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	<title>Comments on: Crawl 0.12: &#8220;High Vaultage&#8221;</title>
	<atom:link href="http://crawl.develz.org/wordpress/crawl-0-12-high-vaultage/feed" rel="self" type="application/rss+xml" />
	<link>https://crawl.develz.org/wordpress/crawl-0-12-high-vaultage</link>
	<description>Development live!</description>
	<lastBuildDate>Mon, 16 Mar 2026 09:52:57 +0000</lastBuildDate>
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	<item>
		<title>By: Annonith</title>
		<link>https://crawl.develz.org/wordpress/crawl-0-12-high-vaultage/comment-page-1#comment-1177</link>
		<dc:creator>Annonith</dc:creator>
		<pubDate>Sat, 25 May 2013 19:00:04 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2321#comment-1177</guid>
		<description>A little late but since some people asked how to zoom here it is for future reference: in init.txt fiddle with tile_cell_pixels and tile_filter_scaling</description>
		<content:encoded><![CDATA[<p>A little late but since some people asked how to zoom here it is for future reference: in init.txt fiddle with tile_cell_pixels and tile_filter_scaling</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Miau</title>
		<link>https://crawl.develz.org/wordpress/crawl-0-12-high-vaultage/comment-page-1#comment-1174</link>
		<dc:creator>Miau</dc:creator>
		<pubDate>Fri, 24 May 2013 12:07:28 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2321#comment-1174</guid>
		<description>Well, my favourite building was FeSu, you just killed that option. A FeSu can&#039;t survive mid-game now, and this is a fact. Not talking about late-game... Just impossible.</description>
		<content:encoded><![CDATA[<p>Well, my favourite building was FeSu, you just killed that option. A FeSu can&#8217;t survive mid-game now, and this is a fact. Not talking about late-game&#8230; Just impossible.</p>
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	<item>
		<title>By: James</title>
		<link>https://crawl.develz.org/wordpress/crawl-0-12-high-vaultage/comment-page-1#comment-1171</link>
		<dc:creator>James</dc:creator>
		<pubDate>Wed, 22 May 2013 10:05:39 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2321#comment-1171</guid>
		<description>Hooray for new sprint maps!</description>
		<content:encoded><![CDATA[<p>Hooray for new sprint maps!</p>
]]></content:encoded>
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	<item>
		<title>By: Malin</title>
		<link>https://crawl.develz.org/wordpress/crawl-0-12-high-vaultage/comment-page-1#comment-1170</link>
		<dc:creator>Malin</dc:creator>
		<pubDate>Tue, 21 May 2013 18:33:02 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2321#comment-1170</guid>
		<description>I like those changes,through secret doors(secret locations) is a must-be feature in dungeon-crawl IMO.Still hope that nagas will be returned to their former selves-specificaly having constriction from the start.

