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user:hangedman [2014-01-04 21:53]
Claws reflect on feedback, tweaks everywhere
user:hangedman [2014-01-10 04:14] (current)
Claws another monster idea
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     the Swamp, the Shoals, the Spider Nest, the Vaults, the Crypt,     the Swamp, the Shoals, the Spider Nest, the Vaults, the Crypt,
     and the Enchanted Forest.     and the Enchanted Forest.
 +
 +=== Glacier Avatar* ===
 +Cocytus is the weakest hell currently, and could use something besides high cold damage and torment to serve as the dangers due to being more plain threats than the other parts of extended. Ice itself is an under-utilized element, so using the partially-irresistible aspect of throw icicle on something more dangerous for the previous fits well. Thus, a monster that basically only spawns in Cocytus should, could be made based on the following mechanic / spell:
 +
 +   * //Flash Freeze:// flat high BEAM_ICE non-projectile beam with no checks besides line-of-fire (or possibly even smite-targetted depending on how lethal it is in practice) that also gives a Frozen status, which due to the hanging-on weight of such thick ice both gives slow movement for a small, precise number of turns (I suggest 3) and immunity to further damage from being suddenly frozen over by the spell.
 +
 +I have little specific theme ideas for this monster beyond some kind of greater ice elemental (as the header above states, phrased as a Glacier Avatar) since E is still an open glyph and iron elementals / elemental wellsprings already provide precedent for stronger elementals; it also means another non-demonic threat for extended. Since the majority of the monster is based around the difficult-to-assess strong suggested mechanic, I haven't bothered with determining much else, though it probably should have decent health and not be particularly spammed.
 +
 +Antaeus could also be less of a one-note terrifying melee-only lord and get the above spell, and pan lords could probably use it too.
  
 === Faceted/classed demonspawn for Pan === === Faceted/classed demonspawn for Pan ===
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   * //Legendary Destruction//: self-harm to cast an amazing random conjuration: Orb of Electrocution, Crystal Spear, Orb of Destruction (low weight), Ghostly Fireball, Bolt of Fireball, Flash Freeze   * //Legendary Destruction//: self-harm to cast an amazing random conjuration: Orb of Electrocution, Crystal Spear, Orb of Destruction (low weight), Ghostly Fireball, Bolt of Fireball, Flash Freeze
     * //(Bolt of Fireball)//: always-hits no damage bolt that causes an explosion in each target     * //(Bolt of Fireball)//: always-hits no damage bolt that causes an explosion in each target
-    * //(Flash Freeze)//: partially irresistible smite attack that blocks movement as well as more flash freezes for a short duration (unless struggled out of), gives temporary AC and rC+, does a small amount of pure-cold damage per turn (with no item destruction)+    * //(Flash Freeze)//: see Glacier Avatar above.
   * //Ephemeral Infusion//: A short-duration temporary quick heal of allies/self, reverting always non-lethally; helps other allies survive considering the unavoidable area-of-effect damage from the main attacks, and fits both god side-abilities. Differs from //Renewal By Delay// in that it targets everything with a raw large boost of health rather than proportional amounts on individuals, plus isn't tied to the invoker, but these are much later enemies that also hurt their allies readily.   * //Ephemeral Infusion//: A short-duration temporary quick heal of allies/self, reverting always non-lethally; helps other allies survive considering the unavoidable area-of-effect damage from the main attacks, and fits both god side-abilities. Differs from //Renewal By Delay// in that it targets everything with a raw large boost of health rather than proportional amounts on individuals, plus isn't tied to the invoker, but these are much later enemies that also hurt their allies readily.
  
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user/hangedman.txt · Last modified: 2014-01-10 04:14 by Claws
 
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