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Support for higher resolutions

Name dcss:brainstorm:tiles: higher_resolutions
Summary Higher resolutions waste a lot of window real-estate that could be constructively used. For example by making all “tabs” visible at all times.
Further informationI'm adding this page per evktalo's request here:
Added by wesleyshaver
Added on 2010-9-16

I've attached a screenshot of a mockup showing how the menus could be expanded. I took the screenshot of the crawl window with a desktop resolution of 1920×1200. I think there's enough space that this mockup would work with non-widescreen resolutions as well. I've always envied the “creature list” in ASCII… this shows how you could see it in tiles without hiding the item list.

done. — galehar 2010-12-23 00:45

Your implementation is better than my suggestion. It looks great! Thanks a lot. — wesleyshaver 2010-12-25 15:07

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dcss/brainstorm/tiles/higher_resolutions.1293307820.txt.gz · Last modified: 2010-12-25 21:10 by wesleyshaver
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