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dcss:brainstorm:species:propose:infected [2010-06-22 23:30]
brendan
dcss:brainstorm:species:propose:infected [2011-12-21 17:23] (current)
XuaXua Page moved from dcss:brainstorm:species:infected to dcss:brainstorm:species:propose:infected
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-[[user:Incomp]]: Um, aren't undead unable to go berserk? Furthermore, if you want to modify berserkitis as you say above, it has to be something different entirely-- by definition, berserk exhausts you and slows you if you don't have res slow. Furthermore, there's a reason undead can't berserk: They **don't have a normal food clock**. So if you have an undead species which somehow resists the side effects of berserk and doesn't hunger, and has berserkitis 3, you essentially have a creature that, if it can get into melee, has 1.5x health, is mighted, and is hasted in almost every fight. And since it doesn't tire as you say, it'll go back to berserking after the first rage ends almost immediately. With no penalties attached. Sorry, but this concept seems flawed to me.+[[user:incomp]]: Um, aren't undead unable to go berserk? Furthermore, if you want to modify berserkitis as you say above, it has to be something different entirely-- by definition, berserk exhausts you and slows you if you don't have res slow. Furthermore, there's a reason undead can't berserk: They **don't have a normal food clock**. So if you have an undead species which somehow resists the side effects of berserk and doesn't hunger, and has berserkitis 3, you essentially have a creature that, if it can get into melee, has 1.5x health, is mighted, and is hasted in almost every fight. And since it doesn't tire as you say, it'll go back to berserking after the first rage ends almost immediately. With no penalties attached. Sorry, but this concept seems flawed to me.
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dcss/brainstorm/species/propose/infected.txt · Last modified: 2011-12-21 17:23 by XuaXua
 
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