<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Crawl 0.17: &#8220;Squaring the Circle&#8221;</title>
	<atom:link href="http://crawl.develz.org/wordpress/crawl-0-17-squaring-the-circle/feed" rel="self" type="application/rss+xml" />
	<link>https://crawl.develz.org/wordpress/crawl-0-17-squaring-the-circle</link>
	<description>Development live!</description>
	<lastBuildDate>Mon, 16 Mar 2026 09:52:57 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
	<item>
		<title>By: not mps</title>
		<link>https://crawl.develz.org/wordpress/crawl-0-17-squaring-the-circle/comment-page-1#comment-2322</link>
		<dc:creator>not mps</dc:creator>
		<pubDate>Sun, 06 Dec 2015 08:37:27 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3368#comment-2322</guid>
		<description>Huge divide between casuals who show up in the blog comment sections and online regulars, tavern gdd people, etc. People pissed off about removing rotten chunks, &quot;mountain dwarves,&quot; other irrelevant flavor smdh. Death cobs are bad, but otherwise it&#039;s a pretty good release -- squareLOS is incredibly good and cool.</description>
		<content:encoded><![CDATA[<p>Huge divide between casuals who show up in the blog comment sections and online regulars, tavern gdd people, etc. People pissed off about removing rotten chunks, &#8220;mountain dwarves,&#8221; other irrelevant flavor smdh. Death cobs are bad, but otherwise it&#8217;s a pretty good release &#8212; squareLOS is incredibly good and cool.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kami</title>
		<link>https://crawl.develz.org/wordpress/crawl-0-17-squaring-the-circle/comment-page-1#comment-2319</link>
		<dc:creator>Kami</dc:creator>
		<pubDate>Tue, 01 Dec 2015 21:18:26 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3368#comment-2319</guid>
		<description>Hi guys!

I suppose it&#039;s a little bit late and very few people will join any further discussion but I&#039;d like to share some of my thoughts regarding latest versions. I&#039;m rather a casual crawl player, jumping in and out every couple of months to see what&#039;s new, usually playing trunk versions to experience most recent iteration of the game. After longer breaks it&#039;s quite easy to see how much it is evolving and how much effort went into it. It&#039;s something awesome but also a bit shocking in the same time. Having read developers&#039; manifesto it&#039;s actually not that hard for me to understand logic behind almost every change made in this and earlier versions. Above all other things gameplay is supposed to be noob-friendly, smooth and provide meaningful choices while maintaining as much balance as it is possible. I think that it&#039;s pretty good development philosophy and I don&#039;t want to question any of the developers decisions, however I&#039;m a bit scared that in the end it leads to unnecessary simplifications that may remove cool aspects of the game. All in all, what&#039;s the point of all this if you have to remove thing that people actually enjoy?</description>
		<content:encoded><![CDATA[<p>Hi guys!</p>
