Lava orcs are actually mostly coded! Please try them out on crawl.akrasiac.org - use the “Erocrawl” branch.
Please provide your feedback below:
IN:
TODO:
Apparently Lava Orcs' natural stoneskin is based on earth skill; this is a bit weird. — mrmistermonkey 2011-03-30 06:06Changed this to XL replacing earth skill for LO with Stoneskin. They won't be able to cast the actual spell - either they're already stone, or are too hot to be stone. — eronarn 2011-03-30 16:29
Hardly ever was hot in the game. When I was, the heat aura certainly helped (going berserk against several hydras, V:8). Should somehow retain heat better imo.Formula change but it's probably still not great. This will need heavy testing.Lava bleeding was never activated.
It probably won't be very often; you have to splatter blood into a square an enemy is in to do this.rF+++ is really overpowered - maybe no rF at low temperatures and only rF+++ at max temp (which they are constantly if moving in lava).
This is changed to rF+ always; rF+++ at very high temperature only.Mere rF+++ looks like a serious bug to me: if you can swim in lava, something that's merely slightly hot should never hurt you. A flaming arrow is nothing compared to lava's temperature – you should take solely physical damage.
Their low-tension state is no different: if they are capable of taking fire damage from weak sources, being dunked in lava should seriously hurt them. You can't have immunity to lava but vulnerability to clouds or flame. — kilobyte 2011-04-01 18:52(it says below that apts are 150! which should just be 150). -4 apts are a bit odd on weapon skills, perhaps make polearms -2. (this will make no difference). Interesting synergy with very low spellcasting and high earth/fire; will be interesting to see how that plays: imo maybe make spellcasting -4 and earth, fire +4, with tmut +2. This would mean they could only really go into a few schools successfully - but this is based on no experience, my win was a berserker.
Apts unchanged for right now.
Oh, and the bar and my stoneskin boost disappeared sometimes, the stoneskin boost at 0 temperature sometimes as well.Should both be fixed on the server now.
— casmith789 2011-03-31 16:45
I don't think tying temperature to tension works very well. It tends to not calculate actual tension very well - this is not a huge problem for things like demonic guardian, but here it has an effect almost all the time. Walking away from Terence while he's many squares away is considered worse than fighting a snake, for example. — minmay 2011-04-08 02:22
Lava orcs are tall (~7'), muscular humanoids strongly in tune with the elemental forces of fire and earth. Their stony skin ranges from silky sleek obsidian to rough grey granite sparkling with quartz inclusions. They are possessed of passionate hearts, and their inner temperature is closely linked to their psyche. Bored, lazy, relaxed, or sleeping lava orcs may be mistaken for statues, while enraged lava orcs bathe their surroundings in waves of hellish heat.
The Dungeon sits on top of a vast magma chamber that rivals any ocean in size, splendor, and propensity to conceal entire humanoid civilizations. The lava orcs have never known another home, nor have they ever known a time when they were not the masters of this fiery realm. Only the mighty salamanders have been able to resist their dominance, but the creatures lay eggs that take years to hatch. Over the decades they've been reduced to a fraction of their number and driven away from the orcish homelands.
Only the uppermost regions of this lake of fire are connected to the surface world. A few lava orc explorers and scouts have traveled that far, but almost all vents occur in the hearts of volcanoes, and so they've only seen bare rock and cool pools of lava. Only lava creatures can live in such a place, but to the orcs, these beasts were stunted specimens clearly harmed by insufficient exposure to heat. Fearing the same would happen to them, they wrote the surface off as uninhabitable and returned to the depths.
Recently, a lava orc priest of Beogh had a vision of a strange world beyond the magma tides. He and his followers fought their way through the salamander tunnels and wound up surfacing inside of the Dungeon. He realized then why his god had sent him to this place: it was cold, but it was not dead. Indeed, it was teeming with strange new forms of life for orckind to conquer, and strange new forms of orckind to fight alongside.
Lava orcs can swim in lava (normal speed, no bonuses for doing so). Their items are fine, but this instantly raises them to maximum temperature which means they get the temperature penalties (such as inability to read scrolls).
Lava orcs have fireproof backpacks. They're highly resistant to having their equipment damaged by fire, regardless of source. However, at high temperatures or while swimming in lava, lava orcs can't use scrolls at all.
Lava orcs change in temperature based on their surroundings, their emotions, and their cast spells. This is a somewhat “sticky” variable; it likes to stay where it is and has inertia. It is a lagging indicator: it takes, say, 2-4 turns from entering a “hot” situation to your temperature starting to rise.
Raises Temperature
Lowers Temperature
Random change?
Temperature Effects -------- Maximum temperature! | | | | Burn surroundings; cannot read books or scrolls. | | | | rF+++; fire magic boost; burn attackers; cold vulnerability. | | | | rF++; lava magic boost; lava bleeding; lose stoneskin. | | | | | | | | | | | | | | -------- Minimum temperature; always rF+. You get hot in tense situations, when berserking, when you're hit by fire damage, or when you enter lava. You cool down when your rage ends, when you're hit by cold damage, or when you enter water. Press '!' to toggle between mutations and properties depending on your temperature.
Current aptitudes: HO: Air: -2, Armour: 1, Axes: 2!, Bows: -1, Charms: -1, Conj: 0, Xbows: -1, Dodge: -2, Earth: 0, Evo: 0, Exp: 100!, Fighting: 2!, Fire: 0, Hexes: 0, Ice: 0, Inv: 0, Long: 1, Maces: 1, Nec: 0, Poison: -1, Polearms: 1, Shields: 1, Short: 0, Slings: -1, Splcast: -3, Stab: 2, Staves: -1, Stealth: -2, Summ: 0, Throw: 0, Tloc: -2, Tmut: -3, Traps: 0, Unarmed: 1! MD: Air: -2, Armour: 3!, Axes: 2!, Bows: -2, Charms: -2, Conj: -1, Xbows: 1, Dodge: -1, Earth: 2, Evo: 1, Exp: 130, Fighting: 2!, Fire: 2!, Hexes: -2, Ice: -2, Inv: 0, Long: 0, Maces: 2!, Nec: -3*, Poison: -2, Polearms: -1, Shields: 2!, Short: 1, Slings: -1, Splcast: -3, Stab: -2, Staves: -1, Stealth: -3, Summ: -2, Throw: -1, Tloc: -2, Tmut: -1, Traps: 1, Unarmed: 0 Aptitude options: (Eronarn) LO: Air: -4, Armour: 1, Axes: 2!, Bows: -4, Charms: -1, Conj: 0, Xbows: -4, Dodge: -2, Earth: 3!, Evo: 0, Exp: 150, Fighting: 2!, Fire: 3!, Hexes: 0, Ice: -4, Inv: 0, Long: 1, Maces: 1, Nec: 0, Poison: -1, Polearms: -4, Shields: 1, Short: 0, Slings: -4, Splcast: -3, Stab: 2, Staves: -4, Stealth: -4, Summ: 0, Throw: -4, Tloc: -2, Tmut: 0, Traps: 0, Unarmed: 1! Lava orcs are excellent at earth and fire magic. Also, their malleable nature makes them adequate transmuters. They are terrible at ranged weaponry, stealth, air and ice magic, and pole weapons. (add yours here)