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dcss:brainstorm:species:propose:abomination [2013-09-04 17:40]
dpeg first comments
dcss:brainstorm:species:propose:abomination [2013-09-04 21:50] (current)
LordKristopf [Feedback]
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 //[[user:dpeg]] 2013-09-04 17:36:// I think that choosing body parts will actually work (this will make it different to Demonspawn mutations and Draconian colours, and can reasoned for thematically, in my opinion). Loss of body parts is wonderful (Ivan-esque) flavour, although we may be better off if the player can repair the limb using potions (or experience); having to rebuy may feel like a very harsh punishment. However, I am absolutely against reconfiguring your abomination midway, for two reasons: first, the interface gets clunky (for example, we have to invent a mechanic so that players don't reassemble bodyparts all the time) and second, it makes for less stringent choices. If you are what you chose, then different abomination games will play differently -- we don't want an "abomination ascension kit" where everyone starts with lots of limbs (unarmed extra attacks) and later switches them for many heads (spellcasting support). //[[user:dpeg]] 2013-09-04 17:36:// I think that choosing body parts will actually work (this will make it different to Demonspawn mutations and Draconian colours, and can reasoned for thematically, in my opinion). Loss of body parts is wonderful (Ivan-esque) flavour, although we may be better off if the player can repair the limb using potions (or experience); having to rebuy may feel like a very harsh punishment. However, I am absolutely against reconfiguring your abomination midway, for two reasons: first, the interface gets clunky (for example, we have to invent a mechanic so that players don't reassemble bodyparts all the time) and second, it makes for less stringent choices. If you are what you chose, then different abomination games will play differently -- we don't want an "abomination ascension kit" where everyone starts with lots of limbs (unarmed extra attacks) and later switches them for many heads (spellcasting support).
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 +>All very good points. I hadn't thought of the inability to change a part after one had been sprouted, but it does seem particularly in the vein of the 'meaningful decisions' philosophy as you'd obviously be locked into your selections. It's cool to hear that even a semblance of such a species might in fact be viable.  --- //[[user:LordKristopf]] 2013-09-04 21:37//
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dcss/brainstorm/species/propose/abomination.txt · Last modified: 2013-09-04 21:50 by LordKristopf
 
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