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	<title>Comments on: On the way towards 0.7</title>
	<atom:link href="http://crawl.develz.org/wordpress/on-the-way-towards-0-7/feed" rel="self" type="application/rss+xml" />
	<link>https://crawl.develz.org/wordpress/on-the-way-towards-0-7</link>
	<description>Development live!</description>
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		<title>By: jlg</title>
		<link>https://crawl.develz.org/wordpress/on-the-way-towards-0-7/comment-page-1#comment-420</link>
		<dc:creator>jlg</dc:creator>
		<pubDate>Thu, 02 Sep 2010 06:09:56 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1241#comment-420</guid>
		<description>Can someone tell me how to make the status messages in the lower left hand corner of the tiles version take up less space? I&#039;d like to have a shorter list of recent activities and more of the dungeon visible at once.</description>
		<content:encoded><![CDATA[<p>Can someone tell me how to make the status messages in the lower left hand corner of the tiles version take up less space? I&#8217;d like to have a shorter list of recent activities and more of the dungeon visible at once.</p>
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		<title>By: supulton</title>
		<link>https://crawl.develz.org/wordpress/on-the-way-towards-0-7/comment-page-1#comment-374</link>
		<dc:creator>supulton</dc:creator>
		<pubDate>Sat, 17 Jul 2010 12:37:23 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1241#comment-374</guid>
		<description>Disarming whips would be awesome. But yeah I normally skip any and all whips unless they have a ridiculously good enchantment.</description>
		<content:encoded><![CDATA[<p>Disarming whips would be awesome. But yeah I normally skip any and all whips unless they have a ridiculously good enchantment.</p>
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		<title>By: dpeg</title>
		<link>https://crawl.develz.org/wordpress/on-the-way-towards-0-7/comment-page-1#comment-354</link>
		<dc:creator>dpeg</dc:creator>
		<pubDate>Tue, 13 Jul 2010 21:22:44 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1241#comment-354</guid>
		<description>Danei: Yes, quite possibly. But we&#039;ll see how the new AC plays out. The Fighter background is slightly troubled at the moment -- you don&#039;t have anything to get you through D:1 and D:2 apart from the mail and the shield. Some enchantment is not out of the question.</description>
		<content:encoded><![CDATA[<p>Danei: Yes, quite possibly. But we&#8217;ll see how the new AC plays out. The Fighter background is slightly troubled at the moment &#8212; you don&#8217;t have anything to get you through D:1 and D:2 apart from the mail and the shield. Some enchantment is not out of the question.</p>
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		<title>By: Danei</title>
		<link>https://crawl.develz.org/wordpress/on-the-way-towards-0-7/comment-page-1#comment-335</link>
		<dc:creator>Danei</dc:creator>
		<pubDate>Sun, 11 Jul 2010 22:42:10 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1241#comment-335</guid>
		<description>In my rather experienced opinion, Fi is still too hard to start compared to other, similar backgrounds (though certainly not impossible). More than anything else, it seems dependent upon luck of the draw in terms of getting good early items. It doesn&#039;t really have any advantage to outweigh this disadvantage. I think a +1 body armour, a +1,+1 weapon, or even a couple potions of might could go a ways toward making Fi a more appealing background.</description>
		<content:encoded><![CDATA[<p>In my rather experienced opinion, Fi is still too hard to start compared to other, similar backgrounds (though certainly not impossible). More than anything else, it seems dependent upon luck of the draw in terms of getting good early items. It doesn&#8217;t really have any advantage to outweigh this disadvantage. I think a +1 body armour, a +1,+1 weapon, or even a couple potions of might could go a ways toward making Fi a more appealing background.</p>
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		<title>By: casmith789</title>
		<link>https://crawl.develz.org/wordpress/on-the-way-towards-0-7/comment-page-1#comment-329</link>
		<dc:creator>casmith789</dc:creator>
		<pubDate>Fri, 09 Jul 2010 19:38:46 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1241#comment-329</guid>
		<description>DK and Th were nice, I agree, but they are similar to other classes. 0.7 feels more balanced than 0.6, and the only major bad change was the slime pits change - slime isn&#039;t any fun anymore.</description>
		<content:encoded><![CDATA[<p>DK and Th were nice, I agree, but they are similar to other classes. 0.7 feels more balanced than 0.6, and the only major bad change was the slime pits change &#8211; slime isn&#8217;t any fun anymore.</p>
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		<title>By: KiloByte</title>
		<link>https://crawl.develz.org/wordpress/on-the-way-towards-0-7/comment-page-1#comment-327</link>
		<dc:creator>KiloByte</dc:creator>
		<pubDate>Wed, 07 Jul 2010 22:12:31 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1241#comment-327</guid>
		<description>Whips happen to be one of the better one-handed maces, at least until you start finding enemies with decent AC.

