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	<title>Comments on: Play-testing: Hit Me With Your Dowsing Rod</title>
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	<item>
		<title>By: Pratama Wirya</title>
		<link>https://crawl.develz.org/wordpress/play-testing-hit-me-with-your-dowsing-rod/comment-page-1#comment-167</link>
		<dc:creator>Pratama Wirya</dc:creator>
		<pubDate>Fri, 19 Mar 2010 06:50:28 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=989#comment-167</guid>
		<description>Hey, at least we can still have some divination powers! For players who really love the exterminated school, lets just look at this issue positively, guys! Don&#039;t make it harder for yourselves to play DCSS (like the game isn&#039;t uber-hard already) by grumbling about it!</description>
		<content:encoded><![CDATA[<p>Hey, at least we can still have some divination powers! For players who really love the exterminated school, lets just look at this issue positively, guys! Don&#8217;t make it harder for yourselves to play DCSS (like the game isn&#8217;t uber-hard already) by grumbling about it!</p>
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		<title>By: evktalo</title>
		<link>https://crawl.develz.org/wordpress/play-testing-hit-me-with-your-dowsing-rod/comment-page-1#comment-160</link>
		<dc:creator>evktalo</dc:creator>
		<pubDate>Thu, 18 Mar 2010 17:00:49 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=989#comment-160</guid>
		<description>I meant I didn&#039;t miss the ability of detecting creatures in general.

Divinations spell school will not be back, but a god with similar powers will come.

--Eino</description>
		<content:encoded><![CDATA[<p>I meant I didn&#8217;t miss the ability of detecting creatures in general.</p>
<p>Divinations spell school will not be back, but a god with similar powers will come.</p>
<p>&#8211;Eino</p>
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		<title>By: Pratama Wirya</title>
		<link>https://crawl.develz.org/wordpress/play-testing-hit-me-with-your-dowsing-rod/comment-page-1#comment-159</link>
		<dc:creator>Pratama Wirya</dc:creator>
		<pubDate>Thu, 18 Mar 2010 15:16:51 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=989#comment-159</guid>
		<description>No wonder you don&#039;t miss it, the implementation was clearly flawed :)

As far as I remember, every school had a class dedicated to it, EXCEPT Divinations. This alone should be a hint about the wrongness of the school.

But I hope in the future the school can be back to business. It was flawed, but not really fundamentally.</description>
		<content:encoded><![CDATA[<p>No wonder you don&#8217;t miss it, the implementation was clearly flawed :)</p>
<p>As far as I remember, every school had a class dedicated to it, EXCEPT Divinations. This alone should be a hint about the wrongness of the school.</p>
<p>But I hope in the future the school can be back to business. It was flawed, but not really fundamentally.</p>
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		<title>By: evktalo</title>
		<link>https://crawl.develz.org/wordpress/play-testing-hit-me-with-your-dowsing-rod/comment-page-1#comment-148</link>
		<dc:creator>evktalo</dc:creator>
		<pubDate>Wed, 17 Mar 2010 09:53:04 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=989#comment-148</guid>
		<description>FR is a Feature Request, that you can file in the projects tracker here: https://crawl.develz.org/mantis

Like dpeg said, we are skipping the nerf cycle that would ultimately lead to removal anyway. I do think it would be better in a consumable form, where you really have to weigh when you want to use it. But, now that it&#039;s totally gone, I&#039;m surprised I don&#039;t miss it.

--Eino</description>
		<content:encoded><![CDATA[<p>FR is a Feature Request, that you can file in the projects tracker here: <a href="https://crawl.develz.org/mantis" rel="nofollow">https://crawl.develz.org/mantis</a></p>
<p>Like dpeg said, we are skipping the nerf cycle that would ultimately lead to removal anyway. I do think it would be better in a consumable form, where you really have to weigh when you want to use it. But, now that it&#8217;s totally gone, I&#8217;m surprised I don&#8217;t miss it.</p>
<p>&#8211;Eino</p>
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		<title>By: Pratama Wirya</title>
		<link>https://crawl.develz.org/wordpress/play-testing-hit-me-with-your-dowsing-rod/comment-page-1#comment-146</link>
		<dc:creator>Pratama Wirya</dc:creator>
		<pubDate>Wed, 17 Mar 2010 06:03:35 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=989#comment-146</guid>
		<description>Detect Creatures as a spell is just normal, I think. I mean, why can&#039;t it be a spell too? We can just nerf it. Like, maybe it can only detect nearby creatures. Allowing the detected creatures to detect back the caster isn&#039;t a bad idea too (if stuff like arrow can be thrown back to the shooter, why can&#039;t Detect Creatures too?).

