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	<title>Comments on: OSX Builds back on Track!</title>
	<atom:link href="http://crawl.develz.org/wordpress/osx-builds-back-on-track/feed" rel="self" type="application/rss+xml" />
	<link>https://crawl.develz.org/wordpress/osx-builds-back-on-track</link>
	<description>Development live!</description>
	<lastBuildDate>Mon, 16 Mar 2026 09:52:57 +0000</lastBuildDate>
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		<title>By: NC</title>
		<link>https://crawl.develz.org/wordpress/osx-builds-back-on-track/comment-page-1#comment-741</link>
		<dc:creator>NC</dc:creator>
		<pubDate>Sat, 03 Sep 2011 17:39:49 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1972#comment-741</guid>
		<description>Thank you for the quick tip-fix Zebu.  Since soup window can&#039;t be resized and the guess the dock size isn&#039;t perfect, alter just the height in the config do the work. BTW thanks for be new OSX mantainer!

note/sugestion: Perhaps instead of editing (and so remove auto-sizing) the height size of window could have a &quot;discount&quot; value parameter in config if auto-sizing fails. That because there is probably other people that uses a dock with larger icon sizes.</description>
		<content:encoded><![CDATA[<p>Thank you for the quick tip-fix Zebu.  Since soup window can&#8217;t be resized and the guess the dock size isn&#8217;t perfect, alter just the height in the config do the work. BTW thanks for be new OSX mantainer!</p>
<p>note/sugestion: Perhaps instead of editing (and so remove auto-sizing) the height size of window could have a &#8220;discount&#8221; value parameter in config if auto-sizing fails. That because there is probably other people that uses a dock with larger icon sizes.</p>
]]></content:encoded>
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	<item>
		<title>By: eveningarden</title>
		<link>https://crawl.develz.org/wordpress/osx-builds-back-on-track/comment-page-1#comment-740</link>
		<dc:creator>eveningarden</dc:creator>
		<pubDate>Sat, 03 Sep 2011 16:15:24 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1972#comment-740</guid>
		<description>Awesome!
Although this is definitely great news and I really hate to be That Guy, I do happen to have a gripe with this post--namely, the fact that this is the first official recognition of OSX builds having been _off-track_ in the first place (apart from the obvious fact that, well, they hadn&#039;t been updated for months). Don&#039;t get me wrong; I certainly appreciate and respect all of the work that goes into maintaining, let alone updating, Crawl, but some of us are less involved in the community than others, so as one of those players and an OSX user I didn&#039;t really have much of a clue as to what was going on with the state of Mac builds; I normally play trunk and while the Windows builds were being updated daily, the Mac trunk 0.9 was the same since April and was much more similar to 0.8 than the stable 0.9 release (I&#039;m also sad that I missed playtesting Octopodes in their first iteration!).
Regardless, when the post announcing 0.9&#039;s official release came out, I was excited because I assumed it was for all platforms--there was no mention that there was still no Mac build in the entry, and, needless to say, I was disappointed when I went to the downloads page and received a binary for 0.8.The fact that there was still no stable, updated 0.9 available for Mac only came up in the comments, some of whose authors seemed to have as little insight into the situation as I. Eventually I had to trawl through the forums to find out that the previous dev who had been responsible for coding Mac builds was gone and to even find a workable 0.9 build that someone else had compiled and was kind enough to upload themselves, which I would not normally do. 
