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dcss:brainstorm:tiles:tiles_missing_for_0.11 [2013-11-27 04:35] (current)
Claws Moved over.
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 +====== Missing Tiles (v0.11) ======
 +If one of them gets added, please mark this by <del>striking it out</del> rather than deleting it.
  
 +If you are actively working on a specific tile please add <code> --- //[[user:foo]]: working on this//</code> or something similar. This will keep things in order, and also help gauge progress towards completion of total tile sets.
 +
 +If you'd like to help out but don't know how to go about it, [[dcss:help:tiles_creation|here's your guide to tiles creation]].
 +===== Need to have for 0.11 =====
 +  - General
 +      * <del>disco ball for the reflavored pan_disco_hall vault</del> [[Mantis>5385]]
 +  - Walls/floor:
 +      * <del>walls+floor for the Spider Nest.  The layout is highly irregular, more like a natural cave rather than anything worked by humanoids.  Many cobwebs, obviously, but relatively minor in size, to allow actual web traps to stand apart.</del>
 +      * an overlay for floor tiles next to acidic Slime walls
 +         * maybe some kind of goo oozing to the floor? should make sense with the Slime wall design, so those might have to be touched up as well
 +      * <del>a gas trap (detected via Traps and Doors; currently a Question Mark)</del> [[Mantis>5385]]
 +  - Monsters:
 +      * <del>Disturbances caused by invisible monsters. These also currently use the placeholder monster tile. It is somewhat fitting, but could be improved.</del>[[Mantis>5385]]
 +      * <del>Inept Staircase Mimic (and probably other inept mimics as well)</del>
 +        * <del>if I was designing these, I'd take whatever it is trying to mimic (staircase) and "do it wrong" if you know what I mean.</del>
 +        * <del>Could lua or some other part of the engine simply flip a tile horizontally, when displaying it? That would make it look "wrong" and we wouldn't need oodles of new tiles (not that I don't love making tiles). --- //[[user:roctavian]] 2012-04-20 10:03//</del>
 +        * <del>An idea I had for inept mimic tiles would be to do something similar to existing mimics, with the fanged mouth overlay tile, except for inept mimics the mouth has a goofy expression: the teeth are dull and misaligned, the tongue's hanging out, it's drooling... Instead of a staircase suddenly snarling at you, it's just going "duhhhh". Edit: Wait, no, the idea of inept mimics is that they look wrong before they attack. Duhh. It's me, I'm the inept mimic. --- //[[user:nicolae]] 2012-04-20 22:28//</del>
 +       * Arachne: a half-human half-spider.  There's a candidate in [[Mantis>5505]] but I don't like that one.
 +  - Runes:
 +      * <del>gossamer</del> (or alternatively, cobwebby.  Spider branch) -- seems to be missing???
 +  - Items:
 +      * <del>ring of the Octopus King</del> -- a piece of coral grown and cut into a ring shape
 +        * with potential for up to 8 rings per game, suggest designing 8 variants, rotated and/or coloured differently.
 +          * no, they're intentionally identical, and with current code it would be a bit tricky to make them differ
 +            * attributes could swap, but recommend varying the images per ring as they will certainly get confusing in tiles inventory.
 +        * candidate in [[Mantis>5198]], one of variants provisionally installed
 +  - Auras:
 +      * <del>umbra (Profane Servitor, twinkling darkgrey/darkviolet in console)</del> [[Mantis>5385]]
 +        * a makeshift tile is in, should probably twinkle at least somewhat, current one is repetitititive
 +  - Player doll:
 +      * <del>octopode tentacle spike mutation</del>
 +      * <del>felid horns (too bad, there's 10 felid tiles, with different head sizes and angles...)</del>
 +  - Tiles as viewed under Telepathy / Empathy (discovered through deck of dungeons)
 +      * large abomination
 +      * phantom
 +      * tentacled monstrosity
 +      * flayed ghost
 +===== Nice to have, but not required =====
 +  - **Further improvement welcome**
 +    * See [[dcss:brainstorm:tiles:tiles_improvement|Tiles Improvement]]
 +    * metal wall variants (for large metal vaults, maybe with rust stains etc.) 
 +      * candidate in [[Mantis>3422]]
 +    * amnesia scroll
 +    * maybe spell tile for Tornado looking less like a twister or Airstrike
 +    * tiles for all abilities
 +    * //thin mist// (low priority, currently identical to grey smoke)
 +    * the silence overlay could be improved significantly
 +      * please explain why it needs improvement
 +    * a more distinct generic artefact WHIP tile
 +    * a more distinct generic artefact HAND AXE
 +===== Postponed until 0.12, but still nice to have =====
 +  - **Homunculus spell** 
 +      * Homunculus monster (Google images represents these as small creatures with large hands and large heads. I'd prefer we didn't go with this but instead have a "miniature" creature, like a very small goblin. Homunculi will be on the 'g' glyph and lightcyan.)
 +      * Soupling monster (A "lumpy" homunculus in white or lightgrey)
 +      * "Fizzing potion" item overlay. (A small series of bubbles could work; The idea in my head is for an ellipse (shortcut for a "perspective" circle) with "fizzing" bubbles above it, or possible lines to denote the bubbles if bubbles are too small to work with. I'm reminded of a spell from Chrono Trigger, but can't remember the tech name nor find an image of it for demonstration).
 +      * Transdimensional Hellspider (not hellish, name from a game by Linley Henzell).  <del>The guardian of every Spider level</del> No current design, phases back into Abyss every but the last time it is defeated.  Possible inspiration: http://angband.pl/tmp/guardian.png
 +  - Runes:
 +      * mossy (Forest)
 +
 +===== Comments =====
 +
 +If you've created any of these (or any other) tiles, please add them as a patch in the //Graphics// category. Thanks!
 +
 +Also, if you notice that there are other tiles badly missing (represented by question marks, TODOs or perfunctory place holders) please add them here. Thank you!
 +
 +Also see [[tiles_improvement]] for more tiles we'd like to have, though less urgently, and general improvements to the tiles version. --- //[[user:jpeg]] 2009-12-19 17:58// 
 +
 +Please see also [[tiles_missing_for_wizlabs]] (not necessarily essential) --- //[[user:due]] 2009-12-11 07:54// 
 +
 +Portal vaults can now specify a tile to use, as well as one to use when timed out. It would be nice if we could have special tiles (a set) for each of the portal vaults.  --- //[[user:due]] 2010-01-31 07:33//
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dcss/brainstorm/tiles/tiles_missing_for_0.11.txt · Last modified: 2013-11-27 04:35 by Claws
 
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