Against AC of 0, with skill of 6 you get avg 7.5 damage per turn with a whip, 7.2 with a mace, 6.6 with a flail.
With skill 12, that&#039;s 12 damage with whip, 10 mace, 8.8 flail.
(Factors which affect all of these equally are not counted).

Of course, later on you will want more damage to overcome enemy AC.  Also, for certain races, whips are always one-handed while maces, flails and bigger stuff suffers from increased shield penalties.</description>
		<content:encoded><![CDATA[<p>Whips happen to be one of the better one-handed maces, at least until you start finding enemies with decent AC.</p>
<p>Against AC of 0, with skill of 6 you get avg 7.5 damage per turn with a whip, 7.2 with a mace, 6.6 with a flail.<br />
With skill 12, that&#8217;s 12 damage with whip, 10 mace, 8.8 flail.<br />
(Factors which affect all of these equally are not counted).</p>
<p>Of course, later on you will want more damage to overcome enemy AC.  Also, for certain races, whips are always one-handed while maces, flails and bigger stuff suffers from increased shield penalties.</p>
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		<title>By: Alex</title>
		<link>https://crawl.develz.org/wordpress/on-the-way-towards-0-7/comment-page-1#comment-326</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Wed, 07 Jul 2010 18:37:51 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1241#comment-326</guid>
		<description>Katherine: your .crawlrc file is another name for your init.txt file, and should exist if you&#039;ve run crawl.  It&#039;s should be a hidden file in your user folder (found through hard drive&gt;users&gt;your username).  If you want to see hidden files on your mac, go into terminal and put in:
defaults write com.apple.finder AppleShowAllFiles TRUE
then
killall Finder
(to reverse this just substitute false for true).
If you have hidden files visible you can just open the .crawlrc with Textedit or some other editing program.

Another way to edit it that doesn&#039;t involve messing with hidden files is to navigate to this folder with Terminal open.  It&#039;s likely your home folder when you open Terminal, which you&#039;ll know because at the beginning of the line it&#039;ll say &quot;HD name&quot;:~&quot; Username&quot;$.  From there just type vi .crawlrc into Terminal and it&#039;ll start editing the document using VI text editor.  Quick tutorial for VI: type a to enter text input mode, escape to exit input mode, and :wq to save and quit once you&#039;re out of input mode.

When you start up crawl it should say &quot;(read options from /Users/&quot;username&quot;/.crawlrc)&quot;.  If it says a different location in there then you might have to hunt for your .crawlrc file.  Good luck!</description>
		<content:encoded><![CDATA[<p>Katherine: your .crawlrc file is another name for your init.txt file, and should exist if you&#8217;ve run crawl.  It&#8217;s should be a hidden file in your user folder (found through hard drive&gt;users&gt;your username).  If you want to see hidden files on your mac, go into terminal and put in:<br />
defaults write com.apple.finder AppleShowAllFiles TRUE<br />
then<br />
killall Finder<br />
(to reverse this just substitute false for true).<br />
If you have hidden files visible you can just open the .crawlrc with Textedit or some other editing program.</p>
<p>Another way to edit it that doesn&#8217;t involve messing with hidden files is to navigate to this folder with Terminal open.  It&#8217;s likely your home folder when you open Terminal, which you&#8217;ll know because at the beginning of the line it&#8217;ll say &#8220;HD name&#8221;:~&#8221; Username&#8221;$.  From there just type vi .crawlrc into Terminal and it&#8217;ll start editing the document using VI text editor.  Quick tutorial for VI: type a to enter text input mode, escape to exit input mode, and :wq to save and quit once you&#8217;re out of input mode.</p>
<p>When you start up crawl it should say &#8220;(read options from /Users/&#8221;username&#8221;/.crawlrc)&#8221;.  If it says a different location in there then you might have to hunt for your .crawlrc file.  Good luck!</p>
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		<title>By: reuben</title>
		<link>https://crawl.develz.org/wordpress/on-the-way-towards-0-7/comment-page-1#comment-323</link>
		<dc:creator>reuben</dc:creator>
		<pubDate>Tue, 29 Jun 2010 04:42:38 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1241#comment-323</guid>
		<description>dubradditz: seriously! whips are probably the most useless thing in the dungeon right now, I&#039;d rather use a short blade than a whip... :\</description>