@evktalo:
What is FR?</description>
		<content:encoded><![CDATA[<p>Detect Creatures as a spell is just normal, I think. I mean, why can&#8217;t it be a spell too? We can just nerf it. Like, maybe it can only detect nearby creatures. Allowing the detected creatures to detect back the caster isn&#8217;t a bad idea too (if stuff like arrow can be thrown back to the shooter, why can&#8217;t Detect Creatures too?).</p>
<p>@evktalo:<br />
What is FR?</p>
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		<title>By: evktalo</title>
		<link>https://crawl.develz.org/wordpress/play-testing-hit-me-with-your-dowsing-rod/comment-page-1#comment-145</link>
		<dc:creator>evktalo</dc:creator>
		<pubDate>Tue, 16 Mar 2010 10:03:15 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=989#comment-145</guid>
		<description>PW, could you FR that?

GD:
Interesting. I see the Divination spells as power-gaming spells myself.. I&#039;m under the impression you could amass (infinite) loot from Pan, then take your armour off in a safe place and safely go through the loot with (infinite)  Detect/Remove Curse and Identify.

The ideas about making the spells cost resources are neat, but also it seems better to just cut the spells and make the effects resources (i.e. scrolls, a god) in themselves.

Detect Creatures as a spell - for me, it felt obligatory when playing a caster (it&#039;s so cheap to obtain too), but now I don&#039;t find myself missing it. It&#039;ll be interesting if those fragile Deep Elf casters will want the divination god to avoid tricky encounters (once the god is there of course..)

--Eino</description>
		<content:encoded><![CDATA[<p>PW, could you FR that?</p>
<p>GD:<br />
Interesting. I see the Divination spells as power-gaming spells myself.. I&#8217;m under the impression you could amass (infinite) loot from Pan, then take your armour off in a safe place and safely go through the loot with (infinite)  Detect/Remove Curse and Identify.</p>
<p>The ideas about making the spells cost resources are neat, but also it seems better to just cut the spells and make the effects resources (i.e. scrolls, a god) in themselves.</p>
<p>Detect Creatures as a spell &#8211; for me, it felt obligatory when playing a caster (it&#8217;s so cheap to obtain too), but now I don&#8217;t find myself missing it. It&#8217;ll be interesting if those fragile Deep Elf casters will want the divination god to avoid tricky encounters (once the god is there of course..)</p>
<p>&#8211;Eino</p>
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		<title>By: Gavin Duggan</title>
		<link>https://crawl.develz.org/wordpress/play-testing-hit-me-with-your-dowsing-rod/comment-page-1#comment-143</link>
		<dc:creator>Gavin Duggan</dc:creator>
		<pubDate>Tue, 16 Mar 2010 01:58:08 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=989#comment-143</guid>
		<description>Seriously bummed about the loss of divinations in general.   I don&#039;t see why every game element has to be tactical to be worthy.  They were more fun and amusement than powerful, and engineering them out just to focus on the power-gamer types is disappointing. 

Sure, the mana cost wasn&#039;t the balancing factor, but their moderate power level (obviating the need for a skill, for some characters, and some items in the late game... that no one wanted to have to chase around in the late game anyway) were balanced by the low-to-moderate opportunity cost to learn them in the first place.    And they could have been balanced by other resources if necessary... something original rather than taking away elements:  gold consumption, intelligence decay, use of &quot;white crystals&quot; scattered through the dungeon, or whatever.

