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	<title>Comments on: Crawl 0.15: &#8220;Storm Over Zot&#8221;</title>
	<atom:link href="http://crawl.develz.org/wordpress/crawl-0-15-storm-over-zot/feed" rel="self" type="application/rss+xml" />
	<link>https://crawl.develz.org/wordpress/crawl-0-15-storm-over-zot</link>
	<description>Development live!</description>
	<lastBuildDate>Mon, 16 Mar 2026 09:52:57 +0000</lastBuildDate>
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		<title>By: igor</title>
		<link>https://crawl.develz.org/wordpress/crawl-0-15-storm-over-zot/comment-page-1#comment-1919</link>
		<dc:creator>igor</dc:creator>
		<pubDate>Sat, 13 Sep 2014 23:09:07 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2914#comment-1919</guid>
		<description>Interesting...I believe this version is about changes to game-play rather than new creations and additions to the game. Most of all I like it when the devs create new areas, new gods, new classes or races. I will stick with 14 for the time being b/c I don&#039;t see anything really appealing in 15 other than a new god. I always liked Nemelex best of the gods, and his powers are severely scaled back in this version. Now Mummies, the ideal NX worshippers, seem not worth playing at all.  I think devs simply cut out parts of the game that circumvented their own particular design. Also what is the advantage of a Troll or Ogre or other musclebound creature, if strength doesn&#039;t give a boost to Inventory capacity? However Apportation was never useful IMHO and I&#039;m glad to see it replaced by Invis. A mixed bag I think.</description>
		<content:encoded><![CDATA[<p>Interesting&#8230;I believe this version is about changes to game-play rather than new creations and additions to the game. Most of all I like it when the devs create new areas, new gods, new classes or races. I will stick with 14 for the time being b/c I don&#8217;t see anything really appealing in 15 other than a new god. I always liked Nemelex best of the gods, and his powers are severely scaled back in this version. Now Mummies, the ideal NX worshippers, seem not worth playing at all.  I think devs simply cut out parts of the game that circumvented their own particular design. Also what is the advantage of a Troll or Ogre or other musclebound creature, if strength doesn&#8217;t give a boost to Inventory capacity? However Apportation was never useful IMHO and I&#8217;m glad to see it replaced by Invis. A mixed bag I think.</p>
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		<title>By: AdamD</title>
		<link>https://crawl.develz.org/wordpress/crawl-0-15-storm-over-zot/comment-page-1#comment-1918</link>
		<dc:creator>AdamD</dc:creator>
		<pubDate>Tue, 09 Sep 2014 19:10:49 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2914#comment-1918</guid>
		<description>The recent decisions are all taking into account &#039;optimal&#039; play (Eg skilldancing use to be optimal, but degraded gameplay). I only hope that streamlining the game will open the possibilities for more variety once again, in a way that doesn&#039;t add tedium for people who play the game analytically. Of course, the older versions (and some forks) will always exist.</description>
		<content:encoded><![CDATA[<p>The recent decisions are all taking into account &#8216;optimal&#8217; play (Eg skilldancing use to be optimal, but degraded gameplay). I only hope that streamlining the game will open the possibilities for more variety once again, in a way that doesn&#8217;t add tedium for people who play the game analytically. Of course, the older versions (and some forks) will always exist.</p>
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		<title>By: Andrew Terkin</title>
		<link>https://crawl.develz.org/wordpress/crawl-0-15-storm-over-zot/comment-page-1#comment-1917</link>
		<dc:creator>Andrew Terkin</dc:creator>
		<pubDate>Tue, 09 Sep 2014 09:16:59 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2914#comment-1917</guid>
		<description>Why do you butcher your own game? Every time i read a changelog ther&#039;s less and less variety. Less spells, cards, shorter levels, simpler mechanics. Dungeon Crawl is becoming more generic and bland every new version :(</description>
