Many new uniques were added, and many old ones deserve to be improved or removed.
This guy is worth less experience than an azure jelly. Considering that his eyeballs paralyze and mutate you, this is too little - he is much harder to take than an acid blob. — minmay 2011-03-19 00:49
by Minced
Frances' appearance (stout, scarred warrior) and profile (bested a Pan lord) have a lot of personality, but aren't matched by her generic speech and spell list.
Here's an idea: instead of getting scared during her battle with a Pan lord, she lost her eyes, making her a blind unique! She has a demonic guardian (possibly a smoke demon); while the guardian lives she can still “see.” When the guardian dies, Frances acts as if you are invisible and only has the “sense invisibility” intrinsic. In addition, she summons lorocyprocas (invisible type 2 demon) instead of using the normal “summon demon” spell.
I think it'd be better if Frances's sight was tied to having any companion demon present, rather than being tied to a specific “guardian.” She could have a small timer on summoning another demon, so that the player has a chance to take advantage of the blindness, and she could also start with a rather small band of lorocyprocas (and/or shadow demons), so as to give her a head start. She should probably be made more dangerous overall in herself, too, so that Frances with sight would actually become a bad thing. Unfortunately, I'm not sure if Crawl's current implementation of invisibility would make this worthwhile, but it's definitely a neat idea. — og17 2010-05-03 06:28If she can just summon a swarm of demons that can see it spoils the blindness thing. Invent a new type of demon who is also blind to be her minions. Have her come with and/or summon those demons, and then have the ability to summon one seeing-eye-demon at a time (smoke demon feels like a fun choice).What's wrong with her current implementation anyway, beyond it being purely flavour and needing to be tweaked a bit with regards to skills, weapon, etc? — due 2011-01-08 03:44
What's wrong with the current implementation other than the current implementation? I don't get this objection, she's a bigger orc high priest and the new concept is built from her current flavor. — og17 2011-01-08 06:07
A stout warrior who once bested a powerful Lord of Pandemonium in combat, gaining control over the demon's realm and thanes. She lost her eyes in the battle, but all the better to rule over a realm of utter darkness…
“My realm is void of all light, bellowing like the sea in tempest.” (taken from Dante's inferno…)
“None have seen the horrors of my realm…”
“I'll hook out your eyes and make you my slave!”
“Having naught but demons for company can be tiresome.”
“Darkness take you!”
“Kneel before the Lord of Shadow!”
“My scars carry honor. Yours will fester with humiliation.”
FR was 1818.
Wields his signature axe, desc and speech are based on being an eager executioner.
Spells:
Place:
He's enabled in trunk, but I have some second thoughts. In the core, he's just an “executioner with an executioner's axe”. This is better than 90% of humans (Jozef, Harold, all that junk), but not sure if that's interesting enough for a new unique. — kilobyte 2011-04-28 15:22
I've had 6 fights with Ignacio, and none of them were very interesting. He's basically just a regular Executioner with more damage and HP, and can be dealt with in the same way. Most random Pan lords are more unique than this unique is. (There are other uniques with this problem too: Jozef is a wussy guardian serpent and Polyphemus is a buffed cyclops, and both of these uniques are boring.) — minmay 2011-09-29 21:08
Boring, boring, boring. No unique qualities to set her apart from common spellcasting monsters. No own speech lines and generally lacks flavour. Tile misrepresents her true qualities (heavily armoured caster)
Louise is a trademark banisher. Certainly needs her own speech. og17 suggest nagafying below, which is good flavour-wise but slow movement speed would nerf her too much imho. — evktalo 2011-01-06 16:40her speech should be all about banishing MEN. — t0d 2011-05-24 17:26This is quirky, but she could be jealous about women as well. Jealous about their looks. How do you distinguish male from female Crawl players ? By name ! Assume names ending with “a” are female. Since it would only have effect on speech, no harm done ? — b0rsuk 2011-07-02 22:08
Her blinking spell is weak (easily resistable) and a little unthematic.
