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dcss:brainstorm:skills:experimental_skill_pool_changes [2011-06-17 01:47]
Valsu
dcss:brainstorm:skills:experimental_skill_pool_changes [2011-06-21 13:45] (current)
galehar [Collected Thoughts and Brainstorming]
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   * So, as far as I can see, the general consensus is that victory dancing needs to be minimized/gotten rid of, and I keep on seeing people saying 'Victory dancing is going to happen to some extent in a system that trains skills on use'. I'm new here, so don't really know previous discussions on this. Thus, the question: what is the upside of skills being trained on use rather than some other system? [[user:Valsu]]   * So, as far as I can see, the general consensus is that victory dancing needs to be minimized/gotten rid of, and I keep on seeing people saying 'Victory dancing is going to happen to some extent in a system that trains skills on use'. I'm new here, so don't really know previous discussions on this. Thus, the question: what is the upside of skills being trained on use rather than some other system? [[user:Valsu]]
 +> The upside of training skills being used is "natural training". You don't have to fiddle in the skill menu, and your character naturally trains the skill he uses (which are probably the ones he needs). See [[dcss:brainstorm:skills:training|this page]] for the planned new system. The goal is to offer the player the ability to switch between manual (he chooses which skills to train) and automatic (used skills are trained). In both mode, there's no XP pool and skills are trained immediately when XP is gained. --- //[[user:galehar]] 2011-06-21 13:40//
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dcss/brainstorm/skills/experimental_skill_pool_changes.txt · Last modified: 2011-06-21 13:45 by galehar
 
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