Differences

This shows you the differences between two versions of the page.

Link to this comparison view

dcss:brainstorm:species:propose:possessor [2011-02-01 19:00]
MrMisterMonkey
dcss:brainstorm:species:propose:possessor [2011-12-21 17:25] (current)
XuaXua Page moved from dcss:brainstorm:species:possessor to dcss:brainstorm:species:propose:possessor
Line 73: Line 73:
 ---- ----
  
-[[user:Incomp]]: Personally, I believe this idea has good potential. The 'wisp' needs some kind of ability in combat, else the race is pointless. Perhaps a breath weapon style attack with a cooldown would be appropriate. I also believe the race would need generally good aptitudes so it can quickly adapt to any body it would be forced to take. At the very minimum I'm suggesting good fighting, armor, dodging, decent weapon apts, and decent ability in most spell types. It's been said, validly, that the player cannot beat the monsters by being __a__ monster. Well, I think that having skills and aptitudes solves that problem. Maybe in the bottom of the swamp you're fighting four hydras at once, but a hydra doesn't have Fighting 15 to carry it through the day. I'm definitely opposed to inheriting spells from a possessee. In my mind, the victim is being used as a husk. They're at the very least effectively dead when possessed and so any use of the mind is lost.+[[user:incomp]]: Personally, I believe this idea has good potential. The 'wisp' needs some kind of ability in combat, else the race is pointless. Perhaps a breath weapon style attack with a cooldown would be appropriate. I also believe the race would need generally good aptitudes so it can quickly adapt to any body it would be forced to take. At the very minimum I'm suggesting good fighting, armor, dodging, decent weapon apts, and decent ability in most spell types. It's been said, validly, that the player cannot beat the monsters by being __a__ monster. Well, I think that having skills and aptitudes solves that problem. Maybe in the bottom of the swamp you're fighting four hydras at once, but a hydra doesn't have Fighting 15 to carry it through the day. I'm definitely opposed to inheriting spells from a possessee. In my mind, the victim is being used as a husk. They're at the very least effectively dead when possessed and so any use of the mind is lost.
  
 Also, this perhaps involves a lot of work, but there is the obvious problem that a monster is not balanced for use as a player. Therefore, it could be done that a monster's stats are shifted to something more appropriate for use by a player; A monster with very high HP would have much less, though still an amount that a player would appreciate. Conversely, a monster with EXTREMELY low health could gain some. For example, I don't remember what a goblin's health is, but it isn't big. Perhaps it could grow some. Also, this perhaps involves a lot of work, but there is the obvious problem that a monster is not balanced for use as a player. Therefore, it could be done that a monster's stats are shifted to something more appropriate for use by a player; A monster with very high HP would have much less, though still an amount that a player would appreciate. Conversely, a monster with EXTREMELY low health could gain some. For example, I don't remember what a goblin's health is, but it isn't big. Perhaps it could grow some.
Line 82: Line 82:
  
 [[user:nicooo]]: How about the possessor starts with the aptitudes of a human. When transferring to a new body, they keep their skills but their aptitudes and stats change according to the type of monster. Also, instead of taking over corpses, they take over a monster that has been significantly weakened (and only if they have a working brain). This would take care of branches with no corpses and would make it a lot harder to transfer bodies in the middle of a battle. [[user:nicooo]]: How about the possessor starts with the aptitudes of a human. When transferring to a new body, they keep their skills but their aptitudes and stats change according to the type of monster. Also, instead of taking over corpses, they take over a monster that has been significantly weakened (and only if they have a working brain). This would take care of branches with no corpses and would make it a lot harder to transfer bodies in the middle of a battle.
-> The mummies in Tomb don't have working brains, do they?  Also, wouldn't taking over weakened monsters force waiting (at least, this is what I'm getting from the remark that it would make it harder to transfer bodies during combat)? --- //[[user:MrMisterMonkey]] 2010-04-08 09:13//+> The mummies in Tomb don't have working brains, do they?  Also, wouldn't taking over weakened monsters force waiting (at least, this is what I'm getting from the remark that it would make it harder to transfer bodies during combat)? --- //[[user:mrmistermonkey]] 2010-04-08 09:13//
 >> There wouldn't be any waiting. The player would have to survive with a body that is almost dead/heavily wounded >> There wouldn't be any waiting. The player would have to survive with a body that is almost dead/heavily wounded
 >> for a couple of turns.  --- //[[user:nicooo]] 2010-04-08 14:58// >> for a couple of turns.  --- //[[user:nicooo]] 2010-04-08 14:58//
->I think the wisp shouldn't have a combat ability instead it should have the ability to attract monsters.If he can manage to lure a monster into a trap he will have his first body --- //[[user:Andorxor]] 2010-04-08 10:45//+>I think the wisp shouldn't have a combat ability instead it should have the ability to attract monsters.If he can manage to lure a monster into a trap he will have his first body --- //[[user:andorxor]] 2010-04-08 10:45//
  
