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user:dpeg [2010-04-14 23:36]
dpeg
user:dpeg [2010-04-14 23:45] (current)
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 Here is my personal take on some well-known roguelikes: Here is my personal take on some well-known roguelikes:
-  * **ADOM** is neither OS nor OD.+  * **ADOM** is not OS. I've been told it was quite OD when it was still developed.
   * **Angband** is both OS and very OD. Renowned for its clean code structure after Ben Harrison took over, it gave rise to very many variants. (Most roguelikes tend to have shoddy code, not particularly encouraging forks.)   * **Angband** is both OS and very OD. Renowned for its clean code structure after Ben Harrison took over, it gave rise to very many variants. (Most roguelikes tend to have shoddy code, not particularly encouraging forks.)
   * **Crawl**: OS and highly OD. In fact, the Stone Soup fork emphasised OD from the start, as the last mainline Crawl development (undertaken by a competent, but overambitious developer who worked exclusively alone) almost got the game into ensorcelled hibernation.   * **Crawl**: OS and highly OD. In fact, the Stone Soup fork emphasised OD from the start, as the last mainline Crawl development (undertaken by a competent, but overambitious developer who worked exclusively alone) almost got the game into ensorcelled hibernation.
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user/dpeg.txt · Last modified: 2010-04-14 23:45 by dpeg
 
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