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dcss:brainstorm:species:propose:imp [2012-06-02 06:53]
ion_frigate [Mutations and abilities]
dcss:brainstorm:species:propose:imp [2012-06-02 06:53] (current)
ion_frigate [Mutations and abilities]
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 >>So it is - I didn't realize that ability was also -cTele; I was thinking of the blinking mutation.  Perhaps it could have a different cost?  On the other hand, I don't think there's any great harm in having two overlapping abilities; it certainly wouldn't be the first.  One other possible cost I could think of is slight XP drain (like [XP(next level)-XP(current level)]/200, so it starts off free but gradually costs more).  -IonFrigate, 2011-7-23 >>So it is - I didn't realize that ability was also -cTele; I was thinking of the blinking mutation.  Perhaps it could have a different cost?  On the other hand, I don't think there's any great harm in having two overlapping abilities; it certainly wouldn't be the first.  One other possible cost I could think of is slight XP drain (like [XP(next level)-XP(current level)]/200, so it starts off free but gradually costs more).  -IonFrigate, 2011-7-23
 >>> Or just have it have no costs at all, but a small cooldown, like breath weapons do. --- //[[user:doublep]] 2012-05-27 13:15// >>> Or just have it have no costs at all, but a small cooldown, like breath weapons do. --- //[[user:doublep]] 2012-05-27 13:15//
->>>> For the off chance that anyone ever actually implements this, I like that suggestion.  It should be short, though, like 1d3+1 turns.  If that's too powerful it could also cost nutrition (like 50 or so). -//IonFrigate+>>>> For the off chance that anyone ever actually implements this, I like that suggestion.  It should be short, though, like 1d3+1 turns.  If that's too powerful it could also cost nutrition (like 50 or so). -//IonFrigate//
  
 ====Starting equipment==== ====Starting equipment====
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dcss/brainstorm/species/propose/imp.txt · Last modified: 2012-06-02 06:53 by ion_frigate
 
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