Yeah... disappointing decision.</description>
		<content:encoded><![CDATA[<p>Seriously bummed about the loss of divinations in general.   I don&#8217;t see why every game element has to be tactical to be worthy.  They were more fun and amusement than powerful, and engineering them out just to focus on the power-gamer types is disappointing. </p>
<p>Sure, the mana cost wasn&#8217;t the balancing factor, but their moderate power level (obviating the need for a skill, for some characters, and some items in the late game&#8230; that no one wanted to have to chase around in the late game anyway) were balanced by the low-to-moderate opportunity cost to learn them in the first place.    And they could have been balanced by other resources if necessary&#8230; something original rather than taking away elements:  gold consumption, intelligence decay, use of &#8220;white crystals&#8221; scattered through the dungeon, or whatever.</p>
<p>Yeah&#8230; disappointing decision.</p>
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		<title>By: Pratama Wirya</title>
		<link>https://crawl.develz.org/wordpress/play-testing-hit-me-with-your-dowsing-rod/comment-page-1#comment-138</link>
		<dc:creator>Pratama Wirya</dc:creator>
		<pubDate>Sun, 14 Mar 2010 12:02:13 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=989#comment-138</guid>
		<description>At least, I think, there should be some explanation about why Magic Mapping can&#039;t detect secret rooms. Like, &quot;this scroll cannot detect secret, warded-from-magical-detection rooms&quot;?</description>
		<content:encoded><![CDATA[<p>At least, I think, there should be some explanation about why Magic Mapping can&#8217;t detect secret rooms. Like, &#8220;this scroll cannot detect secret, warded-from-magical-detection rooms&#8221;?</p>
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		<title>By: alex vance</title>
		<link>https://crawl.develz.org/wordpress/play-testing-hit-me-with-your-dowsing-rod/comment-page-1#comment-132</link>
		<dc:creator>alex vance</dc:creator>
		<pubDate>Tue, 09 Mar 2010 01:37:51 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=989#comment-132</guid>
		<description>I&#039;m puzzled by the abundance of nerfs in this patch in general (am I seriously the only person so bad that none of these things being nerfed make the game even remotely easy for me?) but I have to agree that removing secret room detection from magic mapping doesn&#039;t make traps &amp; doors more useful, it just means less people are going to find secret rooms.</description>
		<content:encoded><![CDATA[<p>I&#8217;m puzzled by the abundance of nerfs in this patch in general (am I seriously the only person so bad that none of these things being nerfed make the game even remotely easy for me?) but I have to agree that removing secret room detection from magic mapping doesn&#8217;t make traps &amp; doors more useful, it just means less people are going to find secret rooms.</p>
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		<title>By: garron</title>
		<link>https://crawl.develz.org/wordpress/play-testing-hit-me-with-your-dowsing-rod/comment-page-1#comment-131</link>
		<dc:creator>garron</dc:creator>
		<pubDate>Mon, 08 Mar 2010 11:47:31 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=989#comment-131</guid>
		<description>I&#039;m personally more bummed about Detect Traps than Detect Creatures. I thought it made an interesting choice before: risk holding out for DT which might never come, or start investing in T&amp;D right away. I can see how it&#039;s overpowered at Level 2, but I&#039;m not convinced about it being &quot;inherently unbalancable&quot;.
Since I&#039;m lame and haven&#039;t even tried 0.6 yet: how have characters learning aptitudes changed (if at all) based on the removal of Div?
Also magic mapping/secret rooms: wat? Have you done anything with Dig? Because the compulsive among us might be using that spell a whole lot more now...</description>
		<content:encoded><![CDATA[<p>I&#8217;m personally more bummed about Detect Traps than Detect Creatures. I thought it made an interesting choice before: risk holding out for DT which might never come, or start investing in T&amp;D right away. I can see how it&#8217;s overpowered at Level 2, but I&#8217;m not convinced about it being &#8220;inherently unbalancable&#8221;.<br />
Since I&#8217;m lame and haven&#8217;t even tried 0.6 yet: how have characters learning aptitudes changed (if at all) based on the removal of Div?<br />
Also magic mapping/secret rooms: wat? Have you done anything with Dig? Because the compulsive among us might be using that spell a whole lot more now&#8230;</p>
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		<title>By: dpeg</title>
		<link>https://crawl.develz.org/wordpress/play-testing-hit-me-with-your-dowsing-rod/comment-page-1#comment-130</link>
		<dc:creator>dpeg</dc:creator>
		<pubDate>Sun, 07 Mar 2010 14:23:27 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=989#comment-130</guid>
		<description>I won&#039;t start a discussion here, but please be aware that we knew that Mapping and Detect Creatures are very tactical actions. Of course! And they&#039;re not bad by themselves. It is just, as I tried to explain (but obviously failed) that they don&#039;t make good spells. Changing the spell level, the schools, the hunger cost does not help much. It just means that you will use the ability later (or not at all), but for those who do, it is all the same. (We have seen exactly this nerf cycle before, leading inevitably to removal, and this time just accelerated this process.)

