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dcss:planning:0.15_plan [2014-07-13 06:41]
gammafunk [Gods]
dcss:planning:0.15_plan [2014-10-02 21:57] (current)
chris [Interface]
Line 62: Line 62:
 ==== Interface ==== ==== Interface ====
   * **Character hints at game start** --- brief race/class messages introducing their starting kit (and reminding about the more important racial traits) [[https://github.com/ChrisOelmueller/crawl-ref/compare/master...wanderer|under construction here]] --- //Not going in 0.15, might get rebased into 0.16 if someone takes it up//   * **Character hints at game start** --- brief race/class messages introducing their starting kit (and reminding about the more important racial traits) [[https://github.com/ChrisOelmueller/crawl-ref/compare/master...wanderer|under construction here]] --- //Not going in 0.15, might get rebased into 0.16 if someone takes it up//
-  * **Success chance in hex targeters** --- together with monster MR changes, make this resist more transparent to players. Hexes are mostly binary success/fail. Could be rounded to not leak exact spell power. [[https://github.com/ChrisOelmueller/crawl-ref/compare/master...MR|under construction here]] (pending important accuracy fixes) --- //Not going in 0.15, might get rebased into 0.16//+  * **Success chance in hex targeters** --- together with monster MR changes, make this resist more transparent to players. Hexes are mostly binary success/fail. Could be rounded to not leak exact spell power. [[https://github.com/ChrisOelmueller/crawl-ref/compare/master...MR-rebased|under construction here]] (pending important accuracy fixes) --- //Not going in 0.15, might get rebased into 0.16//
  
  
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dcss/planning/0.15_plan.txt · Last modified: 2014-10-02 21:57 by chris
 
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