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dcss:brainstorm:monster:creatures:existing_monsters [2014-08-05 06:38]
EugeneJudo fixing format error :s
dcss:brainstorm:monster:creatures:existing_monsters [2014-08-05 06:42] (current)
EugeneJudo alphabetizing
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 I implemented behavior to stop 'herd' monsters from drifting apart when in BEH_WANDER in a branch ("wandering"). This is implemented as a monster flag (applied to sheep for testing), and currently ignores bands (groups of monsters with the flag will stick together if created as a band or not). This has an advantage in terms of easy degradation, if a group is split in half in some way both halves will stick together. This doesn't address the idea of making all monsters in a group pick the same target or whatever, but I have noticed that if a group is wandering and one of the monsters targets the player the ones that are still wandering will tend to follow the one going after the player (I doubt this is completely robust however). Anyway, the branch could be merged and the flag applied to some types of monsters (which ones?), and the behavior could also be expanded in other ways, e.g. make band members follow the band leader (although I do think having no leader for herds of yaks/sheep etc. is a nice way to go).  --- //[[user:caotto]] 2010-12-27 02:41// I implemented behavior to stop 'herd' monsters from drifting apart when in BEH_WANDER in a branch ("wandering"). This is implemented as a monster flag (applied to sheep for testing), and currently ignores bands (groups of monsters with the flag will stick together if created as a band or not). This has an advantage in terms of easy degradation, if a group is split in half in some way both halves will stick together. This doesn't address the idea of making all monsters in a group pick the same target or whatever, but I have noticed that if a group is wandering and one of the monsters targets the player the ones that are still wandering will tend to follow the one going after the player (I doubt this is completely robust however). Anyway, the branch could be merged and the flag applied to some types of monsters (which ones?), and the behavior could also be expanded in other ways, e.g. make band members follow the band leader (although I do think having no leader for herds of yaks/sheep etc. is a nice way to go).  --- //[[user:caotto]] 2010-12-27 02:41//
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 +==== War Gargoyle ===
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 +Proposal: Just a cosmetic thing I thought of to make it sound a bit more fun; why not call them Wargoyles. --- //[[user:eugenejudo]] 2014-08-5 12:38//
  
  
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 > Currently noticably stronger in raw melee damage and lessened poison then everything else in the branch. Not particularly exciting, but one of the only dangers to high-ac monsters in said branch. > Currently noticably stronger in raw melee damage and lessened poison then everything else in the branch. Not particularly exciting, but one of the only dangers to high-ac monsters in said branch.
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-==== War Gargoyle === 
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-Proposal: Just a cosmetic thing I thought of to make it sound a bit more fun; why not call them Wargoyles. --- //[[user:eugenejudo]] 2014-08-5 12:38// 
  
  
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dcss/brainstorm/monster/creatures/existing_monsters.txt · Last modified: 2014-08-05 06:42 by EugeneJudo
 
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