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	<title>Comments on: Roguelike Radio interview with dpeg</title>
	<atom:link href="http://crawl.develz.org/wordpress/roguelike-radio-interview-with-dpeg/feed" rel="self" type="application/rss+xml" />
	<link>https://crawl.develz.org/wordpress/roguelike-radio-interview-with-dpeg</link>
	<description>Development live!</description>
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		<title>By: Reuben</title>
		<link>https://crawl.develz.org/wordpress/roguelike-radio-interview-with-dpeg/comment-page-1#comment-997</link>
		<dc:creator>Reuben</dc:creator>
		<pubDate>Sat, 17 Mar 2012 19:13:49 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2138#comment-997</guid>
		<description>A longtime on-off player of DCSS (about 5 or 6 years), I&#039;ve seen this game get better and better with every release. In hindsight, it seems to me that&#039;s because the designers weren&#039;t afraid to make big changes to gameplay that removed things people liked in favor of improving mechanics long-term. I think pretty much everyone would agree that the direction DCSS has been going has always been good (in general, though people may disagree with individual changes like how I&#039;m not a fan of the new Chei resistances removal in 0.10). 

No matter how anyone feels about the MD removal, I think it&#039;s really sad that such a small change (relatively speaking! the skill pool change had much larger gameplay implications) has created so much division in the community and that most of it was directed at dpeg. 

I&#039;m sad to hear about dpeg&#039;s decision to step down and hope that in the future the community will learn to treat the people that develop DCSS on their free time (!!!) with more courtesy and respect.</description>
		<content:encoded><![CDATA[<p>A longtime on-off player of DCSS (about 5 or 6 years), I&#8217;ve seen this game get better and better with every release. In hindsight, it seems to me that&#8217;s because the designers weren&#8217;t afraid to make big changes to gameplay that removed things people liked in favor of improving mechanics long-term. I think pretty much everyone would agree that the direction DCSS has been going has always been good (in general, though people may disagree with individual changes like how I&#8217;m not a fan of the new Chei resistances removal in 0.10). </p>
<p>No matter how anyone feels about the MD removal, I think it&#8217;s really sad that such a small change (relatively speaking! the skill pool change had much larger gameplay implications) has created so much division in the community and that most of it was directed at dpeg. </p>
<p>I&#8217;m sad to hear about dpeg&#8217;s decision to step down and hope that in the future the community will learn to treat the people that develop DCSS on their free time (!!!) with more courtesy and respect.</p>
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		<title>By: tigen</title>
		<link>https://crawl.develz.org/wordpress/roguelike-radio-interview-with-dpeg/comment-page-1#comment-985</link>
		<dc:creator>tigen</dc:creator>
		<pubDate>Thu, 08 Mar 2012 02:57:44 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2138#comment-985</guid>
		<description>Between minotaurs, orcs, and dwarves, I&#039;d rather have axed the minotaurs. I don&#039;t see them as being a &quot;race&quot;, just a one-off mythological figure. And dwarves have a bigger player history in the game, with the dwarven arms and such, and orcs being generally evil.

I could understand why some might prefer exorcising Tolkien. But the orc is still straight up Tolkien (even more than dwarves IMO).

At the end of the day it&#039;s mostly just a flavor choice. But Street Fighter II had both Ken and Ryu, and I think most people liked that. Crawl had elves, dwarves, hobbits, and orcs for a long time, vanilla as they might be. They give people a familiar starting point.

(In the end I don&#039;t actually care too much.)</description>
		<content:encoded><![CDATA[<p>Between minotaurs, orcs, and dwarves, I&#8217;d rather have axed the minotaurs. I don&#8217;t see them as being a &#8220;race&#8221;, just a one-off mythological figure. And dwarves have a bigger player history in the game, with the dwarven arms and such, and orcs being generally evil.</p>
<p>I could understand why some might prefer exorcising Tolkien. But the orc is still straight up Tolkien (even more than dwarves IMO).</p>
<p>At the end of the day it&#8217;s mostly just a flavor choice. But Street Fighter II had both Ken and Ryu, and I think most people liked that. Crawl had elves, dwarves, hobbits, and orcs for a long time, vanilla as they might be. They give people a familiar starting point.</p>
<p>(In the end I don&#8217;t actually care too much.)</p>
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	<item>
		<title>By: PigVomit</title>
		<link>https://crawl.develz.org/wordpress/roguelike-radio-interview-with-dpeg/comment-page-1#comment-972</link>
		<dc:creator>PigVomit</dc:creator>
		<pubDate>Fri, 24 Feb 2012 14:35:54 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2138#comment-972</guid>
		<description>@Napkin: Try harder! :P

@Gimli: didn&#039;t you get the memo?

it was not just dpeg that wanted your short butt kicked out of the dungeon, but support from the dev team and a horde of players.</description>
		<content:encoded><![CDATA[<p>@Napkin: Try harder! :P</p>
<p>@Gimli: didn&#8217;t you get the memo?</p>
<p>it was not just dpeg that wanted your short butt kicked out of the dungeon, but support from the dev team and a horde of players.</p>
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	<item>
		<title>By: Gimli</title>
		<link>https://crawl.develz.org/wordpress/roguelike-radio-interview-with-dpeg/comment-page-1#comment-954</link>
		<dc:creator>Gimli</dc:creator>
		<pubDate>Sat, 18 Feb 2012 16:39:45 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2138#comment-954</guid>
		<description>If we get the mountain dwarves back in return, all is well.</description>
		<content:encoded><![CDATA[<p>If we get the mountain dwarves back in return, all is well.</p>
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		<title>By: Napkin</title>
		<link>https://crawl.develz.org/wordpress/roguelike-radio-interview-with-dpeg/comment-page-1#comment-950</link>
		<dc:creator>Napkin</dc:creator>
		<pubDate>Sat, 18 Feb 2012 03:43:53 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2138#comment-950</guid>
		<description>We&#039;re still haggling to lure him back :-) But he seems quite determined..</description>
		<content:encoded><![CDATA[<p>We&#8217;re still haggling to lure him back :-) But he seems quite determined..</p>
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	<item>
		<title>By: RjY</title>
		<link>https://crawl.develz.org/wordpress/roguelike-radio-interview-with-dpeg/comment-page-1#comment-949</link>
		<dc:creator>RjY</dc:creator>
		<pubDate>Sat, 18 Feb 2012 03:14:47 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2138#comment-949</guid>
		<description>&quot;Former&quot; lead designer? I seem to have missed that announcement...</description>
		<content:encoded><![CDATA[<p>&#8220;Former&#8221; lead designer? I seem to have missed that announcement&#8230;</p>
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