Magic Mapping is a very useful scroll, and it may be a good idea to provide them with a somewhat higher probability. Another idea: there could be a rare potion that gives you the passive mapping ability for some time.

I wouldn&#039;t mind if there were items (a scroll, for example), that helps with detecting creatures. In fact, monster detection could come in a number of ways... It is clear that a spell won&#039;t do. (Note that DCSS 0.1 was aware of the brokenness of the spell; it was nerfed by making monster casters aware the player. This is thematic, but a fairly hidden mechanic, and does not solve the problem properly.)

Finally, on the Divinations god: I hope we agree that the god would be hopelessly overpowered if (at full piety, say), he gave away full maps and the presence of all monsters. Therefore, it will be possible to come up with an implementation that&#039;s attractive and not too weak.</description>
		<content:encoded><![CDATA[<p>I won&#8217;t start a discussion here, but please be aware that we knew that Mapping and Detect Creatures are very tactical actions. Of course! And they&#8217;re not bad by themselves. It is just, as I tried to explain (but obviously failed) that they don&#8217;t make good spells. Changing the spell level, the schools, the hunger cost does not help much. It just means that you will use the ability later (or not at all), but for those who do, it is all the same. (We have seen exactly this nerf cycle before, leading inevitably to removal, and this time just accelerated this process.)</p>
<p>Magic Mapping is a very useful scroll, and it may be a good idea to provide them with a somewhat higher probability. Another idea: there could be a rare potion that gives you the passive mapping ability for some time.</p>
<p>I wouldn&#8217;t mind if there were items (a scroll, for example), that helps with detecting creatures. In fact, monster detection could come in a number of ways&#8230; It is clear that a spell won&#8217;t do. (Note that DCSS 0.1 was aware of the brokenness of the spell; it was nerfed by making monster casters aware the player. This is thematic, but a fairly hidden mechanic, and does not solve the problem properly.)</p>
<p>Finally, on the Divinations god: I hope we agree that the god would be hopelessly overpowered if (at full piety, say), he gave away full maps and the presence of all monsters. Therefore, it will be possible to come up with an implementation that&#8217;s attractive and not too weak.</p>
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		<title>By: imp_rover</title>
		<link>https://crawl.develz.org/wordpress/play-testing-hit-me-with-your-dowsing-rod/comment-page-1#comment-129</link>
		<dc:creator>imp_rover</dc:creator>
		<pubDate>Sun, 07 Mar 2010 08:36:46 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=989#comment-129</guid>
		<description>The two spells I feel very sorry for are Magic Mapping and Detect Creatures.

Magic Mapping was the only way to find inaccessible areas in the Orcish Mines/Slime Pits without randomly digging or teleporting everywhere, and it also combined very well with Passwall (a very unique and underutilized spell). It could possibly return as a level 4 pure Earth spell (we don&#039;t have any of those at the moment), similarly to how See Invisible is now Enchantment only. Note that it does not obsolete the Magic Mapping scroll, because the spell version has a significantly lower power limit, and as such, it can&#039;t be used to reliably find timed portal vaults (at least in my experience).

Detect Creatures, although not very tactical in *when* to use it, is one of the most tactical spells in the game considering its potential applications. Its 0.5.2 state was very imbalanced, but it was a level 6 spell in some other school(s), the hunger cost would be meaningful enough and it would require experience investment from even dedicated spellcasters. Having it reach full potential at 100 power instead of 50/60 would probably help even more.

I agree that the other divination effects don&#039;t add much to the game (although Detect Items can be fun), and two (or three) worthwhile spells aren&#039;t enough for a whole school... but I don&#039;t see why the more interesting spells can&#039;t be preserved, especially as they don&#039;t overlap with the T&amp;D skill or items too terribly.