		<content:encoded><![CDATA[<p>Why do you butcher your own game? Every time i read a changelog ther&#8217;s less and less variety. Less spells, cards, shorter levels, simpler mechanics. Dungeon Crawl is becoming more generic and bland every new version :(</p>
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		<title>By: Vil-hatarn</title>
		<link>https://crawl.develz.org/wordpress/crawl-0-15-storm-over-zot/comment-page-1#comment-1916</link>
		<dc:creator>Vil-hatarn</dc:creator>
		<pubDate>Sat, 06 Sep 2014 08:42:25 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2914#comment-1916</guid>
		<description>Great update, Qazlal is my new favorite god for melee characters! Disaster Area is hilariously destructive at max Invocations.</description>
		<content:encoded><![CDATA[<p>Great update, Qazlal is my new favorite god for melee characters! Disaster Area is hilariously destructive at max Invocations.</p>
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		<title>By: Christoph</title>
		<link>https://crawl.develz.org/wordpress/crawl-0-15-storm-over-zot/comment-page-1#comment-1913</link>
		<dc:creator>Christoph</dc:creator>
		<pubDate>Mon, 01 Sep 2014 13:24:02 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2914#comment-1913</guid>
		<description>I&#039;ve never found item destruction to be that much of an issue. It makes you think a bit about what items to take into a branch of the dungeon. And so far I only needed one or two stashes per game. With the autotravel function, creating and maintaining stashes isn&#039;t all that tedious.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve never found item destruction to be that much of an issue. It makes you think a bit about what items to take into a branch of the dungeon. And so far I only needed one or two stashes per game. With the autotravel function, creating and maintaining stashes isn&#8217;t all that tedious.</p>
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		<title>By: Gene</title>
		<link>https://crawl.develz.org/wordpress/crawl-0-15-storm-over-zot/comment-page-1#comment-1912</link>
		<dc:creator>Gene</dc:creator>
		<pubDate>Sun, 31 Aug 2014 13:25:11 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2914#comment-1912</guid>
		<description>Good changes all around (besides the Nemelex stuff.) 

 The fewer random &quot;fuck-yous,&quot; the better, I feel. Item destruction was a tedious gamble, while corrosion was way to unbalanced a threat. Infiniplex&#039;s assertion that these things were something that could be learned to counter is both wrong (the only counters were hoping for maxwell&#039;s, preservation, specific amulets, or randarts, or dropping all your stuff in case of bad luck,) and misguided (since neither was actually fully counter-able.)

More short term danger is always nice, even if it technically comes at a price of reducing long-term stability (by way of lost consumables or armor in excess of what the RNG doles out.)</description>
		<content:encoded><![CDATA[<p>Good changes all around (besides the Nemelex stuff.) </p>
<p> The fewer random &#8220;fuck-yous,&#8221; the better, I feel. Item destruction was a tedious gamble, while corrosion was way to unbalanced a threat. Infiniplex&#8217;s assertion that these things were something that could be learned to counter is both wrong (the only counters were hoping for maxwell&#8217;s, preservation, specific amulets, or randarts, or dropping all your stuff in case of bad luck,) and misguided (since neither was actually fully counter-able.)</p>
<p>More short term danger is always nice, even if it technically comes at a price of reducing long-term stability (by way of lost consumables or armor in excess of what the RNG doles out.)</p>
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		<title>By: Joe</title>
		<link>https://crawl.develz.org/wordpress/crawl-0-15-storm-over-zot/comment-page-1#comment-1911</link>
		<dc:creator>Joe</dc:creator>
		<pubDate>Sat, 30 Aug 2014 19:32:05 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2914#comment-1911</guid>
		<description>While you are working on changing horribly annoying things, seriously, it is FAR too difficult to escape from the Abyss.</description>
		<content:encoded><![CDATA[<p>While you are working on changing horribly annoying things, seriously, it is FAR too difficult to escape from the Abyss.</p>