As of &quot;Top RL&quot; discussion-for me it is:
1.DCSS
2.DoomRL
3.Nethack(played for years,did not win a single time.The reason for it to be the last on the list-is that if you want sure win-you must do a lot of tedious mechanics scumming and grinding,and if you&#039;re on the &quot;light side&quot; then god help you...)</description>
		<content:encoded><![CDATA[<p>I like those changes,through secret doors(secret locations) is a must-be feature in dungeon-crawl IMO.Still hope that nagas will be returned to their former selves-specificaly having constriction from the start.</p>
<p>As of &#8220;Top RL&#8221; discussion-for me it is:<br />
1.DCSS<br />
2.DoomRL<br />
3.Nethack(played for years,did not win a single time.The reason for it to be the last on the list-is that if you want sure win-you must do a lot of tedious mechanics scumming and grinding,and if you&#8217;re on the &#8220;light side&#8221; then god help you&#8230;)</p>
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	<item>
		<title>By: dialectric</title>
		<link>https://crawl.develz.org/wordpress/crawl-0-12-high-vaultage/comment-page-1#comment-1166</link>
		<dc:creator>dialectric</dc:creator>
		<pubDate>Thu, 16 May 2013 18:54:40 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2321#comment-1166</guid>
		<description>Secret doors provide a reason for training traps. Without them, there is no reason for most players to train traps. Like unarmed combat for non-punch attacks, I think leaving doors in provides a wider range of reasonable skill advance options. As an alternative to taking them out completely, maybe they should be revealed automatically on traps 5 or so.</description>
		<content:encoded><![CDATA[<p>Secret doors provide a reason for training traps. Without them, there is no reason for most players to train traps. Like unarmed combat for non-punch attacks, I think leaving doors in provides a wider range of reasonable skill advance options. As an alternative to taking them out completely, maybe they should be revealed automatically on traps 5 or so.</p>
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	<item>
		<title>By: wrackwurt</title>
		<link>https://crawl.develz.org/wordpress/crawl-0-12-high-vaultage/comment-page-1#comment-1165</link>
		<dc:creator>wrackwurt</dc:creator>
		<pubDate>Mon, 13 May 2013 20:13:14 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2321#comment-1165</guid>
		<description>I&#039;m neutral on secret doors and Summoners, and I will definitely miss Fulsome Distillation and Evaporate (maybe they could return with an Alchemist class someday?), but I really like the new Conjurer. The new spells are fun and I like the thematic separation from Fire and Ice mages.</description>
		<content:encoded><![CDATA[<p>I&#8217;m neutral on secret doors and Summoners, and I will definitely miss Fulsome Distillation and Evaporate (maybe they could return with an Alchemist class someday?), but I really like the new Conjurer. The new spells are fun and I like the thematic separation from Fire and Ice mages.</p>
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	<item>
		<title>By: Jor Ign</title>
		<link>https://crawl.develz.org/wordpress/crawl-0-12-high-vaultage/comment-page-1#comment-1163</link>
		<dc:creator>Jor Ign</dc:creator>
		<pubDate>Sat, 11 May 2013 03:33:03 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2321#comment-1163</guid>
		<description>The change with the summoners(my favorite background) pretty much killed the game for me.
I will play the older versions I guess...</description>
		<content:encoded><![CDATA[<p>The change with the summoners(my favorite background) pretty much killed the game for me.<br />
I will play the older versions I guess&#8230;</p>
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	<item>
		<title>By: vanilla fan</title>
		<link>https://crawl.develz.org/wordpress/crawl-0-12-high-vaultage/comment-page-1#comment-1161</link>
		<dc:creator>vanilla fan</dc:creator>
		<pubDate>Fri, 10 May 2013 14:32:33 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2321#comment-1161</guid>
		<description>Another version, another mixed feelings about changes. Just remove the demonspawn, randarts, Yredelemnul&#039;s pain mirror and blow up airmage already, i&#039;ll leave SS without any regrets</description>
		<content:encoded><![CDATA[<p>Another version, another mixed feelings about changes. Just remove the demonspawn, randarts, Yredelemnul&#8217;s pain mirror and blow up airmage already, i&#8217;ll leave SS without any regrets</p>
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	<item>
		<title>By: plaintextman</title>
		<link>https://crawl.develz.org/wordpress/crawl-0-12-high-vaultage/comment-page-1#comment-1160</link>
		<dc:creator>plaintextman</dc:creator>
		<pubDate>Thu, 09 May 2013 14:54:11 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2321#comment-1160</guid>
		<description>Oh, thanks for mentioning that, MarvinPA. I only now noticed it in the log &quot;* Removed the hidden special cost of Spellcasting, Stealth, Evocations and Invocations. Aptitudes adjusted.&quot; I&#039;m still not clear on whether this means that at +0 aptitude all skills train at the same rate given equal XP, but it seems to be the case.</description>
		<content:encoded><![CDATA[<p>Oh, thanks for mentioning that, MarvinPA. I only now noticed it in the log &#8220;* Removed the hidden special cost of Spellcasting, Stealth, Evocations and Invocations. Aptitudes adjusted.&#8221; I&#8217;m still not clear on whether this means that at +0 aptitude all skills train at the same rate given equal XP, but it seems to be the case.</p>
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	</item>
	<item>
		<title>By: MarvinPA</title>
		<link>https://crawl.develz.org/wordpress/crawl-0-12-high-vaultage/comment-page-1#comment-1159</link>
		<dc:creator>MarvinPA</dc:creator>
		<pubDate>Thu, 09 May 2013 13:25:30 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2321#comment-1159</guid>
		<description>&quot;Fortunately no major changes, except for bummer -1 to spellcasting and the sweet +1 to Inv.&quot;
It&#039;s not mentioned in the short highlights but this isn&#039;t actually a change - before 0.12, every species had a hidden penalty to spellcasting and a hidden bonus to invocations (and some other skills) - the hidden adjustments are now gone, with the aptitudes being tweaked such that in practice it&#039;s just the same as before.</description>
		<content:encoded><![CDATA[<p>&#8220;Fortunately no major changes, except for bummer -1 to spellcasting and the sweet +1 to Inv.&#8221;<br />
It&#8217;s not mentioned in the short highlights but this isn&#8217;t actually a change &#8211; before 0.12, every species had a hidden penalty to spellcasting and a hidden bonus to invocations (and some other skills) &#8211; the hidden adjustments are now gone, with the aptitudes being tweaked such that in practice it&#8217;s just the same as before.</p>
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	<item>
		<title>By: plaintextman</title>
		<link>https://crawl.develz.org/wordpress/crawl-0-12-high-vaultage/comment-page-1#comment-1158</link>
		<dc:creator>plaintextman</dc:creator>
		<pubDate>Thu, 09 May 2013 12:31:08 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2321#comment-1158</guid>
		<description>Loving the new version. I didn&#039;t expect too much to have changed in the area up to the Lair, but I&#039;ve already been pleasantly surprised by all the little (and level-sized) new vaults and structures. Eager to see what the Vaults and Abyss are now like. The only thing I&#039;m a little sad to see go is Evaporate, but it&#039;s not the worst thing to lose either.