If these effects are added to a divination god, I fear there won&#039;t be incentive enough to actually use them (the alternatives being Sif, Vehumet, Trog or Okawaru), but I hope the dev team can prove me wrong.</description>
		<content:encoded><![CDATA[<p>The two spells I feel very sorry for are Magic Mapping and Detect Creatures.</p>
<p>Magic Mapping was the only way to find inaccessible areas in the Orcish Mines/Slime Pits without randomly digging or teleporting everywhere, and it also combined very well with Passwall (a very unique and underutilized spell). It could possibly return as a level 4 pure Earth spell (we don&#8217;t have any of those at the moment), similarly to how See Invisible is now Enchantment only. Note that it does not obsolete the Magic Mapping scroll, because the spell version has a significantly lower power limit, and as such, it can&#8217;t be used to reliably find timed portal vaults (at least in my experience).</p>
<p>Detect Creatures, although not very tactical in *when* to use it, is one of the most tactical spells in the game considering its potential applications. Its 0.5.2 state was very imbalanced, but it was a level 6 spell in some other school(s), the hunger cost would be meaningful enough and it would require experience investment from even dedicated spellcasters. Having it reach full potential at 100 power instead of 50/60 would probably help even more.</p>
<p>I agree that the other divination effects don&#8217;t add much to the game (although Detect Items can be fun), and two (or three) worthwhile spells aren&#8217;t enough for a whole school&#8230; but I don&#8217;t see why the more interesting spells can&#8217;t be preserved, especially as they don&#8217;t overlap with the T&amp;D skill or items too terribly.</p>
<p>If these effects are added to a divination god, I fear there won&#8217;t be incentive enough to actually use them (the alternatives being Sif, Vehumet, Trog or Okawaru), but I hope the dev team can prove me wrong.</p>
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		<title>By: Nick</title>
		<link>https://crawl.develz.org/wordpress/play-testing-hit-me-with-your-dowsing-rod/comment-page-1#comment-126</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Fri, 05 Mar 2010 16:15:51 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=989#comment-126</guid>
		<description>I agree with the removal of all the divinations spells, except detect creatures.  Without it, a pack of centaurs can easily end an adventure for a spellcaster, particularly a deep elf.  I&#039;ve had tenth level deep elf conjurer&#039;s one shotted by centaurs.  I do agree that as a second level spell, it is somewhat overpowered, but I&#039;d appreciate if you could find somewhere else to put it.</description>
		<content:encoded><![CDATA[<p>I agree with the removal of all the divinations spells, except detect creatures.  Without it, a pack of centaurs can easily end an adventure for a spellcaster, particularly a deep elf.  I&#8217;ve had tenth level deep elf conjurer&#8217;s one shotted by centaurs.  I do agree that as a second level spell, it is somewhat overpowered, but I&#8217;d appreciate if you could find somewhere else to put it.</p>
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		<title>By: Reaven</title>
		<link>https://crawl.develz.org/wordpress/play-testing-hit-me-with-your-dowsing-rod/comment-page-1#comment-125</link>
		<dc:creator>Reaven</dc:creator>
		<pubDate>Fri, 05 Mar 2010 12:12:44 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=989#comment-125</guid>
		<description>Same as above I don&#039;t like the change to magic mapping, but I approve the removal of divination.</description>
		<content:encoded><![CDATA[<p>Same as above I don&#8217;t like the change to magic mapping, but I approve the removal of divination.</p>
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		<title>By: wanderdow</title>
		<link>https://crawl.develz.org/wordpress/play-testing-hit-me-with-your-dowsing-rod/comment-page-1#comment-124</link>
		<dc:creator>wanderdow</dc:creator>
		<pubDate>Fri, 05 Mar 2010 05:07:29 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=989#comment-124</guid>
		<description>I too am dismayed by the loss of divinations, although a divinations god seems like it could be an adequate replacement. I am completely baffled by the choice to make magic mapping unable to find secret rooms. Why spend the time and energy making interesting vaults if most characters are never going to see them? I realize the traps and doors skill can be used for this purpose, but training traps and doors is SO much more tedious and boring than training divinations ever was. and then there are the controlled teleport vaults...</description>
		<content:encoded><![CDATA[<p>I too am dismayed by the loss of divinations, although a divinations god seems like it could be an adequate replacement. I am completely baffled by the choice to make magic mapping unable to find secret rooms. Why spend the time and energy making interesting vaults if most characters are never going to see them? I realize the traps and doors skill can be used for this purpose, but training traps and doors is SO much more tedious and boring than training divinations ever was. and then there are the controlled teleport vaults&#8230;</p>
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		<title>By: dtsund</title>
		<link>https://crawl.develz.org/wordpress/play-testing-hit-me-with-your-dowsing-rod/comment-page-1#comment-122</link>
		<dc:creator>dtsund</dc:creator>
		<pubDate>Thu, 04 Mar 2010 18:54:31 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=989#comment-122</guid>
		<description>evktalo:

