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	<title>Comments on: Recent heavy armour changes</title>
	<atom:link href="http://crawl.develz.org/wordpress/recent-heavy-armour-changes/feed" rel="self" type="application/rss+xml" />
	<link>https://crawl.develz.org/wordpress/recent-heavy-armour-changes</link>
	<description>Development live!</description>
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		<title>By: CobbledConcept</title>
		<link>https://crawl.develz.org/wordpress/recent-heavy-armour-changes/comment-page-1#comment-515</link>
		<dc:creator>CobbledConcept</dc:creator>
		<pubDate>Mon, 04 Apr 2011 17:26:00 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1540#comment-515</guid>
		<description>IDK about this supposed game balancing for two reasons: 

1. The game philosophy specifically does not embrace the idea that all race/class combinations ought to be equally powerful.  This is why Ogres are still so terrible. 

2.  Wanting to make fighters more playable does not necessarily mean that you need to make casters more fragile.  Even with a light-armored caster, the game is brutal.

The armor unnerfing is welcomed, the caster nerfing is discouraging.</description>
		<content:encoded><![CDATA[<p>IDK about this supposed game balancing for two reasons: </p>
<p>1. The game philosophy specifically does not embrace the idea that all race/class combinations ought to be equally powerful.  This is why Ogres are still so terrible. </p>
<p>2.  Wanting to make fighters more playable does not necessarily mean that you need to make casters more fragile.  Even with a light-armored caster, the game is brutal.</p>
<p>The armor unnerfing is welcomed, the caster nerfing is discouraging.</p>
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	<item>
		<title>By: mitch45678</title>
		<link>https://crawl.develz.org/wordpress/recent-heavy-armour-changes/comment-page-1#comment-484</link>
		<dc:creator>mitch45678</dc:creator>
		<pubDate>Tue, 01 Feb 2011 17:58:07 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1540#comment-484</guid>
		<description>Light-armored casters were by far the best choice before the armor un-nerf.  For non-expert players (like me) light-armored casters were the ONLY thing that had a realistic chance of surviving to rune depth, which made the game extremely unbalanced.</description>
		<content:encoded><![CDATA[<p>Light-armored casters were by far the best choice before the armor un-nerf.  For non-expert players (like me) light-armored casters were the ONLY thing that had a realistic chance of surviving to rune depth, which made the game extremely unbalanced.</p>
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		<title>By: evktalo</title>
		<link>https://crawl.develz.org/wordpress/recent-heavy-armour-changes/comment-page-1#comment-481</link>
		<dc:creator>evktalo</dc:creator>
		<pubDate>Sat, 15 Jan 2011 13:19:12 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1540#comment-481</guid>
		<description>I don&#039;t think the light-armoured casters need a boost, lowering their AC was precisely the point. We&#039;ll see.

--Eino</description>
		<content:encoded><![CDATA[<p>I don&#8217;t think the light-armoured casters need a boost, lowering their AC was precisely the point. We&#8217;ll see.</p>
<p>&#8211;Eino</p>
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	<item>
		<title>By: Bein</title>
		<link>https://crawl.develz.org/wordpress/recent-heavy-armour-changes/comment-page-1#comment-479</link>
		<dc:creator>Bein</dc:creator>
		<pubDate>Fri, 14 Jan 2011 18:23:25 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1540#comment-479</guid>
		<description>I worry about what this does to casters, or specifically hybrid characters who don&#039;t use heavy armor (eg transmuters).  Spells can affect the usefulness of EV (eg paralyse), while there are no spells to my knowledge that reduce the effectiveness of AC.  Now that most casters types are now essentially hit with a -6AC, I think it would make sense to say boost magic resistance while wearing the lighter armors, in a similar way that wearing heavy armor affects spellcasting.  Perhaps this can be also tied to Int level so that low level characters don&#039;t get a huge MR boost for wearing a robe.  This probably isn&#039;t necessary for races like DEs, but it might be for casters in other races.</description>
		<content:encoded><![CDATA[<p>I worry about what this does to casters, or specifically hybrid characters who don&#8217;t use heavy armor (eg transmuters).  Spells can affect the usefulness of EV (eg paralyse), while there are no spells to my knowledge that reduce the effectiveness of AC.  Now that most casters types are now essentially hit with a -6AC, I think it would make sense to say boost magic resistance while wearing the lighter armors, in a similar way that wearing heavy armor affects spellcasting.  Perhaps this can be also tied to Int level so that low level characters don&#8217;t get a huge MR boost for wearing a robe.  This probably isn&#8217;t necessary for races like DEs, but it might be for casters in other races.</p>
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	<item>
		<title>By: PigVomit</title>
		<link>https://crawl.develz.org/wordpress/recent-heavy-armour-changes/comment-page-1#comment-457</link>
		<dc:creator>PigVomit</dc:creator>
		<pubDate>Wed, 15 Dec 2010 14:20:39 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1540#comment-457</guid>
		<description>&lt;3</description>
		<content:encoded><![CDATA[<p>&lt;3</p>
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	<item>
		<title>By: REX</title>
		<link>https://crawl.develz.org/wordpress/recent-heavy-armour-changes/comment-page-1#comment-456</link>
		<dc:creator>REX</dc:creator>
		<pubDate>Tue, 14 Dec 2010 21:26:14 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1540#comment-456</guid>
		<description>Great! :-)</description>
		<content:encoded><![CDATA[<p>Great! :-)</p>
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	<item>
		<title>By: they</title>
		<link>https://crawl.develz.org/wordpress/recent-heavy-armour-changes/comment-page-1#comment-453</link>
		<dc:creator>they</dc:creator>
		<pubDate>Tue, 14 Dec 2010 19:46:46 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1540#comment-453</guid>
		<description>It&#039;s great to see the AC issue getting some attention.  These are some interesting changes and look like a big step toward finding a better balance for heavy armor.  Cheers to the dev team.</description>
		<content:encoded><![CDATA[<p>It&#8217;s great to see the AC issue getting some attention.  These are some interesting changes and look like a big step toward finding a better balance for heavy armor.  Cheers to the dev team.</p>
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