Hm, going to have to adapt my Naga fighter mage build a little (fun!). Fortunately no major changes, except for bummer -1 to spellcasting and the sweet +1 to Inv. I hoped you guys would be nicer and give me back my early-game constriction, but oh well :-P</description>
		<content:encoded><![CDATA[<p>Loving the new version. I didn&#8217;t expect too much to have changed in the area up to the Lair, but I&#8217;ve already been pleasantly surprised by all the little (and level-sized) new vaults and structures. Eager to see what the Vaults and Abyss are now like. The only thing I&#8217;m a little sad to see go is Evaporate, but it&#8217;s not the worst thing to lose either.</p>
<p>Hm, going to have to adapt my Naga fighter mage build a little (fun!). Fortunately no major changes, except for bummer -1 to spellcasting and the sweet +1 to Inv. I hoped you guys would be nicer and give me back my early-game constriction, but oh well :-P</p>
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	<item>
		<title>By: knaveightt</title>
		<link>https://crawl.develz.org/wordpress/crawl-0-12-high-vaultage/comment-page-1#comment-1157</link>
		<dc:creator>knaveightt</dc:creator>
		<pubDate>Thu, 09 May 2013 04:05:24 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2321#comment-1157</guid>
		<description>Jorgrun gave me a run for my money... a run which landed me in the morgues lol. Great challenges, great version if you ask me. Sure, it&#039;s a little sad to see evaporate go but the new conjurations are pretty exciting when used wisely :)</description>
		<content:encoded><![CDATA[<p>Jorgrun gave me a run for my money&#8230; a run which landed me in the morgues lol. Great challenges, great version if you ask me. Sure, it&#8217;s a little sad to see evaporate go but the new conjurations are pretty exciting when used wisely :)</p>
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	<item>
		<title>By: Iocane</title>
		<link>https://crawl.develz.org/wordpress/crawl-0-12-high-vaultage/comment-page-1#comment-1156</link>
		<dc:creator>Iocane</dc:creator>
		<pubDate>Thu, 09 May 2013 03:42:51 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2321#comment-1156</guid>
		<description>I&#039;m sad to see evaporate go. The lack of a 2 manna fireball makes vampires a little less fun.</description>
		<content:encoded><![CDATA[<p>I&#8217;m sad to see evaporate go. The lack of a 2 manna fireball makes vampires a little less fun.</p>
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	<item>
		<title>By: ressique</title>
		<link>https://crawl.develz.org/wordpress/crawl-0-12-high-vaultage/comment-page-1#comment-1152</link>
		<dc:creator>ressique</dc:creator>
		<pubDate>Tue, 07 May 2013 16:47:44 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2321#comment-1152</guid>
		<description>If i download the OsX version it the game won&#039;t launch. Is someone able to help me?</description>
		<content:encoded><![CDATA[<p>If i download the OsX version it the game won&#8217;t launch. Is someone able to help me?</p>
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	<item>
		<title>By: greattornick</title>
		<link>https://crawl.develz.org/wordpress/crawl-0-12-high-vaultage/comment-page-1#comment-1151</link>
		<dc:creator>greattornick</dc:creator>
		<pubDate>Tue, 07 May 2013 08:12:59 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2321#comment-1151</guid>
		<description>I don&#039;t really care about secret doors, after playing hundreds of hours I could tell where they were upon entering every vault, so it was just tedious to wait for them to be revealed. 
I personally think that foulsome distillation and evaporate were unbalanced in the early game and useless in the mid to late game thanks to the risk of not knowing which cloud would be generated if not using a potion of poison or confusion.
All the other features are pure gold to me, and I just have one question, is it possible to donate?</description>
		<content:encoded><![CDATA[<p>I don&#8217;t really care about secret doors, after playing hundreds of hours I could tell where they were upon entering every vault, so it was just tedious to wait for them to be revealed.<br />
I personally think that foulsome distillation and evaporate were unbalanced in the early game and useless in the mid to late game thanks to the risk of not knowing which cloud would be generated if not using a potion of poison or confusion.<br />
All the other features are pure gold to me, and I just have one question, is it possible to donate?</p>
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	<item>
		<title>By: unkind</title>
		<link>https://crawl.develz.org/wordpress/crawl-0-12-high-vaultage/comment-page-1#comment-1149</link>
		<dc:creator>unkind</dc:creator>
		<pubDate>Mon, 06 May 2013 04:21:20 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2321#comment-1149</guid>
		<description>How do you zoom in? The main reason I don&#039;t like this game so much is i can&#039;t see hardly anything. Someone please explain how to zoom in!</description>
		<content:encoded><![CDATA[<p>How do you zoom in? The main reason I don&#8217;t like this game so much is i can&#8217;t see hardly anything. Someone please explain how to zoom in!</p>
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	<item>
		<title>By: dpd</title>
		<link>https://crawl.develz.org/wordpress/crawl-0-12-high-vaultage/comment-page-1#comment-1148</link>
		<dc:creator>dpd</dc:creator>
		<pubDate>Mon, 06 May 2013 04:07:18 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2321#comment-1148</guid>
		<description>About whether the sentence &quot;[Secret doors] should be used rarely if at all, so they&#039;re secret,&quot; makes sense, an equivalent statement would be &quot;If they&#039;re used at all, secret doors should be rare, so they&#039;re secret.&quot; This sets up an alternative: Either don&#039;t use secret doors or use them only rarely.

