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dcss:brainstorm:species:propose:imp [2012-06-02 06:53] ion_frigate [Mutations and abilities] |
dcss:brainstorm:species:propose:imp [2012-06-02 06:53] (current) ion_frigate [Mutations and abilities] |
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>>So it is - I didn't realize that ability was also -cTele; I was thinking of the blinking mutation. Perhaps it could have a different cost? On the other hand, I don't think there's any great harm in having two overlapping abilities; it certainly wouldn't be the first. One other possible cost I could think of is slight XP drain (like [XP(next level)-XP(current level)]/200, so it starts off free but gradually costs more). -IonFrigate, 2011-7-23 | >>So it is - I didn't realize that ability was also -cTele; I was thinking of the blinking mutation. Perhaps it could have a different cost? On the other hand, I don't think there's any great harm in having two overlapping abilities; it certainly wouldn't be the first. One other possible cost I could think of is slight XP drain (like [XP(next level)-XP(current level)]/200, so it starts off free but gradually costs more). -IonFrigate, 2011-7-23 | ||
>>> Or just have it have no costs at all, but a small cooldown, like breath weapons do. --- //[[user:doublep]] 2012-05-27 13:15// | >>> Or just have it have no costs at all, but a small cooldown, like breath weapons do. --- //[[user:doublep]] 2012-05-27 13:15// | ||
- | >>>> For the off chance that anyone ever actually implements this, I like that suggestion. It should be short, though, like 1d3+1 turns. If that's too powerful it could also cost nutrition (like 50 or so). -//IonFrigate | + | >>>> For the off chance that anyone ever actually implements this, I like that suggestion. It should be short, though, like 1d3+1 turns. If that's too powerful it could also cost nutrition (like 50 or so). -//IonFrigate// |
====Starting equipment==== | ====Starting equipment==== |