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dcss:brainstorm:species:human [2014-02-25 07:30]
gowby
dcss:brainstorm:species:human [2014-02-25 07:42] (current)
gowby
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 ===== Human ===== ===== Human =====
-Here's my idea to make humans interesting. Have them able to customize aptitudes to a limited (perhaps very) extent. Perhaps for each +1, they need to give another apt a -2? This would make humans immensely more popular, I think. -Gowby+Here's my idea to make humans interesting. Have them able to customize aptitudes to a limited (perhaps very) extent. Perhaps for each +1, they need to give another apt a -2? This would make humans immensely more popular, I think. Discussion thread: [url]https://crawl.develz.org/tavern/viewtopic.php?f=8&t=11134[/url] -Gowby
  
 Humans currently have fast level gain but slow stat growth (one point every 5th level). I propose they should get average growth (one point every 4th level). Crawl favors specialists as is, humans do not need have their one advantage (fast leveling) counteracted by inexplicably slow stat growth. Being average makes more sense.  --- //[[user:Tonfa]] 2011-09-10 16:50// Humans currently have fast level gain but slow stat growth (one point every 5th level). I propose they should get average growth (one point every 4th level). Crawl favors specialists as is, humans do not need have their one advantage (fast leveling) counteracted by inexplicably slow stat growth. Being average makes more sense.  --- //[[user:Tonfa]] 2011-09-10 16:50//
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dcss/brainstorm/species/human.txt · Last modified: 2014-02-25 07:42 by gowby
 
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