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projected_noise [2015-11-02 17:03]
Reaver Delete ancient rant suggesting adding back Projected Noise (obviously won't happen)
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-Alright, this is the first time I've tried to create a new page, so bear with me.  I am extremely unhappy: less than 10 minutes ago I was browsing through the "crawl_changelog.txt" file for the newest DCSS trunk version (SVN: 2946), and found that Projected Noise was just REMOVED.  The portion I'm referring to is (and I quote): 
  
-"04b0d18 | elliptic | 2012-07-22 03:02:48 -0400 
- 
-Remove Projected Noise. 
-A L2 spell that lets you get the rune from Tomb:3 without seeing a single 
-mummy there or lets you pick through the loot on a late Zig level at your 
-leisure... the idea of the spell is neat, but it is hugely overpowered in 
-certain places if you know how to use it (while being near-useless most of 
-the rest of the time) and I don't see much hope of balancing it." 
- 
-This is a terrible decision!  Projected Noise is much more effective than simply "shouting", and is the only decent way of luring monsters around the Dungeon and its branches.  It may make ONE or TWO branches much easier, but this isn't guaranteed (which is half the fun!)  On the other hand, Jiyva IS absolutely guaranteed to make the Slime branch easy, so should he be removed?  Or perhaps Lugonu, because of lessened difficulty in the Abyss?  Maybe Blade Hands, since it's so much better than any other weapon at high level?  Flight, Controlled Teleportation/Blink, and/or being a race with amphibious/flying abilities makes navigating Swamps, Shoals, and the Fire and Ice Hells MUCH easier.  I'm trying to point out that just because certain sections of DCSS (which may or may not spawn in a given game!) are made easier for a well-prepared (or more likely just flat-out lucky) player doesn't mean you automatically kill the ability of a player to prepare themselves! 
- 
-Another reason is simple utility: when I play as a Fedhasite with new-grown Okhlob plants, rather than running all over the level "shouting" my head off, it's much more useful (and much __less__ monotonous) to just Project Noise at my Okhlobs' location.  I also don't have to grind all over the level for monsters and lure them back to my killing field.  So in this case PN may be relaxed, but what would YOU rather do if given the choice: a couple of seconds for casting PN or 10-15 minutes finding and running from monsters, which I usually end up needing to kill before making it back to my battlefield of choice? 
- 
-There are much more serious problems with removing PN, as well.  When I play as a follower of Elyvilon, well what can I say?  Elliptic's reason for removing PN is that Projected Noise *can* (not necessarily *will*) help players avoid fights... which is the whole goal of Elyvilon followers, so removing PN is a kick in the stomach.  If a player is avoiding fights, it could also be implied that either (A) the player doesn't need the XP, or (B) if the player DOES fight, they're dead!  This game doesn't have a "reload" feature, remember?  Removing Projected Noise writes off a whole dynamic that might otherwise be available to followers of Elyvilon, stealthy character builds who just aren't ready for 20 Greater Mummies and Mummy Priests to descend on their heads, and so forth... which leads into my next point. 
- 
-The player actually finding a spellbook with Projected Noise is NOT guaranteed, like abilities gifted by gods and such, so it *does not follow* that we should axe the spell because it MIGHT make life easier in SPECIFIC branches of the dungeon that are NOT guaranteed to exist and IF you acquire (and use) Projected Noise BEFORE entering the branches!  Moreover, using Projected Noise in no way boosts the player, damages monsters *directly*, and PN cannot in and of itself get the player ANY XP, so Elliptic's (apparent) fear of people using PN to avoid __//all//__ combat is unfounded.  Even followers of Elyvilon are forced to fight sometimes, right?  Everyone else has to fight sooner or later simply because low-level characters get one-shotted if they don't kill SOMETHING and level up (though everyone in DCSS is always at risk of YASD's and such...)  Heck, finding the Invisibility spell through potions or some item makes EVERY branch easier up to Hell/Pandemonium/Snake (they have See Invisible, you know), but I don't hear anyone griping about it!  So please, restore Projected Noise and leave it alone.  P-L-E-A-S-E! 
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