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	<item>
		<title>By: ressique</title>
		<link>https://crawl.develz.org/wordpress/crawl-0-15-storm-over-zot/comment-page-1#comment-1910</link>
		<dc:creator>ressique</dc:creator>
		<pubDate>Sat, 30 Aug 2014 18:50:04 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2914#comment-1910</guid>
		<description>Thank you so much for the OSX-Version! :-)</description>
		<content:encoded><![CDATA[<p>Thank you so much for the OSX-Version! :-)</p>
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	<item>
		<title>By: infiniplex</title>
		<link>https://crawl.develz.org/wordpress/crawl-0-15-storm-over-zot/comment-page-1#comment-1908</link>
		<dc:creator>infiniplex</dc:creator>
		<pubDate>Fri, 29 Aug 2014 18:00:41 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2914#comment-1908</guid>
		<description>Crawl seems to be continuing down its path of removing elements of early mastery.  Item destruction was a good example of something a beginning player could learn how to counter, giving a nice feeling of achievement.  It seems to me the strategy is increasingly only discernible by expert players (which I am not).</description>
		<content:encoded><![CDATA[<p>Crawl seems to be continuing down its path of removing elements of early mastery.  Item destruction was a good example of something a beginning player could learn how to counter, giving a nice feeling of achievement.  It seems to me the strategy is increasingly only discernible by expert players (which I am not).</p>
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		<title>By: Andro</title>
		<link>https://crawl.develz.org/wordpress/crawl-0-15-storm-over-zot/comment-page-1#comment-1907</link>
		<dc:creator>Andro</dc:creator>
		<pubDate>Fri, 29 Aug 2014 05:18:58 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2914#comment-1907</guid>
		<description>OSX builds, please!</description>
		<content:encoded><![CDATA[<p>OSX builds, please!</p>
]]></content:encoded>
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	<item>
		<title>By: jinjo_bread</title>
		<link>https://crawl.develz.org/wordpress/crawl-0-15-storm-over-zot/comment-page-1#comment-1906</link>
		<dc:creator>jinjo_bread</dc:creator>
		<pubDate>Thu, 28 Aug 2014 21:31:02 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2914#comment-1906</guid>
		<description>Nemelex change is bad.</description>
		<content:encoded><![CDATA[<p>Nemelex change is bad.</p>
]]></content:encoded>
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		<title>By: Christoph</title>
		<link>https://crawl.develz.org/wordpress/crawl-0-15-storm-over-zot/comment-page-1#comment-1905</link>
		<dc:creator>Christoph</dc:creator>
		<pubDate>Thu, 28 Aug 2014 18:53:45 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2914#comment-1905</guid>
		<description>It&#039;s sad to see Nemelex getting turned into just another deity. The immense risks (and rewards) associated with various decks seem to have vanished, and the strategy of trying to turn a fighter into a spellcaster by hoping for a shuffle card is no more.</description>
		<content:encoded><![CDATA[<p>It&#8217;s sad to see Nemelex getting turned into just another deity. The immense risks (and rewards) associated with various decks seem to have vanished, and the strategy of trying to turn a fighter into a spellcaster by hoping for a shuffle card is no more.</p>
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		<title>By: ressique</title>
		<link>https://crawl.develz.org/wordpress/crawl-0-15-storm-over-zot/comment-page-1#comment-1904</link>
		<dc:creator>ressique</dc:creator>
		<pubDate>Thu, 28 Aug 2014 17:44:18 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2914#comment-1904</guid>
		<description>Nice one! Does anyone know when the OSX-version is going to be released?</description>
		<content:encoded><![CDATA[<p>Nice one! Does anyone know when the OSX-version is going to be released?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Cyber Killer</title>
		<link>https://crawl.develz.org/wordpress/crawl-0-15-storm-over-zot/comment-page-1#comment-1903</link>
		<dc:creator>Cyber Killer</dc:creator>
		<pubDate>Thu, 28 Aug 2014 15:28:23 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2914#comment-1903</guid>