Of course, in practice secret doors are wildly overused in roguelikes and in order to play effectively, you have to know they&#039;re everywhere and spend a lot of time searching for them, which is where they run afoul of &quot;stone soup theory,&quot; I suppose.</description>
		<content:encoded><![CDATA[<p>About whether the sentence &#8220;[Secret doors] should be used rarely if at all, so they&#8217;re secret,&#8221; makes sense, an equivalent statement would be &#8220;If they&#8217;re used at all, secret doors should be rare, so they&#8217;re secret.&#8221; This sets up an alternative: Either don&#8217;t use secret doors or use them only rarely.</p>
<p>Of course, in practice secret doors are wildly overused in roguelikes and in order to play effectively, you have to know they&#8217;re everywhere and spend a lot of time searching for them, which is where they run afoul of &#8220;stone soup theory,&#8221; I suppose.</p>
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	<item>
		<title>By: ihlosi</title>
		<link>https://crawl.develz.org/wordpress/crawl-0-12-high-vaultage/comment-page-1#comment-1146</link>
		<dc:creator>ihlosi</dc:creator>
		<pubDate>Sun, 05 May 2013 21:30:51 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2321#comment-1146</guid>
		<description>Yes, spells requiring some sort of &quot;ammunition&quot; make for interesting tactics and logistics.
However, fulsome distillation had other uses than just providing ammo for evaporate. Gone are the days of easy decks of wonder from Nemelex, I guess it&#039;s only decks of summoning and destruction now.</description>
		<content:encoded><![CDATA[<p>Yes, spells requiring some sort of &#8220;ammunition&#8221; make for interesting tactics and logistics.<br />
However, fulsome distillation had other uses than just providing ammo for evaporate. Gone are the days of easy decks of wonder from Nemelex, I guess it&#8217;s only decks of summoning and destruction now.</p>
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	<item>
		<title>By: Pereza0</title>
		<link>https://crawl.develz.org/wordpress/crawl-0-12-high-vaultage/comment-page-1#comment-1145</link>
		<dc:creator>Pereza0</dc:creator>
		<pubDate>Sun, 05 May 2013 20:38:48 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2321#comment-1145</guid>
		<description>Yeah, they were ok, but the player was still going to use the pretty much in the same manner than other existing spells, mainly mephitic cloud, except it had a sort of tedious potion luggage mini-game.

Having all those effects available so quickly might have been a bit too much for a level 2 spell.

Still, I will miss having passwall early on as a stabber background, it was really fun to use.</description>
		<content:encoded><![CDATA[<p>Yeah, they were ok, but the player was still going to use the pretty much in the same manner than other existing spells, mainly mephitic cloud, except it had a sort of tedious potion luggage mini-game.</p>
<p>Having all those effects available so quickly might have been a bit too much for a level 2 spell.</p>
<p>Still, I will miss having passwall early on as a stabber background, it was really fun to use.</p>
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		<title>By: anon</title>
		<link>https://crawl.develz.org/wordpress/crawl-0-12-high-vaultage/comment-page-1#comment-1144</link>
		<dc:creator>anon</dc:creator>
		<pubDate>Sun, 05 May 2013 15:55:20 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2321#comment-1144</guid>
		<description>I don&#039;t give a fuck about secret doors but I thought evaporate and fulsome distillation were pretty cool. I don&#039;t get why they were removed. 

