guid>
		<description>holy macaroni</description>
		<content:encoded><![CDATA[<p>holy macaroni</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: hackum</title>
		<link>https://crawl.develz.org/wordpress/tile-changes-in-0-7/comment-page-1#comment-337</link>
		<dc:creator>hackum</dc:creator>
		<pubDate>Mon, 12 Jul 2010 16:34:23 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1254#comment-337</guid>
		<description>Awesome as always!</description>
		<content:encoded><![CDATA[<p>Awesome as always!</p>
]]></content:encoded>
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