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dcss:brainstorm:species:vampire [2011-04-29 02:11]
nicolae [On blood level management]
dcss:brainstorm:species:vampire [2013-01-28 02:36] (current)
some12fat2move proposed "One-click bloodless"
Line 190: Line 190:
  
 > Perhaps purging blood in whatever fashion leaves the vampire slightly weakened or dazed from the sudden loss, resulting in confusion, lowered EV, or penalties to accuracy and damage. Only for a few turns, but enough that you wouldn't want to do it in combat.  --- //[[user:nicolae]] 2011-04-29 02:01// > Perhaps purging blood in whatever fashion leaves the vampire slightly weakened or dazed from the sudden loss, resulting in confusion, lowered EV, or penalties to accuracy and damage. Only for a few turns, but enough that you wouldn't want to do it in combat.  --- //[[user:nicolae]] 2011-04-29 02:01//
 +
 +=== One-click bloodless ===
 +In my experience one significant tedious aspect of Vampires is the need to mash 5 a lot when you want to become bloodless. To make going bloodless more convenient I propose Vampires have an innate ability that takes you to 0 satiation. Flavor-wise this isn't a stretch - a Vampire is already adept at siphoning blood from a corpse into a bottle, so it should probably be capable of removing the blood from its own body. To prevent the player from using this as a tactical option (for instance when a tormentor comes into view), the bloodletting process should probably take multiple turns and be cancelled if damage is taken (which would also prevent it from being used to avert poison death). --- //some12fat2move 2013-01-27 19:32//
 +
 ===== Vampirism as a Mutation ===== ===== Vampirism as a Mutation =====
  
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dcss/brainstorm/species/vampire.txt · Last modified: 2013-01-28 02:36 by some12fat2move
 
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