&quot;Stay behind your words, use your real name or nickname.&quot;

This is creepy btw.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t give a fuck about secret doors but I thought evaporate and fulsome distillation were pretty cool. I don&#8217;t get why they were removed. </p>
<p>&#8220;Stay behind your words, use your real name or nickname.&#8221;</p>
<p>This is creepy btw.</p>
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		<title>By: SuperTaster</title>
		<link>https://crawl.develz.org/wordpress/crawl-0-12-high-vaultage/comment-page-1#comment-1143</link>
		<dc:creator>SuperTaster</dc:creator>
		<pubDate>Sun, 05 May 2013 00:07:03 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2321#comment-1143</guid>
		<description>Any word on permabuffs? Or are those put by the wayside?</description>
		<content:encoded><![CDATA[<p>Any word on permabuffs? Or are those put by the wayside?</p>
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	<item>
		<title>By: deathrot</title>
		<link>https://crawl.develz.org/wordpress/crawl-0-12-high-vaultage/comment-page-1#comment-1142</link>
		<dc:creator>deathrot</dc:creator>
		<pubDate>Sat, 04 May 2013 23:45:52 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2321#comment-1142</guid>
		<description>Thanks for improving on the abyss.  It went from dreadfully boring, to impossible to navigate in the more recent version (0.11).  The new version is still a place I try to avoid, and probably more dangerous, but not mind-numbing like before.  All of which are really good things IMHO.</description>
		<content:encoded><![CDATA[<p>Thanks for improving on the abyss.  It went from dreadfully boring, to impossible to navigate in the more recent version (0.11).  The new version is still a place I try to avoid, and probably more dangerous, but not mind-numbing like before.  All of which are really good things IMHO.</p>
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		<title>By: Firnod</title>
		<link>https://crawl.develz.org/wordpress/crawl-0-12-high-vaultage/comment-page-1#comment-1141</link>
		<dc:creator>Firnod</dc:creator>
		<pubDate>Sat, 04 May 2013 20:50:32 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2321#comment-1141</guid>
		<description>My most played roguelikes when i&#039;m not playing DCSS are ToME4 (brillant in its gameplay) DoomRL (amazing in delivering turn based &quot;action&quot;), UnrealWorld (great survival elements) that are all in their own RL genre and none of them play the same.

Can&#039;t say one is better than another then as they&#039;re really different and fantastic to play.</description>
		<content:encoded><![CDATA[<p>My most played roguelikes when i&#8217;m not playing DCSS are ToME4 (brillant in its gameplay) DoomRL (amazing in delivering turn based &#8220;action&#8221;), UnrealWorld (great survival elements) that are all in their own RL genre and none of them play the same.</p>
<p>Can&#8217;t say one is better than another then as they&#8217;re really different and fantastic to play.</p>
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		<title>By: ZionRavescene</title>
		<link>https://crawl.develz.org/wordpress/crawl-0-12-high-vaultage/comment-page-1#comment-1140</link>
		<dc:creator>ZionRavescene</dc:creator>
		<pubDate>Sat, 04 May 2013 18:22:34 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2321#comment-1140</guid>
		<description>Count me as one who is glad to see secret doors gone.  This is definitely a case of perceived loss (and irrational loss aversion), not actual loss.

Also, I&#039;ve played ToME 4, and it is a good game, definitely worth checking out.  However--like most games--it leaves me wishing it had a lot of the usability features DCSS has, so I keep coming back here.</description>
		<content:encoded><![CDATA[<p>Count me as one who is glad to see secret doors gone.  This is definitely a case of perceived loss (and irrational loss aversion), not actual loss.</p>
<p>Also, I&#8217;ve played ToME 4, and it is a good game, definitely worth checking out.  However&#8211;like most games&#8211;it leaves me wishing it had a lot of the usability features DCSS has, so I keep coming back here.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: SayWhat</title>
		<link>https://crawl.develz.org/wordpress/crawl-0-12-high-vaultage/comment-page-1#comment-1139</link>
		<dc:creator>SayWhat</dc:creator>
		<pubDate>Sat, 04 May 2013 16:50:43 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2321#comment-1139</guid>
		<description>I think you should check out Tales of Maj&#039;Eyal (ToME 4) if you haven&#039;t yet.  Hopefully I haven&#039;t violated forum rules for saying that, as I am a big fan of DCSS, but to be honest it is no secret as ToME 4 has won ASCII Dreams roguelike of the year last couple years.  Note that DCSS won that award 3 years ago but has fallen slightly since then.  ToME 4 is more innovative but less balanced than DCSS in my opinion.  DCSS I actually play more frequently as it is a quicker play-thru and a better eSport in a sense, but I admire ToME 4 a bit more in what it is trying to do and the chances it is taking and broader features it supports...</description>
		<content:encoded><![CDATA[<p>I think you should check out Tales of Maj&#8217;Eyal (ToME 4) if you haven&#8217;t yet.  Hopefully I haven&#8217;t violated forum rules for saying that, as I am a big fan of DCSS, but to be honest it is no secret as ToME 4 has won ASCII Dreams roguelike of the year last couple years.  Note that DCSS won that award 3 years ago but has fallen slightly since then.  ToME 4 is more innovative but less balanced than DCSS in my opinion.  DCSS I actually play more frequently as it is a quicker play-thru and a better eSport in a sense, but I admire ToME 4 a bit more in what it is trying to do and the chances it is taking and broader features it supports&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ihlosi</title>
		<link>https://crawl.develz.org/wordpress/crawl-0-12-high-vaultage/comment-page-1#comment-1138</link>
		<dc:creator>ihlosi</dc:creator>
		<pubDate>Sat, 04 May 2013 16:12:03 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2321#comment-1138</guid>
		<description>SayWhat: &quot;I still think Stone Soup is a top 3 roguelike  ...&quot;

