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dcss:brainstorm:species:halfling [2010-10-27 06:50]
Brickman
dcss:brainstorm:species:halfling [2010-10-27 18:37] (current)
Wensleydale Dwarves vs halflings
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 >> Something to think of: if dwarves become small, "dwarven" could come to mean "small-sized heavy armour". It would be a logical next step and could be a stepping stone to implementing armour size. One concern with this is that unlike orcish and elven, dwarven armour is relatively rare. No reliable way to get it, no wandering dwarf monsters let alone a branch. I haven't made my mind on dwarven=small, just wanted to point it out to fuel brainstorming.  --- //[[user:b0rsuk]] 2010-01-17 09:46// >> Something to think of: if dwarves become small, "dwarven" could come to mean "small-sized heavy armour". It would be a logical next step and could be a stepping stone to implementing armour size. One concern with this is that unlike orcish and elven, dwarven armour is relatively rare. No reliable way to get it, no wandering dwarf monsters let alone a branch. I haven't made my mind on dwarven=small, just wanted to point it out to fuel brainstorming.  --- //[[user:b0rsuk]] 2010-01-17 09:46//
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 +>> It depends on what you mean by small. Dwarves are smaller than humans, yes, but to my mind they are still much larger than halflings, which to me evoke images of child-sized beings. Kobolds are more ambiguous with respect to their size. If halflings were removed, I could probably accept that dwarves were small: but instead of mentally scaling dwarves down to halfling size, I'd mentally scale kobolds up to dwarf size. In any case, dwarves shouldn't lose any ability to wield normal weapons if they were scaled down: dwarves are hardy and strong, they can handle an executioner's axe despite their stature. --- //[[user:Wensleydale]] 2010-10-27 18:31//
  
 A) +5 magic res per level (+3 currently). A) +5 magic res per level (+3 currently).
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dcss/brainstorm/species/halfling.txt · Last modified: 2010-10-27 18:37 by Wensleydale
 
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