<p>I suppose it&#8217;s a little bit late and very few people will join any further discussion but I&#8217;d like to share some of my thoughts regarding latest versions. I&#8217;m rather a casual crawl player, jumping in and out every couple of months to see what&#8217;s new, usually playing trunk versions to experience most recent iteration of the game. After longer breaks it&#8217;s quite easy to see how much it is evolving and how much effort went into it. It&#8217;s something awesome but also a bit shocking in the same time. Having read developers&#8217; manifesto it&#8217;s actually not that hard for me to understand logic behind almost every change made in this and earlier versions. Above all other things gameplay is supposed to be noob-friendly, smooth and provide meaningful choices while maintaining as much balance as it is possible. I think that it&#8217;s pretty good development philosophy and I don&#8217;t want to question any of the developers decisions, however I&#8217;m a bit scared that in the end it leads to unnecessary simplifications that may remove cool aspects of the game. All in all, what&#8217;s the point of all this if you have to remove thing that people actually enjoy?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Joe</title>
		<link>https://crawl.develz.org/wordpress/crawl-0-17-squaring-the-circle/comment-page-1#comment-2316</link>
		<dc:creator>Joe</dc:creator>
		<pubDate>Fri, 27 Nov 2015 05:18:57 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3368#comment-2316</guid>
		<description>&quot;Squaring the Circle&quot;  - Someone is a Niel Hancock fan.</description>
		<content:encoded><![CDATA[<p>&#8220;Squaring the Circle&#8221;  &#8211; Someone is a Niel Hancock fan.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: blami</title>
		<link>https://crawl.develz.org/wordpress/crawl-0-17-squaring-the-circle/comment-page-1#comment-2311</link>
		<dc:creator>blami</dc:creator>
		<pubDate>Mon, 23 Nov 2015 12:42:21 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3368#comment-2311</guid>
		<description>Thank you for the 0.17 release and tournament. I am glad, that you are still doing such a great work. It was a lot of fun. But I was kind of disappointed to see my skeleton and zombie friends decompose in no time. The good times of hanging around with my lovely undead friends will never come back. It&#039;s probably more balanced gameplaywise. But I will miss it. Just like I miss elven and orc armour and statues being destroyed by wands of disintegration. I was never a very active player. And everytime I came back to crawl it was a bit of a shock. I think that&#039;s normal. New players won&#039;t know the difference and will benefit from the changes. I didn&#039;t get along with the new 0.16 Elyvilon btw. First time I played it was in the 0.17 tournament and it was a huge difference.</description>
		<content:encoded><![CDATA[<p>Thank you for the 0.17 release and tournament. I am glad, that you are still doing such a great work. It was a lot of fun. But I was kind of disappointed to see my skeleton and zombie friends decompose in no time. The good times of hanging around with my lovely undead friends will never come back. It&#8217;s probably more balanced gameplaywise. But I will miss it. Just like I miss elven and orc armour and statues being destroyed by wands of disintegration. I was never a very active player. And everytime I came back to crawl it was a bit of a shock. I think that&#8217;s normal. New players won&#8217;t know the difference and will benefit from the changes. I didn&#8217;t get along with the new 0.16 Elyvilon btw. First time I played it was in the 0.17 tournament and it was a huge difference.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: apparatus</title>
		<link>https://crawl.develz.org/wordpress/crawl-0-17-squaring-the-circle/comment-page-1#comment-2310</link>
		<dc:creator>apparatus</dc:creator>
		<pubDate>Sat, 21 Nov 2015 17:52:47 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3368#comment-2310</guid>
		<description>Toupee, you might have missed this:

 * Non-magic-immune monsters are now always confuseable</description>
		<content:encoded><![CDATA[<p>Toupee, you might have missed this:</p>
<p> * Non-magic-immune monsters are now always confuseable</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Oldguy</title>
		<link>https://crawl.develz.org/wordpress/crawl-0-17-squaring-the-circle/comment-page-1#comment-2309</link>
		<dc:creator>Oldguy</dc:creator>
		<pubDate>Fri, 20 Nov 2015 06:14:26 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3368#comment-2309</guid>
		<description>Congrats on another great release (from a 0.4.3 player).

Comment on necromancy changes. Timer for animate is a good idea (and good balance with Yred). My problem is most classes feel powerful around lvl 15-17, but I don&#039;t get that with necromancer/Kiku. Idea - remove Borg spell and make Borg a Kiku ability. Regards.</description>
		<content:encoded><![CDATA[<p>Congrats on another great release (from a 0.4.3 player).</p>
<p>Comment on necromancy changes. Timer for animate is a good idea (and good balance with Yred). My problem is most classes feel powerful around lvl 15-17, but I don&#8217;t get that with necromancer/Kiku. Idea &#8211; remove Borg spell and make Borg a Kiku ability. Regards.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ToupeeForSale</title>
		<link>https://crawl.develz.org/wordpress/crawl-0-17-squaring-the-circle/comment-page-1#comment-2308</link>
		<dc:creator>ToupeeForSale</dc:creator>
		<pubDate>Wed, 18 Nov 2015 06:19:05 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3368#comment-2308</guid>
		<description>&quot;many, many additions&quot; Nothing was added to the game in this recent &quot;update&quot;. There were only removals or changes. RIP hex-stabbers. You will be missed dearly.</description>
		<content:encoded><![CDATA[<p>&#8220;many, many additions&#8221; Nothing was added to the game in this recent &#8220;update&#8221;. There were only removals or changes. RIP hex-stabbers. You will be missed dearly.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rob "Tottoro" Tottousal</title>
		<link>https://crawl.develz.org/wordpress/crawl-0-17-squaring-the-circle/comment-page-1#comment-2307</link>
		<dc:creator>Rob "Tottoro" Tottousal</dc:creator>
		<pubDate>Tue, 17 Nov 2015 19:10:23 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3368#comment-2307</guid>
		<description>As always thanks for all the effort devs, your dedication and hard work is inspiring. Having that said I have to admit I don&#039;t like the direction Crawl is heading. Every new version seems to be watered down, simplified form of former releases :( It is something that tears my heart. I love crawl for so many awesome things: great interface, useful commands, amazing rich dungeon generation... but gameplaywise it became simple, generic roguelike with no spirit.</description>
		<content:encoded><![CDATA[<p>As always thanks for all the effort devs, your dedication and hard work is inspiring. Having that said I have to admit I don&#8217;t like the direction Crawl is heading. Every new version seems to be watered down, simplified form of former releases :( It is something that tears my heart. I love crawl for so many awesome things: great interface, useful commands, amazing rich dungeon generation&#8230; but gameplaywise it became simple, generic roguelike with no spirit.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: plaintextman</title>
		<link>https://crawl.develz.org/wordpress/crawl-0-17-squaring-the-circle/comment-page-1#comment-2305</link>
		<dc:creator>plaintextman</dc:creator>
		<pubDate>Mon, 16 Nov 2015 17:48:49 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3368#comment-2305</guid>
		<description>With every release that made radical new changes, for almost all changes I was able to follow the theory behind the change, or to recognize its benefits after a lot of playing. But square LOS is a new level of &#039;whut&#039; to me. I fail to see why it is ultimately the optimal choice for the player. Why couldn&#039;t time calculations be made more precise instead? Maybe it was simply considered too much effort to invent, code and balance an improved but still &quot;logical&quot; time/space system? But on the other hand square LOS doesn&#039;t seem like a change that will have minimal impact on ranged combat balance!</description>
		<content:encoded><![CDATA[<p>With every release that made radical new changes, for almost all changes I was able to follow the theory behind the change, or to recognize its benefits after a lot of playing. But square LOS is a new level of &#8216;whut&#8217; to me. I fail to see why it is ultimately the optimal choice for the player. Why couldn&#8217;t time calculations be made more precise instead? Maybe it was simply considered too much effort to invent, code and balance an improved but still &#8220;logical&#8221; time/space system? But on the other hand square LOS doesn&#8217;t seem like a change that will have minimal impact on ranged combat balance!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Timbermaw</title>
		<link>https://crawl.develz.org/wordpress/crawl-0-17-squaring-the-circle/comment-page-1#comment-2304</link>
		<dc:creator>Timbermaw</dc:creator>
		<pubDate>Sun, 15 Nov 2015 01:40:59 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3368#comment-2304</guid>
		<description>I agree with the changes, when you look back now the circular LOS was kinda odd since everything in the game uses squares for calculations.
Some were against it, i&#039;m sure, but i think we will all come to like the square one over time.</description>
		<content:encoded><![CDATA[<p>I agree with the changes, when you look back now the circular LOS was kinda odd since everything in the game uses squares for calculations.<br />
Some were against it, i&#8217;m sure, but i think we will all come to like the square one over time.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Pythagoras</title>
		<link>https://crawl.develz.org/wordpress/crawl-0-17-squaring-the-circle/comment-page-1#comment-2303</link>
		<dc:creator>Pythagoras</dc:creator>
		<pubDate>Sat, 14 Nov 2015 14:26:05 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3368#comment-2303</guid>
		<description>@tejón&quot;“Why is square LOS preferred over circular?” - Because it matches movement, I think. You don’t pay 1.4142x auts to move diagonally, so having circular ranges for everything else was inconsistent.&quot;

So there were two options:
1 - making movement cost more complex
2 - simplifying everything else