Could you name the other two? Due to DCSS, I haven&#039;t really paid attention to the rest of the roguelike world for quite a while.</description>
		<content:encoded><![CDATA[<p>SayWhat: &#8220;I still think Stone Soup is a top 3 roguelike  &#8230;&#8221;</p>
<p>Could you name the other two? Due to DCSS, I haven&#8217;t really paid attention to the rest of the roguelike world for quite a while.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ihlosi</title>
		<link>https://crawl.develz.org/wordpress/crawl-0-12-high-vaultage/comment-page-1#comment-1137</link>
		<dc:creator>ihlosi</dc:creator>
		<pubDate>Sat, 04 May 2013 15:44:26 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2321#comment-1137</guid>
		<description>Fulsome distillation is gone? That&#039;s a major hit to Nemelex Xobeh worshippers ...</description>
		<content:encoded><![CDATA[<p>Fulsome distillation is gone? That&#8217;s a major hit to Nemelex Xobeh worshippers &#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: SayWhat</title>
		<link>https://crawl.develz.org/wordpress/crawl-0-12-high-vaultage/comment-page-1#comment-1136</link>
		<dc:creator>SayWhat</dc:creator>
		<pubDate>Sat, 04 May 2013 14:55:55 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2321#comment-1136</guid>
		<description>&quot;What even was the reasoning for removing hidden doors?&quot;

I haven&#039;t read the reasoning but I&#039;m sure it was argued from some &quot;Stone Soup theory&quot; point of view.  I wish the approach the devs took was less to remove features incompatible with &quot;Stone Soup theory&quot; but rather modify those features to fit with &quot;Stone Soup theory.&quot;  This restrictive theory prevents features based on light sources, secret doors, and when they got rid of dwarves as examples.

I still think Stone Soup is a top 3 roguelike and best in class in some areas, but some fundamental missing features keeps it from #1 to me.  If the devs can&#039;t see meaningful choices and tradeoffs with light sources I think they just give up too easy on making some features fit with their theory...</description>
		<content:encoded><![CDATA[<p>&#8220;What even was the reasoning for removing hidden doors?&#8221;</p>
<p>I haven&#8217;t read the reasoning but I&#8217;m sure it was argued from some &#8220;Stone Soup theory&#8221; point of view.  I wish the approach the devs took was less to remove features incompatible with &#8220;Stone Soup theory&#8221; but rather modify those features to fit with &#8220;Stone Soup theory.&#8221;  This restrictive theory prevents features based on light sources, secret doors, and when they got rid of dwarves as examples.</p>
<p>I still think Stone Soup is a top 3 roguelike and best in class in some areas, but some fundamental missing features keeps it from #1 to me.  If the devs can&#8217;t see meaningful choices and tradeoffs with light sources I think they just give up too easy on making some features fit with their theory&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: gnsh</title>
		<link>https://crawl.develz.org/wordpress/crawl-0-12-high-vaultage/comment-page-1#comment-1134</link>
		<dc:creator>gnsh</dc:creator>
		<pubDate>Sat, 04 May 2013 03:28:28 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2321#comment-1134</guid>
		<description>I love these new changes. I had both Lamia and Jorgrun generated in my first ever 3-rune win and new Vaults almost gave me a heart attack (which is a good thing). Keep up the good work fellas.</description>
		<content:encoded><![CDATA[<p>I love these new changes. I had both Lamia and Jorgrun generated in my first ever 3-rune win and new Vaults almost gave me a heart attack (which is a good thing). Keep up the good work fellas.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: asdfasdfasdf</title>
		<link>https://crawl.develz.org/wordpress/crawl-0-12-high-vaultage/comment-page-1#comment-1133</link>
		<dc:creator>asdfasdfasdf</dc:creator>
		<pubDate>Sat, 04 May 2013 03:07:26 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2321#comment-1133</guid>
		<description>What even was the reasoning for removing hidden doors?</description>
		<content:encoded><![CDATA[<p>What even was the reasoning for removing hidden doors?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: SayWhat</title>
		<link>https://crawl.develz.org/wordpress/crawl-0-12-high-vaultage/comment-page-1#comment-1132</link>
		<dc:creator>SayWhat</dc:creator>
		<pubDate>Fri, 03 May 2013 23:20:19 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2321#comment-1132</guid>
		<description>&quot;Also, good call on secret doors.  Should only be used rarely if at all, so they&#039;re secret&quot;

Not sure if that statement makes sense.  If they are used not at all, how are they secret?  They are nothing.

