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dcss:planning:0.15_plan [2014-07-13 06:41] gammafunk [Gods] |
dcss:planning:0.15_plan [2014-10-02 21:57] (current) chris [Interface] |
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==== Interface ==== | ==== Interface ==== | ||
* **Character hints at game start** --- brief race/class messages introducing their starting kit (and reminding about the more important racial traits) [[https://github.com/ChrisOelmueller/crawl-ref/compare/master...wanderer|under construction here]] --- //Not going in 0.15, might get rebased into 0.16 if someone takes it up// | * **Character hints at game start** --- brief race/class messages introducing their starting kit (and reminding about the more important racial traits) [[https://github.com/ChrisOelmueller/crawl-ref/compare/master...wanderer|under construction here]] --- //Not going in 0.15, might get rebased into 0.16 if someone takes it up// | ||
- | * **Success chance in hex targeters** --- together with monster MR changes, make this resist more transparent to players. Hexes are mostly binary success/fail. Could be rounded to not leak exact spell power. [[https://github.com/ChrisOelmueller/crawl-ref/compare/master...MR|under construction here]] (pending important accuracy fixes) --- //Not going in 0.15, might get rebased into 0.16// | + | * **Success chance in hex targeters** --- together with monster MR changes, make this resist more transparent to players. Hexes are mostly binary success/fail. Could be rounded to not leak exact spell power. [[https://github.com/ChrisOelmueller/crawl-ref/compare/master...MR-rebased|under construction here]] (pending important accuracy fixes) --- //Not going in 0.15, might get rebased into 0.16// |