Yeah, and I&#039;ve seen a vault generated in the Temple with no way to reach it short of controlled teleportation.

(Never lived long enough to find out what&#039;s in it, though.)</description>
		<content:encoded><![CDATA[<p>evktalo:</p>
<p>Yeah, and I&#8217;ve seen a vault generated in the Temple with no way to reach it short of controlled teleportation.</p>
<p>(Never lived long enough to find out what&#8217;s in it, though.)</p>
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		<title>By: evktalo</title>
		<link>https://crawl.develz.org/wordpress/play-testing-hit-me-with-your-dowsing-rod/comment-page-1#comment-121</link>
		<dc:creator>evktalo</dc:creator>
		<pubDate>Thu, 04 Mar 2010 18:24:20 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=989#comment-121</guid>
		<description>The traps &amp; doors skill - assuming there&#039;s secret doors. Some vaults should probably be revisited, Cerebov&#039;s map comes to mind especially. Maybe it should get the Slime:6 vitrification treatment when Cerebov is killed.

--Eino</description>
		<content:encoded><![CDATA[<p>The traps &#038; doors skill &#8211; assuming there&#8217;s secret doors. Some vaults should probably be revisited, Cerebov&#8217;s map comes to mind especially. Maybe it should get the Slime:6 vitrification treatment when Cerebov is killed.</p>
<p>&#8211;Eino</p>
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	<item>
		<title>By: Deranged Archivist</title>
		<link>https://crawl.develz.org/wordpress/play-testing-hit-me-with-your-dowsing-rod/comment-page-1#comment-120</link>
		<dc:creator>Deranged Archivist</dc:creator>
		<pubDate>Thu, 04 Mar 2010 18:13:16 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=989#comment-120</guid>
		<description>I&#039;m not sure I understand the intent of making magic mapping unable to find secret rooms- how else, save random teleportation and extreme luck, could one find it?</description>
		<content:encoded><![CDATA[<p>I&#8217;m not sure I understand the intent of making magic mapping unable to find secret rooms- how else, save random teleportation and extreme luck, could one find it?</p>
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	</item>
	<item>
		<title>By: dtsund</title>
		<link>https://crawl.develz.org/wordpress/play-testing-hit-me-with-your-dowsing-rod/comment-page-1#comment-119</link>
		<dc:creator>dtsund</dc:creator>
		<pubDate>Thu, 04 Mar 2010 18:05:18 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=989#comment-119</guid>
		<description>I won&#039;t lie, cutting divinations hurts me hard.

If you just left Detect Creatures in as, say, a level 5 Necromancy spell (to make it harder to pick up casually; need skills, and can&#039;t use both DC and TSO angel spam, for example), I could take the loss of absolutely everything else.  But without Detect Creatures, I&#039;d never have been able to get 15 runes with only 1 rank in fighting; I&#039;m just saying, this increases incentive for me to grind.</description>
		<content:encoded><![CDATA[<p>I won&#8217;t lie, cutting divinations hurts me hard.</p>
<p>If you just left Detect Creatures in as, say, a level 5 Necromancy spell (to make it harder to pick up casually; need skills, and can&#8217;t use both DC and TSO angel spam, for example), I could take the loss of absolutely everything else.  But without Detect Creatures, I&#8217;d never have been able to get 15 runes with only 1 rank in fighting; I&#8217;m just saying, this increases incentive for me to grind.</p>
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