Now guess what they decided for... It&#039;s frustrating.</description>
		<content:encoded><![CDATA[<p>@tejón&#8221;“Why is square LOS preferred over circular?” &#8211; Because it matches movement, I think. You don’t pay 1.4142x auts to move diagonally, so having circular ranges for everything else was inconsistent.&#8221;</p>
<p>So there were two options:<br />
1 &#8211; making movement cost more complex<br />
2 &#8211; simplifying everything else</p>
<p>Now guess what they decided for&#8230; It&#8217;s frustrating.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Clevelandgrab</title>
		<link>https://crawl.develz.org/wordpress/crawl-0-17-squaring-the-circle/comment-page-1#comment-2301</link>
		<dc:creator>Clevelandgrab</dc:creator>
		<pubDate>Tue, 10 Nov 2015 13:08:39 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3368#comment-2301</guid>
		<description>Holy crap, where are the Mountain Dwarves?  You developers are imbecils! How will I play as Gimli now?</description>
		<content:encoded><![CDATA[<p>Holy crap, where are the Mountain Dwarves?  You developers are imbecils! How will I play as Gimli now?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: tejón</title>
		<link>https://crawl.develz.org/wordpress/crawl-0-17-squaring-the-circle/comment-page-1#comment-2300</link>
		<dc:creator>tejón</dc:creator>
		<pubDate>Tue, 10 Nov 2015 10:47:33 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3368#comment-2300</guid>
		<description>@Matt: &quot;Why is square LOS preferred over circular?&quot; Because it matches movement, I think. You don&#039;t pay 1.4142x auts to move diagonally, so having circular ranges for everything else was inconsistent.</description>
		<content:encoded><![CDATA[<p>@Matt: &#8220;Why is square LOS preferred over circular?&#8221; Because it matches movement, I think. You don&#8217;t pay 1.4142x auts to move diagonally, so having circular ranges for everything else was inconsistent.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Old fart toguelike player(tm)</title>
		<link>https://crawl.develz.org/wordpress/crawl-0-17-squaring-the-circle/comment-page-1#comment-2299</link>
		<dc:creator>Old fart toguelike player(tm)</dc:creator>
		<pubDate>Mon, 09 Nov 2015 22:57:11 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3368#comment-2299</guid>
		<description>Another simplifications and taking out complexity?
STOP MAKING TO DUNGEON CRAWL, WHAT BETHESDA DID TO FALLOUT SERIE!!!!</description>
		<content:encoded><![CDATA[<p>Another simplifications and taking out complexity?<br />
STOP MAKING TO DUNGEON CRAWL, WHAT BETHESDA DID TO FALLOUT SERIE!!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TehRei</title>
		<link>https://crawl.develz.org/wordpress/crawl-0-17-squaring-the-circle/comment-page-1#comment-2297</link>
		<dc:creator>TehRei</dc:creator>
		<pubDate>Sat, 07 Nov 2015 18:15:04 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3368#comment-2297</guid>
		<description>Loving the changes! Square-LOS is absolutely amazing. Reducing the amount of levels in the lair branches is also nice. I&#039;m hoping for some more levels being cut in the future, but it&#039;s definitely an improvement as it is right now.

Death cobs feel sort of weird in 0.17 though. By Zot you have enough perma food to just always explore at engorged, which makes them less of problem (most of the time) and more of an interface annoyance. On the other hand, at least they&#039;re relevant (albeit annoying), whereas previously they were popcorn 100% of the time.

Anyway, huge thanks to everyone who worked on this! I love you all and want to hug you in a completely non-sexual way :)</description>
		<content:encoded><![CDATA[<p>Loving the changes! Square-LOS is absolutely amazing. Reducing the amount of levels in the lair branches is also nice. I&#8217;m hoping for some more levels being cut in the future, but it&#8217;s definitely an improvement as it is right now.</p>
<p>Death cobs feel sort of weird in 0.17 though. By Zot you have enough perma food to just always explore at engorged, which makes them less of problem (most of the time) and more of an interface annoyance. On the other hand, at least they&#8217;re relevant (albeit annoying), whereas previously they were popcorn 100% of the time.</p>
<p>Anyway, huge thanks to everyone who worked on this! I love you all and want to hug you in a completely non-sexual way :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: gammafunk</title>
		<link>https://crawl.develz.org/wordpress/crawl-0-17-squaring-the-circle/comment-page-1#comment-2296</link>
		<dc:creator>gammafunk</dc:creator>
		<pubDate>Sat, 07 Nov 2015 06:40:17 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3368#comment-2296</guid>
		<description>Ask, and ye shall receive! The os x packages are available on the download page.</description>
		<content:encoded><![CDATA[<p>Ask, and ye shall receive! The os x packages are available on the download page.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: David</title>
		<link>https://crawl.develz.org/wordpress/crawl-0-17-squaring-the-circle/comment-page-1#comment-2295</link>
		<dc:creator>David</dc:creator>
		<pubDate>Sat, 07 Nov 2015 03:23:44 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3368#comment-2295</guid>
		<description>Hi, I was wondering when 0.17 would be released for Mac? Cheers!</description>
		<content:encoded><![CDATA[<p>Hi, I was wondering when 0.17 would be released for Mac? Cheers!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: DaStockMan</title>
		<link>https://crawl.develz.org/wordpress/crawl-0-17-squaring-the-circle/comment-page-1#comment-2294</link>
		<dc:creator>DaStockMan</dc:creator>
		<pubDate>Sat, 07 Nov 2015 02:15:13 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3368#comment-2294</guid>
		<description>Gotta say I don&#039;t like almost every change made over the last couple years:  always taking complexity away and making it more trivial.  I now consider this a rogue-lite not a true roguelike.  Only reason at all I even consider playing is the online webtiles is very user friendly.