		<content:encoded><![CDATA[<p>dubradditz: seriously! whips are probably the most useless thing in the dungeon right now, I&#8217;d rather use a short blade than a whip&#8230; :\</p>
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		<title>By: Incomp</title>
		<link>https://crawl.develz.org/wordpress/on-the-way-towards-0-7/comment-page-1#comment-322</link>
		<dc:creator>Incomp</dc:creator>
		<pubDate>Sun, 27 Jun 2010 22:25:40 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1241#comment-322</guid>
		<description>Dpeg: well, personally, I&#039;d rather priests go than DK. Invocations is easy to pick up, which IIRC is what a priest has over a DK, while sucking at fighting with a melee class like a priest? Sometimes this ends badly. But I respect your judgment.</description>
		<content:encoded><![CDATA[<p>Dpeg: well, personally, I&#8217;d rather priests go than DK. Invocations is easy to pick up, which IIRC is what a priest has over a DK, while sucking at fighting with a melee class like a priest? Sometimes this ends badly. But I respect your judgment.</p>
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		<title>By: Anym</title>
		<link>https://crawl.develz.org/wordpress/on-the-way-towards-0-7/comment-page-1#comment-320</link>
		<dc:creator>Anym</dc:creator>
		<pubDate>Fri, 25 Jun 2010 12:42:45 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1241#comment-320</guid>
		<description>Sound all good to me. Except maybe the acidic walls depending on what that actually means. The most important thing about 0.7 for me however is that auto-explore is largely working the way I expect it to again. The subtly different behaviour in 0.6 made me skip that version entirely.</description>
		<content:encoded><![CDATA[<p>Sound all good to me. Except maybe the acidic walls depending on what that actually means. The most important thing about 0.7 for me however is that auto-explore is largely working the way I expect it to again. The subtly different behaviour in 0.6 made me skip that version entirely.</p>
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		<title>By: Katherine</title>
		<link>https://crawl.develz.org/wordpress/on-the-way-towards-0-7/comment-page-1#comment-319</link>
		<dc:creator>Katherine</dc:creator>
		<pubDate>Wed, 23 Jun 2010 15:21:05 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1241#comment-319</guid>
		<description>I’m having trouble changing my Mac OSX version of the console game to the clear messages setting through init.txt . At the top of the init document it says I have to drag it on a mac computer to ~/.crawlrc in order for my new command to take effect. Where can I find that folder(?) on my mac? 
Thanks!</description>
		<content:encoded><![CDATA[<p>I’m having trouble changing my Mac OSX version of the console game to the clear messages setting through init.txt . At the top of the init document it says I have to drag it on a mac computer to ~/.crawlrc in order for my new command to take effect. Where can I find that folder(?) on my mac?<br />
Thanks!</p>
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		<title>By: dubradditz</title>
		<link>https://crawl.develz.org/wordpress/on-the-way-towards-0-7/comment-page-1#comment-318</link>
		<dc:creator>dubradditz</dc:creator>
		<pubDate>Wed, 23 Jun 2010 07:12:21 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1241#comment-318</guid>
		<description>Maybe a buff to whips?  A property to disarm opponents so they are unique / useful.  Right now they just clutter the dungeon.</description>
		<content:encoded><![CDATA[<p>Maybe a buff to whips?  A property to disarm opponents so they are unique / useful.  Right now they just clutter the dungeon.</p>
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		<title>By: dpeg</title>
		<link>https://crawl.develz.org/wordpress/on-the-way-towards-0-7/comment-page-1#comment-317</link>
		<dc:creator>dpeg</dc:creator>
		<pubDate>Tue, 22 Jun 2010 10:22:39 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1241#comment-317</guid>
		<description>Tenaya: Thanks for giving the aptitudes another tought. I believe that the new system helps making the species _more_ distinct: we won&#039;t fool ourselves into &quot;GE and DE are diverse because these aptitudes differ by 5&quot; anymore. The idea of aptitudes is great, but small difference matter little. With the new system, it is also easier to spot holes, i.e. combinations of good/bad aptitudes not yet utilised by some species.