-> Perhaps the wisp should be fragile and helpless in most respects but still capable of using wands and scrolls, and all possessor characters begin the game with a wand of magic darts in addition to the normal items for their class. That's enough to earn them a goblin or kobold body, or even a hobgoblin if they're ambitious. Assuming that on death of the host they're booted back to wisp form than just game over (which sounds more interesting), they're then expected to always keep a wand or two on hand for emergencies. In some of the more dangerous parts of the dungeon (most late branches for one; anywhere involving a lot of monsters with bows) they'd need to desperately try to flee to a safer area and wait until something that can be killed with wands appears freed from the hunger timer that'd be no problem if the escape is successful; but since I doubt that someone killed by yaktaurs would even be able to dodge arrows until their next turn this might be a bad idea. I also think there should be some sort of light XP penalty for possessing a foe, maybe three times its XP value, to dissuade people from possessing every warm body in a branch for the free healing; some special case would have to be made to stop this from killing them at level 1. --- //[[user:Brickman]] 2010-09-24 03:50//+> Perhaps the wisp should be fragile and helpless in most respects but still capable of using wands and scrolls, and all possessor characters begin the game with a wand of magic darts in addition to the normal items for their class. That's enough to earn them a goblin or kobold body, or even a hobgoblin if they're ambitious. Assuming that on death of the host they're booted back to wisp form than just game over (which sounds more interesting), they're then expected to always keep a wand or two on hand for emergencies. In some of the more dangerous parts of the dungeon (most late branches for one; anywhere involving a lot of monsters with bows) they'd need to desperately try to flee to a safer area and wait until something that can be killed with wands appears freed from the hunger timer that'd be no problem if the escape is successful; but since I doubt that someone killed by yaktaurs would even be able to dodge arrows until their next turn this might be a bad idea. I also think there should be some sort of light XP penalty for possessing a foe, maybe three times its XP value, to dissuade people from possessing every warm body in a branch for the free healing; some special case would have to be made to stop this from killing them at level 1. --- //[[user:brickman]] 2010-09-24 03:50//
  
 ---- ----
  
-[[user:Bim]]: I think this sounds great, but as has been said, the problems with monsters not being configured at all for playing makes this difficult. I think the best way round it would be to have the wisp having stats and attributes of its own (that improve like all other races) and that the bodies it inhabits give it a boost in stats and hp/mp (which it would) and possibly special attacks. Another idea could be that instead of it actually taking on the form of a monster, uses its 'mass' almost. So instead of it becoming a troll, it becomes something like a large abomination, this could work out, especially as it could mean being able to keep your inventory (although only being able to wield things of the appropriate size), as I believe crawl would be a bit too difficult without any potions, scrolls or rings.  --- //[[user:Bim]] 2011-02-01 18:39//+[[user:bim]]: I think this sounds great, but as has been said, the problems with monsters not being configured at all for playing makes this difficult. I think the best way round it would be to have the wisp having stats and attributes of its own (that improve like all other races) and that the bodies it inhabits give it a boost in stats and hp/mp (which it would) and possibly special attacks. Another idea could be that instead of it actually taking on the form of a monster, uses its 'mass' almost. So instead of it becoming a troll, it becomes something like a large abomination, this could work out, especially as it could mean being able to keep your inventory (although only being able to wield things of the appropriate size), as I believe crawl would be a bit too difficult without any potions, scrolls or rings.  --- //[[user:bim]] 2011-02-01 18:39//
  
-> See also: [[dcss:brainstorm:species:corpse_stitcher|corpse stitchers]]  --- //[[user:MrMisterMonkey]] 2011-02-01 18:59//+> See also: [[dcss:brainstorm:species:corpse_stitcher|corpse stitchers]]  --- //[[user:mrmistermonkey]] 2011-02-01 18:59//
Logged in as: Anonymous (VIEWER)
dcss/brainstorm/species/propose/possessor.txt · Last modified: 2011-12-21 17:25 by XuaXua
 
Recent changes RSS feed Donate Powered by PHP Valid XHTML 1.0 Valid CSS Driven by DokuWiki