Sorry I&#039;m sure the devs are working hard but the direction they have taken has dumbed this down just too much.  Not a fan anymore...</description>
		<content:encoded><![CDATA[<p>Gotta say I don&#8217;t like almost every change made over the last couple years:  always taking complexity away and making it more trivial.  I now consider this a rogue-lite not a true roguelike.  Only reason at all I even consider playing is the online webtiles is very user friendly.</p>
<p>Sorry I&#8217;m sure the devs are working hard but the direction they have taken has dumbed this down just too much.  Not a fan anymore&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Matt</title>
		<link>https://crawl.develz.org/wordpress/crawl-0-17-squaring-the-circle/comment-page-1#comment-2293</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Fri, 06 Nov 2015 21:21:41 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3368#comment-2293</guid>
		<description>Why is square LOS preferred over circular?</description>
		<content:encoded><![CDATA[<p>Why is square LOS preferred over circular?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Leonard</title>
		<link>https://crawl.develz.org/wordpress/crawl-0-17-squaring-the-circle/comment-page-1#comment-2292</link>
		<dc:creator>Leonard</dc:creator>
		<pubDate>Fri, 06 Nov 2015 19:48:14 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3368#comment-2292</guid>
		<description>And sorted no more than two minutes later... nice</description>
		<content:encoded><![CDATA[<p>And sorted no more than two minutes later&#8230; nice</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Leonard</title>
		<link>https://crawl.develz.org/wordpress/crawl-0-17-squaring-the-circle/comment-page-1#comment-2291</link>
		<dc:creator>Leonard</dc:creator>
		<pubDate>Fri, 06 Nov 2015 19:46:27 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3368#comment-2291</guid>
		<description>I can&#039;t download 0.17 from the page =c 
Still has 0.16.2 on the download links</description>
		<content:encoded><![CDATA[<p>I can&#8217;t download 0.17 from the page =c<br />
Still has 0.16.2 on the download links</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: hubbles</title>
		<link>https://crawl.develz.org/wordpress/crawl-0-17-squaring-the-circle/comment-page-1#comment-2290</link>
		<dc:creator>hubbles</dc:creator>
		<pubDate>Fri, 06 Nov 2015 19:43:24 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3368#comment-2290</guid>
		<description>I hope the tournament DoubleDamage™ bonus is turned on this time!</description>
		<content:encoded><![CDATA[<p>I hope the tournament DoubleDamage™ bonus is turned on this time!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ricardo</title>
		<link>https://crawl.develz.org/wordpress/crawl-0-17-squaring-the-circle/comment-page-1#comment-2289</link>
		<dc:creator>Ricardo</dc:creator>
		<pubDate>Fri, 06 Nov 2015 19:25:03 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3368#comment-2289</guid>
		<description>No 64bits build for Windows this time?</description>
		<content:encoded><![CDATA[<p>No 64bits build for Windows this time?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: reaverb</title>
		<link>https://crawl.develz.org/wordpress/crawl-0-17-squaring-the-circle/comment-page-1#comment-2288</link>
		<dc:creator>reaverb</dc:creator>
		<pubDate>Fri, 06 Nov 2015 17:04:00 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3368#comment-2288</guid>
		<description>Thanks for the report! Errors fixed.</description>
		<content:encoded><![CDATA[<p>Thanks for the report! Errors fixed.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Yannis</title>
		<link>https://crawl.develz.org/wordpress/crawl-0-17-squaring-the-circle/comment-page-1#comment-2287</link>
		<dc:creator>Yannis</dc:creator>
		<pubDate>Fri, 06 Nov 2015 16:37:07 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=3368#comment-2287</guid>
		<description>Hey, couple of errors in the post:

&quot;square Line of Site&quot; -&gt; &quot;square line of sight&quot;

And the changelong link is broken.

Thanks for the great work as always</description>
		<content:encoded><![CDATA[<p>Hey, couple of errors in the post:</p>
<p>&#8220;square Line of Site&#8221; -&gt; &#8220;square line of sight&#8221;</p>
<p>And the changelong link is broken.</p>
<p>Thanks for the great work as always</p>
]]></content:encoded>
	</item>
</channel>
</rss>
