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	<title>Comments on: Play-testing: Alphabet Stone Soup!</title>
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	<link>https://crawl.develz.org/wordpress/play-testing-alphabet-stone-soup</link>
	<description>Development live!</description>
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		<title>By: Epitaph64</title>
		<link>https://crawl.develz.org/wordpress/play-testing-alphabet-stone-soup/comment-page-1#comment-68</link>
		<dc:creator>Epitaph64</dc:creator>
		<pubDate>Mon, 01 Feb 2010 22:15:14 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=296#comment-68</guid>
		<description>Thanks for all the hard work you guys put into this project. That&#039;s why it&#039;s the best roguelike still in development in my opinion!</description>
		<content:encoded><![CDATA[<p>Thanks for all the hard work you guys put into this project. That&#8217;s why it&#8217;s the best roguelike still in development in my opinion!</p>
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		<title>By: blinkfrog</title>
		<link>https://crawl.develz.org/wordpress/play-testing-alphabet-stone-soup/comment-page-1#comment-67</link>
		<dc:creator>blinkfrog</dc:creator>
		<pubDate>Mon, 01 Feb 2010 14:18:45 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=296#comment-67</guid>
		<description>I don&#039;t know true reasons, but in last trunk builds it is harder to play by HECr. In 0.5.2 At least 50% of my characters were able to reach Lair, and now it is ~20%.
May be it is due to AC/EV changes. And it seems long blades became more rare than before. In 0.5.2 there was approx. 15% chance (in my experience) to find long blade at D2 and even more at D3 and deeper. But now I played ~15 HECRs and earliest long blade that I found was at D7. Of course, it may be banal out of luck.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t know true reasons, but in last trunk builds it is harder to play by HECr. In 0.5.2 At least 50% of my characters were able to reach Lair, and now it is ~20%.<br />
May be it is due to AC/EV changes. And it seems long blades became more rare than before. In 0.5.2 there was approx. 15% chance (in my experience) to find long blade at D2 and even more at D3 and deeper. But now I played ~15 HECRs and earliest long blade that I found was at D7. Of course, it may be banal out of luck.</p>
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		<title>By: Timbermaw</title>
		<link>https://crawl.develz.org/wordpress/play-testing-alphabet-stone-soup/comment-page-1#comment-65</link>
		<dc:creator>Timbermaw</dc:creator>
		<pubDate>Sun, 31 Jan 2010 18:27:11 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=296#comment-65</guid>
		<description>I kinda liked the random energy changes, but it looks silly at the moment: creatures suddenly move 1 square ahead and then 2 turns later they move back 1 square. It doesn&#039;t make much difference.

A suggestion: make them only get +1 (or more) energy bonus (and slightly less chance of it happening), but after that turn they get some kind of post-action slow, so characters that successfully evade can run for the stairs.
I just feel this feature is not being used at its&#039; full potential right now.</description>
		<content:encoded><![CDATA[<p>I kinda liked the random energy changes, but it looks silly at the moment: creatures suddenly move 1 square ahead and then 2 turns later they move back 1 square. It doesn&#8217;t make much difference.</p>
<p>A suggestion: make them only get +1 (or more) energy bonus (and slightly less chance of it happening), but after that turn they get some kind of post-action slow, so characters that successfully evade can run for the stairs.<br />
I just feel this feature is not being used at its&#8217; full potential right now.</p>
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