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dcss:brainstorm:tiles:tiles_interface [2013-01-02 17:30]
doublep
dcss:brainstorm:tiles:tiles_interface [2014-06-18 20:09] (current)
ensis
Line 226: Line 226:
  
 Mostly needed for stones and darts when they are not your main tool. You will find plenty of stacks of these just lying around, no need to have autotravel chase every single dart you throw away.   --- //[[user:doublep]] 2013-01-02 17:27// Mostly needed for stones and darts when they are not your main tool. You will find plenty of stacks of these just lying around, no need to have autotravel chase every single dart you throw away.   --- //[[user:doublep]] 2013-01-02 17:27//
 +
 +===== Change default value of tile_skip_title =====
 +The loading screen with the pretty picture is neat. But after seeing all the images many times it becomes a nuisance to have to press a key. There is no reason to ask for a keypress except to admire the drawing. Even though it is currently possible to set **tile_skip_title** in **init.txt** I truly believe that the standard user shouldn't be forced to edit large text files. I see three possible solutions to change the default but frankly only the first proposal makes sense in the current state of DCSS:
 +  * Set the default to true (**tile_skip_title=true**)
 +  * Count the number of times the title has been displayed. Skip it after a certain threshold. (**tile_skip_title=threshold**)
 +  * After showing the loading screen image the user can press a special key for example **CTRL+S** to always skip the title in the future. Any other key goes to the menu without persistent changes.
 + --- //[[user:ensis]] 2014-06-18 19:43//
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dcss/brainstorm/tiles/tiles_interface.txt · Last modified: 2014-06-18 20:09 by ensis
 
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