Also, several monster spells can affect the player, but not other monsters; it would be nice if this were fixed:
See 1727196. Similar mechanics to abjuration, except turns friendly undead temporarily hostile.
Create spectral versions of recently killed monsters. See 1972596.
I think it would create distinct tactical challenges - otherwise predictable monsters could become dangerous. Put it on Ogre Mage (some would spawn with Haste Other, others with Invisible Other) b0rsuk
Excellent idea. — evktalo 2010-04-12 20:35
A spell which monsters should use to dig the player out of the corridors. A corridor-camping player will eventually face several beetles at once, and once the beetles have been dealt with, the position is now ruined defence-wise.
Another monster summon to drive the player out of the corridors. The player will need to move into the open to combat/avoid them effectively.
Shouldn't be a player spell: the monster AI can't handle invulnerability inside the walls. — evktalo