re DK: losing something (like a background in this case) will always offend players. Especially since the removed item will inevitably  have been the preferred choice of some players. However, if we believe that diversity is not enough, there&#039;s only two options: remove or improvement. We had no striking ideas for making DK stand out better...</description>
		<content:encoded><![CDATA[<p>Tenaya: Thanks for giving the aptitudes another tought. I believe that the new system helps making the species _more_ distinct: we won&#8217;t fool ourselves into &#8220;GE and DE are diverse because these aptitudes differ by 5&#8243; anymore. The idea of aptitudes is great, but small difference matter little. With the new system, it is also easier to spot holes, i.e. combinations of good/bad aptitudes not yet utilised by some species.</p>
<p>re DK: losing something (like a background in this case) will always offend players. Especially since the removed item will inevitably  have been the preferred choice of some players. However, if we believe that diversity is not enough, there&#8217;s only two options: remove or improvement. We had no striking ideas for making DK stand out better&#8230;</p>
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		<title>By: Dashen</title>
		<link>https://crawl.develz.org/wordpress/on-the-way-towards-0-7/comment-page-1#comment-310</link>
		<dc:creator>Dashen</dc:creator>
		<pubDate>Sat, 19 Jun 2010 19:39:22 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1241#comment-310</guid>
		<description>I also like death knights, perhaps they could be tweaked to  be a bit more unique then remove this class that is just so likeable.</description>
		<content:encoded><![CDATA[<p>I also like death knights, perhaps they could be tweaked to  be a bit more unique then remove this class that is just so likeable.</p>
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		<title>By: Tenaya</title>
		<link>https://crawl.develz.org/wordpress/on-the-way-towards-0-7/comment-page-1#comment-308</link>
		<dc:creator>Tenaya</dc:creator>
		<pubDate>Fri, 18 Jun 2010 17:46:02 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1241#comment-308</guid>
		<description>Well, after some consideration I guess the -5 to +5 aptitude is a fine change.  The meta- is still there in the background should someone care enough to look and it will look better in a table.</description>
		<content:encoded><![CDATA[<p>Well, after some consideration I guess the -5 to +5 aptitude is a fine change.  The meta- is still there in the background should someone care enough to look and it will look better in a table.</p>
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		<title>By: Tenaya</title>
		<link>https://crawl.develz.org/wordpress/on-the-way-towards-0-7/comment-page-1#comment-307</link>
		<dc:creator>Tenaya</dc:creator>
		<pubDate>Fri, 18 Jun 2010 00:34:30 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1241#comment-307</guid>
		<description>I don&#039;t understand the change in aptitude display.  It would seem to make the races less distinct all for the sake of making something intuitive and quantifiably-understandable into something rather opaque but qualitatively obvious.  IMHO.
Glad to hear about demonspawn; I&#039;m looking forward to it.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t understand the change in aptitude display.  It would seem to make the races less distinct all for the sake of making something intuitive and quantifiably-understandable into something rather opaque but qualitatively obvious.  IMHO.<br />
Glad to hear about demonspawn; I&#8217;m looking forward to it.</p>
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		<title>By: Incomp</title>
		<link>https://crawl.develz.org/wordpress/on-the-way-towards-0-7/comment-page-1#comment-306</link>
		<dc:creator>Incomp</dc:creator>
		<pubDate>Thu, 17 Jun 2010 03:06:35 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1241#comment-306</guid>
		<description>I dislike the removal of Death Knights as well, as they are one of my favorite classes. However, I do see the reasoning behind their removal: They are either necromancers with a bit of melee that a necro will likely pick up anyway, or they&#039;re priests of yredelemnul with a different weapon and armor.</description>
		<content:encoded><![CDATA[<p>I dislike the removal of Death Knights as well, as they are one of my favorite classes. However, I do see the reasoning behind their removal: They are either necromancers with a bit of melee that a necro will likely pick up anyway, or they&#8217;re priests of yredelemnul with a different weapon and armor.</p>
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		<title>By: megli</title>
		<link>https://crawl.develz.org/wordpress/on-the-way-towards-0-7/comment-page-1#comment-305</link>
		<dc:creator>megli</dc:creator>
		<pubDate>Wed, 16 Jun 2010 17:40:08 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1241#comment-305</guid>
		<description>Why do you remove Death Knights? I have to admit I always liked them. Perhaps because they are similiar to necromancers?(I belive the gameplay with both may be different, even from stats difference)

As for the demonspaws, I always appreciated &quot;the lottery&quot;, but I can understand why that may seem bad.</description>
		<content:encoded><![CDATA[<p>Why do you remove Death Knights? I have to admit I always liked them. Perhaps because they are similiar to necromancers?(I belive the gameplay with both may be different, even from stats difference)</p>
<p>As for the demonspaws, I always appreciated &#8220;the lottery&#8221;, but I can understand why that may seem bad.</p>
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