		<description>And there&#039;s already a package in OpenSUSE repos, awesome!</description>
		<content:encoded><![CDATA[<p>And there&#8217;s already a package in OpenSUSE repos, awesome!</p>
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	</item>
	<item>
		<title>By: Xoff</title>
		<link>https://crawl.develz.org/wordpress/crawl-0-15-storm-over-zot/comment-page-1#comment-1902</link>
		<dc:creator>Xoff</dc:creator>
		<pubDate>Thu, 28 Aug 2014 13:30:05 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2914#comment-1902</guid>
		<description>Please, don&#039;t forget the Apple addict on OSX :)</description>
		<content:encoded><![CDATA[<p>Please, don&#8217;t forget the Apple addict on OSX :)</p>
]]></content:encoded>
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	<item>
		<title>By: Dimbets</title>
		<link>https://crawl.develz.org/wordpress/crawl-0-15-storm-over-zot/comment-page-1#comment-1901</link>
		<dc:creator>Dimbets</dc:creator>
		<pubDate>Thu, 28 Aug 2014 11:25:22 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2914#comment-1901</guid>
		<description>Great release, all in time, thanks dev team!!!</description>
		<content:encoded><![CDATA[<p>Great release, all in time, thanks dev team!!!</p>
]]></content:encoded>
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	<item>
		<title>By: Andro</title>
		<link>https://crawl.develz.org/wordpress/crawl-0-15-storm-over-zot/comment-page-1#comment-1900</link>
		<dc:creator>Andro</dc:creator>
		<pubDate>Thu, 28 Aug 2014 10:30:42 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2914#comment-1900</guid>
		<description>Great!</description>
		<content:encoded><![CDATA[<p>Great!</p>
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	<item>
		<title>By: Quirrel</title>
		<link>https://crawl.develz.org/wordpress/crawl-0-15-storm-over-zot/comment-page-1#comment-1899</link>
		<dc:creator>Quirrel</dc:creator>
		<pubDate>Thu, 28 Aug 2014 08:21:53 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2914#comment-1899</guid>
		<description>When will the OsX-Version be released?</description>
		<content:encoded><![CDATA[<p>When will the OsX-Version be released?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Wolfechu</title>
		<link>https://crawl.develz.org/wordpress/crawl-0-15-storm-over-zot/comment-page-1#comment-1898</link>
		<dc:creator>Wolfechu</dc:creator>
		<pubDate>Thu, 28 Aug 2014 07:56:46 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2914#comment-1898</guid>
		<description>Hoping you mean August 29th, not April, otherwise it&#039;s going to be a long wait ;)</description>
		<content:encoded><![CDATA[<p>Hoping you mean August 29th, not April, otherwise it&#8217;s going to be a long wait ;)</p>
]]></content:encoded>
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	<item>
		<title>By: nunya bisness</title>
		<link>https://crawl.develz.org/wordpress/crawl-0-15-storm-over-zot/comment-page-1#comment-1897</link>
		<dc:creator>nunya bisness</dc:creator>
		<pubDate>Thu, 28 Aug 2014 07:26:55 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2914#comment-1897</guid>
		<description>&quot;Friday 29 April&quot; errrr, I think you meant August there guys.</description>
		<content:encoded><![CDATA[<p>&#8220;Friday 29 April&#8221; errrr, I think you meant August there guys.</p>
]]></content:encoded>
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	<item>
		<title>By: superhelpful</title>
		<link>https://crawl.develz.org/wordpress/crawl-0-15-storm-over-zot/comment-page-1#comment-1896</link>
		<dc:creator>superhelpful</dc:creator>
		<pubDate>Thu, 28 Aug 2014 05:40:23 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2914#comment-1896</guid>
		<description>April 29?</description>
		<content:encoded><![CDATA[<p>April 29?</p>
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	<item>
		<title>By: ayutzia</title>
		<link>https://crawl.develz.org/wordpress/crawl-0-15-storm-over-zot/comment-page-1#comment-1895</link>
		<dc:creator>ayutzia</dc:creator>
		<pubDate>Thu, 28 Aug 2014 04:12:18 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2914#comment-1895</guid>
		<description>This is my favorite version since 0.14! Great work Dev team!</description>
		<content:encoded><![CDATA[<p>This is my favorite version since 0.14! Great work Dev team!</p>
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