Name | dcss:feedback:monster:frequency |
Summary | Feedback regarding the frequency (not depth, though frequency at depth is fine) of monsters |
Added by | minmay |
Added on | 2010-09-15 03:46 |
While playing I've noticed that some monsters seem to appear too often, and some seem to hardly ever be seen at all. This page is a place to collect all of that, and hopefully tweak the monster weights appropriately.
I think monsters that appear too often are always annoying, but rare monsters can add some nice variety to the game, in an “oh cool, I haven't seen a lindwurm in a while” sort of way. —
danei 2010-10-08 22:56
Orc packs are too frequent in the later Dungeon. After you've done Lair, only high-level orcs are a threat, and they don't show up until way later (at which point they aren't a threat either). I think frequency of orc packs past D:8 or so should be reduced, and the frequency of higher-level orcs past D:14 or so should be increased.
Yaktaurs show up too much in the really late dungeon (past D:22 or so). Then again, they are a good source of bolts for the few characters using crossbows.
Kobold demonologists are almost never seen. When they are, they aren't dangerous, but that's a seperate issue.
yeah. so can we lower the frequency of elephants already? Fighting three packs of these every lair level is as tedious as fighting the endless amounts of slime creatures and ugly things in D:13-D:27/Vaults. Why do elephants appear in D and vaults by the way? —
st 2010-11-29 18:24
Skeletal warriors are too frequent in the Hells and, to a lesser extent, the Abyss. In the Abyss they might actually be dangerous on occasion, but they're still seen too often. In the Hells they're generally just annoying.