This has long been rotting on mantis, but Roxanne needs to lose the generic casting flavor text (eg point and gesture). She's petrified, she has back-scratching and bending lines, she has no attack, etc - the lady can't move. — og17 2011-01-06 15:17
Not if you imagine her petrified, or even paralysed from waist down. — b0rsuk 2011-07-02 22:11
It'd be highly appropriate and a good way to at least slightly upgrade her threat levels if she had a permanent Leda's Liquefaction halo. — claws 2011-09-16 14:17
He should be aquatic, as he's always surrounded by water and easily avoided and drowned. An alternative might be to give him rP and more MR, but while that would keep him closer to his yaks, the guy has all of four kills (ten with yaks), so he'd likely enjoy swimming's added speed and mobility. — og17 2010-10-22 01:31
Yeah, needs a buff. Amphibiousness sounds good to me, and we could rebrand the death yaks to death hippos (swimming). — evktalo 2011-01-06 16:40I know I'm nitpicking and that I'ts just flavour but Polyphemus was a shepherd, he should have sheeps/yaks or nothing. Not hippos it would not fit :). But Yeah, he definitely needs some kind of protection from drowning.— co 2011-01-06 17:18How about.. woolly hippos? I think that would be Crawl-silly enough. Or perhaps just aquatic death sheep? — evktalo 2011-01-06 17:44Obviously gameplay goes before flavor, but flavor-wise, he shouldn't be aquatic. I suggest giving him rPois and MR (or maybe just make him flat-out immune to confusion), and increase the size of his stack of large rocks drastically (is that easily doable?). — danei 2011-01-07 21:39What flavor says he shouldn't swim? — og17 2011-01-08 01:14Another option is to get rid of the yaks and buff him in other ways. How about him throwing away the player when next to him? (blink and damage the player) This would work well with his rockthrowing, as well as being consistent with the legend. — co 2011-01-08 22:17
A fighter who really wants to kill you. Stats-wise an orc with twice the hp, but with better equipment. Vanilla as hell, but appears so early it probably doesn't matter.
Has good equipment, which could count as his 'gimmick'; might be nice if it was alluded to in the in-game description.
Terence is currently extremely similar to Ijyb, except without the high-tier wands. Equipment might work to distinguish him but he'd need to actually get good equipment - a ring mail and hand axe is not good equipment. I think he'd need at least a plate armour, and maybe a war/broad axe too, or even a shield. Otherwise he might be a good candidate for outright removal, as early game has an awful lot of uniques anyway. — minmay 2012-02-10 20:54
What about ripping out his spine and making him more huggy? We could use an octopode unique, and Edmund is an early medium armour fighter too so there'd be no loss of this niche. — KiloByte 2012-02-12 21:33
That might actually result in something too similar to a ball python, since he would need poor defenses - otherwise the high damage from constriction would result in a unique you'd never melee until much later, not very interesting. Unless you also increased his depth by a lot, of course. I don't think I like giving him rings either, there aren't really any ring effects that would be interesting on monsters. Maybe there are some appropriate spells? Anyway, changes this large should probably rename him as well since he'd basically be a completely new unique. — minmay 2012-02-13 18:21
This is another take on changing the idea, but what if he was a priest of Elyvilon? Nothing like that is in the game. He could pacify you, restoring a few hitpoints but making it so you can't attack anyone for several (I have no idea how much or little would be appropriate) rounds. Unless you get hit, then it drops the pacification effect. Or is this a little too weird? — roctavian 2012-02-29 10:39
In Real Life Mythology, Terpsichore is a goddess (or demi-goddess, depending on which origin story you look at; multiple-choice backstory!) and the Muse of Dance (also Epic Poetry, I think). For some reason her Crawl counterpart is undead, implicitly meaning she is evil and vulnerable to holiness. Is there a reason for this flag being set, or can it be removed? I don't like it :-) – GreyKnight
A strong dragon, but a bland one. Some kind of flame cloud-related power could be interesting. Possibly Ring of Flames or spawn cloud of flame on last non-wall square it travels through, much like red drac. The latter would Xtahua deadly in corridors - the cloud would cut off the escape route (and trampling Xtahua would push you into the flame !). And if there's no space behind player, he'd immediately take lots of extra damage from the cloud. — b0rsuk 2011-07-02 22:02
These are almost as bad, too:
Why only player could return from Abyss? Let uniques go out by some chance and buffed. Or give them Lugonu-related abilities. When level with Abyss gates generated - check all banished uniques for coming back. With new speech script, related to its adventures in the horrors of Abyss. Piu 2012-02-27
Something I've noticed is that non-human races tend to get one token unique each (ignoring orcs). Why is that? It certainly doesn't reflect player race frequency. Regardless, swapping races would be a fairly simple way of making some uniques more interesting, either mechanically or otherwise. Also, a reminder that non-human uniques don't necessarily need gimmick emotes any more than humans get special lines for being human, and that stats can be adjusted for depth. Here's some ideas: — og17 2010-03-29 01:43
— b0rsuk 2010-10-07 09:26
Please add to the list uniques generally considered to be pushovers:
These don't even have speech of their own:
These do have custom speech of their own but it's of poor quality. In fact, many lines are copied literally. These guys don't stand out. Applying an axe to some of the boring human uniques seems to be tempting.
Just like players like to inscribe their weapons (or some other items, but mostly weapons), uniques inscribe theirs. This would serve dual purpose: 1) keeping track where the weapon was found 2) flavor.
This doesn't necessarily have to be unique's name, although it should be default. It could be variation on name, like Sigmund's Faithful, or something silly or off-the-wall, interesting, amusing. Extra space for creativity.