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dcss:brainstorm:species:demonspawn_feedback [2013-04-18 15:51]
Cryptic
dcss:brainstorm:species:demonspawn_feedback [2013-04-18 19:06] (current)
Cryptic
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 == Fire I == == Fire I ==
 [[user:gunofdis]] on Hellfire (level 3): I suggest from playtesting that it's slightly underpowered; I'm expecting to change this to 25% and 10d28 or so, with less dependance on level. [[user:gunofdis]] on Hellfire (level 3): I suggest from playtesting that it's slightly underpowered; I'm expecting to change this to 25% and 10d28 or so, with less dependance on level.
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-==Fire II== 
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-//purge: Conserve scrolls seems like a very weak 3rd tier power. Wands, spells, and gear almost always replace the important scrolls by mid-late game. This is in comparison to hellfire which is very useful mid-late game.//\\  
-//Timbermaw: as a level 3, perhaps you should just give it scroll burning immunity?// 
  
 ==Ice I== ==Ice I==
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 //Kyrris: Note that casting a fire spell also melts away the mail.// //Kyrris: Note that casting a fire spell also melts away the mail.//
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->Ice I and II seem vastly more useful than the fire branches; is this intentional?  Fire branches give a likely-redundant low-level ranged attack and either conservation or a big expensive nuke.  Compare to ice, both of which give conservation (despite it being end-branch for fire) along with either ten conditional AC or a two-pack of free freezing retaliatory attacks and ice cloud immunity.  Are conservation and an attack that burns a large chunk of your life supposed to be comparable to always-useful passive abilities?  Is stacking fire conservation considered so much better than ice conservation that the former is a tree's big seller and the latter taken for granted?  Removing freezing cloud immunity from Ice I (retaliation) and adding flame cloud immunity to Fire II (conservation) would be a step in the right direction, I think, though the ending ice abilities are still going to be more visible. --- //[[user:og17]] 2010-03-09 04:53// 
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->The three-level breathe flames mutation should be merged into the fire facets so that you get the ability at the first fire facet level, like current throw flames, but it gets stronger with each level of fire facet, like current breathe fire.  Fire facet's well behind ice as it is, so the stronger ability's welcome, and having both breathe flames and throw flames is redundant as heck anyway. --- //[[user:og17]] 2010-07-13 18:36// 
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->>Agreed with OG17 - I'm playing a DS with breathe flames, throw flame, and throw hellfire, and while breathe flames has been pretty useful for a long time, getting throw flame at level 20 or so was absolutely useless (and I've not used hellfire much seeing as it takes away a third of my health which seems a pretty ridiculous cost). Throw flame should be removed from the fire facet - it's redundant with a spell and an existing DS mut, it's uninteresting, and it's really weak despite often being acquired at high levels.  --- //[[user:marvinpa]] 2010-07-14 03:19// 
  
 == Demonic Guardian == == Demonic Guardian ==
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dcss/brainstorm/species/demonspawn_feedback.txt · Last modified: 2013-04-18 19:06 by Cryptic
 
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