If they are used rarely but meaningfully, I would see the change as good as well.  Make them rare but meaningful.  But that is not what they did apparently.  They just punted and got rid of a potentially fun feature.</description>
		<content:encoded><![CDATA[<p>&#8220;Also, good call on secret doors.  Should only be used rarely if at all, so they&#8217;re secret&#8221;</p>
<p>Not sure if that statement makes sense.  If they are used not at all, how are they secret?  They are nothing.</p>
<p>If they are used rarely but meaningfully, I would see the change as good as well.  Make them rare but meaningful.  But that is not what they did apparently.  They just punted and got rid of a potentially fun feature.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: dpd</title>
		<link>https://crawl.develz.org/wordpress/crawl-0-12-high-vaultage/comment-page-1#comment-1131</link>
		<dc:creator>dpd</dc:creator>
		<pubDate>Fri, 03 May 2013 15:20:53 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2321#comment-1131</guid>
		<description>Does this summoning change affect monsters summoned by permanent allies? E.g. ice beasts from ice statues in zot defence?

Also, good call on secret doors. Should only be used rarely if at all, so they&#039;re actually secret.</description>
		<content:encoded><![CDATA[<p>Does this summoning change affect monsters summoned by permanent allies? E.g. ice beasts from ice statues in zot defence?</p>
<p>Also, good call on secret doors. Should only be used rarely if at all, so they&#8217;re actually secret.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: twelwe</title>
		<link>https://crawl.develz.org/wordpress/crawl-0-12-high-vaultage/comment-page-1#comment-1130</link>
		<dc:creator>twelwe</dc:creator>
		<pubDate>Fri, 03 May 2013 05:13:39 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2321#comment-1130</guid>
		<description>my birthday is in december. thanks for doing this</description>
		<content:encoded><![CDATA[<p>my birthday is in december. thanks for doing this</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sam Hulick</title>
		<link>https://crawl.develz.org/wordpress/crawl-0-12-high-vaultage/comment-page-1#comment-1129</link>
		<dc:creator>Sam Hulick</dc:creator>
		<pubDate>Fri, 03 May 2013 03:12:33 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2321#comment-1129</guid>
		<description>Whoa, did somebody say you can now zoom in?? How is this done? I&#039;m on Mac OS.</description>
		<content:encoded><![CDATA[<p>Whoa, did somebody say you can now zoom in?? How is this done? I&#8217;m on Mac OS.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: SayWhat</title>
		<link>https://crawl.develz.org/wordpress/crawl-0-12-high-vaultage/comment-page-1#comment-1128</link>
		<dc:creator>SayWhat</dc:creator>
		<pubDate>Fri, 03 May 2013 02:45:49 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2321#comment-1128</guid>
		<description>Removing secret doors?  Seriously?  I enjoy this game but this group makes some bizzaro decisions sometimes.  Why not remove food next or whatever features falls out of favor with the theory purists here...</description>
		<content:encoded><![CDATA[<p>Removing secret doors?  Seriously?  I enjoy this game but this group makes some bizzaro decisions sometimes.  Why not remove food next or whatever features falls out of favor with the theory purists here&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kirbypowered</title>
		<link>https://crawl.develz.org/wordpress/crawl-0-12-high-vaultage/comment-page-1#comment-1127</link>
		<dc:creator>Kirbypowered</dc:creator>
		<pubDate>Fri, 03 May 2013 00:56:29 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2321#comment-1127</guid>
		<description>Oh boy! I can&#039;t wait to see what wonderful new things Xom will inflict on my characters now. Lots of cool stuff for me to die before ever getting to see, too. XP</description>
		<content:encoded><![CDATA[<p>Oh boy! I can&#8217;t wait to see what wonderful new things Xom will inflict on my characters now. Lots of cool stuff for me to die before ever getting to see, too. XP</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>https://crawl.develz.org/wordpress/crawl-0-12-high-vaultage/comment-page-1#comment-1126</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Thu, 02 May 2013 21:39:28 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2321#comment-1126</guid>
		<description>Does this mean the trunk page will finally start getting updated again after a month of having to use RSS?</description>
		<content:encoded><![CDATA[<p>Does this mean the trunk page will finally start getting updated again after a month of having to use RSS?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: DracoOmega</title>
		<link>https://crawl.develz.org/wordpress/crawl-0-12-high-vaultage/comment-page-1#comment-1125</link>
		<dc:creator>DracoOmega</dc:creator>
		<pubDate>Thu, 02 May 2013 21:12:52 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2321#comment-1125</guid>
		<description>It should be noted that this affects summons only, and not permanent allies. So you needn&#039;t worry about this when it comes to your orcs; they will continue to fight, even if you cannot see them (and this should be easy to notice when you get message for gaining experience due to them)</description>
		<content:encoded><![CDATA[<p>It should be noted that this affects summons only, and not permanent allies. So you needn&#8217;t worry about this when it comes to your orcs; they will continue to fight, even if you cannot see them (and this should be easy to notice when you get message for gaining experience due to them)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ZaplinG</title>
		<link>https://crawl.develz.org/wordpress/crawl-0-12-high-vaultage/comment-page-1#comment-1124</link>
		<dc:creator>ZaplinG</dc:creator>
		<pubDate>Thu, 02 May 2013 18:44:40 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2321#comment-1124</guid>
		<description>Some times allies HAVE to fight offscreen, especially when you are playing as a HoPr. It was much better to just yell &#039;s&#039;top attacking when you didn&#039;t want them to fight. Don&#039;t like this change.

