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user:minmay [2011-12-21 16:09]
XuaXua Links to dcss:brainstorm:square_los changed to dcss:brainstorm:misc:square_los
user:minmay [2011-12-22 00:30] (current)
XuaXua Links to dcss:brainstorm:misc:square_los changed to dcss:brainstorm:gameplay:square_los
Line 7: Line 7:
   * The game mechanics should be much more transparent, perhaps entirely so.   * The game mechanics should be much more transparent, perhaps entirely so.
   * Too much emphasis is placed on flavor and it hurts gameplay, especially transparency.   * Too much emphasis is placed on flavor and it hurts gameplay, especially transparency.
-  * I want [[dcss:brainstorm:misc:square_los]] (and square ranges, AOE, etc).+  * I want [[dcss:brainstorm:gameplay:square_los]] (and square ranges, AOE, etc).
   * Areas that prevent the player from leaving them (Pan, Abyss, labyrinths) can be horribly tedious, should come up with a better threat. Abyss is especially bad here since you don't normally enter it voluntarily.   * Areas that prevent the player from leaving them (Pan, Abyss, labyrinths) can be horribly tedious, should come up with a better threat. Abyss is especially bad here since you don't normally enter it voluntarily.
   * Areas that prevent the player from using interface enhancements (Abyss, labyrinths, Shoals) are bad for the same reason.   * Areas that prevent the player from using interface enhancements (Abyss, labyrinths, Shoals) are bad for the same reason.
   * Extra lives (felids) are completely inappropriate for the game and should be removed. Felids themselves are fine in other respects.   * Extra lives (felids) are completely inappropriate for the game and should be removed. Felids themselves are fine in other respects.
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user/minmay.txt · Last modified: 2011-12-22 00:30 by XuaXua
 
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