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dcss:brainstorm:species:propose:start [2011-12-21 17:33]
XuaXua
dcss:brainstorm:species:propose:start [2013-10-25 20:32] (current)
Reaver Updated species changes over Stone Soup History
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 === On Adding new Species === === On Adding new Species ===
  
-Adding a new and //good// species is **not** as simple as it might look. Over the history of DCSS, there have been more //cuts// (HD, El, GE, Gn, OM) than //additions// (Vp, DD).  Unless you find a particularly intriguing aptitude set, any new species will almost always need other means of differentiation (note, though, that 0.5 Og was changed using aptitudes only). It's preferable that any new species already exists as a monster; in this case, there should be some similarity between the two.+Adding a new and //good// species is **not** as simple as it might look. Over the history of DCSS, there have been more //cuts// (HD, El, GE, Gn, OM, SE) than //additions// (Vp, DD, Dj, LO, Gr).  Unless you find a particularly intriguing aptitude set, any new species will almost always need other means of differentiation (note, though, that 0.5 Og was changed using aptitudes only). It's preferable that any new species already exists as a monster; in this case, there should be some similarity between the two.
  
 === Unused Aptitude Combinations === === Unused Aptitude Combinations ===
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 Here is a list by [[user:anym]] of unused aptitudes combinations. While by themselves usually not a sufficient means of differentiation, there are some aptitude combinations that might be intriguing yet seem to be missing from the current selection. They might be worth considering for fleshing out the aptitude sets of any new (or even existing) species, instead of just going for what's dictated by flavour or symmetry: Here is a list by [[user:anym]] of unused aptitudes combinations. While by themselves usually not a sufficient means of differentiation, there are some aptitude combinations that might be intriguing yet seem to be missing from the current selection. They might be worth considering for fleshing out the aptitude sets of any new (or even existing) species, instead of just going for what's dictated by flavour or symmetry:
  
-  * Good Arm <--> bad Shd, bad Axs +  * Good Armor <--> bad Shields, bad Axes 
-  * Good M&<--> good Enc, good Trm +  * Good Maces Flails <--> good Hexes/Charms, good Transmutations 
-  * Good Bws <--> bad Thr, bad Drt +  * Good Bows <--> bad Throw, bad **Drt(?)** 
-  * Good Trl <--> bad Ddg, good Pla +  * Good Translocations <--> bad Dodge, good Polearms 
-  * Good Ice <--> bad Ddg, bad Stb+  * Good Ice <--> bad Dodge, bad Stealtb
  
 {{alphaindex>.#1}} {{alphaindex>.#1}}
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dcss/brainstorm/species/propose/start.1324485209.txt.gz · Last modified: 2011-12-21 17:33 by XuaXua
 
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