I hope that in saying all of this I do not come off as the self-entitled gamer who knows nothing about coding and expects things to be handed to him, but I think that (especially in an open-source environment) clarity is extraordinarily important as well as valuable. Again, I think it is a tremendous testament to the dedication of this project&#039;s community that someone was able to step up so quickly and so readily to help out the rest of the player base, but when more than four months go by without any word--well, I hope it is not too much to say that a simple blog post explaining the situation would have assuaged my worries, at the very least.</description>
		<content:encoded><![CDATA[<p>Awesome!<br />
Although this is definitely great news and I really hate to be That Guy, I do happen to have a gripe with this post&#8211;namely, the fact that this is the first official recognition of OSX builds having been _off-track_ in the first place (apart from the obvious fact that, well, they hadn&#8217;t been updated for months). Don&#8217;t get me wrong; I certainly appreciate and respect all of the work that goes into maintaining, let alone updating, Crawl, but some of us are less involved in the community than others, so as one of those players and an OSX user I didn&#8217;t really have much of a clue as to what was going on with the state of Mac builds; I normally play trunk and while the Windows builds were being updated daily, the Mac trunk 0.9 was the same since April and was much more similar to 0.8 than the stable 0.9 release (I&#8217;m also sad that I missed playtesting Octopodes in their first iteration!).<br />
Regardless, when the post announcing 0.9&#8242;s official release came out, I was excited because I assumed it was for all platforms&#8211;there was no mention that there was still no Mac build in the entry, and, needless to say, I was disappointed when I went to the downloads page and received a binary for 0.8.The fact that there was still no stable, updated 0.9 available for Mac only came up in the comments, some of whose authors seemed to have as little insight into the situation as I. Eventually I had to trawl through the forums to find out that the previous dev who had been responsible for coding Mac builds was gone and to even find a workable 0.9 build that someone else had compiled and was kind enough to upload themselves, which I would not normally do.<br />
I hope that in saying all of this I do not come off as the self-entitled gamer who knows nothing about coding and expects things to be handed to him, but I think that (especially in an open-source environment) clarity is extraordinarily important as well as valuable. Again, I think it is a tremendous testament to the dedication of this project&#8217;s community that someone was able to step up so quickly and so readily to help out the rest of the player base, but when more than four months go by without any word&#8211;well, I hope it is not too much to say that a simple blog post explaining the situation would have assuaged my worries, at the very least.</p>
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	<item>
		<title>By: GreatZebu</title>
		<link>https://crawl.develz.org/wordpress/osx-builds-back-on-track/comment-page-1#comment-739</link>
		<dc:creator>GreatZebu</dc:creator>
		<pubDate>Fri, 02 Sep 2011 21:51:50 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1972#comment-739</guid>
		<description>NC: Crawl tries to guess the right size for the window automatically. I will try to improve its guessing, but in the meantime a quick fix for this problem is to open up the application bundle (right click on the app and select &quot;Show package contents&quot;), and inside go to Contents/Resources/settings/tiles_options.txt and uncomment the tile_window_width and tile_window_height lines and set them to whatever you want.</description>
		<content:encoded><![CDATA[<p>NC: Crawl tries to guess the right size for the window automatically. I will try to improve its guessing, but in the meantime a quick fix for this problem is to open up the application bundle (right click on the app and select &#8220;Show package contents&#8221;), and inside go to Contents/Resources/settings/tiles_options.txt and uncomment the tile_window_width and tile_window_height lines and set them to whatever you want.</p>
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	<item>
		<title>By: pendletone</title>
		<link>https://crawl.develz.org/wordpress/osx-builds-back-on-track/comment-page-1#comment-738</link>
		<dc:creator>pendletone</dc:creator>
		<pubDate>Fri, 02 Sep 2011 15:28:18 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1972#comment-738</guid>
		<description>At last! Many thanks, GreatZebu!</description>
		<content:encoded><![CDATA[<p>At last! Many thanks, GreatZebu!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: David Gardner</title>
		<link>https://crawl.develz.org/wordpress/osx-builds-back-on-track/comment-page-1#comment-737</link>
		<dc:creator>David Gardner</dc:creator>
		<pubDate>Fri, 02 Sep 2011 15:21:45 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1972#comment-737</guid>
		<description>Yay! Thank you.</description>
		<content:encoded><![CDATA[<p>Yay! Thank you.</p>
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	</item>
	<item>
		<title>By: NC</title>
		<link>https://crawl.develz.org/wordpress/osx-builds-back-on-track/comment-page-1#comment-736</link>
		<dc:creator>NC</dc:creator>
		<pubDate>Fri, 02 Sep 2011 09:57:31 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1972#comment-736</guid>
		<description>I have a &quot;complain&quot; to present about OSX version. Starting auto-height of window must be reduced (perhaps about100px) because the lower area of Soup stays covered by OSX dock. It&#039;s hard to see floor items and even less click on the items.</description>
		<content:encoded><![CDATA[<p>I have a &#8220;complain&#8221; to present about OSX version. Starting auto-height of window must be reduced (perhaps about100px) because the lower area of Soup stays covered by OSX dock. It&#8217;s hard to see floor items and even less click on the items.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: NC</title>
		<link>https://crawl.develz.org/wordpress/osx-builds-back-on-track/comment-page-1#comment-735</link>
		<dc:creator>NC</dc:creator>
		<pubDate>Fri, 02 Sep 2011 07:04:12 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1972#comment-735</guid>
		<description>Thx! I was using one from dev builds from months ago. I&#039;m just too noob for use xcode and compile it myself! :D</description>
		<content:encoded><![CDATA[<p>Thx! I was using one from dev builds from months ago. I&#8217;m just too noob for use xcode and compile it myself! :D</p>
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