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dcss:planning:0.18_plan [2015-12-15 01:38]
Lasty [Items]
dcss:planning:0.18_plan [2016-01-06 17:53] (current)
dpeg Oubliette
Line 73: Line 73:
      * <del>Amulet of Pain: all damage against all targets is increased by 25%. Penalty for removal: irresistable torment.</del> Done.      * <del>Amulet of Pain: all damage against all targets is increased by 25%. Penalty for removal: irresistable torment.</del> Done.
  
 +==== Portal vaults ====
 +
 +== Oubliette ==
 +
 +Early game portal vault, where opposition is too strong for the character, but she gets an ally when entering.
 +Working version in branch oubliette. To do:
 +  * more layouts (with bigger maps, the current one is very small)
 +  * more SUBVAULT alternative maps
 +  * more ally/enemy definitions
 +  * sanity checking and testing in actual games of allies and enemies (I can do all of the above, but this one not too much [[user:dpeg]])
 +  * some allies are uniques --- we need to remove already generated uniques from the ally list
 +  * if the player attacks one friendly creature, all allied creatures in the portal vault should become hostile
 +  * tiles
 +  * milestone for acquiring the ally?
 +This could go into 0.18 if I get some help. I don't really know when is a good time to ask for playtesting on our experimental server. --- //[[user:dpeg]] 2016-01-06 17:47//
 ===== Undone Plans From 0.17 ===== ===== Undone Plans From 0.17 =====
 ==== Dungeon ==== ==== Dungeon ====
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dcss/planning/0.18_plan.txt · Last modified: 2016-01-06 17:53 by dpeg
 
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