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dcss:brainstorm:species:merfolk [2010-12-21 04:15]
OG17
dcss:brainstorm:species:merfolk [2011-07-01 16:17] (current)
Porkchop [Apts]
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     * Having slot-based transformations would help: no conflict with blade hands.     * Having slot-based transformations would help: no conflict with blade hands.
  
-===== Apts =====+===== Exp =====
  
 I realize that Merfolk HP has been nerfed lately, this is good, they would also do well with a slight nerf to exp aptitude. --- //[[user:Porkchop]] 2010-09-27 14:39// I realize that Merfolk HP has been nerfed lately, this is good, they would also do well with a slight nerf to exp aptitude. --- //[[user:Porkchop]] 2010-09-27 14:39//
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 In terms of their shortblade apt, it seems very odd that Merfolk have good shortblade skills but 0 in throwing - especially since Merfolk Hunters get javenlins and one of the Shoals 5 merfolk specializes in javelins.  So, switching the shortblade and throwing aptitude makes sense to me.  --- //[[user:Happylisk]] 2010-12-20 11:10// In terms of their shortblade apt, it seems very odd that Merfolk have good shortblade skills but 0 in throwing - especially since Merfolk Hunters get javenlins and one of the Shoals 5 merfolk specializes in javelins.  So, switching the shortblade and throwing aptitude makes sense to me.  --- //[[user:Happylisk]] 2010-12-20 11:10//
  
->The same logic that drops land stealth would also drop land dodging, which is much of the race's point.  Short blades are thrusting weapons like polearms, so that's thematic.  +1 throwing for Mf seems like common sense, though throwing apts (and all ranged apts) are sort of insane in general.  I'd give mf 0 unarmed too, so that SE would have more going for it than necro and some stats. --- //[[user:OG17]] 2010-12-21 03:59//+>The same logic that drops land stealth would also drop land dodging, which is much of the race's point.  Short blades are thrusting weapons like polearms, so that's thematic.  A positive throwing apt seems like common sense, though throwing apts (and all ranged apts) are sort of insane in general.  I'd give mf 0 unarmed too, so that SE would have more going for it than necro and some stats. --- //[[user:OG17]] 2010-12-21 03:59//
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dcss/brainstorm/species/merfolk.1292901322.txt.gz · Last modified: 2010-12-21 04:15 by OG17
 
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