I do like that they gain exp on your kills. It will help immensely in the later levels of the dungeon where unupgraded orcs get 1 shot.</description>
		<content:encoded><![CDATA[<p>Some times allies HAVE to fight offscreen, especially when you are playing as a HoPr. It was much better to just yell &#8216;s&#8217;top attacking when you didn&#8217;t want them to fight. Don&#8217;t like this change.</p>
<p>I do like that they gain exp on your kills. It will help immensely in the later levels of the dungeon where unupgraded orcs get 1 shot.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Cylon B</title>
		<link>https://crawl.develz.org/wordpress/crawl-0-12-high-vaultage/comment-page-1#comment-1123</link>
		<dc:creator>Cylon B</dc:creator>
		<pubDate>Thu, 02 May 2013 12:26:52 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2321#comment-1123</guid>
		<description>I dislike the change with the summoned allies not fighting when you&#039;re not there. :(</description>
		<content:encoded><![CDATA[<p>I dislike the change with the summoned allies not fighting when you&#8217;re not there. :(</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Izverg</title>
		<link>https://crawl.develz.org/wordpress/crawl-0-12-high-vaultage/comment-page-1#comment-1122</link>
		<dc:creator>Izverg</dc:creator>
		<pubDate>Thu, 02 May 2013 09:50:15 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2321#comment-1122</guid>
		<description>&quot;Secret doors have been removed.&quot;

KHAAAAAAAAAAAAAN!!!!</description>
		<content:encoded><![CDATA[<p>&#8220;Secret doors have been removed.&#8221;</p>
<p>KHAAAAAAAAAAAAAN!!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Cedor</title>
		<link>https://crawl.develz.org/wordpress/crawl-0-12-high-vaultage/comment-page-1#comment-1121</link>
		<dc:creator>Cedor</dc:creator>
		<pubDate>Thu, 02 May 2013 08:14:14 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2321#comment-1121</guid>
		<description>RSS provides a good surprise today. Yay! Good job guys.</description>
		<content:encoded><![CDATA[<p>RSS provides a good surprise today. Yay! Good job guys.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Grimm</title>
		<link>https://crawl.develz.org/wordpress/crawl-0-12-high-vaultage/comment-page-1#comment-1120</link>
		<dc:creator>Grimm</dc:creator>
		<pubDate>Thu, 02 May 2013 08:05:39 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2321#comment-1120</guid>
		<description>David: RSS, yo.</description>
		<content:encoded><![CDATA[<p>David: RSS, yo.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Annonith</title>
		<link>https://crawl.develz.org/wordpress/crawl-0-12-high-vaultage/comment-page-1#comment-1119</link>
		<dc:creator>Annonith</dc:creator>
		<pubDate>Thu, 02 May 2013 05:35:56 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2321#comment-1119</guid>
		<description>Thank Xom for the changes for wand of polymorph. Nothing pisses you off more like getting teleportisis on D1 from random goblin.
Also you forgot to mention most important new thing: ability to zoom tiles! Woohoo no more eyestrain everybody :D</description>
		<content:encoded><![CDATA[<p>Thank Xom for the changes for wand of polymorph. Nothing pisses you off more like getting teleportisis on D1 from random goblin.<br />
Also you forgot to mention most important new thing: ability to zoom tiles! Woohoo no more eyestrain everybody :D</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Lyraley</title>
		<link>https://crawl.develz.org/wordpress/crawl-0-12-high-vaultage/comment-page-1#comment-1118</link>
		<dc:creator>Lyraley</dc:creator>
		<pubDate>Thu, 02 May 2013 03:34:07 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2321#comment-1118</guid>
		<description>so exciting! best gift for my upcoming birthday!</description>
		<content:encoded><![CDATA[<p>so exciting! best gift for my upcoming birthday!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: David</title>
		<link>https://crawl.develz.org/wordpress/crawl-0-12-high-vaultage/comment-page-1#comment-1117</link>
		<dc:creator>David</dc:creator>
		<pubDate>Thu, 02 May 2013 01:05:22 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=2321#comment-1117</guid>
		<description>Months of checking in daily... thank you all!</description>
		<content:encoded><![CDATA[<p>Months of checking in daily&#8230; thank you all!</p>
]]></content:encoded>
	</item>
</channel>
</rss>
